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Lytro Illum Light-Field Camera Lets You Refocus Pictures Later

Iddo Genuth writes "Earlier today Lytro introduced a new light-field camera called Illum. This is the second camera with this innovative refocusing technology from the California based company founded in 2006. The new camera is a more advanced version of the first camera introduced in 2012. It has a much larger sensor with four times the resolution (Lytro still uses the term megarays instead of megapixels), a much larger and longer zoom lens with a f/2 constant aperture and of course the ability to refocus after you take a picture (the new Illum can refocus on many more points in the image compared to the older version). Users will also have more control of the camera, a larger screen, and the ability to create regular JPEG images or videos made from the refocused images they capture."

129 comments

  1. IIIum? by EmagGeek · · Score: 5, Informative

    Is that IIIum, Illum, or IlIum?

    The font slashdot uses makes it impossible to tell.

    1. Re:IIIum? by cruff · · Score: 2

      Is that IIIum, Illum, or IlIum?

      The font slashdot uses makes it impossible to tell.

      Quite, but feel free to override their fonts to make it obvious. :-) I really hate sites that think setting a small font size is the right thing to do, and always have the minimum font size override turned on.

    2. Re:IIIum? by Anonymous Coward · · Score: 2, Funny

      |||um, obviously.

    3. Re:IIIum? by Anonymous Coward · · Score: 1

      LiLunn

    4. Re:IIIum? by Megahard · · Score: 1

      1lium

      --
      I eat only the real part of complex carbohydrates.
    5. Re:IIIum? by Iniamyen · · Score: 1

      You forgot IIIum, IIIum, IIIum, IIIum, and IIIum.

    6. Re:IIIum? by Ambvai · · Score: 2

      You must be the guy who read off my hotel confirmation to me...

    7. Re:IIIum? by BattleApple · · Score: 3, Informative

      Illum

    8. Re:IIIum? by Jeremy+Erwin · · Score: 1

      ILLUM.

      At least it's not ILEUM.

    9. Re:IIIum? by Richy_T · · Score: 1

      I'm just waiting for another two releases of this so I can have the Illum III

    10. Re:IIIum? by BronsCon · · Score: 1

      I|lum

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    11. Re:IIIum? by PPH · · Score: 1

      ]|[um.

      --
      Have gnu, will travel.
    12. Re:IIIum? by Anonymous Coward · · Score: 0

      Fnord.

    13. Re:IIIum? by Anonymous Coward · · Score: 1

      This is why LastPass has a checkbox for "Avoid ambiguous characters" in generated passwords.

    14. Re:IIIum? by rioki · · Score: 1

      The next camera they make will be called IVum, right?

    15. Re:IIIum? by Anonymous Coward · · Score: 0

      They might consider a name change, or, at the least, a change of font. At any rate, I've always found the difference between Ll, Ii, and 1 (in some fonts) and, of course, the | symbol... A feature (not a bug) of the English language, I suppose...

  2. Already slashdoted? by Anonymous Coward · · Score: 0

    Seems like site is having database problems.

  3. Meh by vadim_t · · Score: 4, Insightful

    It's mostly a solution in search of a problem.

    Photographers choose what to focus on very intentionally, it rarely makes sense to focus on anything else. Of course it's possible to misfocus, but in that case it makes no sense to let the user play with it.

    It's still going to be low res, because you get a small fraction of the "megarays" the sensor provides. The spec for this camera was 40, IIRC, so it might get around 4MP, which can't really compete with a modern DSLR. While resolution isn't everything, having some margin for cropping and large prints is a very good thing.

    The control for the interactive photos is still clunky. I can't find a way to for instance get the whole image in focus, though that should be possible. It does it while changing perspective.

    It doesn't fix the other problem that leads to blurriness -- camera shake. It's all well and good to be able to refocus, but most people learn to focus right pretty fast. The problem is with low light environments, and this isn't going to save you if you handhold and shoot at 1/10.

    The sample images still looks low res and blurry.

    It costs $1600 and doesn't seem to have interchangeable lenses -- what, are they insane?

    Overall interesting toy, but doesn't seem to have a practical use.

    1. Re:Meh by brunes69 · · Score: 1, Interesting

      - Yes it is $1600 and 4MP. Do you know how much the first DSLRs were with only 1MP? Technology evolves.

      - Why do you need interchangeable lenses when you can focus on or apply lens effects on whatever you want after the fact? You would not care about lenses with this kind of technology at all - in fact, the elimination of lenses means this technology could result in large cost savings over the long haul.

    2. Re:Meh by Gaygirlie · · Score: 0

      It costs $1600 and doesn't seem to have interchangeable lenses -- what, are they insane?

      I may be wrong, but since it captures the rays themselves there's less need for various kinds of lenses -- you can just apply the distortions and the likes afterwards in software and achieve exactly the same result. Of course it doesn't completely remove the need for lenses, but it does lessen the need.

    3. Re:Meh by vadim_t · · Score: 4, Insightful

      - Yes it is $1600 and 4MP. Do you know how much the first DSLRs were with only 1MP? Technology evolves.

      The problem is that physics get in the way of resolution increases, and the best modern DSLRs already have a sensor that can out-resolve most lenses.

      Which means that a Lytro style camera is going to necessarily sacrifice quality.

      You can make a larger sensor, but that costs serious $$$. This thing is in the price range of a full frame camera. If I'm guessing right, to compete in quality with a normal one it'd have to go with a medium format sensor, and those start at around $10K.

      - Why do you need interchangeable lenses when you can focus on or apply lens effects on whatever you want after the fact? You would not care about lenses with this kind of technology at all - in fact, the elimination of lenses means this technology could result in large cost savings over the long haul.

      Because lenses have nothing to do with focusing? All lenses can focus at all ranges. You can't put a f/1.4 on this for shallower depth of field and better low light performance, or a 10mm wide angle, or a fish eye, or a better telephoto lens, or a tilt/shift for architecture.

      It could however be very cool for macro, but oddly enough they don't seem to be hurrying to demonstrate that. Which is a pity -- extreme macro is a huge pain to focus, and that's the one area where this thing could show some promise.

    4. Re:Meh by Anonymous Coward · · Score: 5, Informative

      In a fast-paced environment like a concert or sporting event, the ability to literally point and click, and pull the best shots later, is a fantastic advancement.
      I love my first gen Lytro. I've gotten some amazing shots from it.

      Don't knock it until you've tried it.

    5. Re:Meh by nine-times · · Score: 3, Informative

      It's mostly a solution in search of a problem.

      I think you're right that most people haven't been searching for this kind of camera, but I think you could have made the same argument about digital cameras in the first place, as well as computers in general. Things were just fine before. Professionals who were used to doing things the "normal" way saw them as more trouble than they're worth. They were expensive and had technical shortcomings when compared to the conventional solution.

      However, it allows you to do something new that you couldn't do before. I'd say there's a good chance the technology will be refined and you'll see this sort of thing become cheaper and better. People will find cool and interesting applications. Something neat will probably come of this.

    6. Re:Meh by Jeremy+Erwin · · Score: 1

      Most of the first DSLRs were sold to photojournalists who had deadlines. All the usual photographic tools for creating a record of the days events, without the hassle of developing film.

    7. Re:Meh by MildlyTangy · · Score: 1

      Why do you need interchangeable lenses when you can focus on or apply lens effects on whatever you want after the fact?.

      Zoom.
      Aperture.

    8. Re:Meh by Jeremy+Erwin · · Score: 2

      The Chicago Sun-Times decided to replace its photographers with iphones-- the result was notably less dramatic photos. I'm not sure what became of that experiment, but the Illum might be more useful than an iphone, as a trained photo editor could take the raw illum files gathered by print reporters and refocus them appropriately. I'm not sure that this would end up being ethical, though.

    9. Re:Meh by ceoyoyo · · Score: 3, Insightful

      No, you can't. The simplest tradeoff that you might switch lenses for is aperture versus focal length. A larger aperture is good for low light. A longer focal length is good for things that are far away. You can fake a longer focal length by cropping your picture, but that reduces resolution (something this camera already has a problem with) and requires a lens with much higher resolving power (which is ALSO something this camera has a problem with).

    10. Re:Meh by jfengel · · Score: 1

      You can't put a f/1.4 on this for shallower depth of field and better low light performance, or a 10mm wide angle, or a fish eye, or a better telephoto lens, or a tilt/shift for architecture.

      I thought the point of this contraption was that those were things you could do after the exposure (except perhaps for the "low light performance"). Am I off base?

    11. Re:Meh by NIK282000 · · Score: 4, Informative

      The resolution at this point doesn't matter, this is a demo product that will only by bought by future investors and camera heads (quite possibly myself included). The
      rest of your lens woes don't really apply with a plenopitc camera, the DOF is calculated when the image is made, if they can get DOF with unlimited depth they can
      get ultra thin just the same way. They also boast that you can use lenses with no aspherical elements which means making addon lenses would be very cheap on
      future versions of this camera. A tilt lens is not required with a plenoptic camera, it captures all parts in focus and then calculates the distance and angle you pick for
      a plane of focus, you could even have a calculated "surface of focus" that is wavy or bent.
       
      If they make enough on this one their next camera should be photographer's dream.

      --
      Dear aunt, let's set so double the killer delete select all
    12. Re:Meh by AK+Marc · · Score: 1

      I see the eventual benefit being something like a security cam with CSI-like refocusing capabilities. It may be 3+ generations away, but it's getting more possible.

      Zoom. Enhance.

    13. Re:Meh by bws111 · · Score: 4, Informative

      You seem to be confusing lenses and filters. Lenses are not used to 'apply distortions' (although a side effect of many lenses is distortion). Lenses are used to control what fills the frame of the picture.

      I'll give you an example. Suppose you are on the sidelines at a football game, and want to take some pictures. One picture might be of what your eye sees - a good portion of the stands on the other side of the field, grass between you and the players, and the players. A better picture may be of only the player controlling the ball. A different picture may want to show mostly the stands, to show the size of the crowd.

      A point and shoot camera, or a camera with a 'normal' lens is going to take the first picture. A telephoto lens would take the second picture (you could zoom in and get just the players face, including the sweat dripping from his hair), and a wide angle lens would take the third picture.

      Now, why can't this camera elimate those lenses? Well, suppose you have a 10MP camera. In the wide-angle shot, the players face probably takes up .1% of the frame. If you are using all 10MP to capture the wide angle shot, your players face only uses about 10K of the pixels. If you try to blow the players face up to full-frame you have an extremely blocky picture with no detail at all. On the other hand, if you want to the players face to occupy 10MP, you need to capture 10 GIGA pixels in your wide angle shot.

    14. Re:Meh by vadim_t · · Score: 1

      Except you get much less zoom and enhace with this thing because you reduce your resolution to 10% of the sensor's capability for the sake of the depth of field control. A 40mp sensor turns into a 4 mp one. A face 100 pixels wide on an image is useful. A face that's 10 pixels wide, rather less so.

      For CSI you'd want the near opposite of this camera: high resolution, a small aperture to keep everything at once in focus, focused to infinity, and excellent low ISO performance to compensate for the small aperture.

    15. Re:Meh by Anonymous Coward · · Score: 0

      No it isn't; it throws away most of the light. Having played with one v.s. a lens at the same price point, I'll stick with a real camera and lens instead of a stunt that throws away a lot of light. Oh yeah, I get a lot of art out of controlling the shutter speed, which you don't.

    16. Re:Meh by omnichad · · Score: 1

      Actually - even if the photographer retains full creative control, being able to fine-tune focus later is good. Just like camera raw where the parameters can be adjusted later.

      Especially if your vision isn't 20/20 looking through that little viewfinder lens.

    17. Re:Meh by lgw · · Score: 2

      Well put, but don't forget "gather more light". The reason long lenses tend to be big lenses is to increase the area you're gathering light from. The smaller and more distant^2 your field of view, the less light you have to work with. A face at 100 yards is going to need a large lens surface to give the electronics something they can see.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    18. Re:Meh by quarterbuck · · Score: 1

      It isn't about throwing out light or not. It probably doesn't do the art you want either.
      But I would buy it if gets comparably priced (or the same order of magnitude) as regular cameras. Going to a kids football/baseball game and getting a shot of touchdown or a runner being tagged out is worth a lot. My mid level SLR does not auto focus fast enough (or I can never set it right in manual mode properly to get many of the shots).There are many more soccer moms/dads in the world than serious photographers.

      --
      http://slashdot.org/submission/1062723/Cheap-mobile-data-plan?art_pos=2
    19. Re:Meh by quarterbuck · · Score: 1

      trained photo editor could take the raw illum files gathered by print reporters and refocus them appropriately. I'm not sure that this would end up being ethical, though.
      Why? They use filters all the time and often post-process for lighting both of which changes the amount of electrical engineering "information" in the picture. Post-focusing does not remove any information, it is information-wise similar to cropping a picture.

      --
      http://slashdot.org/submission/1062723/Cheap-mobile-data-plan?art_pos=2
    20. Re:Meh by Jmc23 · · Score: 1

      Don't knock it until you've tried it and don't understand how to take a good photo.

      FTFY.

      Training wheels might seem like a godsend to the trike expert, but otherwise....

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    21. Re:Meh by Anonymous Coward · · Score: 0

      There are many more soccer moms/dads in the world than serious photographers.

      Yeah, but the large customer base for "real cameras" aren't serious photographers but artsy hipsters.
      It is the customer base that made Apple rich. I wouldn't throw that away lightly.

    22. Re:Meh by Jeremy+Erwin · · Score: 1

      From the AP Code of Ethics

      The content of a photograph must not be altered in Photoshop or by any other means. No element should be digitally added to or subtracted from any photograph. The faces or identities of individuals must not be obscured by Photoshop or any other editing tool. Only retouching or the use of the cloning tool to eliminate dust on camera sensors and scratches on scanned negatives or scanned prints are acceptable.
      Minor adjustments in Photoshop are acceptable. These include cropping, dodging and burning, conversion into gray- scale, and normal toning and color adjustments that should be limited to those minimally necessary for clear and accurate reproduction (analogous to the burning and dodging previously used in darkroom processing of images) and that restore the authentic nature of the photograph. Changes in density, contrast, color and saturation levels that substantially alter the original scene are not acceptable. Backgrounds should not be digitally blurred or eliminated by burning down or by aggressive toning. The removal of “red eye” from photographs is not permissible.

      source

    23. Re:Meh by AK+Marc · · Score: 1

      But then you can't enhance. And I remember when "VGA camera" was a standard to be aspired to. Now I own no less than 3 10+ megapixel cameras, 10+ MP in a phone that cost about $500 without any contracts/subsidies. The dedicated camera cost more than that, but has more features. Sadly, the camera in the phone is almost exactly what you are asking for.

    24. Re:Meh by Anonymous Coward · · Score: 1

      I don't think you understood what he said. With a conventional camera, it's practically impossible to get a good shot of a fast moving object with a shallow DOF (placed where you want it) because of laws of physics and human reaction time. Focusing a conventional lens is a mechanical process that takes time, whether autofocus or manual. The Lytro removes this step so you can shoot as if you were shooting with a tiny aperture, but it still collects enough light that your shutter speed is fast, and you get real bokeh because the lightfield information is all there. It's fundamentally different in that this can simply not be done with a conventional lens. And yes, I'm a photographer.

    25. Re:Meh by quarterbuck · · Score: 1

      Precisely. Cropping, change of tone/color adjustments are OK. Also note that Dodging/Burning are basically blurring out areas that the photographer/editor does not want to focus on.
      That said, they say blurring of backgrounds is not OK. Maybe this will require that the editor focus all visible elements of the photo and then change the color to hide the background again - this is also possible with Lytro since it does have the information available. But it is a strange way of hiding "information" to first focus and then decrease the intensity.

      --
      http://slashdot.org/submission/1062723/Cheap-mobile-data-plan?art_pos=2
    26. Re:Meh by Jeremy+Erwin · · Score: 1

      Hmm. That's an odd way of using dodging and burning. It's usually used to improve contrast by overexposing or underexposing selected areas of an image.

    27. Re:Meh by bws111 · · Score: 1

      Ever hear of Sports Illustrated? They have thousands of photos of sporting events, in perfect focus and shallow DOF.

    28. Re:Meh by Anonymous Coward · · Score: 0

      So, Sports Illustrated always gets the photos they want?
      And, Sports Illustrated's photograph acquisition model could not be enhanced by a focussing aid?
      And, Sports Illustrated won't find any benefit to being able to offer people online pictures with interactive DoF?

    29. Re:Meh by bws111 · · Score: 1

      I made no such claims. I was just rebutting your 'practically impossible' and 'simply can't be done' claims, which are obviously false. Clearly, skilled photographers can do it, and they do it every day.

    30. Re:Meh by Anonymous Coward · · Score: 0

      Depends on what you mean by "do it." It isn't too hard to go to a sports game and get a couple good photos, but it comes down to having some idea what is going on and what player to follow or focus on. You end up with a lot of photos that will never get used because they didn't come out quite right. And while you might have a couple good images of some of the big names in the game, you might miss images of a particular play where something big and unexpected happened. Even the professional videographers screw that up from time to time.

    31. Re:Meh by Anonymous Coward · · Score: 0

      This might have to get updated, or at least shows some potential bias. You can't digitally blur a background, but you can pick a depth of focus when taking the photo to remove the background then? What if you took multiple photos, and not use some of them that don't highlight what you want?

    32. Re:Meh by blincoln · · Score: 1

      The lens on the Illum already goes up to 255mm focal length, which is a longer-distance telephoto than most people ever use. It should be plenty for capturing the player's face in your example.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    33. Re:Meh by blincoln · · Score: 1

      So your solution to the problem is that everyone should become a Sports Illustrated-grade professional photographer and shoot hundreds or thousands of photos at every event they go to so they can pick out the 3-5 that were actually in focus and properly composed?

      I think I'm going to go with the light-field camera being the more realistic option.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    34. Re:Meh by PlaynBass · · Score: 1

      NASA can always use the technology if they get another bum primary mirror in one of their telescopes...

      --
      PlaynBass
  4. Gen 1 camera by peterofoz · · Score: 1

    I just got the Gen 1 version of the camera. I like the small package size and the small price. You can use it to just take regular pictures, but you can have a lot of fun composing creative photos that takes advantage of the refocus capability to tell a story in the photo using the foreground and and the background as distinct photo elements. For example, a foreground subject tells one story, but refocus on the background element and the meaning of the story suddenly changes in a surprising way. Fun.

    1. Re:Gen 1 camera by Russ1642 · · Score: 1

      So you can make crappy YouTube slideshows with bad music and a boring voiceover.

    2. Re:Gen 1 camera by timeOday · · Score: 1

      Boooo. Lytro is a genuinely innovative camera, and I applaud them for that. What the artistic payoff turns out to be, only time will tell, but it's worth exploring.

    3. Re:Gen 1 camera by Dcnjoe60 · · Score: 1

      I just got the Gen 1 version of the camera. I like the small package size and the small price. You can use it to just take regular pictures, but you can have a lot of fun composing creative photos that takes advantage of the refocus capability to tell a story in the photo using the foreground and and the background as distinct photo elements. For example, a foreground subject tells one story, but refocus on the background element and the meaning of the story suddenly changes in a surprising way. Fun.

      Can't you do this with a regular DSLR and software? Your whole image is focused and then with software blur the parts you don't want to have attention? How is that different than using a special camera and using software to change the focus.

    4. Re:Gen 1 camera by Anonymous Coward · · Score: 0

      Or just take two pictures. One focuses on the foreground and one on the background. If you spent the time to compose the shot to match a story, that couldn't be very hard to do. Certainly not something you need an entire camera for. Certainly not one that has so low a resolution. Resolution is sacrificed for this trick.

  5. 2D resolution by Gaygirlie · · Score: 1

    Since the short excerpt doesn't mention this I thought to mention: their forums say Illum produces a 4 megapixel image once it's exported in a regular 2D format.

    1. Re:2D resolution by Anonymous Coward · · Score: 0

      It has a horrible color response, as well. Shots look like they came from a digital camera built over 10 years ago.

    2. Re:2D resolution by bill_mcgonigle · · Score: 1

      Too bad they didn't make it to 8Mp. That would give video producers a bunch of creative options while working in 4K. Next rev!

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    3. Re:2D resolution by timeOday · · Score: 1

      How directly comparable are the megapixel figures anyways? To start with, I don't think Lytro has a bayer filter, and it is less sensitive to lens quality.

    4. Re:2D resolution by ceoyoyo · · Score: 5, Informative

      The megapixel figure is the comparable number. The Lytro not only has a Bayer filter, it also has another filter that uses multiple pixels to measure the direction of the light. So you take your raw sensor, that might capture 40 MP, divide that by whatever number you like for Bayerization to get colour, and divide that by some other number (about 10 for Lytro's products) for the directional sensing.

    5. Re:2D resolution by Dcnjoe60 · · Score: 0

      Since the short excerpt doesn't mention this I thought to mention: their forums say Illum produces a 4 megapixel image once it's exported in a regular 2D format.

      That makes sense because I would assume it is actually taking a bunch of images at various focal lengths and superimposing them, but once you decide what you want, it has to write out a legitimate file. Lenses are lenses and once the light rays hit the film or sensor, other than trying to sharpen an image through extrapolation, it's too late to change focus. Physics simply doesn't allow an out of focus image to somehow become focused.

    6. Re:2D resolution by Dcnjoe60 · · Score: 0

      Since the short excerpt doesn't mention this I thought to mention: their forums say Illum produces a 4 megapixel image once it's exported in a regular 2D format.

      That makes sense because I would assume it is actually taking a bunch of images at various focal lengths and superimposing them, but once you decide what you want, it has to write out a legitimate file. Lenses are lenses and once the light rays hit the film or sensor, other than trying to sharpen an image through extrapolation, it's too late to change focus. Physics simply doesn't allow an out of focus image to somehow become focused.

    7. Re:2D resolution by gmueckl · · Score: 1

      That would be the equivalent of a 80 megapixel raw video in order to retain all the viewing/editing capabilities afterwards... storing that away in real time isn't yet economic. And I honestly have no idea if there is a decent compression scheme for the data, either.

      --
      http://www.moonlight3d.eu/
    8. Re:2D resolution by gmueckl · · Score: 1

      As far as I remember, the Lytro cameras use a micro-lenslet array to refocus the image differently for different patches on the sensor. So it is recording multiple focal planes at once. But when you dig a bit into light field representations and light field interpolation (e.g. the original light field and lumigraph papers), then you'll probably see that you can process the data in more interesting ways than simply flipping through a focal stack.

      --
      http://www.moonlight3d.eu/
    9. Re:2D resolution by Anonymous Coward · · Score: 0

      That makes sense because I would assume...

      You assume incorrectly. Two minutes on google/wikipedia and/or refraining from making uninformed comments on topics of which you know little is infinitely preferable to plucking pronouncements about what physics "allows" from thin air.

  6. ignorant by Anonymous Coward · · Score: 1

    You don't change lenses to change focus; modern lens assemblies move the lens to change focus, and move the aperature to adjust aperature. You change lenses to change the focal length (what zoom does) beyond the optical limits of the lens on the camera.

    1. Re:ignorant by Jeremy+Erwin · · Score: 1

      I prefer the old ways.

      To change focal length, change the lens.
      To change the aperture, twist the aperture ring.

      To focus the lens, twist the focusing ring.

      To zoom, move closer to, or farther from your subject.

      It may not make for better pictures, but it makes the process of taking them more enjoyable.

  7. ur funnae by Anonymous Coward · · Score: 0

    doesn't seem to have interchangeable lenses

  8. Still hoping they make a movie camera by Thagg · · Score: 4, Interesting

    For still photography, focus isn't a terribly hard problem to solve. Autofocus works, and DSLRs let you compose, focus, and shoot manually as well. Easy peasy.

    On the other hand, for movies shot using large-format sensors, focus is a huge issue. The amount of work spent following focus on a movie is significant, and it fails more often than you might think. Modern lenses are incredibly sharp, but they have such a tiny range that is in perfect focus that they are hard to use. Admittedly, the people who use these cameras and lenses are professionals with years or decades of experience, and they do well... ...But -- if we could focus our shots after the fact, it would be a true game changer for movie making. We could chose just what part of the scene should be in focus, and change that throughout the shot easily. Yes, this moves yet another part of the movie making process into post, but that's not a bad thing. As other people have suggested at other fora, editing/coloring/framing and visual effects are all done in post, and it helps make better movies. This would help too. Having the depth maps automatically generated would make visual effects easier and better as well.

    I recognize that the amount of processing that goes on to make these images makes a motion picture camera a challenge, and the number of high-end motion picture cameras is probably a tenth of a percent of the DSLRs that are made, at most. Still, we could just capture the 40 MRays and do the processing later; storage and networks are getting faster and larger all the time.

    Come on, Lytro! Make it happen!

    --
    I love Mondays. On a Monday, anything is possible.
    1. Re:Still hoping they make a movie camera by AK+Marc · · Score: 3, Interesting

      Then they could finally do 3D right. I hate 3D movies because movies like Avatar make me ill. They are much more enjoyable in 2D. Why? Because directors (even 3D ones) still think in 2D. The scenes where the director has foreground shrubbery to help set setting and such, the plants are out of focus because the focus range is so small, but jumping out at you because they are closer. For 3D, if you are using 3D for depth, not just an occasional shark-jumping-out-of-the-screen moment, everything should be in focus. Let the 3D provide the depth, and let the viewer selectively focus. But forcing us to look at the actors because they are the only thing in focus, while forcing us to look at blurry plants because they are jumping out at us will always get a poor result.

      3D will never look right if the same movie is watchable in 2D. But since everything is dual-D, none will be right for both. And that's a director problem.

    2. Re:Still hoping they make a movie camera by JerryLove · · Score: 3, Informative

      For still photography, focus isn't a terribly hard problem to solve. Autofocus works, and DSLRs let you compose, focus, and shoot manually as well. Easy peasy.

      Depends on what you are shooting and what you are shooting with. Bird moving through foliage at low F value? AF is likely to grab foliage. Something really close to camera and moving randomly? That can be a problem too. Baby waving arms... make sure you get focus to the face: AF (esp phase-focus) is likely to get the nearest object rather than the correct one. Contrast focus (and phase focus on-sensore, as with Canon 70D) can add face / eye detect, but (except the 70D) at the cost of speed (so moving objects are a problem again).

    3. Re:Still hoping they make a movie camera by Dcnjoe60 · · Score: 1

      If you use a high enough f-stop, then more of your image is in focus at any given focused point. You could have a movie camera with multiple sensors set at overlapping focal points to have a seamless all in focus shot. You could then use software to imitate the out of focus portions. But, why? A good director already knows the shot they want and what should and should not be in focus. Using such a system would be akin to a singer using a voice box to make them sound in key. With so many crappy movies (and songs) these days, do we really need to make it easier to produce more crap?

    4. Re:Still hoping they make a movie camera by Whorhay · · Score: 1

      This is exactly what I was thinking when I read the article summary. We might finally get non-animated 3D movies where most of the field of view can be in focus at the same time. 3D movies give my Wife headaches because her eyes are always trying to focus on the wrong things when they pass in front of the camera.

    5. Re:Still hoping they make a movie camera by JWSmythe · · Score: 1

      Focus is a horrible problem to solve.

      "real" photographers don't use auto-focus, because you're almost guaranteed that it will focus on the wrong thing. When I'm taking point-and-shoot pictures with pocket camera, I have to be careful, and hope that nothing distracts the camera. When I'm doing serious photography with my nicer cameras, it stays in manual mode.

      Unfortunately, this camera looks cool, but it would be relegated to use like my nice DSLRs are. I bring them with me when I'm doing a shoot. It's silly to carry it with me everywhere. I did for quite a while, but eventually it became too much trouble, and I realized i was taking snapshots with my phone more than the DSLR. Eventually, it was more like thief bait, because it just sat in the back seat of my car waiting to be used.

      I'd love to give this iiium (lllum? lilum? ilium?) a test drive. I'll let my friends know, if they happen to win the lottery, I'd like one to be delivered in my new Bugatti Veyron (I hope my newly rich friends will be generous).

      --
      Serious? Seriousness is well above my pay grade.
    6. Re:Still hoping they make a movie camera by Anonymous Coward · · Score: 0

      It already exists:
      http://www.raytrix.de/

    7. Re:Still hoping they make a movie camera by Jmc23 · · Score: 1
      So your brain still hasn't learned that people are more important than plants?

      Please don't blame technology for the fault of yourself.

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    8. Re:Still hoping they make a movie camera by AK+Marc · · Score: 1

      I can't see the people for the out-of-focus plants blocking the view. Put them in focus, and I'll look where I'm "supposed to". But no, we get 2D depth forced on us in 3D movies, making some people ill, regardless of where we look (unless, like the Bourne movies and Blair-witch look alikes, we close our eyes for the shaky parts).

    9. Re:Still hoping they make a movie camera by gmueckl · · Score: 1

      Alright, I've mentioned elsewhere in this discussion that recording the whole light field data at decent framerates isn't currently possible in an economically feasible way. It could be done if you throw enough money at the problem, but at that point it's cheaper to redo the shot a couple of times.

      Hm, I'm not sure that this kind of camera is able to generate good depth maps. The visualization that helps adjust the focal range in this demo video illustrates the point: it is basically an edge detection filter run on each focal depth that gets recorded. If it finds an edge thin enough then that area must be in focus and gets highlighted. This is why edges get highlighted, but not surfaces with low frequency textures. Finding the sharpest image of a low frequency texture in a focal stack is not a simple thing and this is where the generated depth maps will also break. The nasty part about this is that all the large and rather flat areas in your image will end up suffering.

      --
      http://www.moonlight3d.eu/
    10. Re:Still hoping they make a movie camera by Jmc23 · · Score: 1
      No, it's not regardless of where you look. It just so happens you aren't looking at the proper places and there's a reason for that.

      I used to have the same thing, until I learned that social norms have drishti just like yoga asanas.

      Sigh, i thought I was being safe, exposing myself to 3d reality only on my commute into and out of the city. Beware! Two hours of reality exposure a day is the gateway to wanting the shiny!!!

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    11. Re:Still hoping they make a movie camera by AK+Marc · · Score: 1

      No, it's not regardless of where you look. It just so happens you aren't looking at the proper places and there's a reason for that.

      Yes, it's the user's fault that the product is faulty. They are using 2D cues to remove focus and 3D cues to emphasize focus. It's that conflict that is the problem, not where I'm looking.

    12. Re:Still hoping they make a movie camera by Arkh89 · · Score: 1

      Let the 3D provide the depth, and let the viewer selectively focus.

      Selectively focus on? On the screen of the theater???
      Everything will be in-focus at the same time, which would contradict the stereo depth... Thus, the brain would also get dizzy...
      No solution here, dump stereo 3D...

    13. Re:Still hoping they make a movie camera by AK+Marc · · Score: 1

      For movie screens, everything is at screen distance, which is sufficiently infinity for the focal length. The effect you mention doesn't bother me, just when the deliberately out-of-focus parts are in the fore of a 3D scene. The 3D makes them jump at you, but you can't focus on them, because they were recorded out of focus.

    14. Re:Still hoping they make a movie camera by Jmc23 · · Score: 1
      No, it's where you're looking. Why can't you be happy looking where everybody else is looking?

      The tech isn't broken just because of a small minority of 'special' people like you don't know how to take in a scene. Why don't you stop being special and just watch it the way everybody else does?

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    15. Re:Still hoping they make a movie camera by AK+Marc · · Score: 1

      Doesn't help. Do you have glaucoma? Those of us with working peripheral vision manage to see the entire screen, even when sitting up close.

    16. Re:Still hoping they make a movie camera by Arkh89 · · Score: 1

      Don't get me wrong, I agree on the effect you are mentioning ("forced blur"). The effect I am talking about really bothers me (as you don't feel the re-focus on object which are clearly at a different distance because of the different stereoscopic separation).

      You are probably right as the first might be worse than the last. I am just saying that stereo 3D (with a fixed field, as a cinema screen or a TV) is not able to render a good illusion of a real 3D world.

    17. Re:Still hoping they make a movie camera by Solandri · · Score: 1

      Looking further to the future, when we develop 3D holographic displays, you should be able to take one of the images from a Lytro camera and directly convert it into a hologram. The total angular shift would be limited (basically to the width of the lens - move your eye beyond it and surfaces which were hidden in the original pic would be revealed in the hologram). But it would still be an honest to goodness hologram, as in you could move your head side to side a bit to peek around corners (which you can't do with current 3D video - the two viewpoints sent to your eyes are fixed).

      The only question is if computers synthesizing the 3D info by analyzing two pics shot simultaneously with two lenses will be able to match this capability before we develop 3D displays.

    18. Re:Still hoping they make a movie camera by Jmc23 · · Score: 1
      Do you have 3d vision? I doubt it. See, when you get enough convergence that your mind can simulate a 3d environment in your head (and not just use 2d size/movement indicators to elaborate a 2.5d 'painting') it does this thing by eliminating extraneous details and/or complete objects. You did know vision is supposed to work best Top-down right?

      When I didn't know how to use my eyes like everybody else, even watching 2d movies would be annoying because of all the out of focus parts. That and the extremely slow update (2d processing happens a lot quicker than 3d). Now I thoroughly enjoy 3d films, because it's like you're actually there ... if you know where/how to look.

      n.b. I did used to have no-peripheral vision. I could watch my 32" tv from 5' away and still get lost in the scene and not see the bezel. That was not good at all for DLP projectors (though I used dlp as part of regime/testing)!! Now I can see my walls, the floor, and the ceiling, as well as the bezel when watching tv. Have to say, while it wasn't 3d in the past, it was a hell of a lot more 'immersive'.

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    19. Re:Still hoping they make a movie camera by dgatwood · · Score: 1

      "real" photographers don't use auto-focus, because you're almost guaranteed that it will focus on the wrong thing. When I'm taking point-and-shoot pictures with pocket camera, I have to be careful, and hope that nothing distracts the camera. When I'm doing serious photography with my nicer cameras, it stays in manual mode.

      On the contrary, most "real" photographers, at least in my experience, use autofocus almost exclusively. With modern, autofocus lenses, the focus throw is relatively short, so the camera's autofocus system can achieve a much more precise focus than any human eye possibly can. (This, of course, assumes that you've chosen the right autofocus point, but that goes without saying.)

      Of course, with manual focus lenses—lenses specifically designed with an extremely long focus throw so that you can focus with a moderate degree of precision—manual focusing becomes at least somewhat practical, but it still takes precious time, making it far more likely that you'll miss that perfect shot while you're getting the shot in focus. If you're photographing landscapes, that extra time isn't a big deal. For photographing anything that moves, opinions vary. Either way, your odds of getting a properly focused "bird in flight" photo using manual focus are comparable to the odds of winning the lottery. Half the time, you're lucky to have time to aim correctly, much less focus.

      Sure, there are certainly photographers who refuse to use autofocus. But from what I've seen, those are mostly the same curmudgeons who insist on full manual mode for every shot. The rest of us tend to leave it on autofocus, with the camera in a full or partial automatic exposure mode (e.g. Av, Tv), reserving full manual modes for situations where the automatic modes get it hopelessly wrong (e.g. photographing a play on a flat-black stage).

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    20. Re:Still hoping they make a movie camera by AK+Marc · · Score: 1

      if you know where/how to look.

      So where's the training manual on where to look in a movie? I should pick it up from pompous pricks off the Internet? Given the large number of complaints I've seen about it, it's not just me. That makes it a systemic issue with the UI, not a user error. But, like a good IT professional, you blame the user for incompetent UI.

    21. Re:Still hoping they make a movie camera by JWSmythe · · Score: 1

      Well.. I count myself as one of the manual focus crowd, as well as anyone who uses anything but a point & shoot camera. As you said, it's the focus point gets you. The "bird in flight" photo you describe is a great example. Are you managing to keep the bird on the auto-focus point (or the majority of points for multipoint focus)? While you're tracking it? Including when you press the shutter?

      I've seen a lot of photos like that, and they do a wonderful job of some very pretty well focused cloud photos, with a blurry spot in the foreground.

      Most people will mangle the bird in flight on an auto camera because the shutter speed was too long and the photographer's tracking wasn't perfect (and the bird did something silly like flap it's wings). Most of the point and shoot I've used refocus when you actually shoot, so there's an extra second while it adjusts, while the bird disappears from your view. Most of those either focus on the clouds, some tree on the horizon, or tall grass in the foreground.

      Manual focus, you can set the focus with the bird on the ground. Your effective ISO (for most decent DSLR) and shutter speed were already set. If you use manual focus cameras, you intuitively readjust while you're shooting, so a change in distance isn't a big deal.

      This camera actually looks pretty cool, since it will compensate for that. "damned close" becomes "perfect +- a good bit". Did I want the birds wingtip or his eye to be focused? I can look at the options later. :)

      I'm annoyed more than anything, when I only have a point & shoot (like at an amusement park, or other places that I don't want to carry gear), and the perfectly framed snapshot (heh) ends up focusing on the wrong thing, is hopelessly blurred, or just took too long to auto-adjust before actually taking the shot.

      Like, if you're taking a photo of your kids on a roller coaster. You snap when they come into view. It adjusts and takes the photo either as a blur of the last car, or a perfectly focused and exposed shot of the tracks. "Ya kids, I saw you rolling down *those* tracks!".

      I'll admit, sometimes I do get lazy, and leave everything on auto. When I want the good picture, I switch to manual.

      In your "bird in flight" example, sure, if the camera is set to all auto, I'll track and shoot, and hope it comes out. If I see the bird getting ready to fly, I'll take the time to get the good shot.

      --
      Serious? Seriousness is well above my pay grade.
    22. Re:Still hoping they make a movie camera by Jmc23 · · Score: 1
      You pick it up from all the pompous normal people on the street obviously.

      Yes, YOU have seen complaints about it on websites YOU visit, for people with similar interests. That makes it a problem for a small segment of the population that doesn't know how to behave like everybody else.

      You might want to check your wiring while you're at it. I'm not sure why you keep mentionning UI when we're talking about 3d movies.

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    23. Re:Still hoping they make a movie camera by Man+Eating+Duck · · Score: 1

      No, it's where you're looking. Why can't you be happy looking where everybody else is looking?

      The tech isn't broken just because of a small minority of 'special' people like you don't know how to take in a scene. Why don't you stop being special and just watch it the way everybody else does?

      I, too, find this very irksome in some 3D movies. Avatar was pretty good in that respect, some of the Harry Potter movies were really, really bad. The thing is that my eyes will wander over the scene, and it is tiresome when my eyes instinctively try to focus on those out-of-focus areas. It does not happen in 2D, but 3D fools my brain into believing that focusing is possible. And yes, this is an artistic decision on the director's part which doesn't work for me at all, as it does *not* translate from the 2D equivalent.

      I haven't gamed much in 3D, but I found it a very pleasant experience when I tried it in a store (I think the game was Crysis 2). I only played for a few minutes, it might have been tiring after a longer period of time, but I'm pretty sure that what made it so *good* during gameplay compared to watching a 3D movie was that the whole scene was in focus.

      --
      Are you a grammar Nazi? I'm trying to improve my English; please correct my errors! :)
    24. Re:Still hoping they make a movie camera by dgatwood · · Score: 1

      Are you managing to keep the bird on the auto-focus point (or the majority of points for multipoint focus)? While you're tracking it? Including when you press the shutter?

      This is where AF point expansion on the current-generation DSLRs comes in handy. But for any camera more than a couple of years old, yes, it's rather a pain, and the keeper rate often isn't great. Of course, depending on how fast the bird is moving, at 300mm, even with IS, half the time, I can't keep the bird fully in the frame, so focus is the least of my problems when taking bird photos. I'm better with people. ;-)

      Most people will mangle the bird in flight on an auto camera because the shutter speed was too long and the photographer's tracking wasn't perfect (and the bird did something silly like flap it's wings).

      True, full auto isn't great for those situations except maybe in bright sunlight. If I'm anticipating taking pictures of fast-moving objects in less-than-ideal light, I tend to use the time-value (Tv) mode—I guess you'd call that a partial auto mode. I set the shutter speed to ensure a reasonably crisp photo, and let the camera worry about changing light levels by adjusting the aperture and ISO settings automatically to get the best picture that it can manage.

      Most of the point and shoot I've used refocus when you actually shoot, so there's an extra second while it adjusts, while the bird disappears from your view. Most of those either focus on the clouds, some tree on the horizon, or tall grass in the foreground.

      Agreed. The contrast detection autofocus that they use on point-and-shoot cameras (and on DSLRs in live mode) is mostly a train wreck. They're using the image sensor itself to determine whether the image is in focus, by adjusting the focus in each direction to see if doing so results in increased contrast in a particular part of the photo. Therein lies the path to madness. It's amazing that it works at all. :-)

      I'll be interested to see how well Canon's new dual pixel autofocus does at solving this problem. In effect, it turns the entire image sensor into a phase detection AF sensor similar to what you get with a DSLR when used with the OVF, but with a ridiculous number of autofocus line sensors of fully adjustable length, and nearly infinite ability to do motion tracking across almost the entire sensor area. I'm looking forward to the day when DPAF appears in DSLRs for live view purposes. If it works as well as Canon implies, then when combined with decent motion tracking algorithms (and, in an ideal world, eye tracking), it promises to make manual focusing mostly obsolete except when using lenses that don't have AF capabilities.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

  9. Utility by ArcadeMan · · Score: 1

    I think all crime scene photographers should get these cameras.

  10. Proprietary image format by gerddie · · Score: 5, Insightful

    I was considering getting the first version of their camera, but they use a proprietary image format for the original data and requests to open it are unanswered so far. Not even a SDK is provided to access the original data even though it was promised. Kind of disappointing and enough reason for me not to buy.

    1. Re:Proprietary image format by Anonymous Coward · · Score: 0

      They're APL fanbois piloting this company. Assume anything coming out of them is PR doublespeak and will remain closed and proprietary regardless of the origins of the technology.

    2. Re:Proprietary image format by grouchomarxist · · Score: 1

      They're fans of APL? I didn't know there were any still around.

  11. Point and shoot by tomhath · · Score: 1

    I assume you can post-process to get super depth of field without needing to stack images (which is obviously a problem when the subject is moving). Pretty cool product.

    1. Re:Point and shoot by dfghjk · · Score: 1

      "Super depth of field" is meaningless without standardizing resolving power. A single pixel image has infinite depth of field after all.

      A 40MP camera that renders a 4MP final image gains an inherent 3x increase in perceived depth of field just due to the lost resolving power of the anemic output resolution. When seen in this context, it's not really a cool product at all.

      If you took at 40MP conventional sensor and stopped the lens down until diffraction limited the resulting sharpness to 4MP, you would have a soft images with "super depth of field". Can Lytro beat that? No. Can Lytro produce a sharper image when DOF requirements are lower? No. Conventional imaging can. Lytro allows you to refocus after the fact but what it requires is that you accept terrible resolution always. It is a crappy imager for people who don't know any better.

      You have to compare what the the camera is capable of to what you could otherwise do with the same sensor and a conventional approach. Lytro isn't interested in that comparison at all.

    2. Re:Point and shoot by Arkh89 · · Score: 1

      Yeah but now you are at f/8, not f/2 anymore. So you lose a great deal of energy (interesting for low light scenes).

    3. Re:Point and shoot by tomhath · · Score: 1

      What you say about image quality is true today, but not necessarily true next year. The reason I used "Point and shoot" as the subject is because most people who take pictures don't have the skill or knowledge to make depth of field or even focusing decisions when a shot presents itself. They set it on auto exposure/auto focus and hope it comes out. Lytro's technology gives the option of making those decisions during post-processing.

  12. you're limited in what you can do in post by Chirs · · Score: 4, Informative

    The lens is F/2, so you can't get the equivalent brightness of an F/1.4 (though you might be able to get the depth of field in post-processing).

    The lens is 30-255, which is pretty good range, but you can't swap it out to go wider/longer.

    Tilt-shift type effects (angled focal plane) should be doable in post-processing, but it would depend if they've added that functionality to their software.

    1. Re:you're limited in what you can do in post by jfengel · · Score: 1

      Thanks! I'd mod you "informative" but obviously... (It's actually giving me a mod drop-down box, but I know it wouldn't really work.)

    2. Re:you're limited in what you can do in post by thegarbz · · Score: 1

      I get what you're saying but in the practical world it makes no difference. No one picks f/1.4 because they need that low-light performance. At that aperture the depth of field starts border-lining into alternative art. I know very few situations where you would benefit from the light capturing capabilities in a situation so dark where it would be almost impossible to accurately focus the hairline depth of field on your subject.

      Even the advent of high ISO cameras has seen many people get away from shooting f/2.8 with their zooms and picking a smaller aperture and putting up with the higher noise to compensate. The big lens for capturing light in my view is nothing more than a hack to get around film chemistry limits which have largely been shattered by modern sensors.

      Mind you I do agree from an artistic point of view. I'm not sure if you can mimic an f/1.4 depth of field with this lens (I presume you can) but there's something to be said for using a fisheye lens or an ultrawide rectilinear.

    3. Re:you're limited in what you can do in post by Rich0 · · Score: 1

      I get what you're saying but in the practical world it makes no difference. No one picks f/1.4 because they need that low-light performance. At that aperture the depth of field starts border-lining into alternative art. I know very few situations where you would benefit from the light capturing capabilities in a situation so dark where it would be almost impossible to accurately focus the hairline depth of field on your subject.

      Depth of field is also a function of range. If you're taking picture of a school play from halfway back in the auditorium, a fast lens will help quite a bit. The subjects are moving, so you can't use longer exposures and image stabilization is useless - you need a somewhat fast shutter. Flash on its own won't do any good at that range unless you can stick remote flashes on the stage or you're using something fairly exotic (and high-intensity flashes during a play aren't exactly unobtrusive). At a distance of 100+ feet the depth of field will be fairly significant, and when you get out further than that you're approaching the hyperfocal distance. At that kind of distance you get multiple foot depth of field even with a 200mm lens (certainly at any aperture you'll find on such a lens).

      Sure, a faster sensor also helps, but every sensor degrades with increases in ISO.

      Now, if you're doing photography where you can control the composition/lighting/etc, then the aperture is mainly for the sake of minimizing depth of field.

    4. Re:you're limited in what you can do in post by thegarbz · · Score: 1

      Fair call save for the comment on the sensor. Yes every sensor degrades with increased ISO. Yet every series of camera increases image quality at the same ISO too. About 5 years ago I would have happily stood next to you screaming for faster lenses. I was also worried about noise. My current camera, I get a decent image with an uninspiring lens in candlelight. Which brings me back to the whole using f/1.4 for artistic purposes more than anything.

      On a side note have a look at the existing lens size and the flange distance. I'll hazard a guess they've hit some physical limitation on aperture with that camera design. Not that it's not fixable given they don't have a host of lenses to support :-)

    5. Re:you're limited in what you can do in post by pipedwho · · Score: 1

      Even though the light/brightness is F/2, the depth of field scales with the size of the sensor (which is listed as 1"). So compared to a full frame camera, this device has a crop factor of around 2.5. That means the F/2 is equivalent to a 35mm full frame camera with a maximum aperture size of F/5.

      So having a super narrow depth of field with good background defocus will require a larger distance between the object and the background, and a smaller distance between the camera and the object. This'll be ok for macro photography with narrow depth of field, or standard photography where medium field depths are desired.

      Smaller sensors also have smaller collection areas and therefore smaller pixels per unit area, so the light collected versus the noise (signal to noise) isn't as good as a larger sensor.

      This camera will be good for complex scenes in reasonable light that require refocusing after the fact. Possibly sports photography where a different set of players can be brought into crystal clear focus.

  13. resolution will always be a problem by Chirs · · Score: 1

    It's a basic sampling problem. Instead of dedicating all your pixels to a single image, you're basically splitting them up and sampling many different images simultaneously. This will result in lower resolution in the final image than if you took that image with a "standard" camera. On the other hand, it makes it less likely that you'll miss a shot due to focus issues.

    It's a tradeoff between resolution and flexibility.

    Making the sensor much bigger would allow for more pixels, but would also be more expensive.

  14. Re:OK so I have been around but I have never seen by Anonymous Coward · · Score: 0

    I thought that white niggers were in Texas?

  15. f/8 and be there by Anonymous Coward · · Score: 0

    Shoot at f/8+.
    Apply dynamic blur via photoshop or plugin.
    Done.

  16. HOLY FUCKING SHIT! IT'S THE LYTRO!!! by simplypeachy · · Score: 1

    http://lewiscollard.com/camera...

    I was hoping to read the comments here and find other people asking "Wait, /. didn't get the Lytro joke the first time around?" Where are you, people :-(

  17. It's still nothing more than a party gimmick by ffkom · · Score: 1

    The "advertisement" video they posted on youtube actually delivers all the reasons you need to know why not to buy this camera.

    The resolution is way too bad even for display on an ordinary 1920x1080 display. Stair steps visible all over the place. The color rendering is horrible, like in some old mobile phone camera. Plus there are artefacts to see where details should be.

    Seriously, this is still nothing more than a party gimmick. "Refocus" your first few snapshots, enjoy for a minute, then the "something new" effect is over and what stays is the terrible image quality.

    The only resonable use cases for lightfield cameras are currently industrial applications, and those are addressed much better by the Raytrix product line.

  18. How does it compare to the HTC M8 cam? by stevewa · · Score: 1

    The capabilities sound very similar to the dual-sensor setup in the HTC One M8, right down to the 4MP resolution. HTC managed to get that in a $650 smartphone...

  19. So... by Charliemopps · · Score: 0

    So we have a $1500 camera with a pretty piss poor design ergonomically, that takes picuteres that can only be viewed via propriety software? Yep, sounds like an apple product alright.

  20. It's still a solution without a problem. by dpbsmith · · Score: 1

    It's still a one-trick pony, and not a trick that many people need to do very often. Sure, a professional may invest in any number of specialized $1,200 tools to get images under special situations. It's just the idea that this revolutionizes the field of photography, or that _everyone_ needs this to get good pictures of Tommy blowing out the candles on his birthday cake, that's crazy.

    I cannot think of a single time in my life when I wanted to press the button once and get two different images, one with subject A in focus and subject B blurred, and the other with subject A blurred and subject B in focus.

    If this camera could take "deep focus" pictures, a la _Citizen Kane_, in which all objects at all distances were in focus at the same time, that would be mildly useful and a lot of amateur photographers would like it, even if the effect were a little boring. But, as nearly as I can tell, it can't.

  21. So called "3D" movies are not 3D by advid.net · · Score: 1

    May I remind you all that the so called 3D movies are not 3D but only stereoscopic movies.

    You only have the depth perception, but you won't turn around the scene as you would be able to do with a 3D volume display.

    There isn't any issue of focus with a real 3D movie (volume display), since the spectator focuses his eyes on the part of the scene he watches.

    Of course I agree with the focus issues that the stereoscopic movies have.

    1. Re:So called "3D" movies are not 3D by AK+Marc · · Score: 1

      You only have the depth perception,

      Yes. 2D= flat. 2D + depth = 3D. You only have 3D in 3D, and not 3D. Or so goes your statement.

      I think the complaint you are looking for is that it's fixed perspective 3D. But that's still 3D. But really, how would you expect a "true" 3D movie to work? You look up and see the boom mike? Turn around and see the camera and crew? Your argument is like claiming that a live play isn't 3D if it isn't theater in the round, because the proscenium arch restricts viewing width, same as a stereoscopic movie.

      Everything is stereoscopic to the eye. It's theoretically possible to simulate all 3D cues possible with images fed to the eyes, as that's what we use now for real life's 3D. We would just need to make the image multi-focal-length (something that's possible now, but impractical for movie theater viewing experiences). But in the strictest sense of the word, is still stereoscopic, as the definition doesn't require that the images be flat (though assumed, as when the first products came to market, that's all that was possible).

      Interestingly, http://en.wikipedia.org/wiki/S... Volume displays you mention are listed under stereoscopy, as an actual 3D image is nothing more than presenting different images to the eye. Yes, in a pedantic sense, even a Star Trek hologram is stereoscopy. It presents two different images to the eye to simulate depth. It just does so by creating a 3D hologram.

    2. Re:So called "3D" movies are not 3D by advid.net · · Score: 1

      I'd like to stress the differences between my real 3D (a) and your fake 3D (b).

      1) Looking at 3D(a) scene, a spectator can focus his eyes on whatever point he wants, whereas the 3D(b) scene offers only one focus plan, which leads to problems and this is the whole point of my previous post and its parent post.

      2) Fixed and non fixed perspective exists for both 3D(a) and 3D(b), so I don't get your argument here.
      Fixed for 3D(a) is achieved by not being able to move relatively to the displayed scene (just sit there), and non fixed for 3D(b) is available with headset,walking pad, and CGI.

      3) A simple test that I recommend to you: experiment real 3D(a) with only one eye and fixed perspective !
      If you don't have a real 3D display in your lab, use the real world instead: Close one eye, look at the horizon through the window, don't move, then watch a dust on the glass (your eye just changes focus). You won't see the same thing, will you? Try this with your fake 3D(b): not possible.

      4) Your equation 2D+depth=3D is only valid when depth isn't only a limited feeling of depth, as provided by stereoscopic pictures.
      Again this limitation that I stress is the point of my previous post and its parent.

      5) Startrek holograms, or today's lab real 3D displays, are not stereoscopy, even with a very pedantic sense. Why? See previous points 1,3,4.

      I hope those differences will enlight you and demonstrate the vast superiority of real 3D display (that I call 3D for short) and your fake 3D (the stereoscopic effect).

      Let's face it: so called 3D movies today are a marketing scam, and I wonder:

      How will they call the real 3D display when it gets out of labs to be in mass products?
      Even "real 3D" is already used by the stereoscopic movies... So?

    3. Re:So called "3D" movies are not 3D by AK+Marc · · Score: 1
      There are piles of depth cues. Parallax is only one. You are arbitrarily picking and choosing the cues you accept as "real" or not. You also discount the possibility of having the image in focus at all points. With "fake" 3D, but all points in focus on the stereoscopic images, you completely eliminate your #1. And if you insist #5 isn't stereoscopy, then you are insisting that both eyes are fed the same image. I assert that's false.

      Most of the effect in #3 is mental, not physical. Your brain is not processing what you aren't focusing on (and no, focus is not an optical term in this context, if you know a better term for "location of attention", I'm open to it). Even in one-eyed persons, the eyes work as a pair. Your brain can't focus on an optical distance without directing both eyes to it, even if one eye is non responsive. The tiny effect of the changing shape of the eye is inconsequential. Those with a misshapen eye (myopia of hyperopia) do not operate as you assert, and yet still experience 3D(a) without having an eye "focus" on the point of attention. Your hypothesis doesn't work.

      Let's face it: so called 3D movies today are a marketing scam,

      They add depth to width and height. Your argument is that 2+1 != 3. I don't think you'll win that one. That you object to the depth doesn't make it not there.

    4. Re:So called "3D" movies are not 3D by advid.net · · Score: 1

      6) Paralax can be consistently observed in real 3D display scene when you move and change your point of view, whereas the stereoscopic display lure the brain that there would be paralax effect if you move but, when you try to do so, it doesn't happen, you can't make a close object actualy translate faster than a distant one, and you won't see what's behind neither - not more that the other eye was already seeing.

      Back to previous points:

      #1) Yes, we can have all plans in focus at once for a stereoscopic display (like in video games), and it's more comfortable than not being able to focus on a plan that wasn't chosen to be displayed in focus.
      But then there is still a difference for the user experience: when all points are in focus one is much more distracted by a distant background detail when locking at a close object. For a real 3D display the fact that only one plan can be in focus on observer's eyes retina is an advantage for the immersion of the observer and the depth feeling.
      Yet, all-plans-in-focus-display can be an advantage for some specific purpose, like surveillance.

      #3)

      Most of the effect in #3 is mental, not physical. Your brain is not processing what you aren't focusing on (and no, focus is not an optical term in this context, if you know a better term for "location of attention", I'm open to it).

      It's indeed a physical effect on your retina, due to optical eye property and geometry, where the really out of focus plan is completely blured, so the brain hasn't the information to process anymore.
      Try again: focus on a detail 15cm from you and try to pay attention to a car one km away (almost align both): you won't even see that car.
      Maybe some people can't do this experiment easily, but the popular blind spot experiment show that many people can center their gaze at a point while paying attention to another, you should be able to do so with some training and understand what I try to explain.

      #4)

      They add depth to width and height. Your argument is that 2+1 != 3. I don't think you'll win that one. That you object to the depth doesn't make it not there.

      My argument is more like 2+0.5 != 3 , as you can read above.
      Today's stereoscopic display only advantage on 2D picture is that eyes have a different perspective, that's nice but far from real 3D display. Focus issues, paralax, different perspectives for different observers (at once with the same device), ... there's so much missing to reach what real 3D display achieves.
      I have a video game analogy, with some 2D games (Tetris), 3D games (Quake & many FPS), and 2.5D games. It's not about the display here, but the game immersion and possibilities.

      #5)

      And if you insist #5 isn't stereoscopy, then you are insisting that both eyes are fed the same image. I assert that's false.

      The observer is not the display device. The fact that my eyes don't see the same image when I'm looking at an object doesn't mean that this object is stereoscopic. This isn't a property of the object.
      The full holographic 3D display (Startrek one or other lab's device) doesn't make only two images available, one for each eye, but an infinity of images can be perceived, one for each place from which you can see it. Whereas stereoscopic devices present only two images, no matter what.
      Also two spectators with the same real 3D display device will see the scene with a different perspective, while the stereoscopic "3D" movie show the same perspective for everyone.

      I hope I haven't been trolled here and that I've been more than clear now, otherwise I won't know what I could add.

    5. Re:So called "3D" movies are not 3D by AK+Marc · · Score: 1

      6) Paralax can be consistently observed in real 3D display scene when you move and change your point of view, whereas the stereoscopic display lure the brain that there would be paralax effect if you move but, when you try to do so, it doesn't happen, you can't make a close object actualy translate faster than a distant one, and you won't see what's behind neither - not more that the other eye was already seeing.

      See #2.

      The observer is not the display device. The fact that my eyes don't see the same image when I'm looking at an object doesn't mean that this object is stereoscopic. This isn't a property of the object.

      You are using a more strict definition of stereoscopy than required. Feeding two different and coordinated images to the eyes is stereopsis. There is no qualification I see that the images must be 2D, or from separate sources. A single hologram (Real 3D) results in two separate images (as seen by the eyes of a viewer), and thus is stereopsis. If you have seen a "reliable" definition that disagrees, please point me to it. I've never seen any that would exclude it from stereopsis/stereoscopy.

  22. Had this for years by Chelloveck · · Score: 1

    I thought we've had this technology for years. I mean, every time you see them zoom-and-enhance on CSI they're taking some blurry out-of-focus element of the picture and rendering it in sharp high resolution. And those aren't even special cameras, they're usually just crappy 320x240 black & white security cams. It's all in the software, baby.

    --
    Chelloveck
    I give up on debugging. From now on, SIGSEGV is a feature.
  23. beg to differ by Chirs · · Score: 1

    It's quite common to see sports photographers using something like a 100-400mm zoom.

  24. Street photography of girls in the street by Anonymous Coward · · Score: 0

    Finally, I can fix the focus on all my street photography showing girls walking in the street! Absinthia Stacy