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Getting Misogyny, Racism and Homophobia Out of Gaming

An anonymous reader writes "A central theme for several talks at this week's Game Developers Conference has been how to deal with the abuse generated by a small segment of gamers. BioWare's Manveer Heir says he wants the industry to stop being scared of challenging the most outspoken and vituperative members of the gaming community. His GDC talk focused on 'misogyny, sexism, racism, ethnocentrism, nationalism, ageism, ableism, homophobia, transphobia, queerphobia and other types of social injustice.' He said, 'We should use the ability of our medium to show players the issues first-hand, or give them a unique understanding of the issues and complexities by crafting game mechanics along with narrative components that result in dynamics of play that create meaning for the player in ways that other media isn't capable of.' Meanwhile, Adam Orth, who became the center of an internet hatestorm last year after an offhand comment about always-online DRM, said game developers should make an effort to encourage their playerbase to behave in a more civilized manner."

10 of 704 comments (clear)

  1. Disable player chat by ackthpt · · Score: 5, Funny

    That's the quickest way.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Disable player chat by sideslash · · Score: 5, Insightful

      You do know that feminism isn't about hating on men or trying to mooch off society right? Evidently you don't.

      Depends on which feminists you are talking about. Are you really unaware of the wide spectrum of activism that falls under the term "feminism"?

    2. Re:Disable player chat by Anonymous Coward · · Score: 5, Funny

      You mean parity, but feminism has indeed reached parody.

    3. Re:Disable player chat by mellon · · Score: 5, Insightful

      Yeah, there's a lot in Mad Men about the women of that era heroically dealing with the crap that's shoveled at them day after day. It's kind of the major theme of the series, actually. So yeah, women loved it, but not because it was misogynistic.

    4. Re:Disable player chat by schnell · · Score: 5, Interesting

      At some point they go beyond improvement, then to parody, then to active harm of others. Too many groups keep going long after the problem is solved

      Very true. It can be argued that the same statement is true of labor unions, for example.

      I think if you look deeply today, you'll find two major schools of "feminism" - the "academic" and the "popular." The "academic" branch of feminism - like all academia - is safely removed from the real world and traffics mainly in the Andrea Dworkin "all heterosexual intercourse is rape" and Starhawk-style schools of radical feminism. This is a holdout from pre-'80s feminism and remains the intellectual vanguard of feminism but is a small niche among women. It is, however, what Rush Limbaugh used to call "Feminazis" and Fox News still likes to call "feminism."

      Popular feminism today more or less equates to what Wikipedia describes as "post-feminism" - a school of thought that basically argues that women have overcome many of the blatantly discriminatory issues of the past and need to focus on more practical issues like wage discrimination, workplace sexual harassment, etc. rather than the academic "feminist" utopian vision of a matriarchal world where everyone lives by consensus, sharing of feelings and government mandated mani-pedi sessions (except for the "butch partner" lesbians who can opt out).

      All joking aside, "feminism" is not only fractured among multiple groups, but the mainstream idea of feminism today that most women subscribe to has nothing to do with the academic, radical-driven "feminism" of the 1970s that scared the bejeezus out of conservatives (and most heterosexual men). Like most things, it has evolved into something more mature and sustainable.

      If you're interested in how "feminism" has meant many things over the years, the Wikipedia entry on Feminism is not a bad primer, although its editors skew towards the academic side.

      --
      "95% of all Slashdot .sig quotes are incorrect or completely fabricated." -Benjamin Franklin
  2. Re: Not isms or phobias by Fwipp · · Score: 5, Insightful

    It's not so much *who* they're rude toward (everyone), so much as the *way* in which they're rude.

    There's a big difference between "You suck at this game" and "You play like a girl," to use the most tame example I can think of. Putting down players by implying that they're $category, using hateful slurs, only propagates the idea that $category is not a desirable thing to be. Not only are they hurting the player they're insulting, but any person in $category that is in the same game; as well as teaching the non-$category people that this is an acceptable way to act.

  3. Remove fear labeling to start objective discussion by Anonymous Coward · · Score: 5, Insightful

    We don't call it "race-phobia" or "men-phobia" or "women-phobia", the labelling of disagreeing with an accusation of fear (homo-phobia) does not allow the conversation to begin on a level of mutual respect, where people merely have disagreements on personal behavior.

    Race and gender are not behavioral, but physiological facts, and therefore subjective debates easily point out a subject bias against an unchangeable reality. But it seems _any_ disagreement with homosexuality is instantly labeled as "hate", and I propose it's partly because of the fear label associated with disagreement.

    No one expects a racist Nazi to love black people, but we absolutely expect them not to attack them. And we even enforce free speech laws that allow these people to openly run organizations that support racial superiority.

    But with homosexuality it's the reverse, there is a movement to force a belief change and acceptance of another persons beliefs. Without honest objective discourse, emotionally biased labels and arguments will suppress disent that even Nazi's don't suffer under.

    This social group (slashdot) espouses scientific disagreement as a basis for learning. I propose we start hearing both sides of the arugment about sexuality objectively, apply the doctrine of tolerance equally and remove the subjective and biased label of "homophobia" to those they merely disent.

  4. Morals & DRM by Anonymous Coward · · Score: 5, Insightful

    I play games for fun, not morals. Your beliefs about a moral actions may not be other's so adding your "correct" action in a game then give rewards for the right" choice is just another way of enforcing your beliefs on others.

    For example I believe Homophobia is wrong, I have a right to stop someone else who is hurting another either physically or verbally, But I do not have the right to force the attacker to change his/her views, they are his/her choices and he/she believes them to be right just as he/she doesn't have the right to make me join in.

    And everyone I know hates DRM's not for the fact they stop piracy (kinda) but as yet no DRM has been seamless. Frequent disconnects, ridiculous sign-up's (eg making a live account) The inability to access some content offline or even unable to play the game at all offline. We live in a world when you can't always be online, esp if you live in rural area or have bandwidth limitations. So hate about DRM's is completely justified, if you want to stop piracy look at why people pirate games, not some lackluster attempt at stopping them, you won't win, so far every DRM has been breached.

  5. Re:huh? by Penguinisto · · Score: 5, Insightful

    ...neither of them stack up to "Leisure Suit Larry". Funny thing is, I know of more women who bought that particular game then men, mostly because it was funnier than hell.

    But then, the ladies in question weren't overly-sensitive professional victims, either.

    --
    Quo usque tandem abutere, Nimbus, patientia nostra?
  6. The geek in denial. by westlake · · Score: 5, Insightful

    Sound more like feminist victimization rehashed...

    Sounds to me more like game developers are thinking long and hard about what is happening elsewhere in the entertainment industry.

    ["Frozen"] took the No. 13 spot on the all-time worldwide box office list this week, passing "Star Wars: Episode I - The Phantom Menace" and "Jurassic Park."

    It's been a big week for "Frozen," which has been in the top ten at the box office in the U.S. and Canada for 17 weeks.

    On Wednesday, Disney said that "Frozen" had sold 3.2 million DVD and Blu-Rays on Tuesday, becoming one of the biggest home entertainment debuts in recent years.

    Disney chairman and chief executive Robert Iger told shareholders Tuesday that "Frozen" was on pace to be the most successful animated film in history, surpassing "Toy Story 3," which ranks No. 11 on the all-time list with $1.063 billion.

    And thanks to its ubiquitous anthem "Let it Go," the soundtrack has sold over 1.4 million albums in the U.S. It has also been streamed more than 100 million times on Spotify.

    'Frozen' surpasses 'Jurassic Park' on all-time box office list

    In Blu-Ray sales at Amazon, "Frozen" is #1, "Catching Fire" #2 and "Gravity" in 3D #10.

    The point being that ditching gender stereotypes in mass media can have a very big financial payoff. If it means ditching the foul mouthed, misogynistic and eternally adolescent male audience that perpetuates these stereotypes, that can be a price worth paying.