New Valve Prototype VR Headset Shows Up At VR Meetup In Boston
An anonymous reader writes "The last time we saw Valve's prototype VR headset, which they said was built to the spec that could be found in a consumer product by 2015, it was a using an 'inside-out' tracking approach where a camera mounted on the VR headset tracked markers placed all over the walls and ceiling of the demo room. This week, at a VR meetup in Boston, Valve had a new prototype to show, featuring an 'outside-in' tracking approaching where a single camera trackings IR-LEDs built into the case of the VR headset, much like the forthcoming Oculus Rift DK2. Valve's latest prototype is thought to be using two 1080p displays in portrait orientation, compared to a single 1080p display in the Oculus Rift DK2."
Prototype
Hohum
It is just a prototype for internal development. It isn't meant to be competition with the Rift. It is what they imagine the Rift and other VR headsets becoming.
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I've always wondered why you couldn't mount cameras on the outside, and instead of using markers, it would track the room itself, like an optical mouse. Processing would add a fair bit of latency, but you're mostly using the information to correct for drift and error in the gyros, right?
All these headsets are dead on arrival. Just like the virtuaboy was. Why do these always fail?
This is why: http://i2.wp.com/www.roadtovr....
One lonely dude sitting in the corner by himself. He can't interact with those around him... if his mom tells him to come to dinner he likely cant hear her and he definitely cant see her so he'll finally find out she's pissed when she slaps the headset off his head.
VR will become a thing when they figure out how to put the display free form in the air in front of you... or the headsets are transparent like Google glass. As long as they resemble the blast helmet Luke Skywalker used to practice Jedi magic, there is no chance these will become truly popular.
that's it.
let me guess -- it has one generic all-purpose object type that does everything, and all classes must be submitted to the Apple Class Store, approved, and downloaded before being instantiated.
i could live a little longer in this prison
The difference I see is the focus distance, and phone cameras already take acceptable video at such distances. I seem to remember seeing a Nintendo 3DS app that can track motion of the walls around it.
Nonsense. All they have to do is ship some porn with it...
It seems like that would be a little too unpredictable. When someone complains that the unit is confused by the room they're in what do you tell them? Move? Send photos of your entire room so they can troubleshoot the problem? What if it is an intermittent problem? And I'm sure reports of it not working would scare off other potential customers. It may work 90% of the time, but that last 10% would be a pain in the ass.
I think VR is DOA, even if all the problems with it get solved. It will probably be 3D TV v2.0 by stealth.
I was there this weekend. I spoke with the Valve guys quite a bit and their model still uses the outward-facing cameras with external tracking objects around the room. That was a bit much to port across the US and set up though, so they opted for a forward-facing solution instead.
The models they brought used a motion-capture camera positioned in front of the user, so only about 180-270 degrees was actually readable, whereas their in-house devices allowed for 360.
It didn't impact development seriously though and there were a lot of fucking amazing projects developed over the weekend. Good times!