Slashdot Mirror


Titanfall Dev Claims Xbox One Doesn't Need DX12 To Improve Performance

MojoKid writes: "One of the hot topics in the wake of Titanfall's launch has been whether or not DirectX 12 would make a difference to the game's sometimes jerky framerate and lower-than-expected 792p resolution. According to Titanfall developer Jon Shirling, the new Microsoft API isn't needed to improve the game's performance, and updates coming down the pipe should improve Xbox One play in the near future. This confirms what many expected since DX12 was announced — the API may offer performance improvements in certain scenarios, but DX12 isn't a panacea for the Xbox One's lackluster performance compared to the PS4. It's an API that appears to mostly address scenarios where the CPU isn't able to keep the GPU fed due to draw call bottlenecks."

1 of 117 comments (clear)

  1. Re:I thought current consoles were like current PC by Anonymous Coward · · Score: 0, Flamebait

    You, and everyone that upvoted you, is an idiot.

    The Xbone has 16 ROP's, or raster operation pipelines. These are fixed function hardware. This is one of the final stages of pixel output, and is directly related to how high a resolution a render can go since the ROP's read out and blend everything for final output. There is no programming trick to make them go faster, and Microsoft put enough in to get out about 1280x720 to 1600x900, depending on the program running.

    Now go back to denying climate change or whatever it is you do that insults people much better informed than you are.