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Ouya Dropping 'Free-to-Play' Requirement

itwbennett writes: "One of the Ouya micro-consoles's selling points has been that you can sample every game for free. That requirement is going away soon. In a recent blog post, Ouya's Bob Mills said, 'In the coming weeks, we're going to let devs choose if they want to charge up front for their games. Now they'll be able to choose between a free-to-try or paid model.' Good news for developers, perhaps not as good for customers. 'Maybe this new policy will attract new developers that can offer something compelling enough to be a system seller,' writes blogger Peter Smith."

3 of 107 comments (clear)

  1. Dumb move... by Lumpy · · Score: 4, Insightful

    They are a barely alive gaming platform and they are starting remove features they were built upon...

    Not smart.

    --
    Do not look at laser with remaining good eye.
  2. Good news for me. by Anonymous Coward · · Score: 2, Insightful

    Speaking from personal experience, "Free to play" games generally are not even close to free. It's pay to play, rent your EXISTING equipment, pay to win, pay for upgrades, the list goes on. So for me this makes the platform more appealing.

    I like my games to be 1 transaction (The purchase) and it's done. Expansion packs are okay too.

    1. Re:Good news for me. by Laxori666 · · Score: 4, Insightful

      It's not free-to-play though it's free-to-try, as in, a demo. Like the shareware of old. They would require each game to have a shareware version, but now they have removed this requirement.