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eSports Starting To Go Mainstream

An anonymous reader writes: eSports have never been more popular, and many large companies are starting to view them in the same light as traditional sports. The amount of money being thrown around is beginning to rival the money exchanged over sports teams. A recent Dota 2 tournament handed out over $10 million in prizes, and Google's $1 billion purchase of game-streaming site Twitch.tv has now been confirmed. But it doesn't end there — companies like Coca-cola, Intel, Nissan, and major movie studios are looking at the audiences being drawn by eSports and realizing the advertising potential. "Last fall, Riot Games sold out the Staples Center for its League of Legends Championship Series Finals. While 12,000 people watched live in the home of the Lakers and Kings, over 32 million tuned in to the livestream." George Woo, head of a global eSports tournament, said, "Attendance to Intel Extreme Masters events has grown 10X with us filling up sport stadiums, where we have visitors lining up to get a seat to watch the competition. Online it has grown 100X, where we now get more viewers watching livestreams for a single event than we'd have tune in for an entire season in the past."

11 of 116 comments (clear)

  1. Well, to be fair... by thieh · · Score: 2

    If people classify chess as a sport, so should these things, no? But then again, When will we see simultaneous exhibitions with esports where one guy fights against 30-50 people and win?

  2. It's about time!!! by joocemann · · Score: 4, Interesting

    eSports have been my long-time favorite way to spectate gaming (or demonstrate skill to an audience). I've never been much of a fan of watching real-life sports -- some have been pretty interesting, especially if they don't have downtime (like soccer, rugby, etc) -- but at the end of the day, the fact that I don't participate in these sports has left me with less interest.

    Competitive Gaming on the other hand, has been a staple in my life since Doom II. I will never forget how Quake 1 had great multiplayer mods with capture the flag, etc, and that you could go into a spectator mode. At that point, I was very excited to see how other players would react and strategize in situations I myself would encounter.

    Fast forward over a decade and we've got competitive counter strike, battlefield 2, etc, rolling along and the shoutcasts started. These were always very niche, but they were far more frequent than the extremely rare CPL video streams and the poor attempts by big media companies to create an eSport event on television. Back then (about 10 years ago), those big media events usually had too many shots of the crowds and of the gamers themselves, and not enough attention to the gameplay. For me, the best shoutcasts were direct video streams from observer mode and first person mode, with announcers discussing the game as it unfolds.

    Anyway... In the last several years, there have been Twitch streams and much larger scaled video game streams or recordings on youtube that are really starting to please my tastes. It's good to see that gaming, a very popular medium for competition and pleasure, is gaining mainstream attention. This is also a great sign that our generation is finally starting to matter.

    1. Re:It's about time!!! by joocemann · · Score: 2

      You just don't understand the competition. The competition in gaming is not at all the same as the regular 'public' play. Competitive gaming is about developing and resonating on new advantages that other teams do not have and then applying them in carefully orchestrated strategies. You're right that it's not fun for you because your expectation of the game is similar to how the game was advertised. The people having fun with competitive gaming are reaping the rewards of hard work and the feeling of success when some very intricate feat the team developed actually worked.

      A great example of what it means to game competitively comes from the Kubra Dam map on 8v8 battlefield 2. On that map there is to most people only one way for vehicles to go at the beginning -- straight across the top of the dam. If you tried to get to the lower part of the dam from the MEC side, you'd have to drive a long snaking road in the wide open. But.. while screwing around, my friend and I accidentally drove the MEC Vodnic (van-like vehicle) off of the top of the dam at the spawn down a huge veritcal drop, and the vehicle didn't explode! We were very surprised and *knew* immediately that we had discovered an advantage nobody had but needed to figure out how it happened and how to use it.

      This then became an event taking a full evening of testing to find out that if you drive the van off the cliff at the right speed, and the front wheels go off, you can hit reverse, which would stop the vehicle from flipping forward while braking, and keep the vodnic level as its rear wheels exited the cliff lip. The vodnic goes off the cliff perfectly flat (when trained correctly for a couple hours), and lands on all four wheels. This makes it bounce very high and lose half of its health, BUT IT SURVIVES! And so this gave us a strategy nobody had. We could use the vehicle from the breakout, load people up on the top of the dam at the full frontal attack, but run one guy off the cliff in the Vodnik across the bottom of the dam, unnoticed, and into the USA Main base in under 30 seconds. This was not even known to be possible, so arriving in that base is unexpected and unprotected. The guys ramming to the full frontal on the top of the dam are battling alongside tanks, but to be smart, they are in the squad of the guy in the vodnik arriving at the USA main. This means that if your push for the middle flag gets killed, they will take it and it will stack the invasion of their main base further against them as those guys respawn in on the USA main that is just now being invaded.

      The end result is that no matter how you approached it, you would capture key flags, and if necessary, the enemy would be left without any main base, stranded in the middle of the top of the dam.
      ---------------
      And that is just a glimpse at one technique required to win in the top of competition. When my crew took the TGL 8v8 world championship, we had a shoutcast with 2200 viewers. It was pure glory. We even took a game from what is known as the best BF2 team ever, Team HOT, in the TWL 12v12 ladder because we had a large array of these awesome technical feats trained for Sharqi Peninsula, and I developed a strategy for about 60 hours of effort and trained all 15 members (backups included) on how each stage of the strategy should happen and what fallback procedures would occur if primary objectives fail. We sacked their main in under a minute.

  3. Re:I'll believe it when it actually happens. by jellomizer · · Score: 2

    The real issue with Video Game sports is the fact for the time for the people to get the 10,000 hours of practice to be a real master at it will take at least a couple of years. At the point where people are ready for it to be a sport, the game is already kinda old, and the new kids who are coming in are training on new games.

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    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  4. Re:I'll believe it when it actually happens. by Sarten-X · · Score: 2

    That's part of the challenge and appeal.

    Some of the old games like Starcraft are still honored at sporting platforms, because those are the games where you can see the "old masters" play their refined strategies against each other, as is expected in a game of chess. In newer games, the strategy isn't a refined battle plan, but a more volatile response to counter the opponent's particular style, more akin to a boxing match.

    --
    You do not have a moral or legal right to do absolutely anything you want.
  5. Not Surprising by doctor+woot · · Score: 2

    Video games are better to spectate than sports. Broadcasters have known this for decades, doing what they could to compensate. Gimmicks won't stall change forever though, sooner than later they'll have to face this fact. The real interesting stuff will be the cultural shift when video games start to challenge the popularity of athletic sports.

  6. Re:I'll believe it when it actually happens. by Bill,+Shooter+of+Bul · · Score: 2

    Wake me up when it gets more air time than the pro bass fishing tournaments or water ski competitions.

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    Well.. maybe. Or Maybe not. But Definitely not sort of.
  7. Lame. by Moof123 · · Score: 2, Interesting

    Regular sports are already a pretty obnoxious part of our society. Fandom brings out an ugly semi-repressed tribal side of people. Most sports themselves are lame and boring to watch on TV,especially when the wanker of an announcer just can't shut up and has to drone on with endless repeats of some anecdote.

    Sports, like electronic games, can be a lot of fun to play, mostly awful to watch.

    Stay off my lawn too.

  8. Re:I'll believe it when it actually happens. by Noah+Haders · · Score: 2

    Was it shown on the ocho?

  9. Re:eSports really ? when darts is a sport, then, s by Khyber · · Score: 2

    " But a sport involves the combo of physical exertion,"

    Back in my day, lugging that goddamned 21" Trinitron CRT around with my almost as heavy loaded Antec P4 Server WAS the physical exertion aspect. Not easy for someone that's 6' and 145.

    Off my lawn.

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    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  10. Re:I disagree. by locopuyo · · Score: 3

    Cool story grandpa. You played some shitty game with shitty physics so all games must have bad physics. You used IM instead of voice and video chat so the only form of online communication must be through text. You played some shitty game at a low level so hand eye coordination and reflexes don't matter in any game. You didn't make any friends playing online that you keep in contact with and meet in real life so no one must be able to.

    Your failure isn't stopping it from becoming the norm.