New Zero-Day Flash Bug Affects Windows, OS X, and Linux Computers
An anonymous reader writes "Researchers at the Kaspersky Lab have uncovered a zero-day Adobe Flash vulnerability that affects Windows, OS X, and Linux. 'While the exploit Kaspersky observed attacked only computers running Microsoft Windows, the underlying flaw, which is formally categorized as CVE-2014-1776 and resides in a Flash component known as the Pixel Bender, is present in the Adobe application built for OS X and Linux machines as well.' Adobe has reportedly patched the bug for all platforms. Researchers first detected the bug from attacks performed on seven Syrian computers. The attacks seem to have been hosted on the Syrian Ministry of Justice website, which has led to speculation that these are state-sponsored vulnerability exploits. This speculation is further supported by evidence that one of the exploits was 'designed to target computers that have the Cisco Systems MeetingPlace Express Add-In version 5x0 installed. The app is used to view documents and images during Web conferences.'"
flash is equally bad on all platforms web guys please stop using it.
I deliberately do not install Flash on my computers _and_ I deliberately choose to not install any of the third-party work-alikes.
If the content owner only publishes content in a SWF, it is not worth my bother to look at it. Okay, I can't view video clips in Facebook, but if it is an embedded youtube video, usually I can view it just fine by going to youtube's website.
No sig. Move along - nothing to see here.
I'm not a Flash developer, so I'm asking very seriously: is there a compelling reason to keep using Flash in 2014? For the past several years, the only notable things associated with this technology have been major security holes.
http://i.imgur.com/TNz9k9G.jpg
I just reinstalled my OS a few weeks ago and never reinstalled flash. Despite a profuse amount of websurfing and watching videos here and there, I haven't needed flash yet.
Fewer annoying, moving, sound-producing site navigation controls, better battery life on my laptop when watching videos, and fewer horrible security vulnerabilities to worry about! Dumping Flash is something I should have done long ago!
If you want a vision of the future, imagine a youtube comments section scrolling - forever.
As unpopular as it is to say here on HTML-5-worshiping Slashdot, it's true. Flash can still do a lot of things that are either impossible on other platforms, or which suck on other platforms. Try implementing the average Flash game in HTML 5 (can't do it at all) or Java (can do it, but it will bring your system to a crawl) sometime.
Don't shoot the messenger just because you wish the message weren't true.
SJW's don't eliminate discrimination. They just expropriate it for themselves.
Cookie Clicker is perfectly playable with Flash Player turned off.
I just, like many others, wish someone would actually fucking *elaborate* on *concrete* *technical* hurdles of HTML5.
HTML5 has no guaranteed audio or video codec. Some browsers support only free codecs from Xiph and On2, others only patented codecs from Dolby and MPEG-LA. HTML5 implementations in use provide no consistent way for the application to request access to the camera and microphone. Neither IE nor Safari implements the Stream API at all, and Firefox and Chrome implement prefixed (that is, proprietary) versions of it. And on my laptop in Firefox 28, this particle system runs at 20 fps in Flash, 9 fps in HTML5 Canvas, and 5 fps in SVG. Unlike HTML5 JavaScript, ActionScript has static typing and class-style inheritance, and some developers prefer those. Finally, copies of old versions of Flash for making vector animations are sold on the secondary market; Edge Animate is available only on a rental basis through Creative Cloud. I'd be interested to see what workarounds you recommend for these.
There is a non-trivial demand for highly interactive stuff on the web. You may not be interested in that, but many people are and thus many developers are. Well, only Flash really does anything approaching a competent job of that. If you want to make something like a game, that runs on all the major browsers and all the major platforms, Flash can do that. Anything else, it is a crap shoot.
For example I remember when the HTML5 Angry Birds came out. Ok, interesting, I'd like to see that. In Chrome, it works more or less flawlessly, since that's what it was made for. It did seem to randomly 'asplode a couple times though. Firefox was nice and stable and everything seemed to work, but slow. The framerate was noticeably jerky. IE worked solid and was smooth as could be... but had no sound.
This is all on Windows, never mind how things would be on OS-X. Not precisely something that gives a lot of confidence in HTML5.
Also there is the simple matter of time. You might be able to make an HTML5 game work as well as a Flash one, if you spent enough time making a port for each browser on each platform. Thing is, that takes a lot of developer time and thus money. You target Flash just once, and it works.
Also the tools for Flash can make development, particularly the graphics and animation part, quite easy.
So if something comes along that does a good job replacing it, something that is well supported by browsers and you really can do easy development in, then sure I expect people will start using it.