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PC Gaming Alive and Dominant

An anonymous reader writes "Ars reports on a panel at PAX East which delved into the strength of the PC as a platform for games, and what its future looks like. The outlook is positive: 'Even as major computer OEMs produce numbers showing falling sales, the PC as a platform (and especially a gaming platform) actually shows strong aggregate growth.' The panelists said that while consoles get a lot of the headlines, the PC platform remains the only and/or best option for a lot of developers and gamers. They briefly addressed piracy, as well: 'Piracy, [Matt Higby] said, is an availability and distribution problem. The more games are crowdfunded and digitally delivered and the less a "store" figures into buying games, the less of a problem piracy becomes. [Chris Roberts] was quick to agree, and he noted that the shift to digital distribution also helps the developers make more money — they ostensibly don't have everyone along the way from retailers to publishers to distributors taking their cut from the sale.'"

30 of 245 comments (clear)

  1. There is no time for gaming by For+a+Free+Internet · · Score: 2, Funny

    We need to be preparing the grounds for the world proletarian revolution, or capitalism in its death agony will drag us all into the grave with it.

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    1. Re:There is no time for gaming by Anonymous Coward · · Score: 2, Funny

      I play lots of Call of Duty, so I think I'm pretty well prepared.

    2. Re:There is no time for gaming by Anonymous Coward · · Score: 3, Interesting

      Capitalisms is dying because during a labor surplus it becomes inefficient and cannot compete with systems that are efficient under such circumstances, such as, for example, fascism and tyranny.

      One thing a proletariat revolt does is give us a pretext to shoot the proles until none remain alive, thus solving things.

    3. Re:There is no time for gaming by SpankiMonki · · Score: 5, Funny

      I play lots of Call of Duty, so I think I'm pretty well prepared.

      I'll see your Call of Duty and raise you a Farmville.

    4. Re:There is no time for gaming by the_Bionic_lemming · · Score: 2

      I can actually preserve food by canning, smoking, pickling and curing as well as hunt. I also have mason jars stockpiled.

      So I'll raise the farming by one and have the shotgun ready for defense against soldier boy.

      P.S. Be sure you want to be tough and steal, cause if there's a jar or two not prepped well, you'll just die from botulism when you run across it. It's called "insurance". :)

      --
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    5. Re:There is no time for gaming by ComputersKai · · Score: 2

      I am ready to rebuild Civilization, and engage in Total War, to prevent any impending Doom.

  2. It's not surprising by phantomfive · · Score: 5, Interesting

    The console makers stopped focusing on making it a game machine, instead trying to make an 'entertainment center.' If you want to push the envelope in graphics, you need to go to the PC.

    --
    "First they came for the slanderers and i said nothing."
    1. Re:It's not surprising by RyuuzakiTetsuya · · Score: 2

      I didn't say it was a great gaming device, just that it was aimed at gaming. I think Nintendo undershot the ROI curve on the investment in hardware. I don't think the tablet/gamepad combo was a terrible idea, I think they just executed poorly on it with regard to size and battery life. The fact that it has a sub 1 frame latency shows they care, but they have their priorities mixed up.

      --
      Non impediti ratione cogitationus.
    2. Re:It's not surprising by bloodhawk · · Score: 3, Interesting

      for games *nix is definitely NOT more developer friendly, it has improved massively in the last few years but for developer simplicity and tools it is only just starting to catch up now.

  3. Does this mean it's really dead? by Thruen · · Score: 4, Funny

    After years of reports that PC gaming is dead while it was clearly booming, should we take this as a sign that it's finally on the decline?

    ...Maybe not.

    1. Re:Does this mean it's really dead? by rsilvergun · · Score: 2

      Not until Netcraft confirms it.

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  4. Consoles get the spotlight due to... by CmdrEdem · · Score: 2

    big, coordinated marketing efforts. PC has no such coordination. Steam could try to do that, and I think that will still be the biggest contribution of the Steam Machines. Quite ironic if you think, as I do, that the Steam Machine effort seems quite uncoordinated nowadays.

    --
    This combination doesn`t exist: ETIs that know about humanity and want to see us dead. Otherwise we wouldn't exist.
  5. Simple math by EmperorOfCanada · · Score: 4, Interesting

    Most people who I know that are PC gamers are generally pretty dedicated. They have special keyboard, mice, monitors, routers, network providers, etc. This is isn't even talking about their machines. Minimally they have a $200 video card if not pushing past $500. Then there are the special motherboard, overclocking, crazy cooling systems, even the glowy bits.

    That all said, they are not building these systems to play tetris. They are going to get the latest and greatest games as fast as they come out. Then if the game is good they are going to play the crap out of that game.

    What probably distinguishes this market from the console market is that gamers typically are chosey about their games. They aren't getting these games as gifts. They are looking at the reviews and the opinions of their friends. Thus the crappy games that typically are pumped out to exploit the fans of various blockbusters (which are 90%+ crap) just won't get much traction in this market. Thus a bomb is probably a total bomb in the PC world whereas there are going to be grandparents, fanbois, and parents who get suckered into buying the latest Harry Potter movie for their little Harry Potter fans.

    This would apply all the way down to the bargain bin. Steam has a bit of a bargain bin but I suspect that a Playstation bargain bin at Walmart will do far better than the same bargain bin for PC games.

    Quite simply to have a halfway decent gaming rig you are plunking down a minimum of $1200 with many doing a multiple of that. Thus these are people who are proven willing buyers.

    And then there is Goat Simulator....

    1. Re:Simple math by tepples · · Score: 4, Interesting

      Quite simply to have a halfway decent gaming rig you are plunking down a minimum of $1200

      Hairyfeet would dispute that figure. He claims to have put together a competent gaming PC for under $500, not including a monitor, keyboard, and mouse.

      On the other hand, there are a few genres that get released on consoles far more often than on PC, even when they aren't exclusive to one console. Fighting games are one of them; the PC version of Mortal Kombat 2011, for instance, was two years late. Party games, designed for two to four players holding controllers, are another genre where PCs get the shaft. True, those require bigger monitors than a single-player or online game, but that doesn't explain why established video game publishers seem to ignore the growing home theater PC market.

    2. Re:Simple math by PlusFiveTroll · · Score: 4, Insightful

      >Steam has a bit of a bargain bin but I suspect that a Playstation bargain bin at Walmart will do far better than the same bargain bin for PC games.

      The Steam quarterly sales are huge, also the weekly Humble Bundle. I'm over 100 titles now, simply because a very large number of them cost me almost nothing. Also you can play games on decent settings for around $600 and have a computer you can do other things with too. $1200 is a damn fast computer.

    3. Re:Simple math by hibiki_r · · Score: 3, Interesting

      The 90s called, they want their arguments back.

      Today, the PC market isn't really about pushing hardware. Remember Crysis? It sold nothing, because very few people believed they even had the rig to play it. Nobody releases for really high end hardware anymore: What you get with expensive hardware is insane resolutions. Who are the big players in PC games? The people making MOBAs, MMOs, and indies. Some rely on constant updates, which do not fare well in the console world: Valve tried to keep selling TF2 on the 360, but there was no way in hell they'd be allowed to update the game for free monthly, if not weekly. There's plenty of articles about it, look it up.

      So what the PC market gives is both enhanced capabilities for constant engagement, and being able to sell your game for pennies. You'd be mad to target something like Paper's Please as a console-only game. League of Legends or Dota on consoles? yeah right. And none of those games need anything that even resembles a $1500 machine to run.

      If we have to compare PC gaming to something, it's mobile games, but with far better control options, and less fear of install sizes.

    4. Re:Simple math by Rich0 · · Score: 2

      I'd question the need to spend $1200 to have a decent PC for gaming. I do most of mine on an Phenom II 4-core with 8GB DDR3-1600, and a card that cost me somewhere around $150 (basically last year's decent card). I also save by replacing components when they need it (MB+CPU+RAM every other year or so). My previous video card konked out after a number of years, and while the new one is a clear step-up, I could still run most games with fairly decent settings with the old one (which was probably the better part of $200 when I got it). I'd say I probably spend $130/yr on the system I used for gaming, though that tends to be $200 one year, nothing the next, etc).

      Sure, it won't run last week's game at the absolute highest settings, but it will outperform any of the last-gen consoles for sure, and most of the games still target those.

      On the other hand, I'm not really into FPS. I have no issues with the FPS/RPG blends like Skyrim/ME3/etc, though.

    5. Re:Simple math by Pubstar · · Score: 2

      Build list from /r/PCMasterRace. Two that come in under $600 that can best next gen consoles.

    6. Re:Simple math by ponos · · Score: 2

      Goat simulator is a great product at a reasonable price.

    7. Re:Simple math by Sibko · · Score: 4, Informative

      Today, the PC market isn't really about pushing hardware. Remember Crysis? It sold nothing,

      In the first couple weeks, Crysis sold ~90,000 copies. The developers were vocally disappointed by this, and immediately blamed the large amount of piracy of the game for poor sales, Crysis then went on and sold ~1 million copies in the following two months, and is presently sitting somewhere around 3 million copies sold.

      Which means Crysis is now #33 in the list of "best selling PC games of all time".
      https://en.wikipedia.org/wiki/...

      That is not "selling nothing".

  6. Good news! by trawg · · Score: 3, Interesting

    I'll make sure to let the 7,518,856 other people I play Dota 2 with every month know (that number from just loading the game and looking at the unique monthly players figure).

    That is, if I can get their attention while they're all trying to be the next team to win $1m in cash.

    (Related aside: check out Valve's Free to Play documentary; it's a great watch for some insight into the lives of professional gamers.)

  7. Not True by PopeRatzo · · Score: 4, Interesting

    This story is BS. "Crowdfunding", early access and F2P are killing gaming. Developers have learned that they no longer have to complete a game. "Game development" is no longer something you do in order to make a game, it's something you do in order to make your next game, which is also never completed. Why would you ever actually deliver a complete game experience when you can charge $20 and up for a practically empty game engine and a slick trailer?

    And don't get me started on F2P games. They're creepy, sad and even the best of them leave you empty. The only grand vision is, "Get a bunch of people playing and hope there are enough 14 year-olds with the password to their parents PayPal account to make it pay. Enjoy the kickstarter money and move on to the next project.

    The last 2 years have been the worst for PC gaming since I started playing games on my Commodore 64. I can count the number of actual AAA titles in the past 2 years worthy of the name on one hand.

    And console players shouldn't get smug. You're in the same boat. You want to pay $60 for six hours of gameplay? How many hours did you pour into the games of the past? Corporate gaming has figured out that like cereal, you can make a bunch of money charging the same price for a shrinking product. It's why consoles are being sold more for their "entertainment center" features (really a "consumption center") than for the possibility of playing a continual stream of first-rate games for them.

    The platforms are fine. It's the gaming industry that is moribund, getting fat and lazy on an increasingly locked-in income stream that has nothing to do with good games.

    --
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    1. Re:Not True by Dutch+Gun · · Score: 4, Insightful

      IMO, we've never had more choices or viable platforms as gamers - my first console was an Odyssey 2, and my first computer gaming was on an Apple II+, so I've been doing this a while now. Anyone who is longing for days long gone really needs to take off the rose-coloured glasses. Most of those older games were, if you look at it objectively, pretty trite and repetitive by today's standards. They were amazing to us largely because of their novelty, and we've elevated them on the pedestal of nostalgia.

      Nothing against the classics - they were amazing for their day, but I do think a bit of perspective is in order. When I was a kid, I would have killed for an amazing RPG like Skyrim, or an MMO like Guild Wars 2, or for the sheer creativity to be found in Minecraft. I picked up Limbo the other day, and have been immensely enjoying myself - it's an incredibly clever and atmospheric platformer/puzzler. I'm still playing Puzzle Quest too, a relatively low-budget but fun puzzle-RPG hybrid. More recently, I've been going through my "bought a while ago but haven't played" list like Halo 4 and Uncharted 3, and on the PC side recently picked up The Witcher 1 & 2 in a Steam deal. I've enjoyed all these games immensely so far.

      Granted, there's a lot of crap out there too. Freemium games? Yeah, I stay the hell away from those too. But I don't see how crowdfunding can be blamed when it's simply opened up the market to more niche games. Sure, some of those bets won't pay off, but welcome to venture capitalism. I'm not sure how that should be a surprise to anyone. 80% of everything is crap, anyhow. It holds true now, and it was true in the past as well. You just need to look for the products that rise to the surface... you know, read reviews, judge based on developer history.

      Some old icons in the industry are now past their prime. Blizzard, Bioware, and id, longstanding favorites of mine, have all sold out. I'll no longer expect anything great from them, although I'm always willing to be surprised. Instead, younger and hungrier development shops will take their place... maybe ArenaNet and Bungie. And garage development is no longer relegated to the past either thanks to crowdfunding and improvement in tools, technology, and especially distribution platforms.

      Personally, I think it's a pretty exciting time for the gaming industry, and I'm happy I'm in the middle of it.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    2. Re:Not True by Pubstar · · Score: 2

      Games like Hawken, Blacklight: Retribution, DotA 2, and LoL are are examples of F2P model done right. When done properly, the games are amazing, and some of us with disposable incomes do toss the developers some cash.

      As for the AAA bullshit - if you think that the only reason to game is AAA titles, then you are everything that is wrong with gaming. I've spent countless hours trying to get better scores on Hotline: Miami and get different endings on Papers, Please.

    3. Re:Not True by PopeRatzo · · Score: 2

      Sure, some of those bets won't pay off, but welcome to venture capitalism.

      Absolutely not. If you believe that your kickstarter donation is anything like "venture capitalism" you need to hit up Wikipedia for some definitions.

      When you invest venture capital, you are getting a piece of the "venture". Your return on investment is directly tied to the success of the venture. The more success, often, the more return.

      In crowdfunding, you are basically giving someone on the money based on a promise that gosh, they will try their best to maybe get around to building a game. Or not.

      And crowdfunding has led to "early access" which has led to a whole bunch of crappy, unfinished games. Maybe requiring developers to get real investors who will hold them accountable is a good way of self-limiting what's past off as "development".

      If you've ever been to an "indie game conference" you'll know what I mean. It's a bunch of navel-gazing hipsters comparing trailers and kickstarter campaigns who will never, ever create a game that's worth anybody's time. It's a way of paying the bills while they effectively prolong their undergraduate experience and avoid like hell having to actually produce. It's the equivalent of the magnificent ideas you come up with when you're smoking pot with your friends. They're so grand but they never see the light of day.

      I think it's a pretty exciting time for the gaming industry, and I'm happy I'm in the middle of it.

      I think you just explained your comment. You're an indie game developer, so you're in the middle of the milieu I described above. It's great for you. I wish I could come up with a cool idea and have people give me money with no strings attached and little expectation that I'll have to do anything. It's kind of like having rich parents, except you don't have your dad complaining about your grades. For people who just love games, it kind of sucks.

      My only hope is that there are some people who are actually developing some skills so when the inevitable shakeout in the "indie gaming community" comes and most of those people have become baristas, the ones who are capable will go on to create some great games. But they won't do it on kickstarter.

      --
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    4. Re:Not True by Dutch+Gun · · Score: 2

      Yeah, you're correct that "venture capitalism" is a bad analogy. It is true that you're betting your own capital, but your only potential return is a good game, and maybe some extra freebies. Minupla below gives a much better analogy as "patronage", as there's often a desire to see a specific vision come to fruition. It's not a perfect analogy, but probably a bit better than mine. Of course, any comparison or analogy is going to be flawed in some way, because crowd-funding is a rather unique mechanism for funding development.

      Incidentally, although I'm an indie developer (as one would define it), I'm not taking money from crowdfunding. I saved up for many years working for established game development companies and am now self-funding my own game at a tremendous cost and my own financial risk. I've never been to an indie developer conference, in fact. I'm a professional game developer who just happens to be working on my own right now, and I'm betting my financial future on the fact that my game will be fun and engaging to play.

      Keep in mind that crowdfunding is not a "get money for free" scheme. You have to pay all those people back with promised products of some sort, which work against your own future earnings. If you fail to deliver on your promised, you won't be able to easily earn back people's trust, and your venture will likely fail. I'm sure there are some people who have taken advantage of the system, but there are also other developers who are working long days and nights on their own in order to produce a viable product that others will enjoy.

      --
      Irony: Agile development has too much intertia to be abandoned now.
  8. More people play on PCs than Consoles by locopuyo · · Score: 2

    There are some good info graphics on actual data here. PC has 51% of the playtime marketshare and consoles only have 30%. http://www.superdataresearch.c...

    Free to play games are where the big money is now. League of Legends made $624 million in revenue in 2013. They even gave out $14.3 Million in tournament prize money.
    Crossfire (a counter-strike clone popular outside the USA) had the most revenue and made almost a billion dollars in revenue last year.

  9. Re:Anyone else notice by CmdrEdem · · Score: 2

    It is a platform by itself, sure. There are games only available on Steam. But there is no marketing effort there. I cannot say for ads on the Internet overall because I use AdBlock, but I don't see Steam trying to grab attention of gaming media. I don't live in the US but I'm could guess that Steam does not use TV ads just as MS and Sony does. Their public is on another place already. Sure they get a lot of attention on the Internet because they matter a LOT, but nowadays they don't need to try to get attention. A simple Gabe's sneeze sends ripples through the entire PC gaming community right away. I think the difference between Steam and hardware platforms is that a console adds an entirely new capability to a television. Steam depends on an already present computer, and for some reason people likes to play in front of a television, that is usually far away from computers. To make Steam more like a console they made the Steam Machines. That is the entire point of the Machine, even if they seem quite lost about it.

    --
    This combination doesn`t exist: ETIs that know about humanity and want to see us dead. Otherwise we wouldn't exist.
  10. QuickTime events by tepples · · Score: 2

    To not mention the endless QTEs that are meant to pretend the player is playing the game

    I've always wondered why these "press X to not die" scenes continue to be named after QuickTime even on non-Apple platforms.

  11. SOULLESS MINIONS OF ORTHODOXY. by RyuuzakiTetsuya · · Score: 2

    Flight sims? better with a keyboard and mouse instead of a HOTAS? You're bugnut fucking crazy. You also just dismiss Super Mario out of hand as a worthwhile game experience so, I don't know what to make of that. I can't sleep, so here goes a screed.

    The overall point you're missing is that not all games are designed to be played with a pointing device. Music games SUCK on a keyboard. Fighting Games suck on a keyboard. Mech and Flight/Space sims suck on keyboard. Puzzle games can make wonderful use of a joypad.

    Having to design a game where the guaranteed input device is a keyboard and mouse means you're designing games that are limited by the limitations of keyboards and mice. Games like Virtual On and Katamari Damashii don't work on mice or keyboards. They're designed with control schemes that are clearly NOT KB/M friendly. Beatmania doesn't work on a keyboard and lord knows I've -tried-.

    Being able to move in non-discrete increments and move the camera also in non-discrete increments is something you can't do with a mouse and keyboard. Metal Gear works really well on a joypad, for instance. When you're not worried about shooting someone in the face, and worried more about sneaking around? The KB/Mouse combo becomes a liability.

    The only games that benefit from a KB/M are games where the camera's fixed and being pixel perfect is an advantage. So RTS and FPS work out very well in those cases.

    TPS? TPS games benefits from having the camera be on another non discrete control. MMOs that sit in the third person perspective are a mess of modifier keys that change how the mouse interacts with the UI. How MMO players deal with this is really beyond me. Granted, these games tend to also feature auto-targeting systems so you have one less thing to worry about too...

    Game design in the aggregate shouldn't be locked into some soulless orthodoxy where you have to design your game this way or else you'll have players at your door with pitchforks and torches because they don't want to learn how to engage in diverse ways. I mean, games like Senjou No Kizuna just wouldn't work on a KB/M setup.

    It's bad enough WASD is what ships standard and rebinding to ESDF means a lot of keys get bounced around(Seriously, who has their hands shifted off the home row? Doesn't anyone touch type anymore?). Heaven forbid you're not using a US style layout and suddenly keys aren't where you expect them to be. Poor French players who have to figure out what to do when games don't support rebinding.

    There's this bizarre orthodoxy with you PC gamers. If things aren't exactly the way you demand them to be, everything's terrible and somehow no progress can be made. The only progress we can make is more polygons and more DPI on mice. Clicky keyboards too, make them clickier. more of the same! more of the same! It's ridiculous. I can't stand you people. You're what's wrong with gaming. Console gamers, as a culture, do have their orthodoxy, but it's not this bizarre cult like obsession I see with the Glorious PC Gaming Master Race.

    --
    Non impediti ratione cogitationus.