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Game Characters Controlled By Player's Emotions

vrml (3027321) writes As the player feels inner anger rising, the in-game character gets angry too and starts shouting and smashing things. Then, the player relaxes and the game character calms down and smiles. This is the kind of game control supported by a system demonstrated in a video released today by the Human-Computer Interaction Lab of the University of Udine. The system detects player's emotional state by using physiological sensors to measure player's skin conductance, facial muscles activity and cardiac parameters. It has been used to build gamified relaxation training and stress inoculation training applications.

44 comments

  1. Explains a lot by Tablizer · · Score: 1

    No wonder Clippy just tried to kill me

    1. Re:Explains a lot by Anonymous Coward · · Score: 0

      "You look like you're suicidal. Would you like some assistance?"

      Finally, Clippy can put its pointy ends to good use!

  2. Just imagine by Anonymous Coward · · Score: 0

    Being able to troll someone, ask "You mad?" and actually find out the answer.

    1. Re:Just imagine by narcc · · Score: 1

      It's not exactly new.

      Hell, this has been around so long I'll bet there are kids who think it's classic.

  3. I just want to zone out... by Iniamyen · · Score: 1

    I can't speak for everyone, but when I videogame, I don't want to have to get all emotional every time. Sometimes I'd like to just zone out completely oblivious to everything, while drool spills out of my mouth.

    1. Re:I just want to zone out... by Imrik · · Score: 1

      And on the off chance that I am particularly emotional, I would usually rather not share that with people.

  4. Obligatory.. by Anonymous Coward · · Score: 0

    u mad bro?

  5. Uh. by Anonymous Coward · · Score: 0

    So they're researching SOEmote?

    With a semi-decent webcam and without slouching, so their character doesn't look like it's wailing all the time?

  6. no thanks by Anonymous Coward · · Score: 0

    It's called role-playing. If I wanted to play as myself, I'd go outside and talk to real people as the real me. We all know that ain't happening.

  7. Obligatory by Anonymous Coward · · Score: 0

    Man introducing Tony Awards: [on TV] Live, from Broadway, it's the Tony Awards, with your hosts Tyne Daly and Hal Linden!
    Bart Simpson: [with difficulty] Homer... change channel.
    Homer Simpson: Can't! Frozen!
    [music on TV: "One chorus line of people...?]
    Homer Simpson: [family screams]
    Homer Simpson: Urge to kill... rising...

  8. Fun for FPS! by MarkvW · · Score: 2

    The angrier you get, the lousier your aim gets and the easier you get fatigued. Would sure cut down a lot of the griefing.

    1. Re:Fun for FPS! by Anonymous Coward · · Score: 0

      For any manual-aiming FPS, your aim already suffers when you play angry. Though this would be a great undocumented feature for the aimbot-using fuckers. Fuck those guys! They make me want to TYPE ANGRY!!1!!!1!

    2. Re:Fun for FPS! by kaladorn · · Score: 1

      I was hoping for the technology that would give them a short, sharp jolt of electricity to the testicles.

      Play nice or play sore, your call, griefer punks!

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    3. Re:Fun for FPS! by Anonymous Coward · · Score: 1

      I'm a woman you insensitive clod!

    4. Re:Fun for FPS! by RobSwider · · Score: 1

      Except that griefers don't get angry. Gamers like me get angry because we spend what little free-time we have trying to play a relaxing game of shoot-aliens-in-the-face, but some 14-year old learned to walk through walls and have unlimited grenade launcher ammo. If my character was controlled by my emotions, he/she would probably just sit in the middle of the floor and cry uncontrollably before pulling the pin. I play games to NOT be that person. This is a bad idea.

    5. Re:Fun for FPS! by Talderas · · Score: 1

      Well it sure beats getting captured and being used to incubated their young.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
  9. perfect for creating a new breed of sociopath ... by tsprig · · Score: 1

    I'm sure we will use this technology wisely.

  10. Re:Hope and Change ? by Crashmarik · · Score: 1

    ooops wrong topic.

  11. Somebody Please compose a list by TrollstonButterbeans · · Score: 1

    This game must make you angry and frustrated in order to use the functionality.

    Please list out a list of activities that this game has to achieve the anger?

    --
    Priest: "Universe from nothing, no laws of physics, sped up time"+ huge discrepancies. Creationism? No. Big Bang Theory
  12. Reality=Fiction convergence by camg188 · · Score: 1

    Ever read Signal to Noise?

  13. Bah... by mythosaz · · Score: 1

    My games will know when I'm angry the good old fashioned way -- by finding themselves smashed and/or thrown out a window.

  14. Not at all synonymous. by Oligonicella · · Score: 1

    When I play, I'm not typically emotional over the game play, I get emotional over game bugs. Why in hell do I want my character ranting about in a safehouse because I can't access my account info? My emotions have not a thing to do with what my toon would be feeling if it were a person so this seems pretty worthless.

    And yeah, I want a bunch of friggin' stickers all over my face. The video sort of reminded me of "World of World of Warcraft".

    1. Re:Not at all synonymous. by TapeCutter · · Score: 1

      That's a good point. An avatar is not a reflection of yourself, it's an escape from yourself, The person controlling the avatar is playing the role of god in a different universe, which is why I think games like the sims were/are enormously popular. OTOH the type of feedback they are talking about has been shown to be useful in modifying "aberrant behaviour" in a clinical setting, such as anger/stress management, etc.

      To summarise, adding this kind of equipment to a video game for entertainment is like adding flyscreens to a submarine for health reasons, they may "work" but that's hardly the point.

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
  15. Re:Hope and Change ? by jeffb+(2.718) · · Score: 2

    You seem angry.

  16. Gamer arrousal by Anonymous Coward · · Score: 0

    And just think of how much more "realistic" Red Light and certain areas in "Second Life" could become!!!

    1. Re:Gamer arrousal by Anonymous Coward · · Score: 0

      You were perhaps joking, but I'm genuinely curious. We all know that there are certain individuals whose particular brand of porn is animated pixels, and they do indeed rely on virtual worlds to supply the stimulus necessary for a date with Rosie Palm. So... with this doohickey hooked up, how would the sensors interpret an orgasm, and how would that show on your avatar's face?

    2. Re:Gamer arrousal by Anonymous Coward · · Score: 0

      Suddenly all those individuals harboring secret feelings towards arbitrary sexes, objects or other entities, conscious or otherwise, would face surprise outings in the game. It would be hilarious, informative and horrendous at the same time.
              Maybe the orgasm should be shown with a gentle, red glow just above and behind the genital area of the avatar to inform muscle contractions behind the keyboard. In no time somebody would crack the system and give everybody "glows" at will.

  17. Gr8! by Anonymous Coward · · Score: 0

    Now Amazon knows when u mad bro!

  18. We put ... by PPH · · Score: 1

    ... the code in codependent.

    --
    Have gnu, will travel.
  19. All I can think of is by Anonymous Coward · · Score: 0

    Seaman aplashing its way onto the Dreamcast.

  20. Needs Moar Resolution by bughunter · · Score: 2

    There are more dimensions to emotions than just Relaxed vs. Angry. For it to be useful for something other than biofeedback this system will need to distinguish Relaxed from other states like Flow, Focused, or Bored and also distinguish Angry from Adrenaline Rushed, or Jubilant, or even Sexually Excited.

    FTA, it sounds to me that this system would confuse many different emotions, so unless a player has a fetish for watching a cartoon avatar smash things, it will be just another footnote laboratory novelty.

    --
    I can see the fnords!
  21. EVE Online by Anonymous Coward · · Score: 0

    Can't wait for this to come to EvE imagine the rivers of tears!

  22. using physiological sensors? by camperdave · · Score: 1

    The system detects player's emotional state by using physiological sensors to measure player's skin conductance, facial muscles activity and cardiac parameters.

    You mean I’ve got to be wired into a polygraph machine? They can't tell by how hard I'm hammering on the joystick, and how loud I'm yelling into the mic?

    --
    When our name is on the back of your car, we're behind you all the way!
  23. Not emotions, just stress by Anonymous Coward · · Score: 0

    It doesn't seem like it can actually detect your emotions, just your stress level. Sounds like a shitty game though that would probably end up perpetuating stress in many individuals.

  24. Abbreviated list of anger inducing functionality. by TapeCutter · · Score: 1

    Random server kicks and reboots.
    500ms ping times
    overrun with cheats
    sucks your credit card dry
    clogs your email with spam
    installs malware
    rapes your sister.
    encrypts your hard drive and swallows the key.

    --
    And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
  25. Bureaucracy! by sirlark · · Score: 1

    Does anyone remember that old game: "Bureaucracy"? The aim was too keep your blood pressure low enough not to have a stroke and die while dealing with everyday issues. Maybe a remake with this sort of controller is in order, then it could measure your real blood pressure.

    Then, maybe, someone can use the measurements as evidence in a suit against... well basically every cable, internet, or phone company, building contractors, and government institution.

  26. No thank you by docwatson223 · · Score: 1

    I think that's just creepy.

  27. Rich! I will be rich! by sinij · · Score: 1

    I will code micro-transaction based game, where rage is tied to paying. This way suckers^H^H^H^H customers will be raging and paying and raging and paying. I will be rich!

  28. Re:Hope and Change ? by zaxus · · Score: 1

    (Oblig) You mad bro?

    Sorry, had to be done.

    --
    /. zen: Imagine a Beowulf cluster of Beowulf clusters...
  29. I see 1 good use for this by Anonymous Coward · · Score: 0

    Hulk Smash!!!!

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