Chernobyl, In Games and In Real Life
An anonymous reader writes "Nick Rush-Cooper has an insightful article at Rock, Paper, Shotgun about his visits to Chernobyl. He's made many such trips for research purposes, and he's mapping radiation levels in the Exclusion Zone, which can 'vary by tenfold or more over the space of less than a meter.' But he's also a gamer, and he's played S.T.A.L.K.E.R. Shadow of Chernobyl and other titles that take place there. He writes about the unusual perspective this afforded him: 'If you travel and recognize something you have seen in a film, that's visual recognition. You're seeing something you have seen before. With games it's a recognition of experience, not just a visual memory of a three dimensional space, but the sense of being somewhere you have been before. Even in Call of Duty 4, which uses Pripyat just as much as an aesthetic choice with little meaning as many movies have, its shooting gallery still requires the player to think of Pripyat as a space that requires positioning; identifying firing lines and choke points. It wasn't until I was actually in the Zone myself that I realized to what extent the games manage to capture the sense of the Pripyat landscape itself as a malevolent, even antagonistic, presence. Of course, guided tours in a hot, sunny summer bear little resemblance to Stalker's world. But, as an invisible presence known only through little blinking, chattering devices, I never really got used to radiation during my two-dozen trips to the Zone.'"
I had a vague sense of where I was the first time I was in San Francisco, merely because I had played San Andreas.
For a real trip, though, play Fallout 3, then go through the DC metro system.
Ohgodghoulsohgodgetmeoutofhere.
...every time I see photos or video of Pripyat, etc. (long-time S.T.A.L.K.E.R. fan here).
I love that video games can do that--allow someone to explore a place they'd probably mostly want to avoid (or can't afford to visit) in RL from the safety and in-expense of their own domicile.
"Look, ma! The Elephant's Foot!!!" :)
It's always nice to murder dome chaps and then pinpoint on Google Earth the window I shot them from.
The STALKER PC game series is my favorite single-player first person shooter type series of all time. The spooky atmosphere created in the game is just fantastic when you play the game in a darkened room at night. I would highly recommend the games to everyone.
The book A Roadside Picnic is also pretty good giving you a nice emotional ride of what it's like be a Stalker and to go into the zone. The old black and white movie Stalker is somewhat good in giving you some background about the Zone but it's nothing to the atmosphere that you feel in the games when you play.
STALKER Game Website
Stalker Wiki
Also be sure to check out these mods:
STALKER - Shadow of Chernobyl
Oblivion Lost 2.2.1 for 1.0005 - Forum Thread
Supermod Pack v2.4 and Patches
STALKER - Clear Sky
The Faction War v3.7
I've played games in an area, that I later recognized on TV or Google Earth years later. Finial Fantasy is a game like that, I can set battlefield or areas explored and the real life structure together; at least I did once seeing the structure on TV and knew it instantly. A game like Finial Fantasy you will know that area very well.
As mentioned CoD4 used Pripyat for many scenes for the single player. but only the swimming pool and buildings (Troop barracks) in the Multiplayer game play; only one map of Pripyat.
Shadows of Fukushima!!! LOL!!!
Hell, I remember when I was in Paris... I found a catacombs entrance without looking up directions simply because I recalled the intersection mentioned in Deus Ex.
(heh of course that one was completely wrong once you are down there)
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
I remember the first time I flew into San Francisco decades ago. I was looking out the window when I got a weird deja-vu feeling I had been there before (I hadn't). It dawned on me later that I had recognized the scenery from playing MS Flight Simulator and flying into SF from Oakland many, many times.
For a real trip, though, play Fallout 3, then go through the DC metro system.
You stole my comment, you bastard.
But you're seriously right there.
I was in Chicago last year walking around and had a strange feeling of familiarity; I recognized a section where the L train is elevated on wooden platforms, running above the street, and I thought "I've been here". I had been there before, whilst playing Mafia on PC years ago.
...
GET OUT OF HERE STALKER
"When information is power, privacy is freedom" - Jah-Wren Ryel
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