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eSports Starting To Go Mainstream

An anonymous reader writes: eSports have never been more popular, and many large companies are starting to view them in the same light as traditional sports. The amount of money being thrown around is beginning to rival the money exchanged over sports teams. A recent Dota 2 tournament handed out over $10 million in prizes, and Google's $1 billion purchase of game-streaming site Twitch.tv has now been confirmed. But it doesn't end there — companies like Coca-cola, Intel, Nissan, and major movie studios are looking at the audiences being drawn by eSports and realizing the advertising potential. "Last fall, Riot Games sold out the Staples Center for its League of Legends Championship Series Finals. While 12,000 people watched live in the home of the Lakers and Kings, over 32 million tuned in to the livestream." George Woo, head of a global eSports tournament, said, "Attendance to Intel Extreme Masters events has grown 10X with us filling up sport stadiums, where we have visitors lining up to get a seat to watch the competition. Online it has grown 100X, where we now get more viewers watching livestreams for a single event than we'd have tune in for an entire season in the past."

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  1. It's about time!!! by joocemann · · Score: 4, Interesting

    eSports have been my long-time favorite way to spectate gaming (or demonstrate skill to an audience). I've never been much of a fan of watching real-life sports -- some have been pretty interesting, especially if they don't have downtime (like soccer, rugby, etc) -- but at the end of the day, the fact that I don't participate in these sports has left me with less interest.

    Competitive Gaming on the other hand, has been a staple in my life since Doom II. I will never forget how Quake 1 had great multiplayer mods with capture the flag, etc, and that you could go into a spectator mode. At that point, I was very excited to see how other players would react and strategize in situations I myself would encounter.

    Fast forward over a decade and we've got competitive counter strike, battlefield 2, etc, rolling along and the shoutcasts started. These were always very niche, but they were far more frequent than the extremely rare CPL video streams and the poor attempts by big media companies to create an eSport event on television. Back then (about 10 years ago), those big media events usually had too many shots of the crowds and of the gamers themselves, and not enough attention to the gameplay. For me, the best shoutcasts were direct video streams from observer mode and first person mode, with announcers discussing the game as it unfolds.

    Anyway... In the last several years, there have been Twitch streams and much larger scaled video game streams or recordings on youtube that are really starting to please my tastes. It's good to see that gaming, a very popular medium for competition and pleasure, is gaining mainstream attention. This is also a great sign that our generation is finally starting to matter.

  2. Re:I disagree. by locopuyo · · Score: 3

    Cool story grandpa. You played some shitty game with shitty physics so all games must have bad physics. You used IM instead of voice and video chat so the only form of online communication must be through text. You played some shitty game at a low level so hand eye coordination and reflexes don't matter in any game. You didn't make any friends playing online that you keep in contact with and meet in real life so no one must be able to.

    Your failure isn't stopping it from becoming the norm.