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Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

An anonymous reader writes "A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game's controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play."

116 of 180 comments (clear)

  1. Great! by Anonymous Coward · · Score: 1

    Now every games will be made so even a 4 year old kid can beat them easily.

    1. Re:Great! by x0ra · · Score: 4, Funny

      leading to even more frustration...

    2. Re:Great! by Black+LED · · Score: 3, Insightful

      That is what difficulty settings are supposed to be for.

    3. Re:Great! by Johann+Lau · · Score: 1

      Like that's not already the case.

    4. Re:Great! by Quirkz · · Score: 1

      I still remember the one and only time I beat the original Castlevania. Only time I made it past the Reaper, actually, with some kind of luck. From there the run to Dracula wasn't bad, but I had to retry that boss fight dozens of times. It took so many times I had to pause the game and leave it running overnight and keep trying after school the next day. Finally only beat him by accident, I think, which involved getting hit at a weird point and landing somewhere I didn't expect to be, but running with it. Perhaps the crowning achievement of my NES days.

  2. Here we go again by Anonymous Coward · · Score: 2

    It's lack of self-control that inspires violent behaviour. Whether it's a game or a nagging spouse that sends a person into a rage, the problem still resides with the individual, so enough with the scapegoating.

    1. Re:Here we go again by Anonymous Coward · · Score: 3, Funny

      It's lack of self-control that inspires violent behaviour. Whether it's a game or a nagging spouse that sends a person into a rage, the problem still resides with the individual, so enough with the scapegoating.

      And that's exactly what the article says. This is Slashdot, not Simon Says.

    2. Re:Here we go again by blackraven14250 · · Score: 3, Interesting

      I think this article brings up something really interesting that I was actually prodding my friend about the other day regarding UI design. See, he was playing a game with a friends list, and he was telling me that he needed to delete friends. His list is far smaller than mine on this game, only around 40 people. I eventually dug down to his original experience with friend systems for video games - the original XBox. The XBox had an awful UI for sorting, displaying, and finding friends - you could only see 4 or 5 friends at a time, and it would never get a passing grade under today's UI standards. This was a system from nearly a decade ago, and there's a non-zero chance that his experience with the UI still affects his behavior a decade later, manifesting as a vague compulsion to keep his friends lists short.

      So, how does this relate to the article? If a UI can train people into long-term compulsive behaviors, it's not unreasonable to research whether they can also nudge people's behavior in other directions on a shorter timescale.

    3. Re:Here we go again by bryanthecomputerguy · · Score: 1

      It's lack of self-control that inspires violent behaviour. Whether it's a game or a nagging spouse that sends a person into a rage, the problem still resides with the individual, so enough with the scapegoating.

      I agree 100 percent. Short of real mental illness in someone's brain. We all choose whether we let the rage out.

    4. Re:Here we go again by Bite+The+Pillow · · Score: 1

      We are talking about gameplay and inability to master the controls, or control the outcome. Your example is not the worst example of inability to control the outcome, but would be more relevant if your friend punched people on his contacts list.

      More relevant is the controller with 16 inputs plus directional controls, where X reloads the rifle, except next to a vehicle where you hijack it, but the one you're closest to instead of what you're facing, except if there is a person nearby so they get taken hostage.

      My rage quit is usually when there is no possible way to tell the system what I want it to do. I'm being shot, but turning around to run or fight takes forever. Running for cover uses the same button as take cover and jump, so I get shot to death crouching in front of what I want to be behind. The loading hint that tells you a vital gameplay mechanic halfway through the game. The boss fight that has duck all to do with anything prior in the game, so you have zero practice even with the button combinations in this context.

      On second thought, your example would be perfect if the friends list randomly switched controller schemes so sometimes X was call, sometimes delete, and sometimes send a flirty message, because

      ANSWER HELLO FUCK DAMMIT ASS SIRI STOP ANSWER SUCL MY BALLD SPELLCHECK DON'T SUBNIT DO NOT

    5. Re:Here we go again by epyT-R · · Score: 5, Insightful

      I would also say that everyone has limits. Backing individuals into impossible situations passive aggressively is something that modern society has become very good at. Since some people have more control than others for a given type of situation, those with less end up as canaries in the coal mine. Eg, the rise in school shootings probably has to do with how our society/school system increasingly treats individuality negatively. Those who feel it most, feel it first. Boom.

    6. Re:Here we go again by epyT-R · · Score: 2

      Torture an animal long enough and it will bite you. Humans are no different, we're just better at it.

    7. Re:Here we go again by blackraven14250 · · Score: 1

      Well, even though my example is a relatively small change in behavior, it's the fact that it displays as a compulsion for such a long period of time, and is transcribed to a large number of different services, that makes me think that investigating the ways we design our technology can affect behavior. I've given a lot of thought to efficiency and layout before, but never how X UI would change Y thought and cause Z behavior which is then transposed to A + B + C related platforms, and D + E unrelated services, and real life on top of it.

      I'd imagine that examples of a momentary, highly intense frustration due to UI/mechanics (i.e. dying in CoD, sudden loss of many days of work) are more likely to be turned into violent outbursts, while longer term frustrations (i.e. a shitty friends list UI, low rare item drop rate) turn into long lasting behavioral shifts. That's all guessing though, we need a lot more science to understand the impact well.

    8. Re:Here we go again by ArcadeMan · · Score: 4, Funny

      You really think it's lack of self-control that's the problem? How the fuck would you know, you fucking little prick? How fucking dare you! You think you're better than the rest of us you godamn fuckface? SHUT YOUR FUCKING MOUTH YOU FUCKING...

      Sorry. I don't know what came over me!

    9. Re:Here we go again by gmhowell · · Score: 3, Funny

      Torture an animal long enough and it will bite you. Humans are no different, we're just better at it.

      The biting or the torturing?

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    10. Re:Here we go again by mjwx · · Score: 2, Funny

      Torture an animal long enough and it will bite you. Humans are no different, we're just better at it.

      The biting or the torturing?

      Yes.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    11. Re:Here we go again by fermion · · Score: 1
      As we grow up we learn to deal with, and solve, problems. Some of these problems are technical, some are social, some are personal. For social problems we learn from various models. Video games, by and large, model the solution to social problems as violence. Yes, there can be models of teams solving social problems by violence, but for the most part it is a narcissistic and individual fantasy of absolute power and lack of normal social consequences.

      This, of course, does not in any mean that these violent models imprint themselves on the player. But there is credence to the idea that if a person practices using aggression and violence to solve social problems, that she or he may use those same methods in more authentic interactions.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    12. Re:Here we go again by chihowa · · Score: 2

      Your scenario is even more obnoxious on awful PC ports (way too many recently) of console games where you're sitting in front of over a hundred buttons and every action possible is mapped to 'E'. Paired with fuzzy interpretation of inputs from your hyper-precise mouse and keyboard, you're constantly fighting the game engine instead of the game.

      This isn't a new phenomenon, either. Many Nintendo hard games of yore required input precision greater than the controller was capable of predictably providing. In fact, Nintendo hard is a prime example of what TFS is describing. There was a lot of video game provoked aggression back then (the controllers probably took the brunt of it, but they were pretty hardy things).

      --
      If you want a vision of the future, imagine a youtube comments section scrolling - forever.
    13. Re:Here we go again by blackraven14250 · · Score: 1

      It's entirely possible there's an alternate explanation, which is why I described it as a "non-zero chance" instead of "the absolute reason why he does it". In his case specifically, I know your explanation is incorrect since it was one of the possibilities I prodded him about before getting to the XBox UI.

    14. Re:Here we go again by Vincie · · Score: 1

      Oh shit! I didn't realize the first experience I have with any phenomena will predispose me to certain behaviors regarding such-or-like phenomena in the long-term! Further, I never realized that gaming consoles could be used to "train" my compulsive behaviors! Maybe if the reward-sequence of a video-game-level took longer to achieve, I would have never started smoking heroin!

  3. Nintendo Hard by Max+Threshold · · Score: 5, Funny

    The original NES must have raised a generation of cold-blooded killers.

    1. Re:Nintendo Hard by Bonker · · Score: 1

      Battletoads Jet-ski level. Pure hatred that will make you kill anyone or anything you love.

      --
      The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    2. Re:Nintendo Hard by RichDiesal · · Score: 3, Insightful

      Well, the study is just about "leading to aggression" and not "leading to homicide." The NES often made me, at least, want to throw my controller through the wall. That experience is probably a lot less common these days (in this age of easier, accessible gaming).

    3. Re:Nintendo Hard by Travis+Mansbridge · · Score: 2

      Search youtube for "wii remote accident"

    4. Re:Nintendo Hard by Anonymous Coward · · Score: 3, Funny

      The best thing about the NES compared to game systems before it was that you _could_ throw your controller through the wall and it (the controller) would be perfectly fine. An unbreakable toy is great for breaking other toys.

    5. Re:Nintendo Hard by Dutch+Gun · · Score: 2

      Search youtube for "wii remote accident"

      Different cause and effect.

      Rage -> Throw controller through wall.
      Throw Wii remove through wall -> Rage

      --
      Irony: Agile development has too much intertia to be abandoned now.
    6. Re:Nintendo Hard by Mr.+Shotgun · · Score: 3, Insightful

      Try two player with your little brother, sibling rivalry cranked to eleven.

      --
      Of all tyrannies, a tyranny sincerely exercised for the (supposed) good of its victims may be the most oppressive
    7. Re:Nintendo Hard by phantomfive · · Score: 4, Funny

      huh. And here I thought it wasn't NES being hard, it was just games since then have gotten stupid easy.

      --
      "First they came for the slanderers and i said nothing."
    8. Re:Nintendo Hard by phantomfive · · Score: 1

      And that level isn't even hard (wait until the snake level, which isn't even hard compared to etc....)

      --
      "First they came for the slanderers and i said nothing."
    9. Re:Nintendo Hard by sir-gold · · Score: 1

      When I was little we used to play NES over at my friends house. The TV in the basement where we played was kinda built into the wall, and the drywall around the TV had a bunch of little triangular dents from all the times my friend and his brother would throw the controller.

      I got my start doing mr-fix-it work by fixing smashed NES controllers for all my friends

    10. Re:Nintendo Hard by sinij · · Score: 1

      It did, I am on my way to your house to murder everyone in a cold blood.

    11. Re:Nintendo Hard by epyT-R · · Score: 1

      Wipeout/XL/2097/3?

    12. Re:Nintendo Hard by Anonymous Coward · · Score: 1

      You've reminded me of drop kicking my younger brother when he beat me in Donkey Kong 64...

    13. Re:Nintendo Hard by thegarbz · · Score: 2

      Here Here. Super Mario 3D World has a couple of killer features. "Game over" simply kicks you back to the world screen and makes you start the level from the beginning. Just the level! Oh the humanity. This is mostly what I would call taking a break for the night.

      Oh better still if you fail a level 5 times you get a bonus power-up at the very beginning that lets you fly and makes you invincible.

      Based on the level of frustration a modern player experiences I expect us all to grow up as placid as Gandhi.

    14. Re:Nintendo Hard by steelfood · · Score: 1

      That experience is probably a lot less common these days

      Probably because you would be down an expensive smartphone if you did so. Not that it doesn't happen to smartphones, mind you, and for far more trivial events.

      At least a NES controller was cheaper, and had a cord to limit its range, and was fairly light. There is a very real risk of killing somebody by indiscriminately chucking those wireless Xbox controllers.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    15. Re:Nintendo Hard by Calydor · · Score: 1

      I got my start doing mr-fix-it work by fixing smashed NES controllers for all my friends

      I call bullshit, Nokias are fragile by comparison to those controllers.

      --
      -=This sig has nothing to do with my comment. Move along now=-
    16. Re:Nintendo Hard by CastrTroy · · Score: 1

      Very much agree on this. The newer Zelda games make it quite hard to get lost. All the bombable walls are well marked. In the old days you had to bomb walls at random to find them. The second quest was worse, where they introduced the new concept of simply walking through the walls after walking into them for a few seconds.

      However, on the flip side, most games are much longer now, and it would probably take a lifetime to beat them if you had to start at the beginning each time you died.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    17. Re:Nintendo Hard by drinkypoo · · Score: 1

      The original NES must have raised a generation of cold-blooded killers.

      Killers no, but violence, yes. There were times when I would whirl my controller around by the cord and SMASH it off of my floor repeatedly to vent my anger at some NES game, usually in the Ninja Gaiden series.

      Just try that with a modern controller. But don't come to me for help with the pieces.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    18. Re:Nintendo Hard by parkinglot777 · · Score: 1

      The original NES must have raised a generation of cold-blooded killers.

      I thought it was Atari? Or even the one before which I cannot remember what it is called... I like the one that you played as a ghost and go through each room to collect stuff...

  4. Infinite spin in Tetris by tepples · · Score: 2

    You mean like the infinite spin that has been a standard rule in Tetris since 2001?

    1. Re:Infinite spin in Tetris by Russ1642 · · Score: 1

      Neat. There's a common set of bugs between multiple independent implementations of Tetris. How the hell did that happen?

    2. Re:Infinite spin in Tetris by war4peace · · Score: 1

      It happened because it's not a bug, rather an intentional behavior. Click the second link in the GP post, read thoroughly.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    3. Re:Infinite spin in Tetris by tepples · · Score: 1

      There are no (legal) "independent implementations of Tetris". There is a design document, called the Tetris Guideline, that The Tetris Company expects all licensees to implement.

  5. Maybe that would explain Flappy Bird by ComputersKai · · Score: 2

    That makes sense. No wonder why @dongatory was bombed by so many threats from ignorant users.
    :)

  6. QWOP by Anonymous Coward · · Score: 1

    (Ghosts & Goblins for you older folks)
    How many lives were destroyed because of these games?

  7. Re:Minesweeper by Oligonicella · · Score: 1

    Completely disagree. I love minesweeper and play it in two modes. First one is pop a couple and then use time and logic to try to continue. Second is pop a few and then do a snap decision type thing and speed through. It's really pretty easy to play as there is a logical formula to determine where the possible mines are.

  8. Not too surprised by Anonymous Coward · · Score: 5, Funny

    I should know: I've played Assassin's Creed.

    fucking camera. fucking ezio, going in the wrong fucking direction. running into fucking walls. jumping off fucking roofs. fucking FUCK.

    1. Re:Not too surprised by meta-monkey · · Score: 1

      It got better in AC4. AC4 is amazing, if for nothing else than the ship-to-ship combat.

      --
      We don't have a state-run media we have a media-run state.
  9. And yet another study... by Anonymous Coward · · Score: 2, Insightful

    says that teenage males display undulating aggressive behavior due to high and fluctuating levels of testosterone.

    A fact of life for young males for over 100000 years now.

    Turns out video games is just a contemporary outlet for this aggressive behavior.

  10. Built in cheats will also make you mad. by Oligonicella · · Score: 1

    They're also inexcusable. Hell, it's already a computer and in a PvE situation, it has the hands down advantage on reflex and targeting.

  11. Re:Yeah...but no. by Intron · · Score: 2

    In my day we didn't have these video games. We played Buzkashi with a goat carcass.

    --
    Intron: the portion of DNA which expresses nothing useful.
  12. yeah...but they agree with you by globaljustin · · Score: 1

    I strongly doubt poorly designed gameplay/games will make you turn violent.

    they took the 'video game' factor out of the experiment, in a sense, by testing with different control factors

    they tested whether it was **the game** or **frustration with technology** and **frustration with losing**

    they tested across all kinds of games, Candy Crush to Call of Duty....same result...aggression comes from frustration

    however, "poorly designed gameplay" does indeed equate to aggression...which mirrors non-gaming behavior as well..ex: BSOD

    so no, they don't "make" you turn violent...they cause you to express aggression for the same reason **other things** do

    --
    Thank you Dave Raggett
  13. Re:Minesweeper by Cryacin · · Score: 1

    And when it doesn't work, put a firecracker on your computer and light it. Minesweep this!

    --
    Science advances one funeral at a time- Max Planck
  14. Using bad design = Earlier death by globaljustin · · Score: 1

    I'm sure we can scientifically link **ALL** bad technology design to negative behaviors.

    And those negative behaviors, like feeling frustration repeatedly for a routine task, correlate in a proven way to high blood pressure & all kinds of other health problems.

    Bad design is ruining our health now too...we have the data to prove it.

    --
    Thank you Dave Raggett
  15. Re:Ban them all! by The+Grim+Reefer · · Score: 2

    So, all videogames should be banned.

    Yes, but only as a subset of everything.

  16. Oh wow. by MouseTheLuckyDog · · Score: 1

    You can't master a game, you get pissed.
    Big surprise!

    1. Re:Oh wow. by mjwx · · Score: 1

      You can't master a game, you get pissed.
      Big surprise!

      It's a lot like bad drivers getting road rage more often.

      Other reports coming out from the Obvious Research Institute are believed to include findings that indicate water may be wet.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  17. I lost a loved one to by ssufficool · · Score: 1

    Atari E.T. inspired violence. And now they are trying to dig it back up.

    1. Re:I lost a loved one to by ssufficool · · Score: 1

      Wait, you had to assemble something? There was a goal?

    2. Re:I lost a loved one to by bmo · · Score: 1

      I played E.T.

      It turned me into a cold-blooded serial killer.

      --
      BMO

    3. Re:I lost a loved one to by Quirkz · · Score: 1

      ET was bad, but not even in the same league as Ghosts 'n' Goblins.

  18. Anger management through physics by fustakrakich · · Score: 2

    How many ballistics experiments were performed with a Rubik's Cube?

    --
    “He’s not deformed, he’s just drunk!”
    1. Re:Anger management through physics by war4peace · · Score: 1

      Very few, I hope. I never found the Rubik's cube to be frustrating, even back in the day when I didn't know how to algorithmically solve it. It was a fun way to spend some time, experimenting various methods and combinations.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  19. In other news ... by Kittenman · · Score: 5, Insightful

    Watching sad movies makes you sad. Listening to happy music can cheer you up. Reading a sad book can make you unhappy.

    Video games are just another entertainment form.

    I appreciate that TFA is referring to a lack of mastery of the controls makes you aggressive (or frustrated)...but so does lack of mastery of anything you spend time on.
    And my bugbear is XCOM classic ironman... damn those aliens.

    --
    "The greatest lesson in life is to know that even fools are right sometimes" - Winston Churchill
    1. Re:In other news ... by lexman098 · · Score: 1

      You should try the newer XCOM. Even on normal mode some alien attacks you at the drop point causing half your team to panic and start killing each other.

    2. Re:In other news ... by Quirkz · · Score: 1

      I thought it wasn't just lack of mastery, but actually poor controls, which contributed to the inability to master it. This isn't a sad movie making you sad, this is a skipping DVD during a crucial movie scene inducing rage when you can't get it to work.

  20. In other words... by Dan+East · · Score: 1

    In other words, people with little emotional self control over themselves in general, also have little emotional self control while playing games. Surprise surprise. Just because video games can place a person in a "stressful" situation in which failure happens often, and thus triggers the person's natural behavior that may not occur as often in less-stressful day to day real-life situations, does not mean video games *caused* that person to have that tendency.

    --
    Better known as 318230.
  21. Re:Yeah...but no. by stoploss · · Score: 2

    In my day we didn't have these video games. We played Buzkashi with a goat carcass.

    I'll just leave this here: Goat Simulator Official Launch Trailer

  22. Re:Yeah...but no. by clovis · · Score: 1

    I have to disagree with that. I strongly doubt poorly designed gameplay/games will make you turn violent.

    As for hard games? Games were much "harder"/tougher to complete (overall) 20 years ago than they are now and we're seeing a much higher level of violence in today's youth.

    Umm, no we are not seeing a much higher level of violence in today's youth. Violent crimes peaked in the 1970's and has dropped ever since then.
    http://www.ucrdatatool.gov/ind...

  23. Re:Minesweeper by DragonTHC · · Score: 1

    Rage Quit!!!1

    --
    They're using their grammar skills there.
  24. How interesting... by Dega704 · · Score: 1

    I always did say that even the darkest, bloodiest, goriest games have nothing on Mario Kart.

  25. Dark Souls by scottnix · · Score: 1

    .. is a recipe for busted keyboards, peeled off mouse buttons, broken monitors, and bloody knuckles.

    1. Re:Dark Souls by loufoque · · Score: 1

      Dark Souls is played with a game controller, not a keyboard/mouse combo.
      Looks like you're playing it wrong.

  26. I Wanna be the Guy Gaiden by blackicye · · Score: 1

    Wonderful review of the most masochistic platformer I've ever seen. (NSFW Language)

    http://www.youtube.com/watch?v...

    1. Re: I Wanna be the Guy Gaiden by Johann+Lau · · Score: 1

      That's not a review, that's just one of those grownups clowning around on youtube for views from little kids :(

  27. Re:Here we go again, blaming the person by Bite+The+Pillow · · Score: 4, Insightful

    Nope. Lack of self control causes violence. But lack of game control causes the anger and frustration that leads to a need for self control.

    Basically this, if proven as opposed to found once and reported, explains why all studies that blamed video games found the same results consistently. Not because it was bad science, but poor design.

    Prior studies were missing basic control groups that had input requirements similar to violent games with only the content different.

    Every such study is now suspect at best, and more likely invalid. And, unless you see a flaw, this result means that anyone blaming purely the individual's self control is just as ignorant as blaming purely the game's violent content.

  28. Re:Minesweeper by JMJimmy · · Score: 1

    Minesweeper? Seriously? One of the easiest games, sure there's some guess factor on occasion but otherwise it's very simple.

    Galaga Legions or Hard Corps: Uprising - those are some hard games.

  29. Be prepared by dcollins117 · · Score: 3, Insightful

    That's why I always bring two pistols to a Monopoly game. One for the banker - you give a guy a position of power like that, sooner or later his inner nature will get the better of him and he starts skimming off the top.

    The other's for that guy that sets his sights on developing Park Place and Boardwalk. You can't abide that shit. You know that it's just a matter of time before those houses turn into hotels and it will not end well.

    1. Re:Be prepared by Triklyn · · Score: 1

      purples and orange are the places to set up, the alley of hate that resides outside the jail...

    2. Re:Be prepared by coofercat · · Score: 1

      I'm a bit like that, but I bring a gun to a game of solitaire ;-)

  30. Super Mario Sunshine by SpaghettiPattern · · Score: 1

    Ever tried completing Super Mario Sunshine's Plinko's Pinball Machine the intended way?

    Nuff said.

    --

    I hadn't the slightest objection to his spending his time planning massacres for the bourgeoisie... (P.G. Wodehouse)
  31. Loss of control by FlynnMP3 · · Score: 1

    It all boils down to the perception how much control of the situation I have lost.

    In a public matchup situation, this sense trips rather quickly. When playing with friends almost never at all, and during solo game play it's my own fault, but I still get tweaked. Having been in the same room with friends, their reactions are different. *big shock* 1) One of them, he is grinning the whole time, for everything. He is the ubiquitous poster child for the "Serotonin! Fuck YEAH!" club. Hell of a lot of fun to be around. 2) Another friend, in anything multiplayer, he is Ghandi. Be the change you want to be type attitude, very helpful when others get tweaked about doing not so well or water off a duck type calm. Yet during single player, you'd think he is another person. Damn near that nerd rage from that viral video, screaming at the monitor, hyperventilating, has been known to break keyboards. 3) Another friend, has zen like concentration, and other than his fingers and his eyes moving, you'd swear he was a statue. Hell of a good player though.

    So yeah, we all have different reactions to these type of situations. I'd hazard a guess it's related to how competitive we are, but that's not the whole picture either.

  32. Re:my game policy by Oligonicella · · Score: 1

    Nawh. Just slam your mouse down a couple of time and shout "Goddammit!" and continue. Big deal. It's not like an occasional burst of anger at either yourself or a game will make you into a murderer. Those that believe it does are the ones that lack the self-control. Stress can be dealt with by either sitting back and Ooohmmmming or beating up your mouse. Either way, it's gone.

  33. If this is true... by Biff+Stu · · Score: 1

    Windows 8 will be responsible for several mass murders.

  34. Re:Minesweeper by geogob · · Score: 1

    I disagree. The only systematic guess in the game is the first click. If you generally have to guess afterwards, you are doing something wrong and misunderstood the game. At most you'll have to guess once or twice, if at all, through the game.

  35. They had to do a study to learn that? by PC_THE_GREAT · · Score: 1

    Either a lot of researchers are really retarded or are living in a different world than me. This has been so obvious after so many years of Quake! No one became violent from this, only those who loses sulks and gets frustrated. That was always the case.

    Am amazed at how money is spent in stupid researches like these when these things are pretty obvious. Pffft, I guess when funding is given for researchers, whoever manages to give head to whoever is funding, gets the money. There are so many interesting and worthwhile researches out there that shall benefit humanity more than dumb researches like this, and then you wonder, why bright kids start selling drugs to sponsor their own researches.

  36. Sure. by drolli · · Score: 1

    I saw people never as emotional as when you beat them nasty in the multi-player version of tetris. Some really physically attacked and tried to beat other people after that.

  37. In other news, criminal aggression... by ET3D · · Score: 1

    ... is linked to insults, not abuse when growing up.

    I won't repeat everything I posted elsewhere, but really, that's the stupidest research I've heard of in a long time. First of all, starting with calling a version of Half Life 2 where enemies evaporate "non-violent". So, if there's no blood it's not violence? If you just disintegrate people that's a non-violent game? That's such a basic problem with definitions that I feel that the researchers should be taken out and evaporated non-violently.

    Then there's the conclusion. Sure, people can get angry when they are frustrated. You don't have to be a genius to know that. A more interesting question would be how well people deal with that frustration. Do players of violent game tend to have worse control of their temper in this respect than others? That would be more interesting than the stupid conclusions here.

    (And I'd like to apologise to the researchers, I haven't read the research paper, just the articles on various sites, and it's possible that it's only the writers of these editorials who are jumping to conclusions. However I'm sure that the "non-violent Half life 2" is part of the original article, and as such I can believe that the rest of the stupidity also exists there.)

    1. Re:In other news, criminal aggression... by Agent0013 · · Score: 1

      I don't know about the study, but the results are resonating with me. My wife and I have been playing the Mario Kart Wii version again because we realized we didn't unlock all the vehicles and characters. The controls suck and no matter how good you race you end up getting bombed by a blue turtle shell right before the finish line or something like that. And even when in the fastest bike and up to full speed, I watch all the other computer characters zip right past me in whatever cars and bikes they are in so I know the game cheats. You can also see cheating when you pick up a question mark box for the items. While you and a NPC both get a box at the same time, yours is still spinning while the NPC is using the item already. It's a fraking computer that can drive the perfect line and they make it have to cheat just to make it harder! Sometimes I want to punch the controller or throw it across the room. So I can definitely see that the control system or the feeling of the game cheating can have a much bigger effect on the players emotional control than the content of the game. The original Super Mario always pisses me off also because I feel that Mario has some sort of death wish and falls off the ground into pits no matter what I try to tell it to do with the control system they implemented.

      --

      -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
    2. Re:In other news, criminal aggression... by ET3D · · Score: 1

      Not sure what you're talking about, I always found Mario Kart Wii to be easy. How hard can the controls be, you mostly just use the wheel and occasionally activate a boost. Then again, I don't remember blue turtle shells so maybe I'm missing something.

      Back to the point, as I said frustration leading to anger is not something which needs research, it's very easy to see on my 4 year old. To quote the BBC article about the research we're talking about "one recent study suggested that playing violent video games for long periods of time can hold back the "moral maturity" of teenagers." (To clarify, the BBC is talking about another research, not the one we're talking about, but it was in an article about that) Which goes back to what I said: one things which could be studied is how players of violent gamer deal with frustration compared to other players and non-players.

    3. Re:In other news, criminal aggression... by Agent0013 · · Score: 1

      The blue turtle shells are the ones that fly in and target the person in first place. If you want to unlock everything you need to get a star grade ranking in every course, that is better than the A grade that I would have thought is the best. And when looking at our old save game, we had D in courses that we got gold cups in, so the star ranking has something to do with how well you race, I think you have to be in first place for 70% or the race or something. With all the items that blast you when you do good it is an exercise in random play rather than in your skill as a racer.

      --

      -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
  38. Angry video game nerd by SomeoneFromBelgium · · Score: 1

    So this is perfectly normal.
    And now it's scientifically proven..

  39. Re:Here we go again, blaming the person by Jesrad · · Score: 1

    Lack of self-control can easily be induced: the more control you have over them, the easier it is to deprive them of control over themselves.

    --
    Maybe we deserve this world ?
  40. I've observed this phenomena. by astro · · Score: 1

    This, I am sure, will sound totally silly, but I've seen this in action. My wife's favorite games are the old "House Of The Dead" rail-shooters, and Angry Birds. House of the Dead noticeably relaxes her, and she doesn't hit much frustration it it. Angry Birds makes me fear for my life, practically, if she hits a losing streak. It's made worse by the social aspect - she gets furious if she is lower in the rankings than people she knows and competes against.

    Note: My wife and I don't have fancy new gaming systems or high-powered computers. We're poor, which is fine with me, but it does limit our gaming options to things like the above.

  41. Re:Minesweeper by beerbear · · Score: 1

    Then you will wake up into a world where unethical experiments are all the rage.

    I see what you did there.

    --
    Hold my beer and watch this!
  42. Re:Minesweeper by wertigon · · Score: 1

    Problem with Minesweeper though is when you end up with problems like these (5x3 board with 4 mines) - then it's a 50-50 chance of the mine being the lower cell or upper cell, and no way of knowing which one. .FFF. .3[]3. .1[]1.

    F - Flagged mine
    [] - unopened square
    . - Open, empty space

    --
    systemd is not an init system. It's a GNU replacement.
  43. Re:Minesweeper by wertigon · · Score: 1

    Propery formatted board:

    .FFF.
    .3[]3.
    .1[]1.

    --
    systemd is not an init system. It's a GNU replacement.
  44. Goat Simulator Expansion by tepples · · Score: 1

    Is this one of the few places where the Goat Simulator Expansion (GoatSE) is on topic?

  45. contagious by AngelFrog · · Score: 1

    Then i would have to say aggression. is contagious. The most frustrating aspect of video games (to me anyway. That is why i very rarely play multi-player) is not so much the interface but other players. Griefers, cheaters little kids with poor impulse control that scream obscenities at you through the voice chat, constant name calling and the likes. THAT degrades the gaming experience. Say you really like a game and would like to get better at it but it is multi-player only and every time you try to play, you have to contend with that. Would it not get on your nerves after a while? Sure you can pick another server but they are everywhere. And contrary to popular belief (or what my mommy told me when i was young) ignoring them does not make them go away. The only solution is to find another game to play.

  46. Job experience? by khchung · · Score: 1

    Did the researchers also study aggression that result from job experience?

    In my experience, frustration coming from you job is usually many times that which can come from a game, any game.

    With a game, you can just give up and play another game if the frustration reached a certain level. With you job, most people don't have that luxury.

    --
    Oliver.
  47. Re:Minesweeper by Smauler · · Score: 2

    I'm assuming you've never played minesweeper, because if you had you wouldn't believe this. I'd guess that under 5% of advanced boards can't be solved without guessing. There are absolutely loads of situations in which guessing is necessary, for example any straight line of ones. Another common one is mentioned higher up in the thread

    And yes I do know most (if not all) of the advanced techniques, they're not exactly that complex.

  48. Re:Minesweeper by parkinglot777 · · Score: 1

    .FFF.
    .3[]3.
    .1[]1.

    What's the problem with that? The '1' can't have 2 unopened, right? The solution is...
    .FFF.
    .3.3.
    .1F1.

  49. Re:Minesweeper by wertigon · · Score: 1

    Aye. It could be:

    .FFF.
    .343.
    .1F1.

    But it could also be:

    .FFF.
    .3F3.
    .111.

    Both choices are equally valid.

    --
    systemd is not an init system. It's a GNU replacement.
  50. Why... by Hategrin · · Score: 1

    Why do I get the feeling Slashdot is trolling me?

  51. How about both ? by amipb78 · · Score: 1

    There are plenty of studies that prove violent content has a direct impact on immediate behaviour, and behaviour in the next hours.

    I think that poor gameplay is only an additionnal factor to violent behavior linked to video game use.

    They should take 5 goups, one playing GTA 5, one playing a non-violent videogame with a decent gameplay, and one playing a regular game (cards, monopoly, etc...) to check the difference.

    BTW, violent video-games have not been proven to exacerbate violence, but to diminish empathy, which can be equally dangerous.

  52. Re:Minesweeper by JMJimmy · · Score: 1

    While it's not a 50/50 chance like the AC suggested, it does come down to probabilities in some cases give this a read and you'll see what I was talking about: http://nothings.org/games/mine...

  53. Re:Yeah...but no. by Ziggitz · · Score: 1

    Not really, today's youth are pussies especially the gamer culture. You might see more offensive language and trash talking, but that's more to do with the prevalence of anonymity + soapbox, and more accessible online multiplayer.

    --
    There is no memory shortage. yes I have heard of XFCE. Go away.
  54. Re:Minesweeper by parkinglot777 · · Score: 1

    Ah OK. ;) Thanks.

  55. Rubbish! by DaMattster · · Score: 1

    This study just reeks of poor design. After all, doesn't the violent content create the experience which then leads to gamer aggression? Sounds to me like a poorly conducted study to try and take the heat off of the gaming industry. It's almost as bad as guns don't kill people, people kill people. Come up with a logical argument. That much said, I'm fully for ownership of firearms and no regulation of video games.

  56. Re:Minesweeper by Blaskowicz · · Score: 1

    Depends on what's the "linux version", there must be many of them. I have the Gnome 3 version here, it seems to require me to guess. I think Gnome 2's version would give you bomb on first click, which even the Windows 3.0 version avoided (I believe the board is generated after first click?)

  57. If that's the case... by PodcampWhit · · Score: 1

    I can tell you I've had more frustration just installing software over the years, let alone using poorly designed software or games. I'm not sure it's ever led to actual violence, but I have contemplated just hitting the stupid thing with a hammer on more than one occasion. The same level of frustration is induced trying to teach a relative about the difference between a wifi signal and an ISP; Trying to help non-tech people choose a new computer and weigh options, etc. So far, I have yet to go postal.

  58. Video Gamer Agression? Stupid by Optali · · Score: 1

    Video gamer and agression are two concepts that don't really match too well.
    In any case it would result in extremely comical situations, because the last think on earth one could possibly be afraid of is of an obese soft couch dweller who brakes a leg just from trying to lift his butt from the sofa.

    So, what's the point? They get aggressive? Who cares? They also get fucking fat.

    --
    -- 29A the number of the Beast
  59. Re:Minesweeper by Smauler · · Score: 1

    I'd guess that under 5% of advanced boards can be solved without guessing.

    Oops

  60. Reaction by DrYak · · Score: 1

    I would also say that everyone has limits. Backing individuals into impossible situations passive aggressively is something that modern society has become very good at.

    ...and then, there's the different ways that an individual will react and cope once the limits are broken.

    To take the current subject: Video games.

    Some will react violently to furstration, and angrily throw their controler accros the room.
    Other will simply go "meh", consider the "unwinnable game" uninteresting and move onto something and not even mind.

    Same could apply to lots of other situations in life.
    Some people will just go mad. Other will just chose to ignore and move to something else.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
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