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Apple: Dumb As a Patent Trolling Fox On iPhone Prior Art?

theodp (442580) writes "GeekWire reports that a Microsoft researcher's 1991 video could torpedo Apple's key 'slide to unlock' patent, one of 5 patents that the iPhone maker cited in its demand for $40 per Samsung phone. Confronted with what appears to be damning video evidence of prior art that pre-dates its 'invention' by more than a decade, Apple has reportedly argued that the sliding on/off switch demoed by Catherine Plaisant is materially different than the slide to unlock switch that its 7 inventors came up with. Apple's patent has already been deemed invalid in Europe because of similar functionality present in the Swedish Neonode N1M." The toggle widgets demoed in the video (attached below) support sliding across the toggle to make it more difficult to swap state (preventing accidental toggling). The video itself is worth a watch — it's interesting to see modern UIs adopting some of the idioms that testing in the early 90s showed were awful (e.g. Gtk+ 3's state toggles).

17 of 408 comments (clear)

  1. Re:This isn't how patents work... by Anonymous Coward · · Score: 5, Funny

    Just enjoy your retirement Mr. Balmer, there's no point continuing to hang around here...

  2. Except much of the time they're right... by Anonymous Coward · · Score: 5, Insightful

    The only thing worse than granting ridiculously obvious, simple, overly broad, or just plain stupid patents (and the companies trying to enforce them) is the absurd state of copyright protection in the USA.

    1. Re:Except much of the time they're right... by the_womble · · Score: 4, Insightful

      Wrong, its not anti-capitalist, it is anti-free markets.

      It fits in perfectly with coporate welfare, crony capitalism or mercantilism.

    2. Re:Except much of the time they're right... by harlequinn · · Score: 5, Insightful

      Ahh, the call to captain hindsight. That we can use hindsight now doesn't make it non-obvious at a previous point in time.

      "why didn't someone else do it before"

      Firstly because there always has to be a first person.

      Secondly because no-one else was asked to provide a solution, so they were not given a chance to give a solution to a problem they were not thinking about (i.e. in 1990, only a small group of people were thinking about this).

      Thirdly because touch screens weren't a dime a dozen commodity. They were an expensive specialised piece of equipment, restricting their use and research to a select few (e.g. a multi-billion dollar corporation).

      She and her cohorts were presented with a problem and came up with close to a dozen ways of solving it. These particular ways mimicked real life objects. If these particular solutions are not obvious to you, it doesn't mean they aren't obvious to the rest of us.

  3. Re:Seems pretty different, not a gesture by msobkow · · Score: 5, Insightful

    I'd say "no" primarily because of the bolt/barrel latches that have been holding doors closed for millenia. The idea of "slide to unlock" is obvious from such devices. "On a computer" is not innovation.

    --
    I do not fail; I succeed at finding out what does not work.
  4. Re:Seems pretty different, not a gesture by vux984 · · Score: 5, Informative

    The iOS slide to unlock is not a physical counterpart for anything, it's a gesture.

    Did you watch the video. She literally says...

    The motion fits well with the finger gesture. [...] I think to use a sliding gesture makes the toggle slightly more difficult to use but greatly reduces the chances of error [...]"

    And those on-off sliders work **exactly** like Apple's slide to unlock, especially as it was originally implemented ... I'm thinking back to my iphone 3GS here.

  5. The Slide-to-Unlock Claim, for reference by Theaetetus · · Score: 5, Informative
    Here's Claim 1 of Apple's patent:

    1. A method of unlocking a hand-held electronic device, the device including a touch-sensitive display, the method comprising:
    detecting a contact with the touch-sensitive display at a first predefined location corresponding to an unlock image;
    continuously moving the unlock image on the touch-sensitive display in accordance with movement of the contact while continuous contact with the touch screen is maintained, wherein the unlock image is a graphical, interactive user-interface object with which a user interacts in order to unlock the device; and
    unlocking the hand-held electronic device if the moving the unlock image on the touch-sensitive display results in movement of the unlock image from the first predefined location to a predefined unlock region on the touch-sensitive display.

    To show a patent claim is not new, you have to show that a single piece of prior art shows everything in the patent claim. This piece of prior art wouldn't do that, since it doesn't show a hand-held electronic device, doesn't really show "continuous" movement as opposed to switching between several icons, and it doesn't show unlocking a device. But that's just one of the requirements for validity - 35 USC 102. Incidentally, this type of prior art is called "anticipatory prior art," because it anticipates everything in the patent. It's what laymen usually mean when they say "there's prior art for X patent!" That statement doesn't mean anything, because there's always prior art for something - Neanderthal Ug's wheel is prior art for all-terrain run-flat tires. Just not anticipatory prior art.

    Another requirement is non-obviousness - 35 USC 103. Under this requirement, you can show that a patent claim is obvious by showing that a combination of prior art references together teach each and every element in the claim and that they could be reasonably combined. So, if the Claim is A+B+C+D and one reference shows A+B and another shows C+D and they could be combined, that shows that the Claim is obvious.

    So, for example, if you can find other references that show a hand-held device, continuous movement of an image, and unlocking a device, those combined with this may be enough to show that the Claim is obvious. That should be pretty easy to find.

    One caveat there is that if a reference teaches away from the combination, it may not be available to use in the rejection. So, if the C+D reference says "never combine me with A+B, because bad things happen", then it may not be obvious to combine it with A+B (there may also be an unrecognized E element that makes it work with C+D). Here, the usability study at the end of the video seems to argue away from using sliders as touch-screen switches. But that may not be a strong enough disparagement of their use, nor does it necessarily argue away from its combination with an unlocking system.

    Disclaimer: I am a patent attorney, but I am not your patent attorney. The above is not legal advice and is merely for (my own) amusement purposes. I have not spent any serious time looking into this patent, the specification, or any of the dependent Claims.

    1. Re:The Slide-to-Unlock Claim, for reference by vux984 · · Score: 5, Insightful

      To show a patent claim is not new, you have to show that a single piece of prior art shows everything in the patent claim. This piece of prior art wouldn't do that, since it doesn't show a hand-held electronic device,

      I bet I could lift her computer. :)

      doesn't really show "continuous" movement as opposed to switching between several icons, and it doesn't show unlocking a device.

      Actually the slider demoed at 2:58 in the video shows a static background image On ------- Off, with the 'slider' box moving continuously back and forth along with the gesture motion.

      " Here, the usability study at the end of the video seems to argue away from using sliders as touch-screen switches. But that may not be a strong enough disparagement of their use, nor does it necessarily argue away from its combination with an unlocking system."

      Indeed; she even says (paraphrasing) "the a sliding gesture is more difficult, but reduces errors".

      Another requirement is non-obviousness - 35 USC 103. Under this requirement, you can show that a patent claim is obvious by showing that a combination of prior art references together teach each and every element in the claim and that they could be reasonably combined. So, if the Claim is A+B+C+D and one reference shows A+B and another shows C+D and they could be combined, that shows that the Claim is obvious.

      The offensive thing here is that arrival of a portable touchscreen makes a lot of things about it obvious. We already had done the prior research on touch screen controls -- right up to and including the finding that the slide gesture in particular was just awkward enough that it was good for preventing accidental activation of the touch screen control.

      Then a decade or so later, we have portal touchscreen device and they are looking for a touch screen control to access it that would be suitable -- the key characteristic being that it prevents accidental activation.

      It doesn't take a super genius to connect those dots. Slide-to-unlock was GOING to happen.

  6. Re:I'm not entirely sure how it merited a patent i by Theaetetus · · Score: 5, Informative

    ... which i'd suggest counts as both obvious *and* prior art.

    Respectfully, and without necessarily disagreeing with your fundamental point, those terms don't mean what you think they do, legally.

    "Prior art" is "anything in the relevant art, that's prior." The Wright Brother's plane is prior art for the Space Shuttle. The Model T is prior art for the Tesla Model S. That doesn't mean they're anticipatory prior art, which is art that teaches everything in a patent claim. So, for example, even though the Model T is prior art for the Model S, it wouldn't invalidate a patent on the battery pack, for example. Similarly, sliding deadbolts are prior art for the virtual slide-to-unlock, but they alone don't show everything in the patent.

    "Obvious" is a legal conclusion, like "guilty". It's different than just the "duh" gut feeling that we typically mean when we call something obvious. And just as you show someone is guilty by showing that they committed each and every element of a crime, you show that something is obvious by showing that one or more pieces of prior art exist that, alone or in combination, teach each and every element of the patent claim. So, again, sliding deadbolts show unlocking something... but they alone don't show all the other bits of the claim, like a handheld electronic device. That means you'd have to at least combine "deadbolts" plus "mid-90s Palm smartphone" to show that element.

    Using the right terms - anticipatory prior art when you mean that, or obvious when you have a combination of prior art references to invalidate a claim - will increase your credibility with people who are in power to make changes to the patent system.

  7. Yes, yes it is. by thesupraman · · Score: 4, Insightful

    Actually, they are right.

    A Patent is technically REQUIRED to not be obvious to a person 'skilled in the art' when given information of the prior art.
    So, a phone UI developer would have to still not find the apple slide to unlock patent obvious given knowledge that a
    UI idea to unlock the phone was needed, and knowledge of is video.

    All of this of course should make the whole 'on a capacitive multitouch screen' approach, etc laughable - but again the
    rules are being VERY selectively enforced.

    Of course Apple, and several others, have managed to blatantly hijack the patent system, and basic patent law is not being
    applied in their cases - could it PERHAPS have something to do with the huge number of patents they (and several notable others)
    fine with them, and therefore the percentage of the patent offices total revenue they generate?

    How do I know the requirements above? I have at times spent years arguing with the patent office trying to get patents accepted
    which were ENORMOUSLY less obvious that what passes for acceptable from certain major cooperated. With little to no success.

    The rules are simply being blatantly flouted by a certain select group.

    1. Re:Yes, yes it is. by MachineShedFred · · Score: 4, Interesting

      You're mostly right here. The thing with Apple being about integration and design, is that they are really good at it. A lot of people like to crack on them as not "innovating" or whatever, but when it really comes down to it, the people crying about innovation are much worse at what Apple does, and like to wait until Apple figured out how to make it and market it, and then repeat it without spending all the R&D cash. The PC industry has been doing it for decades.

      If it's so easy to integrate and design a product, then why is history so replete with absolutely fucking terrible devices, and implementations of "obvious" technology? If Apple doesn't bring any innovation to the table, then why aren't these supposedly innovative companies eating Apple's lunch?

      Sure, Apple has a failure here and there; but they're success rate is FAR higher than just about anyone else.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
  8. I've used slide to unlock for years by TrollstonButterbeans · · Score: 4, Funny

    Sue me for this example but here goes ...

    Even since I was 3 or 4, almost every time I had to go #1 I used an apparatus that I called a "zipper" and used its "slide to unlock" feature.

    --
    Priest: "Universe from nothing, no laws of physics, sped up time"+ huge discrepancies. Creationism? No. Big Bang Theory
  9. Re:This isn't how patents work... by Theaetetus · · Score: 4, Informative

    If the cosmetics are the only aspect being patented, then shouldn't the Star-Trek and pretty much every other purely cosmetic SF tablet that was visually portrayed count as prior art? Rounded rectangles aren't exactly anything new.

    In a design patent, cosmetics are the only part that can be patented - it literally cannot claim anything functional.

    And a design patent claims everything shown in the drawings... The test for whether it's obvious or not is whether one of ordinary skill in the art of design would consider the design to give the same visual impression as the prior art references. Like, if I showed you the iPad-looking pictures in that patent, and then I drew a rounded rectangle, you couldn't tell them apart. It's actually very similar to trade dress.

    But the Star Trek PADD and the 2001 portable television both give different visual impressions. The PADD has a big metal flat front with a few different touch screen portions of different shapes and sizes. The Kubrik pad is tall and narrow and has an angled portion with a bunch of channel buttons. While they're all tablet devices, no one would actually confuse two of them.

  10. Re:Seems pretty different, not a gesture by CauseBy · · Score: 5, Insightful

    Slide-to-unlock has been used for literally, not figuratively, thousands of years. To think this could be patentable is preposterous. Can anyone explain why dead bolts are not sufficient prior art? How about the sliding locks on drill bit cases?

    The problem with patents is the failure of courts to uphold the obviousness standard. If you asked a retarded seamonkey in what way could a touch-screen device prevent unwanted input during periods of non-use, the retarded seamonkey would say "uh, hmmm, well, how about by putting the device into a locked-down state that can only be dismissed by sliding your finger around in a predeterminded pattern unlikely to match random input?" That would cover this stupid slide-to-unlock idea, the idea of entering a predefined secret code, and other similar gestures.

    For goodness sake, can't device companies come up with any clever ideas that are not obvious? The fraction of patents that I hear about that I think are truly clever is something like two percent. I blame the courts for this problem. Congress gave the courts perfectly reasonable standards, and the courts have steadfastly refused to make reasonable judgements.

  11. Re:Seems pretty different, not a gesture by ShieldW0lf · · Score: 5, Insightful

    I'd say "no" primarily because of the bolt/barrel latches that have been holding doors closed for millenia. The idea of "slide to unlock" is obvious from such devices. "On a computer" is not innovation.

    If you actually take the time to watch the video, you might understand the results of UI research are not as obvious as you presume.

    For those of you arguing against patents for UI elements in general, this is just HILARIOUS, because this video makes an excellent case for SOMEONE having the patent! =D

    Most of the time, I think you guys are just trolling or have a vested interest in the exploitation going on. But for brief moments, one of you manages to convince me that you really are genuinely that stupid, and that I have far fewer peers on this hunk of rock than I thought I did, and it's deeply depressing.

    --
    -1 Uncomfortable Truth
  12. Re:Seems pretty different, not a gesture by vux984 · · Score: 4, Insightful

    She also said in the tests that it was one of the least preferred ways to use a switch

    And she was right. Can you imagine having to move long slider switches like that in any sort of regular GUI.

    It -only- is useful for a switch you don't want to make too easy to use, which is exactly what you want for an unlock function on a phone that you don't want activating itself in your pocket etc.

  13. Re:Seems pretty different, not a gesture by LynnwoodRooster · · Score: 4, Informative

    It's a UTILITY PATENT, not a design patent. The look of the element on the screen is irrelevant, it is the function of the element that matters. And that is clearly predated by the Microsoft video. And whilst I am not a patent attorney, I do hold 25 utility - and 30 design - patents, I've been through it enough to understand the difference and what is relevant in each case. Design patent = look; utility patent = function.

    --
    Browsing at +1 - no ACs, I ignore their posts. So refreshing!