Getting Misogyny, Racism and Homophobia Out of Gaming
An anonymous reader writes "A central theme for several talks at this week's Game Developers Conference has been how to deal with the abuse generated by a small segment of gamers. BioWare's Manveer Heir says he wants the industry to stop being scared of challenging the most outspoken and vituperative members of the gaming community. His GDC talk focused on 'misogyny, sexism, racism, ethnocentrism, nationalism, ageism, ableism, homophobia, transphobia, queerphobia and other types of social injustice.' He said, 'We should use the ability of our medium to show players the issues first-hand, or give them a unique understanding of the issues and complexities by crafting game mechanics along with narrative components that result in dynamics of play that create meaning for the player in ways that other media isn't capable of.' Meanwhile, Adam Orth, who became the center of an internet hatestorm last year after an offhand comment about always-online DRM, said game developers should make an effort to encourage their playerbase to behave in a more civilized manner."
That's the quickest way.
A feeling of having made the same mistake before: Deja Foobar
It's not so much *who* they're rude toward (everyone), so much as the *way* in which they're rude.
There's a big difference between "You suck at this game" and "You play like a girl," to use the most tame example I can think of. Putting down players by implying that they're $category, using hateful slurs, only propagates the idea that $category is not a desirable thing to be. Not only are they hurting the player they're insulting, but any person in $category that is in the same game; as well as teaching the non-$category people that this is an acceptable way to act.
We don't call it "race-phobia" or "men-phobia" or "women-phobia", the labelling of disagreeing with an accusation of fear (homo-phobia) does not allow the conversation to begin on a level of mutual respect, where people merely have disagreements on personal behavior.
Race and gender are not behavioral, but physiological facts, and therefore subjective debates easily point out a subject bias against an unchangeable reality. But it seems _any_ disagreement with homosexuality is instantly labeled as "hate", and I propose it's partly because of the fear label associated with disagreement.
No one expects a racist Nazi to love black people, but we absolutely expect them not to attack them. And we even enforce free speech laws that allow these people to openly run organizations that support racial superiority.
But with homosexuality it's the reverse, there is a movement to force a belief change and acceptance of another persons beliefs. Without honest objective discourse, emotionally biased labels and arguments will suppress disent that even Nazi's don't suffer under.
This social group (slashdot) espouses scientific disagreement as a basis for learning. I propose we start hearing both sides of the arugment about sexuality objectively, apply the doctrine of tolerance equally and remove the subjective and biased label of "homophobia" to those they merely disent.
I play games for fun, not morals. Your beliefs about a moral actions may not be other's so adding your "correct" action in a game then give rewards for the right" choice is just another way of enforcing your beliefs on others.
For example I believe Homophobia is wrong, I have a right to stop someone else who is hurting another either physically or verbally, But I do not have the right to force the attacker to change his/her views, they are his/her choices and he/she believes them to be right just as he/she doesn't have the right to make me join in.
And everyone I know hates DRM's not for the fact they stop piracy (kinda) but as yet no DRM has been seamless. Frequent disconnects, ridiculous sign-up's (eg making a live account) The inability to access some content offline or even unable to play the game at all offline. We live in a world when you can't always be online, esp if you live in rural area or have bandwidth limitations. So hate about DRM's is completely justified, if you want to stop piracy look at why people pirate games, not some lackluster attempt at stopping them, you won't win, so far every DRM has been breached.
Just delete the humans and you're all set.
...neither of them stack up to "Leisure Suit Larry". Funny thing is, I know of more women who bought that particular game then men, mostly because it was funnier than hell.
But then, the ladies in question weren't overly-sensitive professional victims, either.
Quo usque tandem abutere, Nimbus, patientia nostra?
This is more about the behavior of the community than the content of the game though.
Gaming is one of the last bastions where political incorrectness survives. I hope it will stay that way and that gaming won't get invaded by the armies of the politically correct spoilsports. And, yes, I am a minority and a target of some of these "-isms" and "-phobias".
I wonder, who gets to decide? Does this mean that all game avatars will be wearing grey coveralls like THX1138?
Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
Mommying game content does not address the actual problem (abject stupidity), and creates another one: the watering down of content that resembles the world you thought up.
Also, game developers, take note: People mostly only have a very low count of legitimate mommies. Please do not think even for a moment that it is appropriate that you decide outsiders can, or should, fill that role in limiting your creative output. In architecting a game, please think of yourself as a god, responsible to no one, and without concern for who thinks what about whatever, except as you want them to. That's *much* better: we call this creative freedom, and good grief, do I ever want you to have it. You, and writers, and all other artists.
If you want to support (fill in group), by all means do so. Give them money, time, bags of cat food, speak to them, speak at their outreach events if they think you have something to contribute, but do not, under any circumstances, decide those groups have the chops to decide what's good for everyone else and limit what you actually want to do accordingly.
Aside from the obvious problems, this trend has very dark mirrors we can see all around us; for instance, fox news thinks its perfectly ok to distort the living heck out of any sane narrative of events, past, present or future, and then bottle-feed it to their audience.
If you want to make a game, just make the game. Don't second guess anyone, don't try to be the obedient dog of the morality police or the ethical police or the politically correct police or the religious police or the atheist police... just build your world the way you think you want it and see if people like it.
We have plenty of individuals and groups vying for the position of mommy already. Please don't add to this problem. And it is, most assuredly, a problem.
I've fallen off your lawn, and I can't get up.
As opposed to the Axe cologne, Hanes underwear etc guys who are of course of perfectly average build?
Yes, sexy women in ads sell... guess what, so do sexy guys. Very few ads with models are realistic in terms of average body/muscle/fat mass.
Sound more like feminist victimization rehashed...
Sounds to me more like game developers are thinking long and hard about what is happening elsewhere in the entertainment industry.
["Frozen"] took the No. 13 spot on the all-time worldwide box office list this week, passing "Star Wars: Episode I - The Phantom Menace" and "Jurassic Park."
It's been a big week for "Frozen," which has been in the top ten at the box office in the U.S. and Canada for 17 weeks.
On Wednesday, Disney said that "Frozen" had sold 3.2 million DVD and Blu-Rays on Tuesday, becoming one of the biggest home entertainment debuts in recent years.
Disney chairman and chief executive Robert Iger told shareholders Tuesday that "Frozen" was on pace to be the most successful animated film in history, surpassing "Toy Story 3," which ranks No. 11 on the all-time list with $1.063 billion.
And thanks to its ubiquitous anthem "Let it Go," the soundtrack has sold over 1.4 million albums in the U.S. It has also been streamed more than 100 million times on Spotify.
'Frozen' surpasses 'Jurassic Park' on all-time box office list
In Blu-Ray sales at Amazon, "Frozen" is #1, "Catching Fire" #2 and "Gravity" in 3D #10.
The point being that ditching gender stereotypes in mass media can have a very big financial payoff. If it means ditching the foul mouthed, misogynistic and eternally adolescent male audience that perpetuates these stereotypes, that can be a price worth paying.