Ask Slashdot: Does Your Job Need To Exist?
An anonymous reader writes "PBS has an article about the growth of jobs that really don't need to exist. It includes an interview with professor David Graebner, who's known for his 2013 article 'BS jobs.' The premise is simple: as technology has automated huge portions of work that used to fill the days for millions of workers, many jobs simply involve less work. How often have you sat at your desk browsing the internet instead of being productive? If your company is such that you can aggregate that lost time across a bunch of workers, you could probably reduce the headcount significantly if everybody just stayed on task all the time. But that's not even an expectation at a lot of companies. Graebner ballparks the number of effectively useless jobs at around 20%. (It's not that the individual workers are useless, just that there are, for example, 12 people doing the work of 10.) So, how about it: how much actual productivity goes into your 40-hour workweek? What about your co-workers? How many people could your company fire if everybody just paid attention all the time?"
Yes, because human beings can totally stay 100% focused and productive during the entire day. Unless you're an unethical and lazy communist ofcourse.
I wonder how many CEOs actually believe in this drivel...
If your company is such that you can aggregate that lost time across a bunch of workers, you could probably reduce the headcount significantly if everybody just stayed on task all the time.
Only if you're an idiot who doesn't understand that downtime is necessary for every job that involves even rudimentary cognitive skills, and doubly so if you want creativity, no matter if it is artistic or problem-solving.
The human brain is not designed to perform at 100% for extended periods of time. It evolved to run on a fairly lazy average level most of the time, and have reserves for bursts in times of need. Then it needs time to recover.
In simple terms for managers: If you condense workload to eliminate low-performance times, your top and average performances drop and you end up with the same or less total productivity.
Assorted stuff I do sometimes: Lemuria.org
The history of the past 30 years has been that all productivity gains from people working harder, etc. have gone to the corporate owners, not to employees. It's not in their interest to work harder or longer because they won't get paid any more.
Slackers unite!
I don't read your sig. Why are you reading mine?
Bad managers (i.e. 80% of them): Yes.
Good managers, on the other hand, are worth their weight in gold. Especially if you're a geek and want to spend your working hours with fun tech stuff, someone who handles the office politics for you and maintains your work environment, secures you the resources you need and generally removes obstacles from your path is priceless.
Assorted stuff I do sometimes: Lemuria.org
The problem is that if you do this, you remove all your slack. If you cut it to just enough people to do the work if they work 100% of the time, the first time someone calls in sick you don't have enough people to do the work. If you get a sudden spike in business because of a holiday or special, you don't have enough people to handle the extra work. If something goes wrong, you don't have anybody to assign to handle it without leaving you short-handed. And that's before you even get to the need for workers to take breaks during the day to avoid burning out.
It's the same problem that's plagued just-in-time delivery of inventory. Sure it saves money to have stock and raw materials delivered just as they're needed. But the moment a storm or a port strike or anything delays deliveries, you're in a world of hurt because you don't have any inventory on hand to tide you over. Sure it's saved you money, but it's made your business much more fragile and the costs of even one shut-down can easily eat up any savings.
We can easily lop off the 80% of the top 20% of the management, and since they are the one pulling in 80% of the total wages of the company, you might reduce payroll by a staggering 64%. But rest assured, they would rather cut 10 low wage employees rather than let go one of their own, even if that one fired VP can save more money, improve morale and increase productivity.
sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
I'm told that's what you get if you're a shitty (in any or all ways) place to work.
The good people will leave. They always have options.
The shitty people without options will stay. The ones who are just good enough not to get fired but not good enough to move someplace else.
I noticed it in 2008 when the economy crashed. Companies fired like crazy, and when the economy recovered they only did modest hiring but maintained the same level of productivity.
We're running out of work to do, but we don't have any socially acceptable way to distribute wealth w/o work. This should be fun.
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Some work is in not in a linear form - it can be intense periods broken up with idle periods.
Another factor is that a person is not always producing, but a competence resource. What is a five minute action for a person with competence can be a week long investigation for another - it doesn't matter if you have documentation, sometimes the volume of it makes it hard to sift through - especially if you don't know what you are looking for.
Unfortunately not all companies values the knowledge an employee has and only looks at productivity figures - not the loss of production that may occur when the person isn't there.
If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
When work comes in spurts and bunches you can look forward to the downtime in between. It can be a reward for getting stuff done. You can think that if I get this work done, I get a small break after or, if I work harder and faster to get it done sooner, I can have a big break. Think of roofers shingling a roof on a Friday. You don't see anyone standing around, they are on each others asses and by 2:00pm or so they are done the roof, packing up and starting their weekend early.
When you have a constant workflow that never ends there is no real incentive to work harder. You look around and see one guy doing the bare minimum and another guy doing 3 times the work load. Both get payed the same amount and the work never ends. The hard worker might think he is more likely to get a promotion but management thinks if we promote that guy, we would need to hire 3 guys to replace what he does. Lets keep him right there so we can keep our production numbers up.
The worst thing management can do though is fill an employees down time with more work. Basically you have punished a hard working person with more responsibility and work with zero pay increase. Unless you are trying to kill productivity.
If 12 people spend 40 hours each doing the work of only 10 people, there are two ways of eliminating the wasted time.
They think two people have jobs that don't need to exist. A better solutions appears to be that all 12 people spend less hours at work.
How would society benefit from having two more unemployed people instead of having 12 people that can spend more time with their kids (or doing whatever they want to do instead)?
Not to mention that we're expected to work long hours or "challenged" to hit pretty incredible deadlines, but there's only so much gas in the can. Periodically you just cannot code another line and need a break, but if you're not at your desk or otherwise online, you're not looking good. So you're off task, recharging. If you were out digging ditches instead of coding, they can hit you with the whip but the shovel can't move any further no matter how in shape you are.
Some corporate cultures fill this down time with meetings, in which a lot of people's time is collectively wasted in the name of communication. Some see this as a form of productivity. I see it as waste every bit as much as looking at funny pictures of cats. Either way there's a limit to productivity, firing 20% and driving everyone harder is just not going to work.