Diablo 3 Expansion Reaper of Souls Launches
Today Blizzard released the first expansion to Diablo 3, titled Reaper of Souls. The expansion continues the story with Act 5, which includes trips to Westmarch and Pandemonium. The level cap goes up to 70, there's a new class: the Crusader, and a new crafting NPC: the Mystic. The Mystic lets players reroll specific stats on their gear and change how the gear looks. The loot system has seen a drastic revamp, and Blizzard recently shut down the game's controversial auction house so they could have players find better and more interesting gear by fighting monsters. There's a new type of gameplay called Adventure Mode, which unlocks all waypoints and lets players go wherever they want, unrestricted by the campaign progression. This includes completely randomized dungeons, which can pull art and monsters from almost anywhere in the game. They've combined Adventure Mode with the Bounty system, which opens up randomized objectives scattered throughout the world. Blizzard has confirmed that the first major content patch after the expansion will bring ladders and leaderboards.
still online only and 3 more expansions at 40 to 60 bucks a pop coming to up level to 100
sorry not interested
Avid Ex-Diablo fan.
Never again, you killed the franchise Blizzard.
I was playing Act IV, not knowing the exact time of RoS launch, and was surprised by the announcement that RoS had launched. I left the game after killing the Key Warden and created a new game for Act V. There was no need to log out. The server was stable. I don't think I ever experienced an expansion launch as smooth as this one.
I sorta enjoyed DIII. But I've long stopped playing this along with anyone I used to play with months ago.
Maybe if they came out with this sooner with a higher cap, but Diablo just might be done for me.
I'll give Warcraft another chance.
Since when does being a Socialist mean 'someone who has a different opinion than me'?
The "ding" when a legendary/set item drops is crack cocaine to my little brain.
I bought Diablo 3 and I got about what I expected from it - 60-ish fun hours. I expect I'll get about the same from the expansion pack. At under a buck and hour it's cheap entertainment. That's how video games worked for most of my life.
What got me was seeing people putting in hundreds of hours, and then complaining on the forums about how some aspect of the game annoys them. "Blizzard better fix this or I'm done with Diablo!" I don't want to come off like an aging hater. You know, "Kids today with their..." But it sure feels like the stereotyped sense of entitlement we ascribe to millenials.
I reinstalled the game a few weeks ago after not playing for ages due to a constant feeling of never finding decent items and being tied to the AH for upgrades. The game (even just post patch, not even counting the xpac) is so much more playable. If you're on the fence, I can give you a few bullet points that have kept me interested:
1) With the AH gone, way more legendaries and meaningful items drop.
2) The drops (both rare and legendary) are often more meaningful as they cater the stats to your class for the most part.
3) All items (including legendaries) roll max-level with appropriate stats for the person who made the game.
4) +Skill and +DmgType has become very prevelent stats on many pieces now, making it less about sheet DPS and cookie cutter builds and more about building a spec that compliments your playstyle and the gear you've found.
5) Paragon levels are shared across all characters so no more grinding paragon for all your toons.
6) Paragon points are used to supplement stats like Int/Dex/Str, Vitality, Life on Hit, Crit Dmg, etc, allowing you to customize your build further and fill in the blanks your gear lacks.
All in all, I really like the changes and what little I've seen that they added to the Xpax (namely the Mystic for customizing drops in both appearance and stats) I like as well.
Here's how I see the world:
1. Everything sucks
2. I will not pay for anything, no matter what the quality to cost ratio is. Any game with a price tag is the man trying to keep me down. In fact, if daily raging taser-sex with a different college's cheerleaders followed by a 29-foot roast beef buffet were priced at $0.02 and I had a half-off coupon, I'd still bitch like the entitled little fuck I am.
3. Everything sucks
Seems to me that sex with an entire cheerleading squad and a 29-foot roast beef buffet are the same thing.
Not sure how the taser is involved.
Through Normal difficulty, Path of Exile is an amazing game. The character build paths are numerous and distinctive, the item/gem mechanics are interesting, and the skill tree is a genuine work of art. It beats D3 soundly.
But after the end of Normal, PoE starts to seem a little lackluster. I finished Normal at level 35, and I won't see any random maps until the end of Merciless at about level 65. So that's 30 levels -- and two full playthroughs -- to go with no new content. Add to that the fact that character builds that worked at level 35 will probably fail at high level, and specific unique items may be required for high-level builds. I just don't feel compelled to stay with the game. The high-level PoE game looks very intimidating and not very fun.
That's not to say D3 is any better; it's still grinding the same content with very little fresh loot. And D3 (plus the expansion) is expensive while PoE is free. I just wish there was more to do at high levels in both games. Adventure mode sounds like a step in the right direction.
For casual players who don't intend to play through either game the expected three times, I heartily recommend Path of Exile. The new D3 content doesn't make up for the flaws in D3 -- the characters, skills, and combat mechanics are still poorly designed and lack the appeal of D2. PoE has that appeal, plus some innovative charm of its own.
For the heavily invested type of player who loves the grind...I don't know which to recommend. I'm not that type of player.
Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
Because PoE is free, and requiring online connection is their business model to keep it free.
Diablo is pay to buy, and until recently also pay to win on top of that. All while requiring online connection specifically to facilitate pay to win.