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How Facebook and Oculus Could Be a Great Combination

Hugh Pickens DOT Com writes: "Nate Swammer writes at Slashgear that with Facebook's purchase of Oculus for a cool $2 billion, the fervor surrounding virtual reality headwear quickly turned to disdain. Betrayal, confusion, and anger became the order of the day for contributors who gave Oculus $2.4 million through its Kickstarter campaign. But now that passions have cooled and looking at the issues dispassionately, the Facebook acquisition may turn out much better than anticipated for users. While many may have a fervent distrust for Facebook, this deal bodes well for Oculus, and by virtue, us.

First Oculus wasn't flush, and although Oculus may have had some hustle behind it, it may not have been enough. John Carmack, Oculus CTO, said via Twitter, 'I expect the FB deal will avoid several embarrassing scaling crisis for VR.' The headwear already famously suffered from a supply chain issue not long ago, which actually stopped it dead in its tracks. Next, in their official announcement of the Facebook deal, gaming was barely a blip on the radar. It wasn't until the very end that gaming was even mentioned, with the bulk of the post discussing 'culture' and driving virtual reality forward. There was little to indicate any big titles were coming for Oculus.

The fact is, Oculus needed help. Not technical assistance, but someone who could be their Sony, more or less. John Carmack says he has 'a deep respect for the technical scale that FB operates at. The cyberspace we want for VR will be at this scale.' Perhaps Facebook isn't the most popular choice, but they are the partner Oculus chose for their future says Swammer. 'Like Google purchasing Android in 2005, it all seems so strange right now [remember this story we discussed in 2009] — but we see how that turned out. If VR really is the next frontier, Facebook just staked their claim to a big slab of land in the heart of some virtual country they'll likely let us see someday — via Oculus.""

29 of 151 comments (clear)

  1. Rift'd by Anonymous Coward · · Score: 4, Insightful

    I speak for everyone when I say, he is RIGHT. We NEED this COOL technology!

    We need it so bad, my pants are falling down and I'm getting excited. This is facebook we're talking about right? The dating website.

    I think in the end, we will enjoy our Demolition Man style sex and become enlightened in our non-fluid transfer sex of the future.

    Because I want VR now... WAAAAA I can't get it NOW.

    1. Re:Rift'd by iridium_ionizer · · Score: 2

      I can think of lots of lucrative non-game applications for good VR.

      1) virtual tourism - digitally scan all of the exhibits, and background aesthetics of rooms and exteriors in the Louvre. Charge art students / fans $50 per day to visit the museum online. It's cheaper than a trip to France, takes in more money per day, and helps those planning a real trip figure out where to go and what to see in advance. Eventually cities will offer tours of their historical districts complete with local flavor "AI characters" and optional amounts of fellow tourists.
      (And if you listen to most people the real life crowds is one of the main things that hold back enjoyment in these touristy destinations).

      2) high end real estate tours - probably only worth it for 1,000,000+ (USD) homes and high end office space, but there is surely a standardized way to be discovered to quickly and cheaply scan the textures, geometries, and views in a house/building and translate the data into downloadable/streaming "level" that potential buyers/leasers would want to see without driving all over just to find their perfect place. Upsides include that the hardware could just be purchased by the real estate agent that is assisting the buyers. The sellers would pay to have the location scanned and uploaded - just another advertising expense that is necessary to get the place sold.

      3) being "in the middle" of a live event - Instead of sitting 1 km away from the stage at a concert or the field at a sporting event, fans will stand where ever they want. A 3D model of the live event will be constructed by software processing numerous HD camera feeds (probably the hemi-spherical kind) that now hang from the ceiling and stand at intervals among the audience and sidelines. "Sold out" will now mean that the servers are at capacity.

      All of these applications are things that mainstream and affluent people would probably spend money on if the experience were good enough. Furthermore, except for the scanning and processing aspects, the actual digital delivery has just the same technical requirements of an MMO with high-end graphics combined with the Occulus Rift (which will be rebranded Being There (TM)).

      Will Facebook do this? Do this without having onerous privacy/advertising features? I don't know.

  2. No. by Anonymous Coward · · Score: 5, Insightful

    And color me surprised that the guy who just got a $2B cash infusion thinks this is a good idea. Gaming is barely a blip on the radar? Yeah, that's the problem, you asshole. Gamers bankrolled it; developers kept the momentum going; anticipated titles created the buzz.... but all of that barely registers against Facebook's piles and piles of money, right?

    1. Re:No. by JaredOfEuropa · · Score: 4, Interesting

      That is exactly what rubs me the wrong way about that announcement, besides fears that FB will turn Oculus into another data mining opportunity. Gaming is barely a blip? The buzz around Oculus has been from two sides: business (who want to use VR tech for telepresence, operating ROVs etc), and gamers. We want to control our Parrot drone with the Oculus, we want to walk around Tamriel or Middle Earth wearing this thing, or immerse ourselves in virtual battlefields, or perhaps watch a movie in a virtual cinema... What we don't want, need or asked for is friggin' Second Life VR.

      With that said, if the drivers / SDK remain openly available, I am sure game developers will get on board. But with gaming "barely on the radar", I fear for the undoubtedly necessary collaboration between Oculus and game developers.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    2. Re:No. by fuzzyfuzzyfungus · · Score: 2

      And color me surprised that the guy who just got a $2B cash infusion thinks this is a good idea. Gaming is barely a blip on the radar? Yeah, that's the problem, you asshole. Gamers bankrolled it; developers kept the momentum going; anticipated titles created the buzz.... but all of that barely registers against Facebook's piles and piles of money, right?

      There's also the fact that, pending some sort of sea change, Facebook is kind of an engorged pustule on the ass of gaming. 'Social' gaming (ironically, usually rather less actually social than 'non-social' multiplayer games of almost any genre) is a horrible place where lousiness that would make the bargain bin of old blush is combined with ruthless exploitation of human weakness that would make your local heroin dealer a trifle queasy.

      That's just not very encouraging. Though, that said, given that 'facebook' and 'gaming' have never been anything other than a mess, perhaps the best we can hope for is that they'll mostly ignore it/hack together a dubiously successful Second Life/Playstation Home clone and then focus on synergizing the graphic-centric virtual friendspace or some nonsense, and provide benign neglect elsewhere.

    3. Re:No. by callmetheraven · · Score: 3, Informative

      Facebook is kind of an engorged pustule on the ass of gaming.

      Facebook is kind of an engorged pustule on the ass of humanity.

      --
      You can have my SIG when you pry it from my cold, dead hands.
  3. Depends by Opportunist · · Score: 5, Insightful

    Can I rip the FB crap out of it? That's pretty much the question that will determine whether I want to have it. I don't really mind having FB as the manufacturer of the thing, for all I care it could be made by FB, MS or CommieNaziIncorporated, as long as it's affordable, working and free of any baggage that tries to push me towards it manufacturer.

    If it's used as some kind of vehicle to push FB onto the few who don't have it and don't loathe it on principle, then I can very well do without and am retroactively glad I decided against funding the kickstarter.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Depends by rasmusbr · · Score: 2

      I'm guessing you don't own a smartphone then...

      If you're a nerd you can root your Android phone and get rid of the G+ stuff, assuming you own the phone and don't care about voiding the warranty. iPhone doesn't even come with any of the top five social networking apps preinstalled last time I checked.

    2. Re:Depends by umafuckit · · Score: 2, Insightful

      Look, I don't like FB either but you're looking at this in a very one-sided way. As the article points out, Instagram and WhatsApp haven't been subsumed into FB in any obvious way following their acquisition. Go to the websites for those services and you won't see evidence of FB. With Instagram, for instance, it appears from the site that FB sharing is optional (I haven't used the App, but the website indicates this). So from past behaviour, FB haven't done an all-out assimilation of everything they've purchased. In addition, FB have contributed plenty to the opensource community. So there are good things there in addition to the crap they've pulled. Finally, they haven't done hardware before and so this very new territory. We know very little about what FB want to do with OR and, frankly, it doesn't look like they know either. It's quite plausible that they will be hands off. No 180 turns needed to envisage such a scenario.

    3. Re:Depends by The123king · · Score: 2

      Android phones have Google lock-in, iPhones have Apple lock-in, Blackberry's have Blackberry lock-in. It's hard to find a consumer electronic device that doesn't contain some form of vendor lock-in, be it in the form of apps, search engines, messaging clients, online services etc etc. And ofc to use any of these services require giving up some personal details, such as mobile phone numbers, date of birth, credit card details, email address mothers maiden name, favourite colour etc...

      --
      If you gave me a choice between a printer and a giraffe with explosive diarrhoea, i'll get my ladder and my raincoat
    4. Re:Depends by The123king · · Score: 2

      How is a device on which I can install CyanogenMod locked-in to Google? Please explain.

      They're locked-in to Google by default. The majority of Joe Public are not going to install Cyanogenmod on their phone. Heck, even i'm scared to do it, and i'm more than capable.

      --
      If you gave me a choice between a printer and a giraffe with explosive diarrhoea, i'll get my ladder and my raincoat
  4. "Feels" Unnatural... by Ramley · · Score: 4, Insightful

    Business decision(s) aside, it feels completely unnatural that such a cool, grassroots company sold out to a behemoth monstrosity like FB.

    I would really like to see FB taken down a notch (putting it nicely), and this I am afraid will draw more people to it, as this tech is very compelling. I don't want to have to use FB to play with VR on this level. Perhaps I won't have to.

    Maybe Oculus did need the help referred to in the article, but couldn't there have been another way? $2B would be hard to turn down, but (imho) they could have gotten there another way, and maybe surpassed it.

    just my $0.02

  5. My own op-ed by geoskd · · Score: 5, Interesting

    Carmack screwed the analysis quite thoroughly, and now its too late for them. One of two scenarios is in play here:

    1) Facebook bought OR because they wanted to diversify their holdings to make themselves more resilient to changes in their core market. In this case, Facebook will likely leave OR mostly alone and except for adding some money to the pot, but when it becomes clear that OR can not or will not scale at the growth that Facebook wants/needs, then it will get the axe.

    2) Facebook bought OR because of some overriding strategy that involves OR's technology. In this case, Facebook will not be allowing OR to keep going the way they have been going, which more than likely means very little if any emphasis on VR gaming, and instead is intended as a social platform for virtual interaction. In this scenario, the best that OR can manage will be to get some games developed and released, but to that end there will likely be no support from Facebook.

    Carmack was correct when he stated that OR needed two things: first, they would need cash infusions at several points to be able to scale at the rate that flash-in-the-pan games require in order to meet their sales goals. Without that cash, developers would be reticent to make any games that truly took advantage of the platform because then they would be locked to it with no guarantee that OR could manufacture enough units to *not* severely limit sales of the game developers product. Facebook solves the cash problem, but only by reintroducing another reason for developers not to get involved: Facebook itself. Facebook has burned many developers before, and consequently developers are less likely to become involved with them than they would have been with any other company (possibly excepting Microsoft).

    The second thing that OR needs is developer support, which, for the reasons described above, the Facebook deal makes far more difficult than it would have been if OR had been bought by almost any other company.

    All things considered, OR might fare better having been bought by Facebook than going it alone, but that is by no means clear.

    --
    I wish I had a good sig, but all the good ones are copyrighted
  6. This is Why Notch Dropped the Deal by ObsessiveMathsFreak · · Score: 4, Insightful

    This is precisely why Pearson dropped Occulus after the buyout. We had a cool piece of tech, and a company ready to deliver it the the place best suited to it -- video games.

    Now we have a multi-billion dollar social media site willing to spend more on the marketing and propaganda budget for the deal itself than they are on the actual technology. Hence this article.

    Facebook is the Walmart of the Internet. Occulus should have taken their cue from Snapper and walked away.

    --
    May the Maths Be with you!
    1. Re:This is Why Notch Dropped the Deal by RyuuzakiTetsuya · · Score: 5, Insightful

      Amazon is the walmart of the internet. Look at their operation. It's ridiculous.

      Further more, the notion that VR is best suited for games so short sighted I don't even know where to begin.

      --
      Non impediti ratione cogitationus.
  7. Oculus + FB = Snowcrash by oneiron · · Score: 5, Interesting

    Was this FB deal Carmack's play all along?

    3. by moonboy asks: I once read, in Wired, an article that said you have an incredible headstart on everyone else for making "virtual worlds" on the Internet using your engine from the Quake games. Do you have any intention of doing this? Has anyone approached you about it? It would seem like a fantastic use of the technology with online gaming being so popular. Entire worlds online could be created virtually and very life-like with many different purposes.

    John Carmack Answers: Making Snow Crash into a reality feels like a sort of moral imperative to a lot of programmers, but the efforts that have been made so far leave a lot to be desired. It is almost painful for me to watch some of the VRML initiatives. It just seems so obviously the wrong way to do something. All of this debating, committee forming, and spec writing, and in the end, there isn't anything to show for it. Make something really cool first, and worry about the spec after you are sure it's worth it! I do think it is finally the right time for this to start happening for real. While a lot of people could envision the possibilities after seeing DOOM or Quake, it is really only now that we have general purpose hardware acceleration that things are actually flexible enough to be used as a creative medium without constantly being conscious of the technical limitations. Two weeks ago, I pitched a proposal to develop some technology along these lines to the rest of the company. I may wind up working on some things like that in parallel with the next game project.

  8. You can't polish a turd. by Hognoxious · · Score: 2

    You can't polish a turd. You can, however, glue another turd to it.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    1. Re:You can't polish a turd. by ag0ny · · Score: 3, Funny

      Not true:

      Mythbusters Polishing a Turd
      https://www.youtube.com/watch?...

  9. It's really rather simple... by Assmasher · · Score: 3, Interesting

    The backlash is because many people who are comfortable with tech think FaceBook are the biggest bunch of douches in the tech world. The primary reason they feel that way is because FaceBook treats EVERYTHING as an avenue to generate revenue off of your personal life, treats everything as if it belongs to them, and makes decisions about privacy that any rational person would recognize as highly questionable and implements them simply because they will result in a likely revenue stream.

    Who wouldn't want a company like that taking a fledgling tech darling that many people really were going to make gaming soooo much better?

    "Hi, little baby unicorn, meet Darth Vader - he's going to raise you..."

    For myself, I can't wait to put on my partially subsidized Oculus-berg and play Elite Dangerous and dodge asteroids textured in Vistaprint ads and a constant background subliminal audio soundtrack about whatever the latest f***ing things is that Dr. Oz is hawking...

    --
    Loading...
  10. The future of VR just got it's first sponsor. by geekmux · · Score: 4, Interesting

    " Facebook just staked their claim to a big slab of land in the heart of some virtual country they'll likely let us see someday — via Oculus.""

    Uh..."let" us see it?

    This is please login to Facebook to continue we're talking about here, which is exactly what you're going to see when you power on the new and improved FaceRift; a Facebook login prompt.

    And our new vision of future VR just got its first major sponsor.

    If you thought the internet got annoying with "Like us" popping up every damn where you click, just wait until your new branded internet VR/3D comes out...it'll make NASCAR advertising tactics look like your neighbors garage sale.

  11. Re: So all they needed was money? by O('_')O_Bush · · Score: 2

    Yea, but I am pretty sure anyone would sell their soul (metaphorically) when the buyer is offer in somewhere between 100 and 1000x what you are actually worth.

    Consider Oculus is "just another" VR company, with their biggest innovation being that they were crowd funded, and their product barely released and with a fairly small audience (due to price, interest, motion sickness, etc).

    Being bought for more than what Google paid for YouTube.

    Being bought for at least 100x more than what FB could have developed for themselves, closer inline with what FB wants to do with the product.

    Mind boggling.

    --
    while(1) attack(People.Sandy);
  12. Perhaps this is insurance for FB by umafuckit · · Score: 3, Interesting

    FB are now so established and enmeshed into other services that they are unlikely to suffer the fate of previous social networks. Nonetheless, it's hard to shake off the thought that users are fickle and FB's popularity may suddenly wane. Perhaps FB see it that way and they want to branch out into something more "solid", like hardware, or perhaps they've just decided that they have the cash and want to do something cool with it. Either way, it seems likely that this will mean a better Oculus arriving sooner. It might have a FB logo on it, and FB might have services for it. But so what? I don't have a FB account and if I bought an Occulus to play games then why would I worry about FB? I get why there's backlash but in reality, when you strip the emotion from it, it's likely a good thing for VR.

  13. Oculus had many reasons to partner with Facebook by noh8rz10 · · Score: 4, Funny

    Two billion of them, to be exact.

  14. Re:Oculus had many reasons to partner with Faceboo by Cammi · · Score: 2

    Feel free to read the article ... LOL

  15. Wrong headline. by LoRdTAW · · Score: 2

    The headline should read: How Facebook and Oculus are Astroturfing to Make You Think it Could Be a Great Combination

  16. facebook is bad for oculus by Dan667 · · Score: 3, Informative

    The fact that John Carmack was not told about the deal until after facebook bought it tells a lot about how this will likely play out. My prediction is that facebook has effectively killed the oculus.

  17. Why do the gaming luminaries disagree with you? by SuperKendall · · Score: 2, Insightful

    If you read what any of the more thoughtful people who have been around gaming a while, they all think the acquisition was good - Penny Arcade, Carmack, Adam Sessler - all of these guys think it was a good thing for Oculus and gamers.

    Just because gaming is a tiny part of it in the distant future, does not mean it's bad for gaming - any more than a great high-resolution display is overall used by gamers a tiny amount compared to movies. In the end gaming still gets a great display, and after Facebook gamers get a REALLY nice VR set that comes as close as anything ever has to making VR mainstream.

    The guys at Penny Arcade understand that. Why can't you, or many Slashdot readers?

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  18. They said no need for a Facebook account by SuperKendall · · Score: 2

    At least i am thinking it will have you sign up for a facebook account during the driver install.

    The head of Oculus said explicitly (on Reddit) that you would not have to have a Facebook account to use the Oculus,

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:They said no need for a Facebook account by Kazymyr · · Score: 2

      However, it seems to me that after the acquisition he will not have the final decision in the matter.

      --
      I hadn't known there were so many idiots in the world until I started using the Internet -Stanislaw Lem