Xbox One Reputation System Penalizes Gamers Who Behave Badly
New submitter DroidJason1 writes: "Microsoft has added new 'player reputation scores' to each Xbox Live member's Gamercard. The scores are represented by icons consisting of the colors green, yellow, and red. The more hours you play fairly online without being reported as abusive by other players, the better your reputation will be. Good players are given a green color, while those that 'need work' are yellow and those that need to be avoided are red. Microsoft says, 'If players do not heed warnings and continue to have a negative impact on other players and the Xbox Live community, they will begin to experience penalties. For example, people with an “Avoid Me” rating will have reduced matchmaking pairings and may be unable to use certain privileges such as Twitch broadcasting.' They add that the system will adjust for false reports."
A new form of teen bullying, giving bad scores to the classmate you do not like...
And not to mention anyone who beats you in-game is CLEARLY cheating.
Have you seen any alternatives to moderation/meta-moderation schemes that exclude this? It seems like the only real alternatives to actual dilligent curation (which works but is labor intensive) is either living with bullying and chilling effects ala reddit or accepting that the SNR is higher from trolls ala 4chan.
How do you overcome this for an automated service? Is this like asking "How do you cure cancer?"
-1
(just because I can...)
No sig today...
Soar losers won't give a flying fuck.
XBox has long been known as the most potent example of the Greater Internet Fuckwad Theory. Adding a bit of accountability for being a horrible person is overdue.
set softtabstop=4 shiftwidth=4 expandtab nocp worlddomination
This is fascinating. I run a website that applies a user reputation system to Usenet - a medium notorius for flame-wars (it's where the words 'troll' and 'flame' come from, after all) - so I'm aware of some of the theory, but it seems games have gone further than forums.
The algorithm I use is much simpler, the 'trust' metric is identical to the user Karma, presuming that users who act sensibly will also moderate sensibly. It works very well and filters out >95% of flames and trolls.
To those who ask how to stop reporting being abused, it's actually simple:
* weight reports by the number of reports. If a user only reports one other person per thousand the reports carry more weight than if they report every other user.
* as you said, have a 'trust' factor that weights the reports. In the case of my site, this is just their Karma score - if they get reported a lot as an arse, they are more likely to be an arse in the way they themselves report.
* Make reporting really easy. The more data you have from legit users, the more your algorithm can work on.
Moderated Usenet
I was playing Phantasy Star years ago and chatting away, eating from crisps (potato chips in American). Someone asked me what all the noise was and I said I was masticating. The guy went ape-shit, ranting on about how children play the game and so forth. I had to call him a wanker and mute him after that.
const int one = 65536; (Silvermoon, Texture.cs)
SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC