How Virtual Reality Became Reality
An anonymous reader writes "Wired has an in-depth report on the development of the Oculus Rift, telling the story of the tech and its creators from conception to present. Quoting: 'That's because Oculus has found a way to make a headset that does more than just hang a big screen in front of your face. By combining stereoscopic 3-D, 360-degree visuals, and a wide field of view—along with a supersize dose of engineering and software magic—it hacks your visual cortex. As far as your brain is concerned, there's no difference between experiencing something on the Rift and experiencing it in the real world. "This is the first time that we've succeeded in stimulating parts of the human visual system directly," says Abrash, the Valve engineer. "I don't get vertigo when I watch a video of the Grand Canyon on TV, but I do when I stand on a ledge in VR." ... The hardware problems have been solved, the production lines are almost open, and the Rift will be here soon. After that it's anybody's guess. "I've written 2 million lines of code over the past 20 years, and now I'm starting from a blank page," Carmack says. "But the sense that I'm helping build the future right now is palpable."'"
Hrm... I take it you haven't tried the product yet or watched the reaction of people who have used it.
I'm a child of the 90's so I used to play those VR games for a dollar for 5 minutes in the arcades and have to agree those were pretty shitty.
However, the Oculus Rift is something else to behold.
I own a dev kit and I actually get "Oh shit" moments in the Rift playing the roller coaster demos. Regular games don't do that for me. I get vertigo playing Minecraft in the Rift when I am high up building something. Regular Minecraft doesn't do that.
When I play Euro Truck Simulator 2 in the Rift I find myself looking left and right and checking my mirrors just like I drive a car in real life. I even look out the window to look at the scenery. Without the Rift I don't do that.
And this is a low rez version without positional tracking.
Its not a gimmick and its not going away. 2 billion dollars says its not going away. Even if you hate Facebook you can invest in one of the other kickstarters like AntVR and use their product.
I've been participating in the RiftMax shows and it reminds me of the scene in Ghost in the Shell Stand Alone Complex where they are in a virtual chat room on the net.
This is going to be big.
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