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Do Free-To-Play Games Get a Fair Shake?

An anonymous reader writes "This article makes the case that most gamers treat 'free-to-play' games with derision and scorn when they really shouldn't. The author refers to it as 'snobbery.' We've all either encountered or heard about a game company using shady business practices to squeeze every cent from their users through in-app purchases (a.k.a. microtransations, a.k.a. cash shops), or a simple pay-to-win format. But these stories don't represent all games — by a long shot. It's something endemic to shady developers and publishers, not the business model. Think about traditionally-sold games, and how often you've seen a trailer that horribly misrepresents gameplay. Or a $60 game that was an unfinished, buggy mess. Or a Kickstarted project that didn't deliver on its promises. The author says, 'When something is new, when it isn't aimed at you, when it is created by strange people in strange places, when it breaks established norms and when it is becoming hugely popular... it's scary for the establishment. The ethical critique is an easy way to fight these changes, a call to protect the children or protect the irrational people who obviously can't like these games on their own merits. We begin to sound as reactionary as the ban on pinball or the fears over jazz music corrupting the minds of our youth.'"

2 of 181 comments (clear)

  1. Entitlements vs. consumables by tepples · · Score: 5, Insightful

    There's a difference between old free-to-play, which was based on "entitlements" (purchases that you keep for an indefinite time once you buy them), and new free-to-play, which is based on "consumables" (purchases that you have to make and remake to continue progressing). The old shareware model involved making the first chapter free-to-play and making further chapters entitlements. For example, the first episode of Doom was provided without charge and ended on a cliffhanger. The Ultimate Doom paid entitlement brought three more episodes* ("The Shores of Hell", "Inferno", and "Thy Flesh Consumed"); and the Doom II paid entitlement brought another game's worth of missions. Energy mechanics in newer F2P games, such as "gems" or "berries" or "lives", are different: they force you to wait hours or days at a time to progress if you don't pay, and completing the game within reasonable time requires spending more on energy than a player would have originally spent on a whole game under a pay-up-front or entitlement model.

    * Before Ultimate Doom was completed, Id Software sold Doom (registered version), which was the same as Ultimate Doom without "Thy Flesh Consumed".

  2. Re:New? by Anonymous Coward · · Score: 5, Insightful

    The difference is that in the old model, you paid to have more fun. In the new model, you pay to skip boredom.

    I loved Plants vs Zombies 1. I gladly paid $20 for it (or whatever the price is). Plants vs Zombies 2 was a completely different story. Even at "free", it was boring. I do not want to pay just to progress. Let me just play a flat fee for a game that is completely optimized for fun.