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Is This the End of Splitscreen Multiplayer, Or the Start of Its Rebirth?

An anonymous reader writes "A new history of splitscreen multiplayer looks at how the phenomenon went from arcade necessity to console selling point, and eventually evolved into today's online multiplayer networks like Xbox Live. The article digs up some surprising anecdotes along the way — like the fact that the seminal Goldeneye N64 deathmatch mode was very much an afterthought, given to a trainee who needed something to do. It's also interesting to think about where it's going in the future, with 4k displays on the horizon and handheld screens making inroads to living room gaming. 'I think you’ll see innovations this year that let people use their TV and mobile device in very interesting ways,' says Wipeout creator Nick Burcombe. 'It doesn't even need to be complex to recapture that social aspect – it just needs to involve more than one person in the same room. ‘Second Screen’ gaming could be multiplayer-based for sure, but it can also be used for new gameplay mechanics in single player too.'"

17 of 126 comments (clear)

  1. The social interaction is HUGE by hubie · · Score: 4, Informative

    I agree that it is a whole lot more fun, even if you only have two people, to have them in the same room. You get that whole extra level of trash talking, finger gesturing, head slapping, etc. that you can't get over a headset. This is especially true on something like the Wii where you have multiple people either on the same screen (like the Mario games), or in a split screens (like in Wii Sports). Plus, it is just nice to have a multiplayer mode where you don't need to connect to an online server.

    1. Re:The social interaction is HUGE by neorush · · Score: 2

      I totally miss the art of staring at a wall while running so that the people you are playing with don't know where you are...I do not mean this sarcastically...there really was an art to it.

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      neorush
  2. I can kinda see it by Anrego · · Score: 4, Insightful

    I have really fond memories of playing C&C at my friends house on PS1 via link cable, as well as a variety of other games that we played via split screen (I even remember some being 4 screen using a "multitap").

    Maybe it's just nostalgia talking, but there's definitely something about being in the same room as the people you are playing with/against, and proper lan parties are a pain.

  3. This whole thing seems like an ad for the Wii U by DeanCubed · · Score: 3, Insightful

    While pretending like the Wii U doesn't exist. Yes, I'm sure 2014 will be the year where having a second screen off the TV is a gaming essential for the next generation of gamers. Unlike 2012/2013 when everyone hated that idea and thought Nintendo was stupid for trying it.

    --
    Born to Play
    1. Re:This whole thing seems like an ad for the Wii U by bluefoxlucid · · Score: 2

      There were several Gamecube games that used the Gameboy Advance as multi-player screens. This is old hat.

    2. Re:This whole thing seems like an ad for the Wii U by Jason+Levine · · Score: 3, Interesting

      We have the WiiU and love their "tablet" screen. Split screens can often be confusing (being distracted by another player's screen portion and missing something on your screen portion). As a bonus, the tablet screen means that I can play a game (with headphones on or sound off) while my wife watches TV.

      The only thing I'd do to improve the WiiU would be to allow for multiple "tablets". Right now, they only allow for one tablet. All other controllers must be classic Wii controllers (or other supported non-tablet-controllers). It would be great to have two (or more) people playing on tablets, seeing just what they need to see, and either not needing the TV at all or using the TV as some kind of "group view" screen. For example, in a Mario Kart-type game, show each person their own cart's view on their tablets and use the TV for a top-down view of where racers are as well as the current race rankings (1st, 2nd, 3rd, etc).

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
  4. networking gaming is anti-social by BitZtream · · Score: 5, Insightful

    Okay, not really. But I was just lamenting last night how because of Xbox live/PSN, people don't get together to game as much.

    In the dreamcast/early xbox days, my friends and I would get together at one of our houses (all young adults without real adult responsibilities yet other than feeding ourselves and paying the rent) and play games all the time. A couple at a time on the couch playing while the others in the group joked, watched, BSed and did other things. My wife participated in the discussion of those games even though she never played, just because of the environment.

    Now, its net games and while 2 of us may talk about it, the 6 or so of our little click no longer has the conversation we once had. People not playing the game are simply not part of the game. And yes, my wife could pull up a console/laptop and 'watch' me play ... but thats pretty lame.

    The fun part of gaming to me was when my friends and I got together, same physical location, and played. It was really just like board games. Something cool would happen, like a cool trick in Tony Hawk, or that really smooth Top Gun like 'put on the brakes and he'll fly right by me' move you pulled off in Descent, and everyone, winner, loser, and non-players would get excited. It was like a mini sporting event.

    Hell, even finding out why you just not beat one of your friends time after time is because he kept looking at your half of the screen was 'fun' as you all laughed about it afterwords. Wall-hacks don't have the same pleasure after the fact when it comes out.

    You don't get any of that with net gaming. Don't get me wrong, I LOVE net games, but split screen, 5-6 of your friends sitting on the couch TOGETHER playing ... THEN eating together or something ... You don't see that anymore and that was just freaking awesome.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    1. Re:networking gaming is anti-social by jeffmflanagan · · Score: 2

      >Okay, not really. But I was just lamenting last night how because of Xbox live/PSN, people don't get together to game as much.

      With life in general, people don't get together as much, because friends scatter to various states and countries over their lifetimes. Thanks to online gaming, I can get together to game with friends that I haven't seen IRL in years.

    2. Re:networking gaming is anti-social by kamapuaa · · Score: 2

      But you were 24 then, naturally you would hang out with friends doing silly crap more than when you're 39. You probably go to bars less now, as well. Just the way life works.

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      Slashdot: providing anti-social weirdos a soapbox, since 1997.
  5. Lower detail by tepples · · Score: 4, Informative

    On the same device
    * Needs a powerful GPU

    How so? Split-screen in a racing game or first-person shooter can use lower-detail meshes and lower-detail textures: four 960x540 pixel windows on a 1080p screen or four 1080p windows on a 4K screen. And because the pixel count remains constant, you can use the same pixel shaders to keep the same fill rate. Besides, not all same-screen multiplayer is split-screen. Fighting games, cooperative platformers, and shmups, for example, put 2 to 4 players' characters in one view.

    1. Re:Lower detail by Bacon+Bits · · Score: 3, Insightful

      GP is right, but for the wrong reasons. It's not because the number of pixels increases. A screen has the same number of pixels whether it's a single scene or multiple.

      The simple answer is because you have two (or more) cameras, and thus, must fully render two separate scenes. That means chewing through your rendering equation twice. Even if the individual scenes are smaller and less detailed, you still have to determine what objects look like from completely different angles, and that means you have to repeat a lot of the work. This is why you see so many games (Halo 4, Minecraft, Serious Sam 3) that have problems with split-screen multiplayer. Even though the resulting scenes have significantly smaller resolutions and significantly reduced detail, you still have to do much of the same work to produce each smaller scene before you start filling the frame buffers.

      --
      The road to tyranny has always been paved with claims of necessity.
  6. Summary of previous Slashdot arguments by tepples · · Score: 2

    I've spent the past several years working on an article summarizing the arguments for and against split-screen that I've seen on Slashdot and elsewhere. The big problem I can see is that startup studios have a hard time getting onto a platform that allows single-screen multiplayer: desktop PCs by and large aren't in the living room (with a few exceptions that Hairyfeet will probably explain), Steam Machines aren't out yet, OUYA flopped, and the major consoles require developers to have the sort of experience that one can only gain by moving to a place like Austin, Boston, or Seattle.

  7. Ah, you kids. by uCallHimDrJ0NES · · Score: 2

    Doomers and Quakeworlders thought your GoldenEye and Halo were cute. I guess they still are. It always seemed to me like an excuse to not learn how to network computers, coz all that tech stuff is SO hard and for nerds. I'm confused why this is a news article. Hexen, anyone? Off my lawn. Where did I put my teeth?

    --
    Cloudiot: A person who does not see offsite storage as a way to lose control over access to his or her own data.
  8. Kids game too by tepples · · Score: 2

    When you're 39 you're more likely to have fathered or given birth to children who are also gamers. Split-screen means you don't have to stay on the upgrade treadmill for two PCs or two consoles.

  9. PIP on the Vizio VX32L by tepples · · Score: 2

    My Vizio VX32L television has two different picture-in-picture modes: the traditional mode where the smaller picture is inset and a side-by-side mode where both pictures are squeezed into 4:3. It can show TV (composite, S-Video, or ATSC) and component (YPbPr or VGA), TV and digital (HDMI or DVI), or component and digital. This means I can run a GameCube with S-Video out and Wii with component out at once; I've done this before with Animal Crossing for GameCube. Or I can run two PCs, one with VGA out and one with HDMI out. Or I can run a race with the NES version of a game (composite) on one side and the Wii Virtual Console version on the other

  10. Re:1 vs. 4, or 1 vs. 0? by tepples · · Score: 2

    Single-player: You get to play for 45, 30, or 22 minutes. That's not even long enough to get to the first save point in Majora's Mask or some JRPGs for PlayStation family platforms. Or you can play a handheld game, an older game on a integrated-graphics PC, or an older game on a previous-generation console.
    Online multiplayer: Same taking turns, and COPPA limits communication in pickup matches to which under-13 players have lawful access.
    Split-screen: You get to play for all 90 minutes.

  11. Re:It requires real hardware. by Lumpy · · Score: 2

    The thing is that it is already starting to bit them in the butt. a LOT of 4K Tv owners are already bitching on forums how their gaming system, or worse the Xbox "media center/gaming system" is useless to them on their shiny new tv (that they cant watch anything at all on as there is no 4K content)

    But the complaints and bad press start with the videophiles, and will infect the affluent people that buy game systems. it will actually cause PC gaming to get a better foothold, because you can build a gaming PC to handle 4K right now and play STEAM games on it that will render the video at 4K and look damn good at it.

    If anything the 4K rapid adoption by consumers will further destroy console gaming. If Steam has a clue they will make sure they support a high end PC and 4K with their Chrome OS.... and then utterly decimate Sony and Microsoft in the living room.

    --
    Do not look at laser with remaining good eye.