GOG.com Announces Linux Support
For years, Good Old Games has made a business out of selling classic PC game titles completely free of DRM. Today they announced that their platform now supports Linux. They said,
We've put much time and effort into this project and now we've found ourselves with over 50 titles, classic and new, prepared for distribution, site infrastructure ready, support team trained and standing by ... We're still aiming to have at least 100 Linux games in the coming months, but we've decided not to delay the launch just for the sake of having a nice-looking number to show off to the press. ... Note that we've got many classic titles coming officially to Linux for the very first time, thanks to the custom builds prepared by our dedicated team of penguin tamers. ... For both native Linux versions, as well as special builds prepared by our team, GOG.com will provide distro-independent tar.gz archives and support convenient DEB installers for the two most popular Linux distributions: Ubuntu and Mint, in their current and future LTS editions.
Or maybe they discovered wine or crossover.
That would be a much bigger install base, including users in developing countries that missed these games first time around and could use inexpensive ones from GOG. Most games could be controlled with a single row of soft keys at the bottom of the screen.
It's true! I seen it!
Soon, every desktop in the world will be running it!
Just stop using point-and-grunt interfaces, you fucking noob. Real men only use CLI.
didn't always looks so shitty compared to windows.
"Only gay people care about fonts."
- Ronald Reagan
There are a few GoG games that have known Linux ports already, like Unreal Tournament 2004. Personally, I hope we see a modernized Alpha Centauri Linux port on GoG soon. The Icclus one doesn't seem to fare to well on modern systems.
There is a war going on for your mind.
It's a great move, but we're not done yet. ID Software released (at one time) the source to older titles. Why can't GOG do/push for that too? Or are they?
The market here isn't about cost. It's about ease of use and simplicity. The code being available doesn't really change that. Somebody still has to package it up and that is exactly what they do. So why not get other companies to release the source and make the games all that much more valuable?
I'm not about to compromise my machine my running proprietary software on it. I don't care if it's Adobe Flash or GOG's titles.
That's actually quite impressive, given that your head was already it there.
You have to click each game to figure out if it has Linux support. It would be nice to let me filter (or make it obvious how to do so) or to just stick some icons by the boxes so I can see which platforms are supported in the list.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Mouse A virtual trackpad at the corner of a touch screen replicates a laptop trackpad just fine. I know of at least one Android device (Archos 43 Internet Tablet) that uses the trackpad abstraction when docked to an external display. And if that's not good enough, Android supports USB mice through an OTG cable. Keyboard I agree that some games are best with a keyboard because a flat sheet of glass provides no tactile feedback to line up the thumb over on-screen controls. But that's why Android supports USB keyboards through an OTG cable, Bluetooth keyboards, and clip-on Bluetooth gaming keyboards (or "gamepads" as you might call them).
Due diligence in case you're not trolling:
What looks inferior about fonts in modern X11? I haven't found any deficiencies in font rendering over the five and a half years that I've been using Ubuntu on my primary laptop. If it's the selection of fonts, then the same fonts you buy in Windows will work if you install them in GNU/Linux.
ID Software released (at one time) the source to older titles. Why can't GOG do/push for that too?
Even many companies that distribute their old games' programs as free software keep a tight leash on the "assets" (parts of the game other than the program). Case in point: Id Software cease-and-desisted Mozilla for making an Emscripten-powered JavaScript port of Doom available to the public. One reason that a publisher might decline to distribute an old program as free software is that doing so might encourage unlawful copying of the assets into games that compete with the publisher's own products.
Another reason is that third-party libraries often aren't free software. For example, the big three console makers are known for banning copylefted software on their platforms. The original source release of Doom was silent because Id Software had licensed a non-free audio library from a third party. (Source ports ended up replacing it with a shim around Allegro or SDL.) Id had to rewrite the Doom 3 engine to eliminate a patented "depth fail" shadow volume processing technique invented by William Bilodeau and Michael Songy of Creative Labs before its source could be released.
I'm not about to compromise my machine my running proprietary software on it.
Then how does it connect to the Internet? All cellular radios and many WLAN radios contain a microcontroller running non-free software. And how does it boot? Most commodity PCs ship with a proprietary implementation of EFI and not coreboot.
sudo apt-get install ttf-mscorefonts-installer
Done.
It's a great move, but we're not done yet. ID Software released (at one time) the source to older titles. Why can't GOG do/push for that too? Or are they?
And what leverage do you think they hold over the game companies to make such a demand?
Did you set up your Desktop's appearance, including anti-aliasing and hinting suggestions properly?
Fedora encourages use of the installed-by-default Liberation fonts instead, though you can find a prebuilt package out there.
I'm not about to compromise my machine my running proprietary software on it. I don't care if it's Adobe Flash or GOG's titles.
That's a sperglord statement if I've ever seen one.
Can we has Zero Wing?
I'm not about to compromise my machine my running proprietary software on it. I don't care if it's Adobe Flash or GOG's titles.
It is usually not dangerous to run proprietary software on your computer. It's not that every proprietary developer is automatically some kind of monster who wants to screw with your computer and steal all your data. Just pick your software with good taste and you will be completely fine.
Then you've never seen one.
Looks like the folks choosing their screenshots have a sense of humor:
http://static01.gog.com/upload/images/2012/05/763f1b89e9284f1c0901405f47fb0cd987c96c99.jpg
yeah, you probably should just stay where you're at.
One of the reasons these would be awesome on Linux:
* PXE boot game environments
There are a surprising number of people who enjoy playing nostalgia games. I have a PXE server which - through some custom scripts - loads the appropriate fglrx/nvidia driver and the loads a custom GUI with various games. There are some native linux games but most are loaded through wine and do a lot of trickery involving COW filesystems and a remote DB to get a unique (legit) serial key loaded on individual machines for net-play.
The linux-native games tend to be a lot easier to get up and running, and have less issues than the wine games. Thus far I've got BF1942, C&C3, UT4, DN3D, iWAR and various other "classics."
I'd love to see these games with native Linux support so I can avoid all the complications and bugs with wine. It would make "classic game night" so much more fun...
GoG only offers games that they get legally. They can't offer source unless the current IP holder gives them the source. All GoG is doing is taking an existing game off of CD or DVD, patch it up to be current sometimes, and and then packaging it up with a newer installer that includes Wine or sometimes dosbox or other support layer. And then sell it DRM free which is way ahead of how Steam is doing things.
I tried downloading a couple of their games. I've got a Ubuntu 14.04 box (which they claim to support) and it has pretty good specs, especially considering many of their titles are old DOS games. Neither game worked. I tried contacting their support people and they required a hardware profile file to process my ticket. There is supposed to be a guide on how to gather the info they want on the GOG site, but the guide is blank.
So far my experience has been .exe
1. Purchase "Linux" game, discover the installer is a Windows
2. Discover game does not run on supported OS and hardware
3. Try to file report, which is rejected because no hardware profile is attached.
4. Read guide on creating hardware profile, discover guide is blank.
5. Contacted support requesting refund. Waiting to hear back.
It's been disappointing so far. I hope others have a better experience than I had.
There has been an active Linux community for these games for quite some time. Many can run on DOSBox or WINE with alittle tweaking.
As well, a lot of theses games have hi-def visuals available as a substitute and other enhancements.
If GOG can package all tghis together as an easily insrtallable package (insted of requiring a HOWTO), it will be great.
"I believe in Karma. That means I can do bad things to people all day long and I assume they deserve it." : Dogbert
But nobody would ever use a trackpad to play a game.
Games that use the mouse to point and click, such as any RTS, would translate more directly to touch input. I was referring to the control method that things like shmups and first-person shooters might use. For example, Metroid Prime Hunters and other first-person shooters for the Nintendo DS use the touch screen like a trackpad.
And using a bluetooth keyboard and USB mouse to play on your Android phone is a goofy idea. Who wants to do that? How many games in the android play market are set up that way?
I haven't done any sort of controlled sample, but I do know that the free version of Pixeline and the Jungle Treasure handles a lot better with a Bluetooth keyboard than with the virtual gamepad. It's almost as if it were made for phones with slider keyboards.