C++ and the STL 12 Years Later: What Do You Think Now?
profBill (98315) writes "Way back in 2002, Slashdot ran a story asking what people thought about C++ and the STL. Well, it's 2014 and C++11 is well out there with C++14 on its way.
I teach a second programming course in C++ with a heavy emphasis on the STL (containers and generic algorithms). I just wondered what people think about the situation today. Personally, I think C++11 has cleaned up a lot of problems, making it easier to use, but given all those who work with C++ for a living, I wondered what they thought today compared to then. Are people using C++11? Does it matter at all? I'd love to share the responses with my students! They are always curious about what practitioners are doing these days."
I teach a second programming course in C++ with a heavy emphasis on the STL (containers and generic algorithms). I just wondered what people think about the situation today. Personally, I think C++11 has cleaned up a lot of problems, making it easier to use, but given all those who work with C++ for a living, I wondered what they thought today compared to then. Are people using C++11? Does it matter at all? I'd love to share the responses with my students! They are always curious about what practitioners are doing these days."
This will probably come off as a troll, but it's really not intended to be. And keep in mind this is just my experience in my domain with the type of projects I've worked with. There's lots of different domains/projects sets where this wouldn't apply.
I used to love c++ and berade people who used wimp languages like Java. These days I mainly use java, and when I do have to use c++, it feels painfully dated.
At to C++11, while it added some useful stuff, in general it feels like it's just flailing while trying to bring in some of the language features of newer/more modern languages. The new concurrency stuff in particular is just plain unseemly.
Also, a relatively minor but annoying and long-standing problem with doing anything non-trivial in c++ is the lack of consistency between 3rd party libraries. Java has spoiled me into expecting everything to adhere to one convention, but with a c++ project as soon as you've got more than a few external libraries, you end up with a huge mess of code that doesn't mix properly, and writing adapters for everything to get that consistency is just insane.
Long rant short: I'm finding myself using c++ now mainly for:
- small bits of functionality to be used via JNI
- small stuff mainly focused around one library/task (Qt, pqxx, whatever)
Doing anything large and complex with c++ these days just doesn't appeal to me any more. I can build it much faster with java, it'll be more maintainable, and performance wise it's fine for what I do.
Also: floating bottom popup ads.. really dice? You just fell off one mans adblock whitelist.
Who can't nowadays? Embedded ARM SoCs come with GB's of RAM, and plenty of compute horsepower.
Unless you are bit twiddling on an AVR, or other micro, why not?
I'll agree with C++11 in particular added a lot of stuff that I've been whining about for a long time. It's certainly moved forward and not backwards, and as you said, has managed not to rustle too many jimmies along the way.
That said, with improvements in hardware and languages like Java becoming way more practical, I just find it hard to justify using c++ for anything that doesn't absolutely need to be in c++, and JNI has made "so just write that one part in c++" a common option as well.
Not saying the useful space for c++ is gone, just that it's shrinking, and in the area I work, it's practically gone.
I've used it off and on since "c with classes", and while it's regularly improved at the detail level, it's still
- non-orthogonal
- complex
- exceedingly subtle in spots.
I think the best characterization is still Ozan's:
davecb@spamcop.net
The STL does one thing very well: it's very predictable performance-wise while being reasonably useable.
When you use it, you know perfectly what the performance is going to be.
It also offers some occasionally-useful features (std::weak_ptr for instance). c++11's move constructors and rvalue references are very good for squeezing out the last bit of performance where possible and for ensuring exception safety to certain operations; although it's mostly useful for very low-level, entrenched libraries such as the STL. Lambdas are syntactic sugar, but a well flavored one.
c++ is now a very different beast than it was in the 90s. If used properly, it can be very effective (performance-wise) in complex projects. But it can also give programmers tons of rope to hang themselves with.
The problem isn't the tools to build C++ it's the nature of C++. Things like Java, Python, (and I assume JS) are easy because they're built on the idea of importing modules where C/C++ is built on linking translation units.
D *is* neat.
The only problem is lack of momentum.
It was Bjarne himself who said that there are two kinds of programming languages: those everyone complains about, and those that nobody uses.
On-topic, lots of people are going to hate C++, for its multi-paradigm "everything and the kitchen sink" approach combined with near-C-compatibility and low-levelness. It's the kind of language where two programmers come up with five different ways to do the same thing, and four of them are probably wrong in non-obvious ways. It's fun though, in the way that a high-performance sports car is fun to drive, but easy to wipe out.
I've been using it professionally for 15 years now, and if I observe anything, it's that the longer I use it, the more my stuff looks like C. I keep shaking my head at younger colleagues mis-using templates all over the place ("re-usability!", and hour-long compile times, coupled with really non-obvious implicit conversions and instantiations, never mind the error messages), and object-oriented hierarchies where each object is such a tiny part of the system that you need to remember 10 classes at the same time just to have a slight inkling of what this thing is actually supposed to do.
I still have that nearly irresistible urge to defend the language whenever discussions like these come up, but so much of that is because it's the language I use all bloody day. And then I write something incredibly useful in 10 lines of Python.....
C++ has its place, a masochistic place, ostensibly programming a higher-level abstraction than the people writing plain C ("troglodytes!", but most of them actually seem to know what they are doing and rustle up the higher-level abstractions directly in C, I have respect for you guys), and the people who don't have that much need for low-level features, the last drops of performance or cross-platform compilation (you're probably working in Java, C#, Python, Ruby, and *enjoying it* most of the time. And yes, you Java guys have every right to tear into me about cross-platformness, it's not like it's just hand-waving in C++ either). It's sort of a similar niche to PHP I guess. You know full well that a lot of the reasons for the hate are true, but all you have is this swiss-army-knife of a hammer and everything must be a nail.
I work as a software engineer for a major software company. We do not use C++11, and likely won't start for years. Due to the existing code base, changing up tools is a costly and dangerous thing to do and it is never done unless absolutely necessary.
STL is something of an abomination. Good intentions, and we do use some of it, VERY sparingly, but generally speaking it makes code more difficult to understand and maintain.
From Page 3 of this:
The C++ STL, with its dyslexia-inducing syntax blizzard of colons and angle brackets, guarantees that if you try to declare any reasonable data structure, your first seven attempts will result
in compiler errors of Wagnerian fierceness:
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