Peter Molyneux: Working For Microsoft Is Like Taking Antidepressants
SmartAboutThings (1951032) writes "Peter Molyneux is one of the most famous personalities in the history of gaming, especially recognized for having created God games Dungeon Keeper, Populous, Black & White, but also the Fable series. After creating the Fable series, Molyneux announced in March 2012 that he will be leaving Lionhead and Microsoft to start another company – 22Cans. During a recent interview, the former Microsoft employee has shared some interesting details regarding the time when he was working over at Redmond. Here's the excerpt from his interview: 'I left Microsoft because I think when you have the ability to be a creative person, you have to take that seriously, and you have to push yourself. And pushing yourself is a lot easier to do if you're in a life raft that has a big hole in the side, and that's what I think indie development is. You're paddling desperately to get where you want to go to, but you're also bailing out. Whereas if you're in a big supertanker of safety, which Microsoft was, then that safety is like an anesthetic. It's like taking antidepressants. The world just feels too comfortable.'"
the antidepressant myth, jerk.
The Kruger Dunning explains most post on
Very misleading.
Is it positive, negative, or just plain hard to understand?
It's like taking antidepressants.
Peter Molyneux has probably never taken antidepressants in his life or he would not say this. Antidepressants don't make the "world just feels too comfortable". They make the world feel survivable.
Trust me on this one, folks...
"Flyin' in just a sweet place,
Never been known to fail..."
Never heard of him or any of these games.
I see that repeating an inaccurate simile that's in common usage is all it takes to ruin a lifetime of hard work. Thanks for perpetuating the Slash-hole myth, my loving, charming fellow /.ers.
Cloudiot: A person who does not see offsite storage as a way to lose control over access to his or her own data.
"Steve sometimes walks down the hallways bouncing a basketball. Or if he’s having a really good day he’s swinging a baseball bat. Do you think that sends a signal? Sometimes he brings it with him into the conference room. Is it symbolic? Maybe. I don’t know." Yeah, he probably thought he was this guy: http://en.wikipedia.org/wiki/B... or maybe this one? http://www.youtube.com/watch?v...
...although I'd say the devs were on something stronger than antidepressants.
All kidding aside, Win8 does seem to be a product of "Who cares what our customers want, we'll do it our way and they can just suck it", which pretty much defines comfortable complacency.
Never let a lack of data get in the way of a good rant.
"Nurture and grow a civilisation of reactive, living followers who worship you as a god." - product promo for his current game. Talk about an ego trip...
It's an always-on MMORPG, so managing your piece of the world may be a full time job. The graphics suck, apparently by intent. It makes Animal Crossing look realistic.
Now that I've made soooo much money that I don't have to worry about paying my bills, mortgage, kids college, etc. I'm going to venture out and do something FUN! Yayyy! I'll also run through the grass barefoot every weekend in my paid for in cash Malibu mansion.
All they did was make me not want to kill myself while I was in the hospital.
They're not feel-good pills.
While we're talking about Microsoft and gaming: I wonder why Microsoft doesn't sit down with Turbine and cut a deal to do Asheron's Call 3. World of Wacraft is like over a decade old now, and Asheron's Call 1 is superior in some respects so if you adopted some of the WOW ideas into AC and made a new MMORPG, it could make a fight to take over WOW population base. MMORPGS are big money, but you need deep pockets to make a good one.
God spoke to me
I think Mr. Molyneux feels like the prospect of having one's business venture fail is something that inspires him to work harder.
Funding video game development isn't cheap and he could stand to take a huge loss or make a huge gain with investment into his own project.
I'm impressed and pleased that when I went to comment on the asinine analogy, several people already had. There are still lots of folks who avoid help they could really use, due to that myth.
I don't know about working at Microsoft being like being on antidepressants (never worked for them, don't think I'd want to), but I know that whenever I hear him talk about his next greatest game - I want to TAKE antidepressants as I know none of the shit he talks about will actually make it into the game at 1/100th the grandeur he describes. Can we say 'Master of the over-sell and the under-deliver'?
..we wouldn't be depressed in the first place.
Escher was the first MC and Giger invented the HR department.
Indies don't usually have yes men, or more correctly: We're close enough to the programmers that they can laugh in our faces and tell us what zany ideas AREN'T POSSIBLE given the game's canvas -- the technology itself. A good designer can make amazing stuff happen in limited mediums -- They can make the most of what actually is in the engine, rather than banking on that which requires a complete rewrite.
Now the crazy thing is that when some insane idea drifts my way either from my own mind or while I'm being part of the idea reactor for the team, I may actually think on it over night and figure out how to pull it off. However, being an implementor means it's my job to say "NO!" not "Yes, but...". "Yes, but... It'll mean taking 8 times more time or money than we have." "Maybe but... we'll have to try out 20 different implementations to figure out if the feature is workable and meanwhile the other devs and content makers will be waiting to see if its possible, or they may wind up scrapping assets if not." -- Give 'em the TL;DR: "No!"
You get maybe ONE of those "That might be doable" per game, maybe TWO if you're helping make the implementation happen, and have an idea of how to pull it off. Maybe a few more if time or money or a playable release isn't important to you. It's important to try new things, especially for innovation; However, you can innovate yourself right out the other side of, "Yes, but...", into, "Oh it might be possible, but the release schedule better include relocating the asset repo before the sun explodes", and only takes one really bad, "Yes", to make that happen. The bigger the behemoth under you the more wonderful are things that seem they might just be crazy enough to work. This is always folly due to the planning fallacy. No game is ever finished (we just have to stop adding features and polishing at some point), so if you didn't hear or say enough "NO" then you'll be bound to have game designers making wonderful statements which seemed wholly plausible at the outset or individually, but are not actually executable as a whole. You wind up with a game suffering from amputations instead of leveraging what was possible to its fullest. You start to sound just like Peter Molyneux.
Sometimes it's not the designer's fault that their plans were just too crazy enough NOT to work out. And, sometimes they just push the hype-drive beyond warp 13. The public really can't tell the difference, but you can help prevent the former by learning when to say, "NO!" Saying, "NO", can leave the door open for a better "Yes!". Smaller guys say more "No", and less "Yes". Indies can't afford to entertain as many pie-in-the-sky prosaic Prozac delusions. Great ideas are a dime a dozen, it's really the execution that matters...
Is like sniffing glue, in the alley behind a billionaire's high-rise apartment block.
"Flyin' in just a sweet place,
Never been known to fail..."
So who forced Molyneaux to take Microsoft's money? I assume he cashed his paychecks.
People who claim to be "too comfortable" to be creative really get on my nerves.
And if risky, uncomfortable circumstances are what it takes to make Molyneaux creative, maybe he should try developing games while swimming covered in beef gravy in a pool of sharks. Maybe then he'll actually finish some games again. What a fathead.
You are welcome on my lawn.
"It's like taking antidepressants. The world just feels too comfortable."
Spoken like a true ignoramus who's never experienced Depression.
Stick Men
This is the new meme of the week. My turn:
"Working for Microsoft is like being raped by a drunken billy-goat while falling down a three hundred foot high pile of chocolate chips."
HA! I just wasted some of your bandwidth with a frivolous sig!
...makes you need to take antidepressants
Peter Molyneux probably doesn't have to worry about whether or not he gets a pay check every 2 weeks so he can take that supertanker analogy and shove it up his over paid ass.
It's like taking antidepressants. The world just feels too comfortable.'"
Spoken like a person who has never used antidepressants or understands or how they work, or just buys into the nonsensical Scientologist bullshit.
Antidepressants aren't magic happy pills and they aren't some sort of metaphorical rose coloured glasses.
They take the edge off. That's it. They give you the chance to back away from the emotional precipice that you would otherwise jump from. Some are better than others (Paxil sucks for many many people, for example) but properly used, they help people restore their lives from what was a bottomless pit.
Depression is the third leading cause of death. Probably the main cause of preventable death since if you don't kill yourself yourself outright, you tend to not give a shit about "healthy living" and shave 20 years off your lifespan with heart disease and other crap.
This article and summary is crap.
--
BMO
Anal gang rape, vintage 1992.
"Flyin' in just a sweet place,
Never been known to fail..."
I thought stack-ranking was supposed to make everyone feel uncomfortable to motivate them; but they did away with it recently due to complaints.
Perhaps being threatened by real doom (startup failure risk) has a different feel than doom created by the superficial ill-informed bullshit criteria of a PHB (Dilbertian) ranker. The nature of real doom is relatively clear and knowable, whereas dealing a PHB is like trying to tame a chimp on LSD: too random to strategize around such that you grow tired of trying to guess.
Table-ized A.I.
"Working for Microsoft is like a Big Supertanker of Safety"
"Working for an indie development firm is like being on a life raft that has a big hole in the side"
2 points for disregarding context
If Anti-Depressants make you more depressed with a dose of suicidal tendencies then I agree.
Populous was nothing special. It's bloat. MS is bloat - no need for super tanker analogies. What you think is some big important ship is essentially just bloat..much like your own overrated work..
And using their products is like needing them :-)
Table-ized A.I.
Fixed the headline.
I can bear witness to my Comment Subject Line. I actually had to change to a stronger antidepressant, and add another medication to boot.
Is that a good thing or a bad thing? I've got an open mind here...
so many good posts filtered by idiotic slashcode.
Peter Molyneux is one of the most famous personalities in the history of gaming
Who?
Dungeon Keeper, Populous, Black & White, but also the Fable series.
??? Never played those. Never heard of him.
Then why do I feel like eating a bullet when I have to use their software?
Liberty.
This is not a commentary on Microsoft so much as it is a commentary on Peter Molyneux's personality and work habits.
Some of us are self-starters and don't need constant crises or deadlines to get work accomplished or be creative. Others require that sense of the world will come to an end to be motivated. Hell for me would be to constantly be in crisis mode. Hell for him is to not be... To each their own...
Ever see the ads for anti depressants on TV? One of the side effects is you'll commit suicide.
The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
"Godus", the current game he's working on is so horrendously bad one may need them just to consider playing it.
OH YEAH POT!!!!
Captain Obvious says, I think the pills are made to make sure your doped out, making the world a happy, go lucky place. A lot like street drugs, but wait, you can become a addict taking those drugs, you don't want to live with taboos, and guilt right?
But the prescribed pills cause the same thing!! That's different, see their prescribed, so you won't fill guilty. Or be shunned by society!!!!!!
I was being sarcastic, but it is the truth!!! The old school pills were great for substituting weed when you run out. But the ones today, I won't bother with. When you hear things like, may cause liver damage, may cause your liver to dissolve and leak out of your asshole.. No thanks I need my liver, I think?
IK, he's even incapable of remaking one of his own games from 25 years ago correctly...
128 comments in and someone finally mentions his current project!
Godus sounds interesting, like massive persistent version of Populus. I read something recently that described how they had overhauled large parts of the game in response to beta testers comments which is how it's supposed to work, isn't it? Wouldn't happen in a big studio with millions already committed.
There's some genuinely innovative aspects to the game, such as a Joe Public (the winner of his last project 'Curiosity') being granted overall God status in the game - to be benevolent or a dick as they see fit and taking a cut of the profits.
Admittedly a lot of what sounds interesting about it is probably from Molyneux's own hype but then you have to aim high to have any chance of producing something great. Ill judged comments about antidepressants aside, would you be more welcoming to him if he said "We're basically just recreating Populus with prettier GFX?"
I would jump at the chance of working with someone with overreaching ambitions and massive industry experience.
I must confess I was hoping to learn something along the lines of "microsoft beats small children and eat their puppies" ... ...
But what he really writes is that startups are more fun than large companies
wich is "mostly" true... except when you just have trouble paying the bills because the funding dried up and the business is not quite there...
And what he writes about M$ would be true in most large companies ... (they probably never trusted him enough to learn about the secret rooms where they really eat puppies while concocting new EULA and IP legislation...)
Well good luck to M. Molyneux anyway :)
Gather round folks, looks like we've got ourselves a clash of the intellectual titans.
Forget the antidepressants. That was ignorant but not intentional. Look at the two sentences bookending the throwaway blurb you are all going moonbat over:
"Whereas if you're in a big supertanker of safety, which Microsoft was, then that safety is like an anesthetic. (blah blah blah) The world just feels too comfortable."
Now we all know:
1) The root cause of the fast-food, slick-ass Persian Bazaar BS that Microsoft has been peddling for the past two decades. (Yes, Virginia, even XP sucked. One poet wrote about XP security quite recently "XP will give in faster than a drunk debutante at the prom")
2) The self-image carried by Microsoft from the top and apparently all the way to the bottom that lets them get away with #1. The flat-affected presumption of some imagined fiat power to tell the rest of us to mokeydance to the tune they call as they apply bandaids to bandaids on their product from #1.
I could segue into politics here.... but I'll keep my focus on the point. PEOPLE: There may be particular programs out there that you can only run on Windows, but there is no JOB out there you can't do nor product you can't produce on gnu/linux.
I doubt Peter Molyneux will ever have to worry about mortgage or retirement, so his raft would be floating would be floating in a nice safe and shallow pool, rather than in the wide blue ocean...
it seems that the piece is about organisational culture and how you preserve a high functioning development team in an a large organisation that becomes too focussed on bottom line and not enough on their customers and growth.
This must be a common problem for IT companies. do you need skunkworks? at the same time there is a piece in the news at the moment about how Jobs slavedrove the iphone team into spectacular creativity. maybe it only works when the driving force is as creative as the people being driven?
it is a bit unfortunate that most of the
Humorous signatures are over-rated.
..is the biggest crap ever.
Thank you Peter!
"I left Microsoft because I think when you have the ability to be a creative person..."
Does he think there are people who don't have the ability to be a creative person?
"Peter Molyneux is one of the most famous personalities in the history of gaming."
If I read his name in any other context I'd have no clue who he was. And I've played the heck out of Dungeon Keeper, and Populous. Odd as well, a last name like his would seem to want to stick with you.
I read someplace in that article When the idea of Microsoft and gaming comes up you think of an Xbox, actually I think of Ages of Empires, Xbox only because I was told that was the answer.
Linked at the bottom of an article blasting the working conditions at Microsoft, is of poor Mr Holtman; "Microsoft Hires Former Steam Boss Holtman to Make Windows Great for Gaming"
Wasn't there a lot of talk recently of Microsoft ditching the money pit called the Xbox?
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