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Dungeons & Dragons' Influence and Legacy

An anonymous reader writes: This year is the 40th anniversary of the launch of Dungeons & Dragons, and it's getting a lot of mainstream attention. Long-time and former players are examining the game's influence and its legacy, even as it's being introduced to yet another generation of kids. "For countless players, Dungeons & Dragons redirected teen-age miseries and energies that might have been put to more destructive uses. How many depressed and lonely kids turned away from suicide because they found community and escape in role-playing games? How many acts of bullying or vandalism were sublimated into dice-driven combat? ... How many underage D.U.I.s never came to pass because spell tables were being consulted late into the night?" Meanwhile, as people who played the game long ago have grown into adults producing their own works, our culture has reaped the benefits of D&D's influence. "The league of ex-gamer writers also includes the 'weird fiction' author China Miéville (The City & the City); Brent Hartinger (author of Geography Club, a novel about gay and bisexual teenagers); the sci-fi and young adult author Cory Doctorow; the poet and fiction writer Sherman Alexie; the comedian Stephen Colbert; George R. R. Martin, author of the A Song of Ice and Fire series (who still enjoys role-playing games). Others who have been influenced are television and film storytellers and entertainers like Robin Williams, Matt Groening (The Simpsons), Dan Harmon (Community) and Chris Weitz (American Pie)."

12 of 127 comments (clear)

  1. great influence on decision support systems by Anonymous Coward · · Score: 5, Funny

    I'm in middle management and make at least half of my decisions with a d20. Better than any MBA.

    Bringing the DM screen into meetings is still not very well accepted, however.

  2. Can we stop with the stereotypes? by Anonymous Coward · · Score: 5, Insightful

    How many acts of bullying or vandalism were sublimated into dice-driven combat? ... How many underage D.U.I.s never came to pass because spell tables were being consulted late into the night?

    The gaming community really doesn't need this old stereotype of gamers as uptight nerds who are scared to step outside the bounds of adult-imposed propriety. I played D&D in high school in the 1980s, but I found plenty of time for illin' like any other teenager. I bought a lot of weed, sold some, and I also did a lot of grafitti tagging in my neighborhood. In these activities, I was often joined by peers who I would also meet for D&D.

  3. Still play weekly by Archfeld · · Score: 4, Interesting

    Been meeting with the same group for more than 30 years now on Saturday night. I started playing the when the 1st red-book with crayons came out, I was like in 6th grade, and yes I still have the boxed set and nearly EVERY other book, module, and accessory. I'm 46 now and NO other form of RPG online or other can compare to the fun and comradeship of a face to face pen and paper RPG. More imagination, more interaction, and for those of you who doubt it is family fun, our group consists of 2 single ladies, 3 single guys, 2 married couples all my relative age (mid 40's) and 3 much younger players in their mid 20's ( 2 guys and a girl. We have 3 players who rotate as Game Master and we play in a long standing organically customized world. We have been at several Gen-Cons and we ran a full tourney game that was very successful several years ago.
    Long live D&D

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
    1. Re:Still play weekly by Intrepid+imaginaut · · Score: 4, Insightful

      This, a thousand times. A tabletop RPG gives a lot more freedom of choice and a much more visceral experience than anything technology has managed to produce or is likely to produce for the foreseeable future. And the barriers to entry are basically nonexistent, a few rules, some dice, pencils and paper.

      I mean think about it - you read a book, right, and you interpret the words in the book in a way unique to yourself, you see the castle or the starship in your own minds eye in a way that nobody else can. This is a big part of the magic of reading. Tabletop RPGs are like that except it's a shared imaginative experience, others literally walk in your imagination and you walk in theirs. What could be more marvellous?

      Books are to movies what tabletop RPGs are to computer games.

  4. Way to flatter thyself. by Nyall · · Score: 4, Interesting

    Depressed kids can always find outlets. I drew, listened to music, taught myself 68k assembly language for my calculator, read a lot, and lifted weights. I often reflect on how a depression based self education led to a career.

    --
    http://en.wikipedia.org/wiki/Jury_nullification
  5. Blame the Players, not the Game by WheezyJoe · · Score: 5, Insightful

    The great thing about D&D (that's often lost on people) is that it was a social thing. All your friends get together, kinda like college poker nights (except you're NOT trying to drain the sucker next to you). Best campaign I ever had we were ten kids in a room (on a rainy day), working together, hashing things out. The DM was really prepared, and we got completely immersed and the hours flew by like they do when you're really having fun. It was great.

    The fact is, it's just damn hard to get a good campaign together, get a lot of people interested. Probably much harder now because D&D has that (false) anti-social stigma these days, and who needs a DM when you got a computer? D&D takes a lot more work than just firing up WoW (or, for that matter, Zork) by yourself in the basement. Even in the day, if your friends weren't into it, role-playing games kinda suck. On the flip side, if your friends are stoked, your DM puts in the prep-time, and you're all keen to cooperate and work with each other, D&D can make some of the best memories you'll ever have. 'cause it's with your friends.

    Most people I know who shit on D&D either never played it, or had a lame experience in a lame campaign. That's a shame, but that's life. Anything involving people, from drama club to Boy Scouts to playing football can leave a bad taste in your mouth if the people in it don't care or are uncooperative assholes.

    --
    Take it easy, Charlie, I've got an Angle...
  6. Learning English by cerberusss · · Score: 5, Interesting

    I'm from Europe and I didn't learn English in class. Instead I learned it from the AD&D (2nd edition) material. Together with a class mate who also had DM aspirations, we swapped and traded material through BBSes.

    We were so far ahead of the class, the teacher would set us apart and just let us do whatever we wanted. As long as we whispered, we could talk and read separate from the rest of the class. Of course that got us nasty looks, but we got to talk for a solid two hours about Planescape or Forgotten Realms.

    After class, we'd ask the teacher words that we couldn't find in the dictionary. He couldn't them either. I remember finding out what "to be marooned" meant, ahead of the teacher.

    I also remember that me and my gaming buddy got an A- on our final exams. After the verbal part of the exam, the teacher said he was a bit disappointed in my verbal skills. But because he knew I had it in me, he'd give me an A-.

    I stopped gaming when college started, I couldn't find a gaming group. After almost twenty years, I found out my current employer has a group of colleagues who regularly play Pathfinder, and I joined them. I'm playing a fifth level thief, and it's an absolute blast.

    --
    8 of 13 people found this answer helpful. Did you?
  7. Re: Message to George RR Martin: by Fire_Wraith · · Score: 4, Funny

    That might explain all the character deaths then. :)

  8. Re:What about the influence of checkers?! by narcc · · Score: 4, Funny

    That would be ridiculous.

    It was the unholy power they gained after their subsequent introduction to the occult. Their success is most likely to do Satanic influence.

    Here's a healthy dose of truth for you poor misguided souls

  9. And all because a copyright expired! by A+NonyMouse+CowHerd · · Score: 5, Insightful

    D&D was loosely based on concepts from "The Lord of the Rings", recently published back then by Ace in paperback format. The American publisher of LOTR had allowed the copyright to lapse because the books just didn't sell. And the people at Ace were explicit after-the-fact -- if the had been required to negotiate royaltie payments the project would never have been done. The consensus at the time was that adult fantasy does not sell.

    Within weeks there was a set by Ballentine books (at 95 cents each, vs the Ace 75 cents) as the 'authorized edition'; shortly thereafter, Ace announced they had made royalty arrangements. Then Houghton-Mifflin re-printed the hardbacks. Lancer started issuing paperbacks of the Conan stories and Lord Dunsany's fantasy stories. New fantasy stories started to appear - and Gygax and Arneson came up with D&D.

    Look at all the LOTR and D&D spin-offs in books, movies, other FRP games - and most would probably never have come about if the copyrights to LOTR had not been allowed to lapse.

  10. Re:The flip side: by spire3661 · · Score: 4, Insightful

    Time you enjoy wasting is not wasted time.

    --
    Good-bye
  11. Re:ABS Afterschool Special Saved My Life by sirnomad99 · · Score: 4, Interesting

    I remember that piece of junk. A second rate book based on a tragic incident that was blown out of proportion by the media and latched onto by a fringe of religious conservatives in order to attack the new hobby. The only reason it got picked up for a movie was that with the controversy it was sure to garner ratings. The individual at the center of the drama in both the book/movie and the real incident it was based on had serious emotional issues prior to participating in roleplaying games.

    The only good it did was to make people within the hobby who lead games pay closer attention to the activities of their players away from the table. I myself asked a few players who were letting other parts of their lives slip to take a step back and remember that no game was worth letting studies or relationships slip..

    I began gaming in 1978 and after entering the Navy started a group of players at each location I was stationed. While I was stationed at NAS Memphis the group I started was actually appreciated by the barracks master-at-arms because instead of getting drunk and getting in trouble the only trouble he ever had with us was mediating an arrangement with the ping-pong players over use of the table. (we had a rather large group of players)

    I was stationed at a base in the Florida panhandle when the anti-RPG movement got into high gear and we got it with both barrels due to the fact our base was in an area full of highly reactionary conservative churches (most with names that included the word independent in them) that outnumbered almost every other type of organization. In fact in the 5 mile trip from base to town you could count 25-30 churches or signs for churches. (this in a town with a non-military population of less than 200,000) During my time there I was both privately and publicly accused of everything from being a Satanist to being a practicing warlock along with anyone else that did not make a secret of their participation in roleplaying games. The highlight(?) of this campaign of hate was the publication of a pamphlet that was circulated in the area supposedly identifying a cabal of warlocks intent on destroying the community. Twelve names were on that list and the only thing any of the people on it had in common was their hobby. Most of us didn't even know the others existed. It got enough circulation that on one occasion I was asked to leave a restaurant in the middle of a meal because the owner was made aware of my identity and told me he did not want "my kind" in his establishment. The only amusing part of this story was the fact that a few of the names on the "list" turned out to be naval officers with no sense of humor. A civil charge of slander and defamation of character was made against the individuals who were identified as authoring the pamphlet. Since both of the individuals involved could not substantiate their claims (in fact neither author had any first hand knowledge of the contents of Dungeons & Dragons or even realized that several people on their list didn't even play D&D) the justice hearing the case found against them and assessed damages.

    Given the amount of ignorant nonsense spread around at the time and incidents like my encounter with the restaurant owner I have a low tolerance for people trying to resurrect the propaganda of that period. (for anything other than ridicule) I have had the pleasure of gaming with many good and honest people over the 35+ years I have followed my hobby and I am honored to count most of them as my friends.

    Okay, I am done with my soapbox. Thank you for your patience with my rant.