Peter Molyneux: Working For Microsoft Is Like Taking Antidepressants
SmartAboutThings (1951032) writes "Peter Molyneux is one of the most famous personalities in the history of gaming, especially recognized for having created God games Dungeon Keeper, Populous, Black & White, but also the Fable series. After creating the Fable series, Molyneux announced in March 2012 that he will be leaving Lionhead and Microsoft to start another company – 22Cans. During a recent interview, the former Microsoft employee has shared some interesting details regarding the time when he was working over at Redmond. Here's the excerpt from his interview: 'I left Microsoft because I think when you have the ability to be a creative person, you have to take that seriously, and you have to push yourself. And pushing yourself is a lot easier to do if you're in a life raft that has a big hole in the side, and that's what I think indie development is. You're paddling desperately to get where you want to go to, but you're also bailing out. Whereas if you're in a big supertanker of safety, which Microsoft was, then that safety is like an anesthetic. It's like taking antidepressants. The world just feels too comfortable.'"
the antidepressant myth, jerk.
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So who forced Molyneaux to take Microsoft's money? I assume he cashed his paychecks.
People who claim to be "too comfortable" to be creative really get on my nerves.
And if risky, uncomfortable circumstances are what it takes to make Molyneaux creative, maybe he should try developing games while swimming covered in beef gravy in a pool of sharks. Maybe then he'll actually finish some games again. What a fathead.
You are welcome on my lawn.
at this point, I'd take working for MS over not working at all.
(yes, out of work and not able to find any; and THAT is truly depressing)
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"It is now safe to switch off your computer."