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How Virtual Reality Became Reality

An anonymous reader writes "Wired has an in-depth report on the development of the Oculus Rift, telling the story of the tech and its creators from conception to present. Quoting: 'That's because Oculus has found a way to make a headset that does more than just hang a big screen in front of your face. By combining stereoscopic 3-D, 360-degree visuals, and a wide field of view—along with a supersize dose of engineering and software magic—it hacks your visual cortex. As far as your brain is concerned, there's no difference between experiencing something on the Rift and experiencing it in the real world. "This is the first time that we've succeeded in stimulating parts of the human visual system directly," says Abrash, the Valve engineer. "I don't get vertigo when I watch a video of the Grand Canyon on TV, but I do when I stand on a ledge in VR." ... The hardware problems have been solved, the production lines are almost open, and the Rift will be here soon. After that it's anybody's guess. "I've written 2 million lines of code over the past 20 years, and now I'm starting from a blank page," Carmack says. "But the sense that I'm helping build the future right now is palpable."'"

3 of 104 comments (clear)

  1. Re:Do not want. by tbuddy · · Score: 3, Funny

    I was the same way about Windows 8, but since it was only a $20 upgrade from Windows 7 I took the plunge. Now it is only mild nausea and a case of the douche chills when I have to use the terms "Charms Bar".

  2. You don't know what you're talking about. by Gordo_1 · · Score: 3, Interesting

    Have you worn an Oculus? No, you haven't. Which is why you think it is an 'abortion'. I have spent the better part of a year with an early development kit and I can tell you it's already a highly entertaining experience that will only get better over time.

    > People don't want to wear headgear for their media consumption.

    People don't want to watch a wall-mounted rectangle for their media consumption. Both are asinine statements. Anyway, VR isn't so much about consuming media. It's about being part of an interactive experience that can't be replicated any other way.

    > 2 decades passed since the last time they tried this shit and failed.

    Yes, it was super expensive back then, there was next to no content and the overall experience was absolutely horrible by anyone's standards.

    So what's different this time? Technology has improved immensely. Field of view is much larger, latency is way down, resolution is way up, and weight is a small fraction of the early headsets. Oh, also most households already have the computers necessary to drive a decent VR experience. And content? It's coming. There are thousands of 3d games that can benefit from VR with only a few months of additional development effort and hundreds of new titles already being built. Furthermore, VR headsets will be in the same price range as a typical game console or high end video card. It is now right in the cross-hairs of the mainstream digital consumer.

  3. Re:Except It Isn't by vertinox · · Score: 5, Interesting

    Hrm... I take it you haven't tried the product yet or watched the reaction of people who have used it.

    I'm a child of the 90's so I used to play those VR games for a dollar for 5 minutes in the arcades and have to agree those were pretty shitty.

    However, the Oculus Rift is something else to behold.

    I own a dev kit and I actually get "Oh shit" moments in the Rift playing the roller coaster demos. Regular games don't do that for me. I get vertigo playing Minecraft in the Rift when I am high up building something. Regular Minecraft doesn't do that.

    When I play Euro Truck Simulator 2 in the Rift I find myself looking left and right and checking my mirrors just like I drive a car in real life. I even look out the window to look at the scenery. Without the Rift I don't do that.

    And this is a low rez version without positional tracking.

    Its not a gimmick and its not going away. 2 billion dollars says its not going away. Even if you hate Facebook you can invest in one of the other kickstarters like AntVR and use their product.

    I've been participating in the RiftMax shows and it reminds me of the scene in Ghost in the Shell Stand Alone Complex where they are in a virtual chat room on the net.

    This is going to be big.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)