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GameSpy Multiplayer Shutting Down, Affecting Hundreds of Games

An anonymous reader writes "For over a decade, GameSpy has provided and hosted multiplayer services for a variety of video games. GameSpy was purchased in 2012, and there were some worrying shutdowns of older servers, which disabled multiplayer capabilities for a number of games. Now, the whole service is going offline on May 31. Some publishers are scrambling to move to other platforms, while others are simply giving up on those games. Nintendo's recent abandonment of Wi-Fi games was a result of their reliance on GameSpy's servers. Bohemia Interactive, developers of the Arma series, said the GameSpy closure will affect matchmaking and CD-key authentication."

145 comments

  1. The Cloud! by glasshole · · Score: 5, Insightful

    No matter who it is, how long it has been around, or what the service is... if it is a cloud service it will one day go away.

    1. Re:The Cloud! by rhsanborn · · Score: 5, Insightful

      We're hitting the age where some earlier services are starting to shut down, and that's actually a good thing. It will start a conversation about how much we're willing to trust to "the cloud" and what we're willing to make temporary. Many of us have Kindles, iPhones, Rokus that use content from providers not unlike GameSpy. We need to be willing to say out loud that ownership of these items is now temporary. The sellers of these items need to be more open about that as well.

    2. Re:The Cloud! by Desler · · Score: 2

      Many of us have Kindles, iPhones, Rokus that use content from providers not unlike GameSpy. We need to be willing to say out loud that ownership of these items is now temporary.

      Since when did you ever have ownership of streamed music/movies/etc?

    3. Re:The Cloud! by ledow · · Score: 4, Insightful

      You can replace "cloud service" with "service".

      Just about any business, service, or product you use you have to consider what happens if the company goes bankrupt. "But they'll never go bankrupt" is not an answer. You need to know what you'll do if they just go offline, now, today, and you never get your data back ever.

      If you haven't been working like that in your business since day one, you really need to consider your options. Whether it's a mobile phone provider, some VoIP service, your operating system vendor, your cloud services or - hell - your cleaners, your electrician or anything else, you owe it to yourself and your customers to have enough information to just carry on. Maybe with a blip. Maybe not 100% smooth and instant. But at least for business continuity purposes.

      Cloud is no different in this regard. I know of a bursar at a private school who questioned even things like in-house library services, window-cleaning companies (with long-term contracts) and IT support contracts on the basis of "What if you go bankrupt today?" It's a sensible question to ask - of them and of yourself - and vital for business continuity in anything the smaller of outfits.

      They will not tell you if they are going bankrupt until it's too late. Hell, we had an AV vendor go into administration. They didn't say a word and we only found out when it had been a while since our last signature update and went to their website.

    4. Re:The Cloud! by Enry · · Score: 5, Informative

      This is different for a few reasons.

      When you buy music from iTunes, Amazon, or Google Play you can download the content and store it locally without DRM.
      Kindle content can also be downloaded and saved separately but does require that the device is already authorized.
      In the case of e.g. Netflix, you never own the content, merely use of the content they provide for the time they have it.

      In the case of GameSpy, it's required to play online. It'd be like Steam or XBox Live being shut down.

    5. Re:The Cloud! by JMJimmy · · Score: 2

      Couldn't agree more. Hell, my local win8 app installs are gone (or at least inaccessible) because I can't access the Microsoft Store - thanks cloud!

      Anyway, here's a list of games up to 2010 - some no longer rely on it but it's the best reference list I've been able to locate: http://www.poweredbygamespy.co...

    6. Re:The Cloud! by glasshole · · Score: 5, Insightful

      I think these cloud services are a little different. You probably physically purchased games that are now unplayable because they don't have servers to connect to. Similarly if you bought a Chromebook and Google discontinued the Docs service you'd have purchased a very pretty brick.

    7. Re:The Cloud! by SuricouRaven · · Score: 5, Funny

      That's the problem with clouds. Eventually, they rain.

    8. Re:The Cloud! by Anonymous Coward · · Score: 1

      Since wget and rtmpdump.

    9. Re:The Cloud! by Anonymous Coward · · Score: 0

      "Similarly if you bought a Chromebook and Google discontinued the Docs service you'd have purchased a very pretty brick."

      Or, you know, I could just put a more traditional flavor of Linux on it.

      At the IT firm I work, we're experimenting with making Chromebooks into dedicated thin clients to replace some of our customers' aging XP systems*.

      It's worked pretty well so far.

      *that I thought we'd never get them off

    10. Re:The Cloud! by spire3661 · · Score: 1

      So we are calling full x86 machines 'bricks'?

      --
      Good-bye
    11. Re:The Cloud! by glasshole · · Score: 2

      Totally, that is what you and I would do. But that isn't viable for every Chromebook consumer, or even the majority of them.

    12. Re:The Cloud! by PReDiToR · · Score: 1

      I'd heard that you could redownload without DRM now.

      --

      Do not meddle in the affairs of geeks for they are subtle and quick to anger
    13. Re:The Cloud! by Anonymous Coward · · Score: 0

      You can buy streaming TV shows and movies from Amazon. Or, really, you're buying a license to stream it "in perpetuity", but the distinction is not going to be clear for most people. If Amazon shuts down its streaming service, the movies you bought on the service would go up in smoke.

    14. Re:The Cloud! by glasshole · · Score: 1

      Again do we really expect the target Chromebook consumer to be able to install Linux on them? Chromebooks are meant for mom and dad who can't fend off viruses and updates on their PC...

    15. Re:The Cloud! by Enry · · Score: 2

      Did you just come out of a wormhole or something? Some of that might have been true 5 years ago, but none of it is now. There is some DRMd iTMS music that I purchased 10 years ago, but everything recently has been without DRM. I've been able to download from both Google Play and Amazon across multiple mobile and desktop/laptop devices.

    16. Re:The Cloud! by Desler · · Score: 5, Insightful

      No. If you download iTunes songs they have DRM unless you pay extra for the "iTunes Plus" service which makes each song more expensive

      Songs on iTunes haven't had DRM since 2009.

    17. Re:The Cloud! by fuzzyfuzzyfungus · · Score: 1

      No matter who it is, how long it has been around, or what the service is... if it is a cloud service it will one day go away.

      It's worth noting, as well, that you get extra demerits for a cloud service providing a proprietary set of capabilities.

      Losing an email address or having to switch web hosts is a nuisance; but dropping a new configuration into your IMAP client or copying some files to another HTTP server is fairly trivial. The big kicker with something like Gamespy is that what it did was more or less conceptually standardized (matchmaking, CD key checks, etc.); but not standardized-standardized. Indeed, because of piracy fears and the general evil of console makers, it is more likely than not that the system was hardened against the introduction of protocol-interoperable 3rd party servers (whether it be fairly weak obfuscation, SSL-style cryptographic verification of the server, litigation-in-the-vein-of-BnetD, or whatever).

      'Cloud' as in 'you can talk to an API rather than a salesman if you want to buy some' is a very, very, different story from 'cloud' as in 'irreplaceable or difficult-to-replace aspects of the process run on our systems and we deign to provide you with a client to access them'.

    18. Re:The Cloud! by Anonymous Coward · · Score: 2, Insightful

      Actually, iTunes MP3's do NOT have DRM. Movie and TV shows are a different story, but the music is DRM free (by default, with no extra charge).

    19. Re:The Cloud! by fuzzyfuzzyfungus · · Score: 2

      He was talking about the hardware: you 'own' the Roku or whatnot; but if its utility relies on the existence of one or more providers (often, thanks to OMG PIRACY!, ones you can't change unless the vendor happens to be in a good mood), you could end up 'owning' a glorified brick tomorrow, since your hardware will just sit there plaintively crying for its mothership rather than doing anything useful.

    20. Re:The Cloud! by Desler · · Score: 0

      Did you just come out of a wormhole or something?

      Nope, just simply another ignorant person who spews "facts" about things they really have no clue about.

    21. Re:The Cloud! by ultranova · · Score: 1

      if it is a service it will one day go away.

      Fixed that for you.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    22. Re:The Cloud! by fuzzyfuzzyfungus · · Score: 1

      So we are calling full x86 machines 'bricks'?

      All it takes is the right bootloader. Chromebooks arguably aren't draconian enough to qualify; but had Google omitted the unlock they provided, which they could have, they would qualify.

    23. Re:The Cloud! by Anonymous Coward · · Score: 0

      No matter who it is, how long it has been around, or what the service is... if it is a cloud service it will one day go away.

      Not just what is considered "cloud". Companies aren't forever.
      I looked through my old games. Team 17, System 3, Westwood Studios, Blue Byte.
      Sure, you can probably trace some of those game companies into the current ones but it could be worth to think about if you consider buying a game that requires you to check against a server before playing.

    24. Re:The Cloud! by Megane · · Score: 1

      Actually, iTunes doesn't have MP3s at all, they use AAC.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    25. Re:The Cloud! by Anonymous Coward · · Score: 0

      Since when did you ever have ownership of streamed music/movies/etc?

      Since when has the conversation been about streamed content? I can purchase digital versions of books and movies from Amazon and Apple you know (I don't know anything about the Roku, so I cannot comment on that).

    26. Re:The Cloud! by Anonymous Coward · · Score: 0

      And they do that because of stock valuations and public reaction. If you declare too early you risk a panic bank run that will surely sink the ship. ...why make it inevitable if there's still some barrel left to scrape?

    27. Re:The Cloud! by Anonymous Coward · · Score: 0

      I think these cloud services are a little different. You probably physically purchased games that are now unplayable because they don't have servers to connect to.

      They are a little different, but that is a similarity, not a difference you just described.

      The difference, is that it probably was not spelled out that "we might take down the servers at some point in the future, rendering your game uselsss".

    28. Re:The Cloud! by AmiMoJo · · Score: 1

      What is the alternative though? Players wanted to get away from the old direct connection and private server system, they preferred just to log on and join a fast server with similarly skilled peopled without having to worry about what the IP address is. It's a nice option for geeks but I doubt many XBOX players will be interested.

      I agree we should have this conversation, but ultimately I don't think we have any real choice. Prices won't come down, idiots will still pay silly money for the latest update of Fifa or Madden.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    29. Re:The Cloud! by AmiMoJo · · Score: 1

      Docs on ChromeOS works offline, and can save to USB drive in formats that can be opened by other apps like LibreOffice. It would be annoying but wouldn't brick your laptop.

      Are there many games that are unplayable without the servers? Genuine question, I don't play that much so I don't know. My old copy of Medal of Honour Allied Assault is pretty much worthless now as I only ever cared about the online stuff that is long gone, but technically I can still play the single player mode.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    30. Re:The Cloud! by DarwinSurvivor · · Score: 1

      The chromebook is basically a lightweight computer that boots directly to a web browser with built in shortcuts to google docs (now drive). If google drive goes away, you pay your nephew a bag of doritos to change the bookmarks to office360 or what-ever service you decide to switch to (and move your existing files over) and move on with your life.

    31. Re:The Cloud! by praxis · · Score: 3, Interesting

      I got bitten when I tried to watch a movie I had purchased from Amazon in my hotel room in Canada. They were at least nice and allowed me to refund all of my digital purchases, which I did.

    32. Re:The Cloud! by Anonymous Coward · · Score: 0

      Except that GameSpy was never a "cloud service." It was a bunch of fucking physical servers that are so goddamn old the hosts turned them off because, fuck you guys and your old shit.

      Everyone keeps harping on the Cloud without understanding what it really is. Even if this was a cloud service, the PP has exactly the correct reasoning. Any service at all is liable to termination at any time. The games that were originally built to rely upon GameSpy were extraordinarily short sighted not to include a direct connect multiplayer feature.

    33. Re:The Cloud! by msk · · Score: 1

      As hardware prices drop, just virtualize the cloud.

    34. Re:The Cloud! by linuxgurugamer · · Score: 1

      I have 3 old x86 systems which yes, I would call bricks. They work well, it's just that they are so old and so slow I can't even give them away.

    35. Re:The Cloud! by Rich0 · · Score: 1

      Agree. Something like Google Docs is more of a long-term thing than a video game as well. You can still buy WordPerfect, after all.

      I tend to put as much of my stuff in the cloud as I can. However, I regularly back up everything I have in the cloud locally, in some file format I'm likely to be able to do something with if the need arises. With something like a multiplayer game service, that isn't an option. I don't really care about multiplayer games much, so to me it wouldn't be a big loss. If I really cared about multiplayer, I'd certainly favor games where you can run your own server.

    36. Re:The Cloud! by tepples · · Score: 1

      With something like a multiplayer game service, that isn't an option.

      If it were possible to implement the same matchmaking API on a different server, of course it would be an option.

    37. Re:The Cloud! by Rich0 · · Score: 1

      With something like a multiplayer game service, that isn't an option.

      If it were possible to implement the same matchmaking API on a different server, of course it would be an option.

      That is always possible, as is a clean-room re-implementation of Gmail. That doesn't mean that either is likely to happen. I imagine the feasibility will depend on just what the server actually does - if it is ONLY matchmaking then it would be more likely to happen than if the server actually executes game logic.

    38. Re:The Cloud! by tlhIngan · · Score: 1

      No matter who it is, how long it has been around, or what the service is... if it is a cloud service it will one day go away.

      Actually, it's not just the cloud, it's Real Life(tm) too.

      That coffeeshop you buy your java brew from may decide one day to stop serving it at all. Or it may close up shop. Or it may change owners and molest the brew to something vile and undrinkable.

      The Cloud is not much different than anything else. Your favorite store might change hands, close down, stop offering the goods you want, etc.

      Anything you buy from others is subject to shutdown. While unlikely, your ISP might decide to close up shop and stop providing internet service to you. Or your colo provider may not be able to renew its lease and have to shut down.

      Yes, some of these companies have been around a long time, but remember they're survivors - thousands of other companies have came and went.

      The oldest company in North America is the Hudson Bay Company (now a Canadian department store, formerly a fur trading business). Doesn't mean it'll be around tomorrow, and for every company that's been in business for 340+ years, millions of others have been started, closed and so forth.

      Cloud companies are just the same - another service that can be here today, gone tomorrow.

    39. Re:The Cloud! by Samizdata · · Score: 1

      Of course, then there's the issue of DLC purchased via online services. And then companies like 2K Games telling users they have to buy the DLC AGAIN since their title used Games for Windows Live, which is being shut down. So, people like me get ripped off for being legit, law abiding users.

      --
      It's not the years, honey, it's the mileage. - Colonel Henry Walton Jones, Jr., Ph.D.
    40. Re:The Cloud! by uninformedLuddite · · Score: 1

      That's my job

      --
      The new right fascists are bilingual. They speak English and Bullshit.
  2. Nothing of value was lost by Ziggitz · · Score: 2

    Gamespy was the worst service ever. Client integratio was always atrocious, latency was horrific and any game that used a third party service like gamespy didn't have a large enough playebase to support online multiplayer.

    --
    There is no memory shortage. yes I have heard of XFCE. Go away.
    1. Re:Nothing of value was lost by Anonymous Coward · · Score: 0

      Because Civilization and Grand Theft Auto didn't have a large enough "playebase"?

    2. Re:Nothing of value was lost by sexconker · · Score: 1

      Because Civilization and Grand Theft Auto didn't have a large enough "playebase"?

      Not for MP they don't. Those games are predominantly solo affairs.

    3. Re:Nothing of value was lost by Anonymous Coward · · Score: 1

      Let me guess, you've only played console games that use peer-to-peer networking and don't support dedicated servers. I have news for you: GameSpy is not your problem, NAT is your problem. When there is no dedicated server, the player hosting the game is behind NAT, and the players joining the game are also behind NAT, you're going to get horrific latency and atrocious connection quality. GameSpy NAT negotiation is an amazing technical achievement, but NAT piercing is always a horrible hack. Don't blame GameSpy for the proliferation of NAT routers everywhere.

      For games that support dedicated servers, the only matchmaking that GameSpy does is keep a list of dedicated servers, nothing more.

  3. And? by ledow · · Score: 1

    Never got it to work anyway.

    I opened every port, changed every setting, fiddled with everything I could, never got even a lobby or anything going at all on the Gamespy games I have installed.

    Really weird because ANYTHING non-Gamespy just worked - whether Steam, Windows Live, some company-specific online lobby or - indeed - any TCP/IP based service whatsoever.

    Never got to the bottom of it, so just treated all Gamespy-based games as being offline games.

    Really wanted to play silly things like Age of Booty online but just never got the chance. It won't be missed.

    1. Re:And? by Anonymous Coward · · Score: 0

      I guess the question becomes how was the experience with other gamers!

      Two problems which will kill off these services

      Gamers being a--holes, cheating [which could mean a host of things besides the obvious 'cheating'}, being arrogant, buying their way to the top, ect..

      and game developers forcing DRM

      It is extremely strange you buy Gamespy games and can't play them online. But every other game worked!! You could try to find a tech journalist geek from any of the various linked publications from /. stories, see if he/she would be interested in digging into it. Maybe run a story on not just your experience but how the whole thing from top to bottom failed.

    2. Re:And? by Anonymous Coward · · Score: 0

      I never used GameSpy specifically, but the problem might have been our good friend IPX.

      IPX became the bane of trying to get older games to work as TCP/IP took off and IPX/SPXM became more obscure.
       

  4. Re:And nothing of value was lost by mooli · · Score: 0

    Not when it came out .....

  5. IPX by Anonymous Coward · · Score: 0

    I miss the good old IPX days...

    1. Re:IPX by stewsters · · Score: 1

      Speaking of ipx, does anyone know how to get Diablo 1 lan to work on recent versions of windows? Back in xp you could enable ipx and get it to work.

    2. Re:IPX by stewsters · · Score: 2
    3. Re:IPX by Terko · · Score: 1

      http://1radpc.com/joomla/index...:.. http://diablo.incgamers.com/fo... IMO first link is better and more detailed. You have to have Hamachi installed. Not sure what exactly what that is tho...a quick google can solve that. I literally just happened to be wondering question a few days ago, hence the links above. Hope it helps.

    4. Re:IPX by khellendros1984 · · Score: 1

      Hamachi is a zero-configuration VPN system that used to be free, but now needs a subscription to unlock some of its features. It's been years since I've used it personally, so I don't know exactly which features are available to free users and which are limited to subscription-paying users.

      --
      It is pitch black. You are likely to be eaten by a grue.
  6. Re:And nothing of value was lost by Anonymous Coward · · Score: 0

    Yea, everything was so much better back before GameSpy was around and we used to use.... nothing. I'm going to guess that you didn't play online games back in the 90's pre GameSpy, the service was pretty much revolutionary. Previously, online "matchmaking" consisted of sharing server IP addresses on forums and IRC.

  7. Re:And nothing of value was lost by mooli · · Score: 0

    Agreed ... GameSpy didn't evolve and became bloated over time but when it first came out, there was nothing like it.

  8. Gamespy server lists by Anonymous Coward · · Score: 0

    I used to run the Gamespy server lists, back in the day, pre-quakeworld. It didn't require much in resources, really, but when we changed from planetquake to gamespy, a bunch of programs stopped working. It was pretty bad.

    Hopefully, the games that are not abandon-ware can move to a different URL provided by the community. But if it is abandon-ware, then they're basically hosed.

    Sadly, I considered this era ended years ago. oh well.

  9. GameSpy ruined FSX MP by EmagGeek · · Score: 1

    Flight Simulator X was pretty awesome, but multiplayer sucked because of GameSpy.

  10. Re:And nothing of value was lost by Anonymous Coward · · Score: 0

    And like most things in life, the more basic solution still works, while the do-everything-for-you-automated-process does not.

  11. I'm sure just about everyone will agree by Anonymous Coward · · Score: 0

    GameSpy was garbage anyway. Their closure will bring about better things.

    You can't blame them entirely, most of the fault was probably on the side of the game developers themselves, and not on GameSpy, who probably struggled a whole lot to make it work as well as it did among such a massive plethora of game development companies.

    I'll never forget the days of playing Rainbow Six and Rogue Spear on MPlayer, though. Those were good times.

  12. Meh by Anonymous Coward · · Score: 0

    Not the first or the last, Total Entertainment Network (TEN) also went the way of the dinosaur.

  13. Third party matchmaking is a bad idea by Anonymous Coward · · Score: 0

    Just another in a long, long line of matchmaking services that have closed and rendered years of games worthless (Heat.net, WON, etc.). The GameSpy closure will, in particular, ruin the enjoyment of hundreds of games.

    Take note, developers. Do not export a crucial part of your game to a third party and trust that it will be around forever.

  14. morons! by slashmydots · · Score: 0

    Hurray, Arma. So let's spend a bunch of time and money on a game and then cheap out and ship out our CD authentication to a third party aaaaaaaaaand it's gone and nobody can play our multi-million dollar game. Good job, guys.

    This reminds me of The Witcher Enhanced Edition. They use some sort of DRM that uses a special fake device driver. It doesn't work at all with Windows 7. So they had to release a patch that's a bit hard to find on their website that just removed the DRM completely. But for a time, nobody could play it. What a bunch of greedy idiots.

    1. Re:morons! by spire3661 · · Score: 0

      Calling CD Projekt Red a bunch of greedy idiots won't make you a lot of friends around here.

      --
      Good-bye
    2. Re:morons! by Anonymous Coward · · Score: 0

      The truth hurts. And they WERE a bunch of greedy idiots. It's a dammed fact. Oh you run windows 7? No game for you! haha we got your money!

      And when their next games like Cyberpunk 2077 come out. I WON'T be rushing out to buy until i hear all about it from actual customers and pirates. And forget anything like a preorder. Fuck no.

      Heck maybe i'll just pirate it. They fucked me over once. Maybe i feel i'm due to fuck them over. Pirate it asap and then someday buy it from the $5 bin.

    3. Re:morons! by lgw · · Score: 3, Informative

      And then they learned their lesson. They now run Good Old Games, 100% DRM free, and The Witcher (sequel something something) is the first AAA title to go DRM free on GOG.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    4. Re:morons! by slashmydots · · Score: 1

      Where's "around here?" Because here on the internet, everyone hates them.

  15. GameRanger already supports many GameSpy games by Scott+Kevill · · Score: 5, Interesting

    I'm the developer of GameRanger, a PC/Mac multiplayer online gaming service supporting over 600 games that has been running since 1999. Not very well known due to being Mac-only until late 2008, but just hit 5 million registered members last month mostly from word of mouth. Many of these games are ex-GameSpy or already had their existing services shut down long ago.

    I've been trying to reach out to any affected developers and publishers, as I'm well-positioned to be able to help out. My only interest is in keeping these games alive, no matter how small the player base is. I'm not sure if I can help with the console games; that may depend on Glu (I've reached out to them as well).

    --
    GameRanger - multiplayer gaming service for PC and Mac games
    1. Re:GameRanger already supports many GameSpy games by InfiniteBlaze · · Score: 1

      Someone should mod this up!

    2. Re:GameRanger already supports many GameSpy games by Anonymous Coward · · Score: 0

      Only interest is keeping the games alive, and the other interest is... profit.

    3. Re:GameRanger already supports many GameSpy games by fustakrakich · · Score: 2

      Very nice... How long until you shut down? :-)

      Why do we need this stuff? I thought the internet was P2P...

      --
      “He’s not deformed, he’s just drunk!”
    4. Re:GameRanger already supports many GameSpy games by oneeyedziggy · · Score: 1

      you're doing good work, thanks!

    5. Re:GameRanger already supports many GameSpy games by Anonymous Coward · · Score: 0

      If Evill was going to shut down GR, he would've done it long ago, back when a bunch of us idiots used it primarily as a chat room.

      I logged in a few weeks ago just to see how GR was doing. It seems to be rather lively with tens of thousands of users online, but no longer much of a chat room. It was the first time I had logged in for the last 8-10 years.

      (Cheers from 18221.)

    6. Re:GameRanger already supports many GameSpy games by khellendros1984 · · Score: 1

      It is, but peer-to-peer doesn't mean "magic". Lots of older games are designed so that you can just plug in someone's IP to connect to their server. For the game to get a server list though, there has to be somewhere that hosts the list and will respond to clients requesting a copy of it. Basically, even for a P2P connection, you need some form of broker that points you over to where the "swarm" is.

      --
      It is pitch black. You are likely to be eaten by a grue.
    7. Re:GameRanger already supports many GameSpy games by fustakrakich · · Score: 1

      That sounds like a design flaw, or maybe turning everything into client-server was intentional on the game vendors' part. I mean, a "phonebook" style of directory service is nice, but you shouldn't have to depend on it if you're just hooking up with a few friends who can text their IPs to each other. For a game service to be real, I should be able to connect with a thin client.

      --
      “He’s not deformed, he’s just drunk!”
    8. Re:GameRanger already supports many GameSpy games by Anonymous Coward · · Score: 0

      Kids these days with their cell phones, can't comprehend what the "phonebook" was for. Here's a question for you, young thing, how will you find Facebook friends WITHOUT FACEBOOK?

    9. Re:GameRanger already supports many GameSpy games by fustakrakich · · Score: 1

      What's a "facebook" friend?

      --
      “He’s not deformed, he’s just drunk!”
    10. Re:GameRanger already supports many GameSpy games by Scott+Kevill · · Score: 1

      Ahh, Mattintosh! Good times. :)

      --
      GameRanger - multiplayer gaming service for PC and Mac games
    11. Re:GameRanger already supports many GameSpy games by Scott+Kevill · · Score: 1

      You forgot the ??? step.

      --
      GameRanger - multiplayer gaming service for PC and Mac games
    12. Re:GameRanger already supports many GameSpy games by Samizdata · · Score: 1

      Well, I will be giving it a shot. Waiting on the install now. First I had ever heard of it, BTW.

      --
      It's not the years, honey, it's the mileage. - Colonel Henry Walton Jones, Jr., Ph.D.
  16. Why do companies buy then shutdown something by Jombieman · · Score: 4, Interesting

    I don't get why a company gets bought out, then shortly afterwards gets shut down. Often the one thing that gives the company value is what gets shut down. Are the purchasing companies not aware that their purchase isn't of value after the fact?

    1. Re:Why do companies buy then shutdown something by Kardos · · Score: 2

      The value is less competition

    2. Re:Why do companies buy then shutdown something by Anonymous Coward · · Score: 2, Insightful

      a) Always to eliminate competition
      b) Some part of the company bought is losing money
      c) Turns out the inhouse product is better and is replacing it (see A)

      You know what I find terrible? That we allowed companies like Autodesk, Adobe, and Microsoft to monopolize certain software, that it causes a "use or die" scenario.
      Autodesk should never have been allowed to purchase Maya after purchasing SoftImage XSI, as this allowed them to own 3 of 4 commercially used 3D modeling and animation programs out there.
      Adobe should never have been allowed to purchase Macromedia, as this allowed them to eliminate one competitor and destroy the one good thing (flash) that Macromedia was known for. In hindsight, if Adobe didn't, Microsoft or Apple would have, and one of them owning Macromedia would have been worse. It was also a betrayal of getting SVG into browsers.
      Microsoft Office, yes there are alternatives, but people still send Microsoft Word, Excel and Powerpoint files in emails with the assumption that the other person can read it.

      So seeing this issue with Gamespy, or developers integrating a little too snuggly with Steam means that at some point down the road, these games are simply going to not work without being hacked/fan-patched, thus ruining any integrity the game has for multiplayer. If it had any to begin with. The Wii/DSi/DS games don't have an option to make them work short of playing them in an emulator and emulating the gamespy servers. This is something that Nintendo in theory could do themselves.

      Before we allow companies to merge, we should be asking, what would happen if the company bought it only to shut it down. Not simply "is there more than one program that X company doesn't own that serves the same purpose?" Because that Autodesk thing really pisses off a lot of people inside the industry and out.

    3. Re:Why do companies buy then shutdown something by Spad · · Score: 2

      In situations where it's not blatantly trying to kill the competition, it's usually that someone unrelated to the industry in question buys a fairly popular but financially struggling service figuring "how hard can it be to make it profitable?" only to find out after a year or so that actually it's quite hard to make it profitable, which is why the previous owners couldn't do it, and now their options are to close it down or find some horribly insidious way to force money from its users, which invariably leads to a fairly quick death anyway a few months down the line.

    4. Re:Why do companies buy then shutdown something by Anonymous Coward · · Score: 1

      Sometimes the real value is in the liquidation of the company. If the hard assets of the company are worth more than the projected income, and the company can be bought for less than the hard assets, then it makes financial sense to liquidate before those assets lose value. That's why if you own a company that does your idealistic dream, never sell it. Someone else will dismantle or change it.

    5. Re:Why do companies buy then shutdown something by Anonymous Coward · · Score: 0

      For me, the awful way that City of Heroes and it's shutdown were handled will always represent this. I cried over a video game, and you would have too.

    6. Re:Why do companies buy then shutdown something by Megane · · Score: 1

      actually it's quite hard to make it profitable, which is why the previous owners

      ...were so quick to sell

      Running a barely profitable service business and someone offers you Too Much Money to buy you out? Take that money!

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    7. Re:Why do companies buy then shutdown something by Stormwatch · · Score: 0

      Which is why I think, maybe companies should not be allowed to buy or merge with other companies. If you're not good enough to live alone, you die, period.

    8. Re:Why do companies buy then shutdown something by Anrego · · Score: 4, Insightful

      Three big ones:

      1) kill the competition
      2) assets (physical, people, and lately the big one: patents/other IP)
      3) seemed like a good idea but quickly proves to be way less profitable than expected (will probably be the case when Dice eventually sells or kills slashdot).

    9. Re:Why do companies buy then shutdown something by Anonymous Coward · · Score: 0

      Softimage was killed by AutoDesk a few weeks ago....
      as for Adobe they killed Freehand, Fireworks, Homesite, JRun. Coldfusion is kind of on life support and the rest has been digested thank you very much.

    10. Re:Why do companies buy then shutdown something by IndustrialComplex · · Score: 2

      I don't get why a company gets bought out, then shortly afterwards gets shut down. Often the one thing that gives the company value is what gets shut down. Are the purchasing companies not aware that their purchase isn't of value after the fact?

      What is being purchased in a buyout doesn't have to be what was profitable to the original company. Consider the classic farm example.

      A farmer is making a living with a decent $10,000 yearly profit on his 100 acres. He provides the local community with fresh produce, pays his taxes, and is putting away a decent amount into his savings. By all accounts, his business is doing well. He then receives an offer to buy his farm, as-is, for $3,000,000. The farm is sold.

      However, the company that purchased the farm lets the equipment rust, the fields go fallow, and the barn collapse. Why would they purchase a profitable farm if all they were going to do is let weeds grow and shut it down. The answer comes later, when 400 future housing plots are identified for sale at $400,000 each. Turns out, while the farm was profitable, the land was worth MUCH more as a housing development. Rather than earn $10,000/year in profit through hard work, the purchasing company turned a $3,000,000 purchase into a $160,000,000 real estate deal.

      The farm could have continued, as it was making a profit, but it wasn't making nearly as much of a profit as it could have made. (not that I like farm's beind developed, but I think this is a good example to demonstrate why seemingly profitable enterprises get shut down after a buyout)

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    11. Re:Why do companies buy then shutdown something by Anonymous Coward · · Score: 0

      However, the company that purchased the farm lets the equipment rust, the fields go fallow, and the barn collapse. Why would they purchase a profitable farm if all they were going to do is let weeds grow and shut it down. The answer comes later, when 400 future housing plots are identified for sale at $400,000 each. Turns out, while the farm was profitable, the land was worth MUCH more as a housing development. Rather than earn $10,000/year in profit through hard work, the purchasing company turned a $3,000,000 purchase into a $160,000,000 real estate deal.

      The farm could have continued, as it was making a profit, but it wasn't making nearly as much of a profit as it could have made. (not that I like farm's beind developed, but I think this is a good example to demonstrate why seemingly profitable enterprises get shut down after a buyout)

      Meanwhile all the new residents are forced to eat GM crops and melamine and bird flu tainted chicken grown/raised in China, because the farming in your own country is gone, replaced by $400,000 homes on tiny 1/4 acre lots. All those people, of course, now have to commute to a job 45 minutes away in traffic, increasing the amount of pollution in the air... until the banks that gave them $400,000 nothing down/no interest for the first 3 years loans start charging interest, then 1/2 those people get kicked out of their homes, the other 1/2 now live in a slum where their house prices now plummeted to $200,000 and they're in debt up to their eyeballs, some lose their jobs exacerbating the situation...

      ... and the bankers get $150,000,000 in bailouts from the Govt, pay themselves huge bonuses, and have a big party to celebrate with coke and hookers on the CEO's mega yacht, while searching for the next 100acre farm to buy out and shut down.

    12. Re:Why do companies buy then shutdown something by Anonymous Coward · · Score: 0

      at least when slashdot dies we will still have SoylentNews

  17. Re:And nothing of value was lost by rogoshen1 · · Score: 2

    kali was pretty fun way back when :) seemed to cater more to the RTS crowd (warcraft 2) though.

  18. Re:And nothing of value was lost by Scorchmon · · Score: 1

    There were other options like Django, MPlayer, TEN, Kali, and Kahn. QuakeSpy/GameSpy became the dominant service.

  19. GameSpy closure will affect CD-key authentication by Culture20 · · Score: 2

    Three cheers for DRM! This is why I only play older games. I know that I will always be able to play them in the future (as long as dosbox and wine still work).

  20. nostalgia by Anonymous Coward · · Score: 0

    I used that service when I was playing Medal of Honor: Allied Assault. Man that game was great. I wish EA would do a reboot of that one. It deserve it imho. But they should introduce a mod system since the game is heavily modded on servers. it's actually one of the games that is still played while being old today. To me, this game aged well.

  21. haha i pirates all those games by Anonymous Coward · · Score: 0

    muhaha

  22. Electronic Arts Origin by Anonymous Coward · · Score: 0

    I predicted this years ago. Just like I predict EA Origins will fail and what little games that rely on Origin will need to be changed, or more likely they will simply go away.

    This is why the developer community should always build in capability to directly host games and use Steam.

    1. Re:Electronic Arts Origin by sexconker · · Score: 1

      I predicted this years ago. Just like I predict EA Origins will fail and what little games that rely on Origin will need to be changed, or more likely they will simply go away.

      This is why the developer community should always build in capability to directly host games and use Steam.

      GameSpy fails!
      It is known, Khaleesi.

      Origin will fail!
      Eventually, yes.

      They will all fail!
      Eventually, yes.

      Include a server with the client.
      Yes, please.

      Use Steam!
      Why? They're just going to fail eventually.

  23. Buying to remove competition by Anonymous Coward · · Score: 0

    They pay to destroy the competition.

    The price paid is what they think they'll gain over a period of a couple of years, plus a bit of a sweetener to the owners to let the deal pass through.

    At the purchase point everyone is babbling inane PR crap, how wonderful this is and how nothing changes, and how now there are resources to do all new things and EXPAND and GROW and unicorns and kittens and so on. This is understandable. Wouldn't you say so too, if you got a few hundred million dollars?

    The owners chug along for a few years at most until they either go "looking for new challenges" or get another managerial position within the new organization.

    In either case the original business is long gone. Whether the world as a whole benefitted is unclear, sometimes yes, sometimes no.

  24. Never by Anonymous Coward · · Score: 0

    Rely on 3rd party services unless you absolutely must, it doesn't matter what inconvenience it may bring, reliance on something external always meants you'll get shafted as the ultimate consequence, there are no exceptions.

  25. Re:And nothing of value was lost by Khyber · · Score: 1

    "Yea, everything was so much better back before GameSpy was around and we used to use.... nothing."

    HEAT.NET

    TEN.COM

    GameSpy wasn't the only thing around back then. I'm going to guess you never actually played games very seriously.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  26. Re:And nothing of value was lost by Rakarra · · Score: 1

    Previously, online "matchmaking" consisted of sharing server IP addresses on forums and IRC.

    At least that worked. Being shuttled into GameSpy when they bought earlier multiplayer services like Heat made getting those games running orders more difficult.
    But multiplayer in the last 90s and early 2000s SUCKED, as almost every game assumed a computer was attached directly to the Internet connection with no NAT and no firewall. Diablo 2 was amazing in its simplicity: if you didn't want to use Battle.net, you could use the direct TCP/IP method. Just poke one port in your firewall and it just worked. None of this "forward 10 UDP ports" idiocy. None of this "the IP address of your computer is embedded in the data stream and the other game tries to connect to that, but your machine is NATted so that will never work" bullshit. And none of that Microsoft DirectX networking idiocy. Now NAT and firewalls are everywhere because everyone has multiple devices connected to their broadband and no one uses IPv6.

  27. We expect by Anonymous Coward · · Score: 0

    We expect that they'll do what they always do when they have a hardware/software problem - call a techie friend for help or pay someone $50 to fix it for them.

  28. Re:GameSpy closure will affect CD-key authenticati by lgw · · Score: 1

    You can play a few newer games too. Anything you can get on GOG will be DRM free. I always check there before Steam now: even for a $3 game, I'd rather get the DRM version if it exists.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  29. Re:GameSpy closure will affect CD-key authenticati by lgw · · Score: 1

    *the DRM-free version ...

    --
    Socialism: a lie told by totalitarians and believed by fools.
  30. Re:And nothing of value was lost by Bengie · · Score: 1

    Mmmm.. QuakeSpy. TF, go! Ping 4 concurrent servers, filter for pings below 300, load from x, y, and z server list. Come back 15 minutes later.

  31. well...no by Anonymous Coward · · Score: 0

    Amazon Video still has DRM, that relies on old PlaysforSure servers for video you buy.

  32. Some games shouldn't be considered art. by VortexCortex · · Score: 1

    Games can be every bit as meaningful and artful as movies, film, sculpture, painting, photography, digital art, etc. However, art is not born with a needless death sentence. Some art is made to be fleeting and rejoices in the temporary nature of our entropic existence. However, this is somewhat rare, and most rarely still is it a necessity of art works that they destroy themselves unless a huge stream of revenue is ever present. If games are to be as respected as art and worthy of cultural investment by our governments, as many claim they are, then they must be born as are the majority of all other art: With an everlasting spark of creativity, not in a self extinguishing fit of greed.

    If the online game does not come with a stand alone server or simply allow reading of companion players IP addresses from a text file, then you do not have the whole game. When forced into the parasitic bond of planned obsolescence even the most artful of games will cease to be so, by definition. Those that leverage such artificial limitations as DRM authentication servers and do not grant the public a way to continue to experience the game for generations to come should NOT be considered art, and should not receive the benefit arts are afforded, such as grants from National Endowments for Arts. In contrast, if the games embrace everlasting eternal life then they perhaps types of "crowd funding" besides kickstarters can contribute to their success. If a game developer considers themselves an artist then I would recommend they stay away from publishers notorious for their poisoning of games with time release DRM venom. I can't see myself throwing a chunk of my creative potential into something destined to die and be forgotten.

    Games that die needless deaths or suffer artificial online amputation are morned by appreciators of games as art. City of Heroes is a fine example. They remained profitable while newer attempts failed to do so, and this became an embarrassment to the studio; The monumental game became a monument to successive failures and it was killed to perhaps force folks to migrate to their new games. This is akin to burning precious paintings just so that future generations can not experience them. Games like Halo2 had their online features killed despite the machines only needing a list of IP addresses, and party chat on the new XBL friends with the game's logo next to their names; Halo3 had come out, and the goading to stop playing previous titles was quite obvious; Now you must repurchase it to play again online -- Ah, but that digital purchase doesn't work on the new Xbone. In addition to these TFA contains more examples and the recent history is rife with loss. If you think an expensive central server is required to list all the IP addresses of available game servers then take a look at how DHTs such as Bittorrent work. Anyone can modify a .torrent and add new trackers. Direct P2P links among all parties are established for voice chat in many online games anyway.

    When in the midsts of some terrible stew many consider the situation "not so bad" since they can not make comparison with far brighter times ahead. Future historians will note that our Dark Ages were caused by DRM.

  33. I cannot believe I miss the old days of gamespy by Anonymous Coward · · Score: 0

    It may have sucked but it was the only way to play Klingon Academy multiplayer. It also brings me back to the old days of Americas Army which blow away the new versions even if you had to use gamespy to find all the available servers.

  34. Gamespy was not competition by Tridus · · Score: 1

    Gamespy was competition for nobody anymore. On the PC side of things, Steamworks dominates the market so completely at this point that removing Gamespy doesn't do anything. It's not like anybody was using it in current games anyway.

    On the console side, the consoles themselves are getting progressively better about offering this stuff to games on their platform. There simply wasn't a lot of reason to use Gamespy for any game development in 2013 or 2014, which is probably why the list of games affected doesn't include a whole lot of even remotely current stuff.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:Gamespy was not competition by Creepy · · Score: 1

      Which makes me wonder why Glu bought them at all. It seemed their first action was to kill the (gaming) website (or at least it shut down right around the time of the acquisition) and then dilute the brand and finally to shut it down completely. If it wasn't to kill competition, it sounds like a colossal waste of money.

  35. the upside of piracy... by oneeyedziggy · · Score: 2

    Well, thanks to the hard work of the software pirates of yore, this shouldn't be much of an issue. While many of them just wanted a free game, or the reputation of cracking the most games, or just worked with the joy of an engineer solving an interesting problem, at least some of them were probably working actively to free(libre) games... imagine if paintings expired with their painter, or (as many did) were lost when their painter's patron was deposed and his holdings sacked... imagine if movies stopped playing... frames fell out of order, audio garbled... when the original studios went under? They do to an extent... paintings and analog film decay or get lost... but unlike games there's no prohibition against restoring those original works, but rather a celebration of it... while the software pirates have to work in the shadows to keep old games playing, since their work is still technically illegal in the US... shame about that. (and not that stealing games just to save a buck is a good thing, game devs are under appreciated, and typically underpaid, the games usually being presented as the work of one master game designer... but cracking games to overcome DRM... to protect the consumer and cultural contribution against the short sightedness and/or budgetary concerns of studios... is most certainly a good thing.)

    1. Re:the upside of piracy... by Anonymous Coward · · Score: 0

      Imagine ice sculptures ;-)

    2. Re:the upside of piracy... by oneeyedziggy · · Score: 1

      or card castles even... the humanity!

  36. Now it seems silly you paid for a game by Anonymous Coward · · Score: 0

    you were really only renting.

  37. Multiplayer should have a local option by Karmashock · · Score: 1

    All multiplayer games should have the option to create and host your own games without relying on undisclosed hosting software.

    --
    I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
  38. Re:And nothing of value was lost by Anonymous Coward · · Score: 1

    I'm going to guess you never actually played games very seriously.

    Whoa look out! We got a SERIOUS GAMER over here guys.

  39. GameSpy Voice Chat by Rhys · · Score: 1

    If it means the end of GameSpy Voice "chat" -- aka some people are silent and some people HAVE THE VOICE OF GOD -- I am okay with any other ripple effects.

    --
    Slashdot Patriotism: We Support our Dupes!
  40. New Games by Sir+Isaac1 · · Score: 1

    That is precisely why I refuse to buy games that require Steam or other online DRM services to play. The last game I purchased was Oblivion; love it, but you don't have to have a service to play it. Unreal Tournament is pretty good also but anyone with a fast connection can host that game without requiring a special service to play.

  41. Good thing there is no alternative by Anonymous Coward · · Score: 0

    Good thing there is no alternative like xqf.

    Fuck Gamespy (and I have a full gamespy paid subscription won via contest because I'm a badass old-school FPS player).

    1. Re:Good thing there is no alternative by Anonymous Coward · · Score: 0

      Funny how xqf uses the GameSpy master.

      Fuck GameSpy? FUCK YOU.

  42. Oh, look! DRM exploding spectacularly! by arthurh3535 · · Score: 1

    Not that anyone has been warning about DRM linked to servers being a failure. I wonder how much they are going to be sued for?

    --
    No! It's a *SIG*. Keep the Special Interest Groups away! (Con joke!)
  43. Thank God, I say by Anonymous Coward · · Score: 0

    Thank God!

    I have hated GameSpy multiplayer service as long as I remember - from the start!
    It's freaking crap and should have died ages ago.

  44. The joys of online DRM by InvalidError · · Score: 1

    With cloud-based stuff, you never know how soon plugs are going to get pulled.

    On the plus side, people may become more aware and wary of what may happen when depending on online services so we may hopefully have more offline options in the future.

  45. Re:And nothing of value was lost by Khyber · · Score: 1

    Uh, yea, been at it since 1992, when Cable modem first came out for Memphis.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  46. Re:And nothing of value was lost by Qzukk · · Score: 1

    made getting those games running orders more difficult

    I agree. The worst of it was that the companies apparently didn't know a damn thing about how the outsourced networking system worked and you had to dig through dozens of incorrect posts in forums where people basically waved dead chickens and sacrificed frogs until someone figured out what collection of ports you had to forward to make your server visible in the list AND joinable by other people.

    These days you install hamachi, and as the saying goes, "now you have two problems".

    --
    If I have been able to see further than others, it is because I bought a pair of binoculars.
  47. Amazon allows more than one device by tepples · · Score: 1

    If you download iTunes songs they have DRM unless you pay extra for the "iTunes Plus" service which makes each song more expensive.

    Except iTunes Plus has reportedly been included in the price of music downloads for the past half decade.

    Amazon will only let you download the files to a single authorized device.

    That's news to me and my three authorized computers: one running Android 2.2, one running Android 4.4, and one running Windows 7.

  48. Locked bootloader by tepples · · Score: 1

    Or, you know, I could just put a more traditional flavor of Linux on it.

    Provided that Google still makes the unlocked bootloader available for download. The bootloader that ships on the device is locked to run only Chrome OS.

  49. Re:And nothing of value was lost by Anonymous Coward · · Score: 0

    IPv6 on Itanium is the wave of the future!

  50. Boxee also by kaladorn · · Score: 1

    Boxee hasn't had an update in forever because after they were bought, the Dev team was re-vectored. So some things that really should be fixed aren't and some things that could have been added now never will be. It *is* my TV source, so I will miss it when Netflix finally ceases to work or something comes along that means I have to get another box.

    Really, it would be nice to see people develop these sorts of products with an idea to them having longevity, but no hardware manufacturer wants that.

    Even content they are now trying to LICENSE to us for a time and in a particular format, rather than simply selling us the work to own (like books and games used to be) and that's a ridiculous model in my mind.

    DRM-servers for many products will eventually go silent then everyone wanting to revisit old nostalgic movies and books will have to buy them again in some new format from a new provider. (legally, of course there are other non-legal options)

    --
    -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
  51. Yes and you might not get your data back by kaladorn · · Score: 1

    If Google keeled over today, my email and docs would be a loss.

    I have some of the docs backed up locally, but not all (got used to using the cloud, don't know an easy full-google-docs backup tech). If email went guts up... argh. I do try to pull the mail archive periodically, but it is absolutely huge now. Beyond that, if I lose tagging - very likely in an export/import to different tool scenaro - then I lose a massive amount of organization that helps me find individual collections of email in 15 years worth of heavy email traffic.

    This is my biggest issue with these services - even if you can get the data out, you might not get all of it and some of the metadata (organizing data) might no longer be useful/available.

    I'd really love to see more open standards in use for both the downloading of all of this sort of stuff but also being able to reuse it in a new product if there was a need. But Google doesn't want you to do that, really.

    --
    -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
  52. Disagree! by kaladorn · · Score: 1

    I'm afraid I have worked with Flash. If it is the solution, then you have an apocalyptic problem. I'd rather nail my head to a coffee table than ever have to work with Flash again.

    --
    -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
  53. Re:And nothing of value was lost by Anonymous Coward · · Score: 0

    You aren't that bright are you? He's making fun of you.

  54. Re:And nothing of value was lost by Khyber · · Score: 1

    You aren't very bright either, failing to see that I'm not letting his stupid jeer get in the way of facts.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  55. Lots of reasons by rsilvergun · · Score: 1

    The most common one is the company still has a lot of good employees, and the buyer wants those.

    Another common reason is that if the company has good credit you can buy them, borrow a bunch of money, pay yourself consultancy fees from the borrowed money and then let the company go bankrupt. It's called "Vulture Capitalism".

    It also works if a company owns a lot of property. The sci-fi pulp magazines went out of business in the 80s because their distributor got bought out when somebody noticed they were sitting on a bunch of property that was undervalued. They bought 'em, sold the property and shut down the business, leaving the pulp mags without a distributor.

    Sometimes too the companies have a bunch of money from investors and it's use it or lose it time. I think Facebook is here, and that's why they bought out Occulus Rift.

    And occasionally it's just because the company is over valued. HP is currently in a lot of hot water with their stock holders for spending several billion on a company that was massively over valued.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  56. Bye Bye GST by Anonymous Coward · · Score: 0

    Thanks for the good times!!!

  57. Friends has spent more money on video games by igxecouponfree · · Score: 1

    Friends play gw2 before and now he play swtor, and has spent lots of money to buy some gold or item or leveling from igxe website( www.igxe.com/-Affi-IGXE-5892.html ) ,even every time he can get 8% codes ( IGXECODE69562 )from there, but i also feel it is so expensive, and can save some money .