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Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

An anonymous reader writes "A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game's controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play."

31 of 180 comments (clear)

  1. Here we go again by Anonymous Coward · · Score: 2

    It's lack of self-control that inspires violent behaviour. Whether it's a game or a nagging spouse that sends a person into a rage, the problem still resides with the individual, so enough with the scapegoating.

    1. Re:Here we go again by Anonymous Coward · · Score: 3, Funny

      It's lack of self-control that inspires violent behaviour. Whether it's a game or a nagging spouse that sends a person into a rage, the problem still resides with the individual, so enough with the scapegoating.

      And that's exactly what the article says. This is Slashdot, not Simon Says.

    2. Re:Here we go again by blackraven14250 · · Score: 3, Interesting

      I think this article brings up something really interesting that I was actually prodding my friend about the other day regarding UI design. See, he was playing a game with a friends list, and he was telling me that he needed to delete friends. His list is far smaller than mine on this game, only around 40 people. I eventually dug down to his original experience with friend systems for video games - the original XBox. The XBox had an awful UI for sorting, displaying, and finding friends - you could only see 4 or 5 friends at a time, and it would never get a passing grade under today's UI standards. This was a system from nearly a decade ago, and there's a non-zero chance that his experience with the UI still affects his behavior a decade later, manifesting as a vague compulsion to keep his friends lists short.

      So, how does this relate to the article? If a UI can train people into long-term compulsive behaviors, it's not unreasonable to research whether they can also nudge people's behavior in other directions on a shorter timescale.

    3. Re:Here we go again by epyT-R · · Score: 5, Insightful

      I would also say that everyone has limits. Backing individuals into impossible situations passive aggressively is something that modern society has become very good at. Since some people have more control than others for a given type of situation, those with less end up as canaries in the coal mine. Eg, the rise in school shootings probably has to do with how our society/school system increasingly treats individuality negatively. Those who feel it most, feel it first. Boom.

    4. Re:Here we go again by epyT-R · · Score: 2

      Torture an animal long enough and it will bite you. Humans are no different, we're just better at it.

    5. Re:Here we go again by ArcadeMan · · Score: 4, Funny

      You really think it's lack of self-control that's the problem? How the fuck would you know, you fucking little prick? How fucking dare you! You think you're better than the rest of us you godamn fuckface? SHUT YOUR FUCKING MOUTH YOU FUCKING...

      Sorry. I don't know what came over me!

    6. Re:Here we go again by gmhowell · · Score: 3, Funny

      Torture an animal long enough and it will bite you. Humans are no different, we're just better at it.

      The biting or the torturing?

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    7. Re:Here we go again by mjwx · · Score: 2, Funny

      Torture an animal long enough and it will bite you. Humans are no different, we're just better at it.

      The biting or the torturing?

      Yes.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    8. Re:Here we go again by chihowa · · Score: 2

      Your scenario is even more obnoxious on awful PC ports (way too many recently) of console games where you're sitting in front of over a hundred buttons and every action possible is mapped to 'E'. Paired with fuzzy interpretation of inputs from your hyper-precise mouse and keyboard, you're constantly fighting the game engine instead of the game.

      This isn't a new phenomenon, either. Many Nintendo hard games of yore required input precision greater than the controller was capable of predictably providing. In fact, Nintendo hard is a prime example of what TFS is describing. There was a lot of video game provoked aggression back then (the controllers probably took the brunt of it, but they were pretty hardy things).

      --
      If you want a vision of the future, imagine a youtube comments section scrolling - forever.
  2. Nintendo Hard by Max+Threshold · · Score: 5, Funny

    The original NES must have raised a generation of cold-blooded killers.

    1. Re:Nintendo Hard by RichDiesal · · Score: 3, Insightful

      Well, the study is just about "leading to aggression" and not "leading to homicide." The NES often made me, at least, want to throw my controller through the wall. That experience is probably a lot less common these days (in this age of easier, accessible gaming).

    2. Re:Nintendo Hard by Travis+Mansbridge · · Score: 2

      Search youtube for "wii remote accident"

    3. Re:Nintendo Hard by Anonymous Coward · · Score: 3, Funny

      The best thing about the NES compared to game systems before it was that you _could_ throw your controller through the wall and it (the controller) would be perfectly fine. An unbreakable toy is great for breaking other toys.

    4. Re:Nintendo Hard by Dutch+Gun · · Score: 2

      Search youtube for "wii remote accident"

      Different cause and effect.

      Rage -> Throw controller through wall.
      Throw Wii remove through wall -> Rage

      --
      Irony: Agile development has too much intertia to be abandoned now.
    5. Re:Nintendo Hard by Mr.+Shotgun · · Score: 3, Insightful

      Try two player with your little brother, sibling rivalry cranked to eleven.

      --
      Of all tyrannies, a tyranny sincerely exercised for the (supposed) good of its victims may be the most oppressive
    6. Re:Nintendo Hard by phantomfive · · Score: 4, Funny

      huh. And here I thought it wasn't NES being hard, it was just games since then have gotten stupid easy.

      --
      "First they came for the slanderers and i said nothing."
    7. Re:Nintendo Hard by thegarbz · · Score: 2

      Here Here. Super Mario 3D World has a couple of killer features. "Game over" simply kicks you back to the world screen and makes you start the level from the beginning. Just the level! Oh the humanity. This is mostly what I would call taking a break for the night.

      Oh better still if you fail a level 5 times you get a bonus power-up at the very beginning that lets you fly and makes you invincible.

      Based on the level of frustration a modern player experiences I expect us all to grow up as placid as Gandhi.

  3. Infinite spin in Tetris by tepples · · Score: 2

    You mean like the infinite spin that has been a standard rule in Tetris since 2001?

  4. Maybe that would explain Flappy Bird by ComputersKai · · Score: 2

    That makes sense. No wonder why @dongatory was bombed by so many threats from ignorant users.
    :)

  5. Not too surprised by Anonymous Coward · · Score: 5, Funny

    I should know: I've played Assassin's Creed.

    fucking camera. fucking ezio, going in the wrong fucking direction. running into fucking walls. jumping off fucking roofs. fucking FUCK.

  6. And yet another study... by Anonymous Coward · · Score: 2, Insightful

    says that teenage males display undulating aggressive behavior due to high and fluctuating levels of testosterone.

    A fact of life for young males for over 100000 years now.

    Turns out video games is just a contemporary outlet for this aggressive behavior.

  7. Re:Yeah...but no. by Intron · · Score: 2

    In my day we didn't have these video games. We played Buzkashi with a goat carcass.

    --
    Intron: the portion of DNA which expresses nothing useful.
  8. Re:Great! by x0ra · · Score: 4, Funny

    leading to even more frustration...

  9. Re:Ban them all! by The+Grim+Reefer · · Score: 2

    So, all videogames should be banned.

    Yes, but only as a subset of everything.

  10. Anger management through physics by fustakrakich · · Score: 2

    How many ballistics experiments were performed with a Rubik's Cube?

    --
    “He’s not deformed, he’s just drunk!”
  11. In other news ... by Kittenman · · Score: 5, Insightful

    Watching sad movies makes you sad. Listening to happy music can cheer you up. Reading a sad book can make you unhappy.

    Video games are just another entertainment form.

    I appreciate that TFA is referring to a lack of mastery of the controls makes you aggressive (or frustrated)...but so does lack of mastery of anything you spend time on.
    And my bugbear is XCOM classic ironman... damn those aliens.

    --
    "The greatest lesson in life is to know that even fools are right sometimes" - Winston Churchill
  12. Re:Yeah...but no. by stoploss · · Score: 2

    In my day we didn't have these video games. We played Buzkashi with a goat carcass.

    I'll just leave this here: Goat Simulator Official Launch Trailer

  13. Re:Great! by Black+LED · · Score: 3, Insightful

    That is what difficulty settings are supposed to be for.

  14. Re:Here we go again, blaming the person by Bite+The+Pillow · · Score: 4, Insightful

    Nope. Lack of self control causes violence. But lack of game control causes the anger and frustration that leads to a need for self control.

    Basically this, if proven as opposed to found once and reported, explains why all studies that blamed video games found the same results consistently. Not because it was bad science, but poor design.

    Prior studies were missing basic control groups that had input requirements similar to violent games with only the content different.

    Every such study is now suspect at best, and more likely invalid. And, unless you see a flaw, this result means that anyone blaming purely the individual's self control is just as ignorant as blaming purely the game's violent content.

  15. Be prepared by dcollins117 · · Score: 3, Insightful

    That's why I always bring two pistols to a Monopoly game. One for the banker - you give a guy a position of power like that, sooner or later his inner nature will get the better of him and he starts skimming off the top.

    The other's for that guy that sets his sights on developing Park Place and Boardwalk. You can't abide that shit. You know that it's just a matter of time before those houses turn into hotels and it will not end well.

  16. Re:Minesweeper by Smauler · · Score: 2

    I'm assuming you've never played minesweeper, because if you had you wouldn't believe this. I'd guess that under 5% of advanced boards can't be solved without guessing. There are absolutely loads of situations in which guessing is necessary, for example any straight line of ones. Another common one is mentioned higher up in the thread

    And yes I do know most (if not all) of the advanced techniques, they're not exactly that complex.