Your StarCraft II Potential Peaked At Age 24
An anonymous reader writes "StarCraft II is popular among competitive gamers for having the depth necessary to reward differences in skill. A new study has found that your ability keep up with the game's frantic pace starts to decline at age 24. This is relevant to more than just StarCraft II players: 'While many high-performance athletes start to show age-related declines at a young age, those are often attributed to physical as opposed to brain aging. ... While previous lab tests have shown faster reaction times for simple individual tasks, it was never clear how much relevance those had to complex, real-world tasks such as driving. Thompson noted that Starcraft is complex and quite similar to real-life tasks such as managing 911 calls at an emergency dispatch centre, so the findings may be directly relevant. However, game performance was much easier to analyze than many real-life situations because the game generates detailed logs of every move. In a way, Thompson said, the study is a good demonstration of what kinds of insights can be gleaned from the "cool data sets" generated by our digital lives.'"
A better study would be to analyze how the SC2 pros perform as they age. There is a big difference between the amount of free time a college student has to devote to playing a game and improving his skill vs. someone with a family and job to maintain. The article suggests that age is the factor in the decline of skill, when what it really shows is that most folks are likely to have less time to devote to a game once they leave college and take on real jobs and have kids.
Maybe someone can explain what they actually tested here(besides reaction time), the paper and the summary both state that they matched players of similar skill level but found the younger players were better....well then if that is really the case you didn't match players of similar skill levels did you? If they are at the same skill level then how is the younger player any "better"? They seem to be quantifying it by measuring reaction time, but is a faster reaction time always better, especially if the results are the same? Maybe the older players are taking slightly longer to consider their options rather than just clicking like mad.... I'm not sure what they are trying to say here.
Monstar L
I score high on the Get Off My Lawn game.
Table-ized A.I.
I played Brood War semi-professionally when I was younger and had a go at StarCraft II as well. Although I was a competent player consistently in the top 20 on the EU and US ladders with some minor secondary accomplishments, I never felt like I could adapt or react quickly enough to really be a force. Building on my experiences playing Brood War at the highest level in my teens, I had an advantage going into StarCraft II in my late twenties. I was quickly overtaken (within a year of the game being released) by many people over a decade younger. Some of them having little RTS experience. My ancient, petrified brain simply couldn't compete with their brain elasticity.
That being said, there are some StarCraft II players that do (or did, I haven't kept up with the scene in a long time) well despite their age. WhiteRa and NesTea come to mind.
My feeling is that a lot of older computer users suffer from ergonomic injuries as a result of repetitive stress. Eventually this won't be a problem for us as we move computers into the mind-space but for now when we have to physically interact with computers it's one of those injuries that can really lower the quality of life, let alone the scoreboard.
The dangers of knowledge trigger emotional distress in human beings.
They calculated the mean time between switching to a new screen and then clicking on something on that screen.
Here is the data they collected. Look at it and see if you can figure out where it peaks. What are the things that strike you most about that data? The primary correlation is between skill-level and mean time, if age matters at all it is a far weaker variable.
Looking at the actual data, I would say they've found the age when people stop playing Starcraft; it's a fairly sharp drop-off. And the change in mean-switching-time is not a real effect, merely an artifact of the suddenly smaller data they have around that age. This paper is probably relevant (suggesting scientists often need to improve their statistics).
Furthermore, if you read the actual paper, you have this quote: "A second analysis of dual-task performance finds no evidence of a corresponding age-related decline." So I'm going to say there's not a story here.
"First they came for the slanderers and i said nothing."
I love gaming and gamers. Platform, console, CPU, mobile app, web based, javascript, retro, LCD one-color sports games...all of it...played it, usually loved it. I even love ridiculous vaporware like Duke Nuke 'em 3D or w/e it was...b/c LOL...right?
I just stopped gaming after I finished college.
I think this study needs to take into account that high-level gaming can taper dramatically due to age/interest.
I'd like to see people who have a financial stake at being good at games over 5+ years compared.
I have mini-renaissances...I taught my dad how to play the Tiger Woods golf on xbox & he became better at it than me, with a whole bunch of online friends...I still pwn at Mario Kart no matter what anytime anywhere and can pretty much hang with Tetris grand masters on the game boy version...
see...i used to be a gamer...but now I just don't really give a shit...
Thank you Dave Raggett
I'm minded though of a saying: "The superior pilot uses his superior piloting judgement to avoid needing to demonstrate his superior piloting skill.". The study tends to bear that out too, as they comment that the decline disappears when you look only at the end results (the score). And in the end, if you're better at juggling dozens of things at once and react faster than your opponent and consistently lose to him, you're consistently losing to him.
I look forward to the time when the now-just-working generation retires. Gonna be an explosion of 65+ pro gamers! It's going to be awesome! xD
I made an app! Shoutium
I'm 55, I played my first video game of arcade Pong in 1970 and still play video games regularly today. It's not injury that reduces performance, it's age. My 25yr old self had less fat, more muscle, faster reflexes, a steadier hand, sharper eyesight, better hearing, etc, etc. Consequently my younger me was faster (but not nesissarily better) at just about everything. Age related injury is responsible for things like the fact I'm no longer able to kneel on a hard floor.
And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
There is - but its very boring.
You generally look at the map from a distance, grouping your units into manageable armies. Then your entire interface looks more like a few points on a map and a spreadsheet as the relevant army stats are displayed in a grid.
This is the way real life Command and control interfaces are designed. A police 911 dispatcher will manage individual units rather than armies, but they will still need access to their stats (eg what equipment and training the unit has), their location and the location of any event (and the details of said location).
If you want to compare that to SC, you'll see it way different - much less frantic, which is important as you don't want the operator to be overwhelmed with information. You want them to see the "bigger picture" so they can plan the resource allocation effectively, calmly and with thought.