Virtual Reality: Purpose Beyond Gaming
An anonymous reader writes "Virtual reality tech is getting a ton of attention for what it can do to video games. But the technology itself isn't limited to games — just as Kinect was hijacked and used for myriad other purposes, so will VR be broadly adapted. This article goes into some of the applications: 'An elderly woman in a retirement home recently used an Oculus to explore a garden and walk stairs again. This simple environment brought her to tears. Work is also being done to help PTSD sufferers deal with their trauma by replicating the scene within virtual reality and there is great interest in using a similar approach for other conditions like amnesia, Alzheimer's and dementia. ... It's now possible for museum spaces and schools to teleport students to specific moments in history, to allow them to experience being executed by a guillotine, take tours of space or even explore the depths of the ocean.' What other VR uses can you foresee?"
Good thing it mentioned the anecdote about the eldery woman twice, otherwise I might have forgotten it. Clearly no one is proof reading these...
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