Sony Announces Virtual Reality Headset For PS4
An anonymous reader writes "Sony has announced 'Project Morpheus,' their project to develop a virtual reality headset for use with the PlayStation 4. 'Using a combination of Sony's own hardware, combining personal video viewers with PlayStation Move controllers, PlayStation engineers experimented with multiple prototypes.' They've been working on it for over three years — here's a picture of the current incarnation. The headset will use 3D audio tech that changes as players move their heads. One of their big goals is to make it extremely simple to use. They intend the display to be 1080p with a 90-degree field of view."
Most gut instinct thoughts of this can think of 8-9 good reasons to not have faith in Sony's ability to do this.
But this gut instinct thought Facebook would be gone years ago, that the Wii would fail in the previous console generation and that Microsoft Office would have been made irrelevant years ago.
Sony has plenty of experience and desire to succeed in this area and is good at hardware and programming specs --- and this is exactly the kind of technology they could probably "get right" and have plenty of motivation to want to do it.
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A piece of hardware like this on a closed console with an insane level of controls and fees? No ability to run arbitrary code to make third party apps and mods for it? The hardware in the brand new PS4 is a joke compared to a real computer. It's so limited by a massive variety of factors! Put it on the PC or it will flop.
Looks like it'll be annoying to wear for long (5+ min.) durations.
AirSpeak - http://itunes.com/apps/AirSpeak
Are you serious? The PS4 has nearly 2 teraflops of computational power. 1080P at 30FPS... a 5 year old Computer/video-card can do that.
If you could reason with religious people, there would be no religious people
Nearly 1 gigaflop per core.
FTFY.
and yet their star games had to sacrifise resolution and framerate in order to run on the ps4. So do Sony developers just suck or is it the low end CPU and midrange GPU they have it that causes the issues?
Most PS4 games are rendered in sub 1080p resolution and scaled, some games run at 60 fps but often they run at 30 fps, and the fov in most games is 70 degrees or even less.
The Oculus Rift guys are pushing for 120+ fps, 1080p+ resolution, and 105 degree fov.
The Oculus guys did their research and found that all of this is required for a good experience. The PS4 hardware can't come close to meeting any of those requirements and their headset is going to be a terrible experience and just make people think all VR headsets are terrible.
Some big management guys at Sony are pushing for a VR Headset because it is going to be the next big thing, but they don't understand any of the technical details and it is just going to fail.
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yeah i have heared about that that is going to awesome
So off the bat the sony vr headset is lowered spec than the oculus dev kits. 90 degrees versus 110 degrees field of view. They are running at 1080p but so does some oculus prototypes. I would not be surprised if they were slower than the oculus as well. So it comes down to price and software. Also very interested in the demo tommorow. Hopefully someone with a dev kit can try one tell us how they compare.
Put it on the PC or it will flop.
Right because the kinect was *so* much more popular on PC than it was on XBox ::rollseyes::
Why does Sony need to do this for you? They clearly have enough PS4 customers to make this successful.
Oh please, we all know that's not true. There are no "star games" on the PS4. Hell, there are barely any GAMES on the PS4.
(No, seriously, this is the first I've heard of that simply because this is probably the first I've heard about anyone doing anything with the PS4 at all. Certainly couldn't name a single game for it!)
What could be awesome here? It's kinda awkward to wear it? You'll look like Robocop? Cyclops?
The CPU in the ps4 would probably struggle against a top end 5 year old CPU, and the GPU is only a mid ranged card. they had to make a lot of compromises in performance to keep the cost down.
(probably 1080p 30FPS.. ugh..)
This is the decision of game designers who choose effects over framerate. The PS4 is perfectly capable of delivering 1080p at 60fps, or 2160p at 120fps*, subject to a reduced graphics budget, but none of them seem to want to go that way these days.
*by which I mean, it could calculate the values of 8.2 million pixels 120 times a second - other technical qualifications notwithstanding
systemd is Roko's Basilisk.
and yet their star games had to sacrifise resolution and framerate in order to run on the ps4
No, they didn't have to. The fact is, no matter how powerful the console, you can always chuck in more effects and more realistic asplosions by reducing the framerate and resolution to a (debatably) acceptable minimum.
systemd is Roko's Basilisk.
"...They intend the display to be 1080p with a 90-degree field of view."
Am I missing something here? 90 degrees isn't exactly an accurate simulation of our normal FOV. HDTVs are capable of being viewed at almost 180 degrees.
This is a VR world...as seen through binoculars? Was there a point in that, or do we think we'll be happy walking into the holodeck one day wearing the mandatory eye patch?
Sorry, not trying to dog on the new tech here, just thought it would have been a bit more than that.
https://mobile.twitter.com/MarkRein/status/446168186694557696?screen_name=MarkRein
960x1080 per eye on a 1080p panel.
..their other 'vr headsets' it will likely be total crap. SONY is an amazing company, but for some reason there are areas in which they simply produce garbage - this being one of them.
This doesn't mean it won't be a good device, just that SONY's history with VR headsets and tracking is terrible.
Let's hope it proves otherwise.
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If Sony cared about low price, wouldn't they just make the PS4 Oculus compatible? Seems pretty clear their headset is targeting a premium price for the specs. Will it support the current Killzone? No, because the devs didn't want to reduce the experience for users who don't own an optional headset. At least with PC you can just play top-of-the-line VR games on a lower-end machine if you don't want to pay for a headset. Imo optional VR is actually a disadvantage for the equality feature of consoles. I see it failing to the point that it reduces interest in VR for their PC competition.
First is the obvious thing to note, Sony's solution is PS4-only, while the Rift will (at least initially) be PC-only. So they're not directly competing in that respect. But more importantly is that for developers, Sony's solution and Oculus' solution pose all the same problems. You need to figure out input, locomotion, figure out the rules of VR (what feels good and what doesn't), figure out what sort of gameplay works best...
The more developers there are working on VR content, the better the entire VR ecosystem gets. The biggest risk to Oculus in my mind has always been that they'd have trouble getting enough compelling content. Sony's involvement will help with that.
Why are VR headsets 90 degrees horizontal? humans can see close to 180 degrees horizontal. I thought FOV was one of the big benefits of VR headsets.
VR gives you a low angular resolution because your "screen" is spread over a wider field, which lets you get away with that reduced graphics budget. So a fringe benefit of VR might be games with a mode that gives you fewer shinies but a consistent, high framerate for a change.
No kidding!!! What do you say at this point?
I have no idea what you're talking about.
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I hope the upcoming PS4 version of Final Fantasy XIV will be compatible with the VR headset.
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So much ignorance needs to be addressed. First...Performance: The PS4 can display 1080p content at CONSISTENT high frame rates (60+) just fine. All the developers have to do is dial down things like shadows, physics, particle effects, or the polygon count. There are LOTS of factors that go into what your end results are, graphically. The reason the launch games perform the way they do is that developers are trying to push the hardware...dial back the fancy "whiz bang" effects a bit, and you will get better and more consistent frame rates, even at full 1080p resolution. This is why my PS3 can play "Wipeout HD" in 1080p/60fps and why the Xbox One can play Forza in 1080p/60fps, but more graphically intensive games, like Battlefield or COD take a resolution and frame rate hit. So, the PS4 is MOST DEFINITELY capable of driving a VR headset with good results. Second: Cost: Oculus managed to make a VR headset and market it successfully for $300. The Rift uses "off the shelf" components, too. Sony can source components a LOT less expensively than Oculus can, especially if they ramp up production into the millions. They can also make FROM SCRATCH any components needed, unlike Oculus, which has temporarily suspended production of the Rift due to lack of crucial components. I fully expect Sony to sell the VR headset for no more than $350...but it's possible it could be as low as $200 or $250. Let's say it is $350. You also will need a camera ($60) and a Move controller or 2. So, $400 for the console, $350 for the headset, $60 for the camera, and $100 for the controllers...And you end up with roughly $910 MSRP for a FULL VR system! This is an INSANELY good deal for a full VR system! Also, keep in mind that gamers wont necessarily have to have a TV...so the cost of the VR gear could be offset by not having the costs associated with buying a TV for your system as well. In any case, I feel that under $1000 for a VR system would be acceptable for many gamers, including myself. These will have NO problem selling. Third: Games and development I have read comments talking about how no one is developing anything for them, or that devs won't even have the tools for a while...well, what about the THOUSANDS of Oculus dev kits out there? There has ALREADY been tons of work done by game devs (and other developers) on VR over the past couple years. This work translates DIRECTLY to the PS4...as we can already see with the tech demos being shown today (EVE Valkyrie anyone?). Additionally, the ENTIRE industry is excited about the possibility of a mainstream VR system. It won't take the industry long to push out good content for a Sony system. Fourth: Competition with Oculus Some see this as a "zero sum" game, where if Sony is successful with "Morpheus", Oculus loses out. I don't think so. First, Oculus has stated that one of their primary goals is to spark VR development and mainstream acceptance. They have NO problem with Sony getting in the game. Second, Oculus is going after PCs and Android platforms, Sony is targeting the PS4...they are going to complement each other, not compete against one another here. Third, I wouldnt be surprised if Sony ends up providing parts or manufacturing capability for Oculus in the future...this is purely speculation on my part, but it would make a certain amount of sense to partner up. In short, I am VERY excited about this announcement, and I simply can not wait to see what the final product is like. I suggest the nay-sayers withhold judgement until they are able to TRY it, in person. Then they can comment with some knowledge instead of commenting out of ignorance (or worse, blatant fanboyism).
Carmack confirms PS4 is capable of VR resolution and framerate...
https://twitter.com/ID_AA_Carm...
I still think the PC will make a better platform but to each there own.
May we please stop calling immersive visualization virtual reality?
It's a quote from The Matrix. The name 'Morpheus' should have clued in the idiots that modded this down.
Life is not for the lazy.