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Crytek USA Collapses, Sells Game IP To Other Developers

MojoKid (1002251) writes Game developer Crytek's problems have been detailed recently from various sources, and it's now clear that it wasn't just the company's UK studios that were affected. Crytek announced today that it has officially moved development of its F2P shooter Hunt: Horrors of the Guilded Age to a German developer, ignoring the fact that the majority of the US team had apparently already quit the company. The problem? Just as in the UK, the US employees weren't getting paid. In a separate announcement, Crytek also declared that development of the Homefront series had passed entirely to developer Deep Silver. The company has stated, "On completion of the proposed acquisition, the Homefront team from Crytek's Nottingham studio would transfer their talents to Koch Media in compliance with English law and continue their hard work on upcoming shooter, Homefront: The Revolution. Both parties hope to finalize and implement a deal soon." It's hard to see this as good news for Crytek. The company can make all the noise it wants about moving from a development studio to a publisher model, but Crytek as a company was always known for two things — the CryEngine itself, adapted for a handful of titles and the Crysis series. Without those factors, what's left?

121 comments

  1. Good riddance by Anonymous Coward · · Score: 0

    You pay your employees. Period.

    The world is not any poorer for their loss. They will not be missed.

    1. Re:Good riddance by TWX · · Score: 1

      Yup. In my opinion this is a bit of an, "Emperor has no clothes," moment, as the game engine itself has always seemed to need more computing power than one has, and the developers were the only ones to actually make anything of it.

      There was a joke a few years ago, "Could God create a video game so demanding that his computer can't play it?" "Yes, it's called 'Crysis'."

      --
      Do not look into laser with remaining eye.
    2. Re:Good riddance by Kaenneth · · Score: 1

      Their game(s) were pretty, but the gameplay itself I found lacking.

    3. Re:Good riddance by Anonymous Coward · · Score: 1

      I never understood why people praised the visuals in CryEngine. They're no better than many other engines and it's horribly optimised. Unreal Engine 3 is every bit as good as the latest CryEngine, except it runs fine on most PCs with a mid-range GPU.

  2. What do do now... by Anonymous Coward · · Score: 1, Insightful

    How about they release Cryengine open-source? That'd be awesome

    1. Re:What do do now... by Anonymous Coward · · Score: 1

      Yeah I'm sure people who have invested in the company and would potentially want to sell the IP rights to the engine love this idea.

      If you care that much start a kickstarter to buy the engine from them and open source it yourself.

    2. Re: What do do now... by DigiShaman · · Score: 2

      Which one? Star Citizen will be using the latest and is already crowd funded below 49 million so far. This game could the largest PC title next to Eve Online.

      --
      Life is not for the lazy.
    3. Re:What do do now... by Sockatume · · Score: 1

      Cryengine belongs to Crytek, the German parent company. These are its subsidiary studios.

      --
      No kidding!!! What do you say at this point?
    4. Re: What do do now... by Anonymous Coward · · Score: 0

      wont be out for at least another 2 years. Elite Dangerous Open Beta is already live, with launch at the end of this year.
      Ill take sandbox over Theme Park any day of the week.

    5. Re: What do do now... by Anonymous Coward · · Score: 0

      wont be out for at least another 2 years. Elite Dangerous Open Beta is already live, with launch at the end of this year.
      Ill take sandbox over Theme Park any day of the week.

      Ed looks like Minecraft next to SC, and it has SO much room you'll never be near anyone, like Minecraft...good luck with Elite - fighting the boredom.

    6. Re:What do do now... by westlake · · Score: 1

      How about they release Cryengine open-source? That'd be awesome.

      It's not going to happen without the consent of Crytek's creditors.

  3. Awkward by Sockatume · · Score: 3, Interesting

    I was reading last month's Edge, and it had a studio profile with Crytek UK that was written and published just before the word of non-payment started coming out. The angle of the piece was all "Free Radical had an awful experience, David Doak had a nervous breakdown and quit, but things are okay now" which was kind of heartbreaking to read.

    --
    No kidding!!! What do you say at this point?
    1. Re:Awkward by timrod · · Score: 3, Insightful

      It's not really surprising (to me, anyway) that Crytek is failing as a publisher. Homefront was the most generic FPS ever made. It didn't sell, and the reviewers barely had anything at all to say about it - though what little did come out essentially boiled down to it being a really mediocre game that was essentially the product of a marketing team (who saw Call of Duty and Battlefield and wanted a piece of that action) rather than people trying to make a good game. The same thing goes for Crysis, which was basically a graphics benchmark in the guise of a game (to this day, I've never heard anyone talk about Crysis outside of using it as a benchmark).

      The only people I really feel sorry for are Free Radical - I know they had a Kickstarter up at one point to get a new TimeSplitters out on Steam, and I think it got funded, but I don't know if it's coming out now. If they're still making it I hope they find someone else to publish it or self-publish.

    2. Re:Awkward by Sockatume · · Score: 1

      TimeSplitters actually came up in said profile; I forget exactly what they said but it came down to "no, we're not doing it as a major release, and no, we don't think it'll make enough money to work as an F2P or niche title either". Given that was in an interview that was otherwise warily optimistic, I dare say its chances are even poorer now.

      --
      No kidding!!! What do you say at this point?
    3. Re:Awkward by RogueyWon · · Score: 5, Informative

      The first Homefront game was nothing to do with Crytek. It was developed by Kaos and published by THQ. Crytek merely bought up the rights to do the sequel. For the record, I bought and played through Homefront on PC. It was basically a mediocre and generic shooter based on top of some really interesting fiction. In the right hands, it could have been a much better game.

      And there are lots of people - self included - who will sing the praises of the original Crysis as a game rather than a tech demo. It's much smarter than the average shooter, with plenty of room for exploration and taking different approaches. There are few other shooters that permit the sheer on-the-fly tactical flexibility that came from Crysis's nanosuit.

      The game did make a few mis-steps - the quality notably dives in the final 25% or so of the campaign, once the aliens show up (the floaty section in the alien mothership in particular goes on for far too long). But overall, it is an excellent shooter which has stood the test of time far better than most others in its genre.

      Crysis 2, on the other hand, was crap. And Crysis 3 had a few moments where it was pretty good (mostly in the more open sections near the end of the game) but ultimately disappoints.

    4. Re:Awkward by Gadget_Guy · · Score: 1

      It's not really surprising (to me, anyway) that Crytek is failing as a publisher. Homefront was the most generic FPS ever made.

      Homefront was originally published by THQ. Crytek just bought the IP after THQ went under. It can hardly be cited as a symptom of problems at the company (apart from the decision to buy it in the first place rather than just make their own similar game).

      to this day, I've never heard anyone talk about Crysis outside of using it as a benchmark

      There are plenty of people who liked the original Crysis (at least the first two thirds of it). I'm one of them. It has overwhelmingly positive user ratings on Metacritic. The sequels were less well received.

    5. Re:Awkward by vyvepe · · Score: 1

      I played only Crysis 3 and I quite liked it.

    6. Re:Awkward by Andy+Dodd · · Score: 4, Interesting

      The single-player campaign in Crysis was great, I loved it.

      The multiplayer utterly sucked. Crytek screwed up one of the fundamental tenets of multiplayer gaming - NEVER TRUST THE FUCKING CLIENT.

      Crytek did stupid shit like offload physics calculations to clients (which is why some matches were "DX10-only"), and also have clients do damage calculations.

      e.g. if the client said "I fired a pistol bullet and it did 99999999 damage before resists" - well, you'd have an instakill pistol. (This could be achieved by editing an XML). Similarly, armor resists were calculated ON THE CLIENT TAKING DAMAGE - so if you had a vehicle with 99% resistance to all damage types, you were effectively invincible.

      My multiplayer experience in Crysis was something like:
      1 week of playing legitimately - constantly getting my ass kicked by obvious cheaters
      1 week of trying to see what level of cheating I could get away with without people accusing me of cheating - it was shocking how far I could go in this regard (50% damage boosts to everything, no assault rifle bullet spread, 1000 horsepower pickup trucks, AA cannons that could depress their turrets by 30 degrees) without getting noticed because of the attention blatant cheaters received. Even with this, it was only a matter of time in every single game before a blatant cheater would instapistol their way to an attack helicopter with 99% resistance to all damage types and amped-up missile damage.
      After that I quit.

      --
      retrorocket.o not found, launch anyway?
    7. Re:Awkward by Andy+Dodd · · Score: 1

      The piss-poor multiplayer (not in terms of actual game design, but in how easy the engine/protocol design made cheating) was probably what killed Crysis' reputation as anything other than a tech demo.

      Single player FPS games just don't sell well these days.

      --
      retrorocket.o not found, launch anyway?
    8. Re:Awkward by Noah+Haders · · Score: 1

      i liked homefront. i thought the narrative was well done and had some great set pieces. like where you fight your way through a walmart onto the roof, but a bomb goes off, so you fight your way back through to the exit but on the way out the walmart is a fiery inferno? that was pretty cool. my biggest complaint was that it ended early. the last level you cross the golden gate bridge into SF, but you never actually beat the enemy. I felt like it was missing the final act.

    9. Re: Awkward by Anonymous Coward · · Score: 0

      They did same thing with first crysis, decided will never get any if their games again if that is their idea of sequel hook

    10. Re:Awkward by ArhcAngel · · Score: 1

      once the aliens show up (the floaty section in the alien mothership in particular goes on for far too long).

      Great! I just started playing and you go and ruin the WHOLE thing for me.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    11. Re:Awkward by Dishevel · · Score: 1
      I really liked Homefront.

      The multiplayer was pretty awesome and the controls felt "like buttah".

      Also they had a really neat multiplayer gameplay innovation. As the number of people you killed without dying increased the game gave out more information about your location to more of the enemy team. And gave the enemy that killed you a bonus. Instead of a call of duty appraoch in which as your kills increase you become even more of a problem to get rid of,

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    12. Re:Awkward by Anonymous Coward · · Score: 0

      Boo Fuckin' hoo. If you didn't know aliens were involved in the game by now, then you shouldn't even be playing.

    13. Re:Awkward by dyslexicbunny · · Score: 1

      I was one of the poor saps who preordered Homefront....

      At least I got Metro 2033 for free with it! Hell of a game if you haven't played it.

    14. Re:Awkward by antdude · · Score: 1

      Crysis 1's ending was great? :/

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    15. Re:Awkward by mjwx · · Score: 1

      The single-player campaign in Crysis was great, I loved it.

      Single player Crysis was a very good game executed very badly.

      It had all the underpinnings of a good game. The gameplay and action was engaging, the controls were intuitive and smooth, the interface was easy to understand, the environment was a very active part of the game.

      After this it all went to pot. The story was crap, even for an FPS (I don't expect much of FPS, but Crysis was on the wrong side of terrible), the British guy was clearly designed by people who'd never met a real Englishman in their life and refined cringe-worthy to a weaponised level but this isn't the bit that ruined it. The two parts were that large parts of the game were very clearly removed to get it out the door on time and no effort was made to compensate (I.E. a quick and dirty cut scene) and whilst the first half of the game is good, the second half is just annoying.

      Although I agree with you on the multi player completely, it would have been good if they didn't trust the client... NEVER EVER TRUST THE CLIENT.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    16. Re:Awkward by dskzero · · Score: 1

      Crysis 1's ending was great? :/

      What ending?

      --
      Oblivion Awaits
    17. Re:Awkward by dskzero · · Score: 1

      I might just be the only person on earth that loved the second part of the game. I thought it was brilliant, fun and exciting. If anything, the parts that dissapointed me were the aircraft level and the final boss.

      --
      Oblivion Awaits
    18. Re:Awkward by antdude · · Score: 1

      See, what I mean? Hahaha! Even Far Cry 1's ending sucked. Stupid monsters.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  4. CryEngine hasn't left the building by Anonymous Coward · · Score: 1

    I don't understand the last bit.
    Crysis and the CryEngine are developped by the Frankfurt studio AFAIK. As long as this studio remains, they remain.

  5. following this to its logical conclusion by nimbius · · Score: 4, Funny

    now crytek cant even run crysis.

    --
    Good people go to bed earlier.
  6. Not Getting Paid by Galaga88 · · Score: 1

    Is it a common thing for employees to stick around when they're not getting paid? I've read a lot of stories of software development houses where the paychecks dried up, but people stayed on holding out hope for a paycheck.

    How often do companies recover from a situation where they're unable to pay salaries for a period of time?

    1. Re:Not Getting Paid by Anonymous Coward · · Score: 1

      i personally salute the dedication of these people to keep working on the product during these difficult times

    2. Re:Not Getting Paid by Anonymous Coward · · Score: 0

      If I wasn't getting paid, I'd assume we were all fired and just not notified. "Employment" means work in return for pay (or other consideration - but normally pay). No pay? I guess we aren't employed. Depending on the country, file for unemployment or whatever. Look for a new job, etc.

    3. Re:Not Getting Paid by Anonymous Coward · · Score: 0

      Part Stockholm syndrome and part abusive relationship. I've not had to face that situation so i don't know how I'd deal with it.

    4. Re:Not Getting Paid by Anonymous Coward · · Score: 0

      The president of the previous company I worked at talked about the good old days when developers stayed on after the pay dried up. What he always neglected to mention was that they were all equal partners in that firm ...

    5. Re:Not Getting Paid by ledow · · Score: 4, Interesting

      It was common in the 80's with software houses, looks like people don't learn.

      Sure, I'm willing to help out a company I work for that is struggling - that's only sensible self-preservation. But if you miss a single payment, and generally people are paid a month in arrears at least - then it means that I've worked a month "for free" already. If you didn't bother to notify me, I'm out the door straight away and will take you to court for that unpaid month.

      If you came and said "We can't pay you this month", I'd want to be privy to the expense accounts and financial arrangements that make it impossible to pay me. If you don't want to share those with me, I'm out of the door - and will assume it's because you've creamed off and are trying to not pay me, so will still sue.

      If you share those with me, and I believe that money is coming soon, there's a small possibility - in a firm that I really love and trust - that I might continue for that one month. And then that's it.

      Sorry, but you're not asking a personal favour, you're not being a friend, you're not helping me at all by forcibly stopping me paying my household bills for a month. I wouldn't ask that of my closest friend or family. For a company I work for? I'm out of there.

      Someone, somewhere, will be a willing scapegoat - no doubt - especially if you promise them shares, an executive title, etc. even if it's only going to last a month before they are up before a court explaining why they're the one holding the hot potato.

      A company that cannot pay salary is dead in the water. It will probably never recover. And an employee working for that company is stupid to think otherwise.

      Maybe, if it was a family business, and a close member of family ran it, and I was privy to all the information, and I genuinely believed there could be no doubt about the money arriving, and I've been kept in the loop at all points, and it doesn't go on more than one month. Anything else? Bye...

    6. Re:Not Getting Paid by Anonymous Coward · · Score: 0

      Around 2001, during the dot-com bubble, I had been working for a small ISV (~10 people at peak) for almost 2 years. We were down to about 5 people at that point. It started when my paycheque bounced.. the owner assured us it was a banking error. Having worked with him for quite a while, I trusted him, and continued working for another week. After a couple more excuses, and no pay, I stopped going. 3 weeks pay lost. I spent a couple months trying to chase down the money, with promises "we'd be back up soon" but of course that never happened.

      Lesson learned: I stop getting paid, I'm out.

      Not sure how people go for much longer than that though, unless they are a shareholder maybe.

    7. Re:Not Getting Paid by stjobe · · Score: 2

      Is it a common thing for employees to stick around when they're not getting paid?

      In countries with stronger employee protection than the US, yes.
      The company failing to provide pay is not an implicit termination of the employment contract, leaving or not working is.

      How often do companies recover from a situation where they're unable to pay salaries for a period of time?

      Quite common where I'm from (EU). The company I'm currently working for had to go through reconstruction four years ago; for three months the government paid our salaries while the company negotiated with their debtors to cancel or reduce their debt. In the end we lost about 25% of our employees (some people left voluntarily, some were let go), but the company survived and have been in the black since. In fact, last year was a record year for us; best financial result in the company's history.

      --
      "Total destruction the only solution" - Bob Marley
    8. Re:Not Getting Paid by CanHasDIY · · Score: 3, Insightful

      This, a thousand times over.

      Your employer is not, in most cases, your friend. They are an entity that you have contracted with to exchange labor for money, and if they fail to meet their end of the contract, you'd be a moron* for continuing to work for them.

      * Yes, there are exceptions, but they are rare.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    9. Re:Not Getting Paid by stjobe · · Score: 1

      Gah, that's what I get for not proof-reading. The company negotiated with their creditors, of course, to reduce or cancel the company's debts.

      Also, I'd like to clarify that the money the government paid for our salaries wasn't a gift; it was a loan and had to be paid back (and has been).

      --
      "Total destruction the only solution" - Bob Marley
    10. Re:Not Getting Paid by Anonymous Coward · · Score: 0

      not only should they stop going in they should grab equipment and other valuables to hold as collateral against the missed pay is your country/state supports such an action.

    11. Re:Not Getting Paid by i_ate_god · · Score: 1

      by whom? the company or the employees?

      --
      I'm god, but it's a bit of a drag really...
    12. Re:Not Getting Paid by stjobe · · Score: 1

      by whom? the company or the employees?

      The company of course.

      --
      "Total destruction the only solution" - Bob Marley
    13. Re:Not Getting Paid by Lonewolf666 · · Score: 1

      Technically (under German law) the employment contract still exists and you could sue them for the unpaid wages. Which may fail if the company is already bankrupt. In that case, you'd be thowing good money after the bad.

      But at the same time, AFAIK (IANAL) not paying wages is a bad enough breach of contract that you can get away with immediately terminating said contract. So if you have another job lined up, go for it.

      --
      C - the footgun of programming languages
    14. Re:Not Getting Paid by Noah+Haders · · Score: 1

      i would stick around because i'm a loyal employee but I would also be shopping my resume like mad.

    15. Re:Not Getting Paid by Noah+Haders · · Score: 0

      lol socialists. i love how you define "employee protections" as employees working for free. america is a right to work place so if you don't like it you can walk.

    16. Re:Not Getting Paid by Noah+Haders · · Score: 2

      you should only do this if you yell out "yoink!"

    17. Re:Not Getting Paid by am+2k · · Score: 2

      Your employer is not, in most cases, your friend.

      Your employer is never your friend. If you have a friend you also do business with, you have to separate those affairs, otherwise it can get very problematic. I know someone who doesn't speak to his own brother any more, because they had a company together that went bad.

    18. Re:Not Getting Paid by Anonymous Coward · · Score: 0

      Dude, no one cares what you want. No one has to do anything for you. Beat it.

    19. Re:Not Getting Paid by stjobe · · Score: 1

      Now where did I define "employee protection" as "employees working for free"?

      Oh, that's right, I didn't. I even gave an example of how strong employee protection made sure I got paid even though my company couldn't pay me.

      In the example I gave, the government paid our salaries while the company negotiated with its creditors; the company then had to pay that money back to the government. I never missed a paycheck; the employees were indeed protected.

      Had the company failed in its negotiations with their creditors, it would have had to declare bankruptcy and the state would have covered our salaries during the bankruptcy proceedings. After that, we would be on our own.

      Luckily for me, the company succeeded in reducing or cancelling their debts and made a full recovery (which was actually the whole point of the example, to answer the question "do companies recover from a situation where they're unable to pay salaries for a period of time" - yes they sometimes do).

      --
      "Total destruction the only solution" - Bob Marley
    20. Re:Not Getting Paid by tiagosousa · · Score: 1

      i personally

      You mean anonymously.

    21. Re:Not Getting Paid by Noah+Haders · · Score: 1

      Had the company failed in its negotiations with their creditors, it would have had to declare bankruptcy and the state would have covered our salaries during the bankruptcy proceedings.

      Taxpayers like me would also have been out a lot of money to prop up a failing co

    22. Re:Not Getting Paid by stjobe · · Score: 1

      1. "Taxpayers like me" include you, me, the other employees at said company, and everyone else that pays taxes - the company in question and all other companies as well. The money comes from taxes already paid.
      2. The sums involved wouldn't make a noticeable difference to your taxes since it's split several million ways.
      3. How is protecting the employees of a failing company "propping up" said company? Either it's bankrupt and is going down, or it can recover and then has to pay back the money the government spent on employee salaries.

      On a side note, I find it quite amazing that the McCarthy-era "red scare" still lives and thrives in 21st century America...

      --
      "Total destruction the only solution" - Bob Marley
    23. Re:Not Getting Paid by Jaysyn · · Score: 1

      That has got to be the single worst attempt at a straw-man I've ever seen. Did you even read what he wrote?

      --
      There is a war going on for your mind.
    24. Re:Not Getting Paid by Jaysyn · · Score: 1

      Seeing as Germany is the only country that has come thru this recession smelling like roses, pardon me if I take your opinion with a grain of salt.

      --
      There is a war going on for your mind.
    25. Re:Not Getting Paid by Dutch+Gun · · Score: 2

      Videogame development houses are not like most places, especially not the smaller, more tightly knit development houses. I suppose nowadays you'd probably call them "indie" shops. Back then, they were just called "very small game studios". Most places you go to work because you want a paycheck. Videogame developers, for the most part, go to work because they want to make cool games, and the paycheck is an important yet ultimately secondary concern. If they were more interested in the paycheck, there are lots of places you can go work a must less stressful 8 to 5 job for more money than in the videogame industry (well, certainly for programmers, at least).

      I was with a very small game studio when it lost the next big project it had lined up. We were small enough that we didn't have a backup plan of any sort, unfortunately, and after about half a year or so without any projects being landed, the company inevitably ran low on funds, and employees had to go on half pay. During my time there, I became friends with my fellow employees and got along great with my bosses, who were really good to their employees and genuinely nice people. I stayed on for another couple of months, but I eventually had to look after my own financial needs, and let them know I when started searching for another job. We parted on good terms, and several months later, the company folded.

      Game development teams go through a lot together, often working under very stressful conditions on very demanding products, and developers are often loathe to break up a really good team. Additionally, finding a new job is, of course, a very stressful thing. Sometimes it's just developers not wanting to face reality, or hoping things improve. I can only speak for myself, but I stayed as long as I could on half pay because I really loved working at that company. It was really as simple as that. Had we managed to land one of the deals we were desperately trying to get, who knows how things might have turned out. It seemed worth trying at the time, and I don't regret it.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    26. Re:Not Getting Paid by CanHasDIY · · Score: 1

      i would stick around because i'm a loyal employee.

      P.T. Barnum would be mis-attributed as calling you a sucker.

      But, to be fair, I have to ask - what makes you loyal to someone who fails to fulfill their contractual obligation to pay you for your work?

      Also, do the people you owe money to (utility company, mortgage company, etc) accept loyalty as payment?

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    27. Re:Not Getting Paid by CanHasDIY · · Score: 1

      Most generalizations are false, including this one.

      Which is why I always try and throw a caveat in there.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    28. Re:Not Getting Paid by am+2k · · Score: 1

      Only the Sith deal in absolutes!

      ;)

    29. Re:Not Getting Paid by Anonymous Coward · · Score: 0

      If the company had failed then yes, you would have been out the couple of euros of your tax that went towards it. But in the example given it didn't fail, so the employees benefited, the company benefited, and the government (so by extension the taxpayers) benefited by having less unemployment and presumably making some interest on the loan. Overall it sounds like a win all around.

      Of course as you point out the company could have failed. The question is whether on average it will be a net gain, I would expect it is.

    30. Re:Not Getting Paid by CanHasDIY · · Score: 1

      Hence my caveat.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    31. Re:Not Getting Paid by moronoxyd · · Score: 1

      Taxpayers like me would also have been out a lot of money to prop up a failing co

      Actually: No.

      If the government hadn't helped out paying the wages, most of the employees would have been out of work and would be eligible for unemployment pay. So the taxpayers would have payed either way.
      But this way the company could find a solution for their immediate problem and their employees still had a job.

      This is actually a case where the government giving out money helps everybody.
      But yeah, it's social(ism), so it's bad...

    32. Re:Not Getting Paid by SuiteSisterMary · · Score: 2

      You know, I've always wondered if the fact that 'only a sith deals in absolutes' line was actually intended as an indicator that the Jedi were seriously fucked in the philosophy department, or if the writers (Lucas?) just didn't realize that it was an absolute statement.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    33. Re:Not Getting Paid by am+2k · · Score: 1

      Yes, me too. I even found a discussion about this on the web.

    34. Re:Not Getting Paid by Anonymous Coward · · Score: 0

      What about non-compete clauses?

      Some places with them may even sue if just to get something when failing.

    35. Re:Not Getting Paid by spire3661 · · Score: 1

      Loyalty goes both ways. Messing up payroll breaks that bond. If you want me to be here on time and do my best work, you better have my money on time at all times. If you choose to disrespect me by not fulfilling your end of the bargain, there is no honor in staying.

      --
      Good-bye
    36. Re:Not Getting Paid by spire3661 · · Score: 1

      CITIZENS, not taxpayers. When you pay taxes its not YOUR money, its belongs to the citizenry.

      --
      Good-bye
    37. Re:Not Getting Paid by Noah+Haders · · Score: 1

      It's better to pay unemployment while employees look for a job at a successful company then spend money to prop up a failing company

    38. Re:Not Getting Paid by Noah+Haders · · Score: 1

      US is going gangbusters. Stocks att all time high, crazy GDP growth. Can't complain.

    39. Re:Not Getting Paid by Noah+Haders · · Score: 1

      If you're looking for a new hob anyway, better to hedge your bets at your current job (even if it suxxx) than sit on your ass athome

    40. Re:Not Getting Paid by Noah+Haders · · Score: 1

      Read the full post

    41. Re:Not Getting Paid by Noah+Haders · · Score: 1

      That's funny, often I feel like a walking ATM mire than u do a citizen participating in govt.

    42. Re:Not Getting Paid by CanHasDIY · · Score: 1

      If you're looking for a new hob anyway, better to hedge your bets at your current job (even if it suxxx) than sit on your ass athome

      If you're looking for a new [j]ob, you wouldn't be "sit[ting] on your ass at home," because finding a job is a full time job in itself.

      What you could be doing, rather than sacrificing your time volunteering for a for-profit company, would be working a part-time job that actually pays you, so you can afford to pay at least some of your bills while you search for more gainful employment.

      Honestly, the fact that you present "work for free or sit on your ass at home doing nothing" as the only two options makes me wonder...

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    43. Re:Not Getting Paid by Anonymous Coward · · Score: 0

      There are benefits. For some reason, it's easier to find employement when you're already employed.

    44. Re:Not Getting Paid by Anonymous Coward · · Score: 0

      Can someone explain to me why the gaming industry is so poorly managed? I don't see why games need to be developed under stressful conditions more so than other software products.

    45. Re:Not Getting Paid by Noah+Haders · · Score: 1

      finding a hob is not full time. you're not volunteering you're working "at risk". If company pulls through you'll be paid arrears, but if things go further south you already have another option (hint: even if you leave, they still owe you for past pay).

    46. Re:Not Getting Paid by Anonymous Coward · · Score: 0

      I suspect that's because you don't live in a civilised country

    47. Re:Not Getting Paid by CanHasDIY · · Score: 1

      finding a hob is not full time.

      Sounds like the words of someone who's never found themselves suddenly unemployed. Of course, from the sound of it you're content to lose everything you owe money on (house, car, etc) just to exercise some odd brand of "loyalty" to people who aren't holding up their end of the bargain, so I guess I shouldn't be surprised.

      Oh, and it's "job," with a j, not an h. The first time I thought it was a typo, but you did it again, which leads me to believe that you think that's how the word is spelled/pronounced.

      If company pulls through you'll be paid arrears,

      Well, I'm sure your mortgage company will accept IOUs until then, huh?

      hint: even if you leave, they still owe you for past pay

      Yea, no shit, Sherlock. Did you think this was some clever quip, rather than a statement of the obvious?

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    48. Re:Not Getting Paid by Noah+Haders · · Score: 1

      I think you need to read my post again. I'm "loyal", in that I'll stay around until the second that something better comes along and I'm outtie. I don't know what "enlightened" country you live in but in USA if you voluntarily leave a job you don't get jobless benefits. so you're not going to be paid either way. at the least you can do is sit at your desk and pretend to work while surfing linkedin/facebook. and yeah, I have been hobless and everyday i slept in till noon and didn't shower.

    49. Re:Not Getting Paid by CanHasDIY · · Score: 1

      I think you need to read my post again. I'm "loyal", in that I'll stay around until the second that something better comes along and I'm outtie.

      Where I come from that's not loyalty, it's idiocy combined with opportunism. Why idiocy? Read on...

      I don't know what "enlightened" country you live in but in USA if you voluntarily leave a job you don't get jobless benefits.

      Like money, for example? So you know, even if you don't leave voluntarily there's a good chance your benefits will be denied, especially if your former employer is a piece of shit; Happened to me twice.

      so you're not going to be paid either way.

      Ah, see, now that's where you're mistaken - instead of plugging away for free (praying the whole time that when the company you're volunteering for does finally go tits-up, they don't file for bankruptcy and screw you out of the money they never paid you), you could be working day-labor at the very least, to keep your household afloat until you find more gainful work.

      You've got to get out of this "work here or don't work at all" mentality, because it's hurting you, man.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    50. Re:Not Getting Paid by Lonewolf666 · · Score: 1

      If you quit because the employer fails to pay you, you can also get out of the non-compete ($90a III HGB, culpable conduct of the other party).

      Again, IANAL and the above is my best guess as an interested layman who has access to online law texts. This said, non-competes have become rare anyway in Germany as the employer has to pay some compensation for them, otherwise they are illegal..

      --
      C - the footgun of programming languages
  7. The 'German Developer' being Crytek by Anonymous Coward · · Score: 1

    Development is going to continue in Germany, in Crytek's main studio.

  8. StarCitizen? by mseeger · · Score: 1

    What does this mean for StarCitizen? AFAIK their complete work is based on the CRYTEK engine...

    1. Re:StarCitizen? by Anonymous Coward · · Score: 0

      There's no effect on them whatsoever.

    2. Re:StarCitizen? by stewsters · · Score: 1

      The main German studio "Crytek" is still working. They are closing subsidiary studios, so I don't think it will immediately cause any problems.

    3. Re:StarCitizen? by Zocalo · · Score: 1

      Chris Roberts and other CIG developers clarified this when the rumours about Crytek first started getting discussed on the forums. They have a full license to the CryTek engine source code, so even if Crytek were to completely collapse they still have everything they need to get the game finished. At this point they have already customised the engine so far that it's now pretty much a dedicated SC-specific engine anyway, so the worst case is that they will lose any future development into new core engine features that might have come out of Crytek and have to do all the future development in house. That's almost certainly time and money they didn't expect to need, but at least they are not likely to have too many problems getting hold of ex-Crytek employeess looking for work who can work on it.

      --
      UNIX? They're not even circumcised! Savages!
  9. The real problem by slashmydots · · Score: 1

    The REAL problem is they spelled Gilded wrong. Who would want to work on that?

  10. Don't see a problem by smooth+wombat · · Score: 1

    The problem? Just as in the UK, the US employees weren't getting paid.

    Who needs to get paid? Everyone knows software is free and there is no cost associated with creating it.

    Silly rabbits, thinking they should get paid for their work.

    --
    We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
  11. Poignant memes by Sockatume · · Score: 1

    Imagine a Beowulf cluster of those developers, huddled around a makeshift campfire, dreaming of the days when they were masters of their own software universe, and wondering what might have been.

    2014 is the year of Linux on the desktop at the bankruptcy auction.

    *a black and white photo of some hot grits while a melancholy piano plays*

    --
    No kidding!!! What do you say at this point?
  12. Another victim of "government incentives"? by Anonymous Coward · · Score: 0

    I wonder if this could be another case of an effects/software company chasing various government incentives and wrecking their company in the process? I think it has been a fairly big thing in the movie industry with several big name companies going belly up (Rhythm & Hues Studio comes to mind). According to wiki they were opening/buying studios all over the place (UK, US, SK, Turkey, etc), I can appreciate a studio wanting a few satellite offices but 7 in about 4 years?

  13. It's really a shame by illumined · · Score: 0

    For so long Crytek looked like they were doing so well. What went wrong?

    --
    Every light carries a shadow
  14. it's about gameplay not graphics by Anonymous Coward · · Score: 1

    Developers pushing the graphics boundaries but leaving behind the gameplay and that's the problem. Once in a while if I have time I play the old consoles(emulators); nes, master system, genesis, turbografx16, snes, psx, n64, ps2, gamecube, mame. These are just fun. Graphics don't make a game good just look how the nes put the sega master system and turbografx16 to shame.

  15. schadenfreude by Schnapple · · Score: 4, Informative

    As much as I like the Crysis games and Crytek's work in general, I've got a little schadenfreude going on because they were kinda pretentious dicks a few years back when they switched to console development.

    For a recap: they came out with Crysis (the first one) in 2007, and it didn't sell as much as they wanted it to. They blamed piracy. I'm sure the game was pirated, probably a lot, but I don't think that's why it wasn't selling like they wanted it to. It wasn't selling like they wanted it to because it was released at a time when PC's weren't powerful enough to run it. By which I mean, in 2007 when it launched it was literally impossible to run it at the best settings. Like, it was impossible to build a PC that could run it at max settings at a high resolution at a high framerate.

    And people knew this because they released a demo. You got a first hand look at how this game was going to turn your PC into a slideshow. So people didn't buy the game because they knew they didn't have the pipe to smoke it. Releasing a demo probably hurt Crysis' initial sales.

    And this wasn't unforeseen - in the runup to the game's release people expressed surprise that EA, who had been all about cross platform development or cutting off the PC, here they were releasing a game just for the PC which a lot of people couldn't run.

    So, the game didn't sell either because of system requirements or piracy or both. And again, I'm not saying the game wasn't pirated, I'm just saying that Crytek claimed this was the only reason it wasn't selling, and in no possible way could it be linked to the fact that they released a game which just told every PC owner on earth their system wasn't good enough.

    That's not the real dick part to me though. The real dick part was when the CEO said their "proof" of piracy was that the patch for the game was downloaded more times than the copies of the games that had been sold.

    OK, think way back to 2007. Hard as it is to believe, Crysis wasn't on Steam. Back then it wasn't a given that your PC game would be on Steam. Consider Fallout 3 was released in 2008 on disc-only, no digital services at all, and had GFWL baked in. Two years after that Fallout: New Vegas launches as a Steamworks title on Steam on day one, no GFWL in sight. The switch was quick but in 2007 it hadn't happened yet.

    So by that logic when Crytek released a patch for Crysis, people had to go manually download it. So I can see a shred of logic to the idea that if more people are downloading the patch than buying the game then some number of pirated copies are getting patched.

    The thing is, the statement doesn't make sense. How many more times are we talking here? I know back then I personally downloaded the patches a few times, usually after I would format and reinstall the game (this being before Steam made that sort of unneccessary). If the patch was downloaded 10x as much then you might have a point. But how do you even know how many times it was downloaded? The file was mirrored everywhere (I think FilePlanet still existed, etc.) did you add up all the downloads? Do all those services even give download numbers? Why are you not providing more evidence for your case?

    Crytek's CEO also lamented how the Call Of Duty games were selling more copies. At the time, Crysis had sold less than a million copies whereas the CoD game of the year had sold ten million. The CoD games which had the advantage of being on consoles as well. Disregarding the fact that Crysis would hit the 1M mark soon (and according to Wikipedia has sold over 3M overall as of 2010), the CoD game sold better due to better marketing and just generally being a better game.

    To be fair this was that dark era in PC gaming of the console games selling 9-10x their PC counterparts, to the point where some developers wanted to drop the PC entirely. However, if Cryek wanted to get into console gaming just do it, don't give us some sort of "you're all horrible software pirates" argument on your way

    1. Re:schadenfreude by Anonymous Coward · · Score: 0

      The runner of Crytek have been loudmouths all the time. They thought they were the best, but they could do nice graphics.

      Far Cry was good, but had serious issues as a game (especially the last part). That loudmouthing worked very well as long as Crytek was a relatively small company (mind you, they were one of the largest computer game makers germany has!), but when they tried to become a publisher, to roll over the multiplayer shooter market, to have three or five games at once cooking... it started to fail.

      They got big by their big ego, but that is also now what makes them fall. This is a classic case of "Greed makes you big, but at one time, you simply overtake your own abilities"

      I just hope they recover and keep on doing what made them big: being a normal game studio that cranks out very good game engines. Else we're down to the Unreal Engine alone (you cannot count on Valve getting on with Source) and whatever big publishers develop in house for their studios. On the open market we only have UE and CryEngine competing and I'd like to keep that going on (not even speaking of the jobs Crytek did create while they were content and happy somewhere in the middle league).

    2. Re:schadenfreude by Sockatume · · Score: 2

      Unfortunately the people you don't like aren't the ones getting laid off.

      --
      No kidding!!! What do you say at this point?
    3. Re:schadenfreude by Anonymous Coward · · Score: 0

      The reason it didn't sell was because it was a glorified tech demo. Sure, it looked pretty, but the gameplay and plot were monotone and poorly done.

    4. Re:schadenfreude by JustNiz · · Score: 1

      >> in 2007 when it launched it was literally impossible to run it at the best settings.

      Sorry but completely not true.
      Admittedly my PC had a high-end video card and CPU for its time, but Crysis definately ran fine with best settings on my rig.

      As I recall, the larger negative issue about Crysis was that it was VERY buggy on release, and to make matters worse, the game was pretty much already old news and in the discount bins by the time Crytek finally started releasing patches for it.

      It seemed that Crysis/Crytek was just one of the many victims of a bunch of clueless MBA beancounters that seemed to be taking over every tech company back then. it seemed that many tech companies were suddenly switching culture from being very aware of the importance of shipping quality products, to incorrectly thinking they could get away with shipping any old broken crap as long as they met some arbitrary internal deadline.

    5. Re:schadenfreude by Zenth · · Score: 1

      I think you're getting mixed up on when the release date was or what people mean by maxed out. The best graphics cards at the time were the Geforce 8800s and these definitely could not max the game out. You could go as far as high settings, but you'd still have areas of extreme slowdown and high was definitely not Max.

    6. Re:schadenfreude by Schnapple · · Score: 1

      Well and I say maxed out but there's other factors like screen resolution. If you were willing to ratchet down to 1024x768 you could probably beef up a rig of the era to handle max settings. Plus this may have been before widescreen had really taken off so there was only 4:3 to worry with.

      Also, define "ran fine" - ran at max settings at 60fps with no stuttering or framerate drops? It definitely ran acceptable in some configurations on release but no one could max it out at a high resolution on day one.
      But yeah that was a new idea at the time - the idea of a game being so graphically advanced that it outstripped the hardware of the era. It was always a thing that so long as you had the beefiest system then any game on the market could run perfectly. Games like Quake 3 just gracefully added features like curved surfaces when it was possible to do so. Crysis and ports like GTA4 were the first to say "no your shit still can't run the max".

      To some degree it was about the messaging (had the mode been labeled "extreme" instead of "high" it might not have bothered the high end people so much) but really I think the initial issue was that the demo they released proved to everyone that it ate shit on their system. I had a 7800GT (I think) and even at the lowest settings it was crap.

    7. Re:schadenfreude by Archimonde · · Score: 1

      This is the biggest point. You could lower down the graphic settings and all, but the gameplay was still shitty and that was the biggest downfall in my opinion. Yeah they were just tech demos you had to pay for and nobody could actually run it. No wonder they didn't sold anything.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    8. Re:schadenfreude by Tharkkun · · Score: 1

      I got a nice email from Comcast through Crytek for downloading Crysis 2. I had actually bought it by the time they contacted me so I could do the multiplayer. Without that download I wouldn't have went back and bought Crysis 1 either. Dicks.

    9. Re:schadenfreude by Osgeld · · Score: 1

      to your point I got crysis 3 free with a video card, at first it seemed that it was going to be a worth while shooter. I dont generally play shooters so its got to be a good one for me to get into, well it didnt take me very long to figure out I could just camp behind a box and for the most part all the baddies would walk right up to me after I made a stink.

      I probably played half that game sitting behind a box camping, boring as hell, haven't bothered to finish it

    10. Re:schadenfreude by Anonymous Coward · · Score: 0

      Crytek wasn't about individual games, they're nothing more than show cases for their engine. If you think their games was the business you really know very little about the organisation. Their competition was Unreal and ID Tech, not CoD +=1.

    11. Re:schadenfreude by Schnapple · · Score: 1

      Well then they sucked in that area, too, since most of the games that use the engine are their own games.

    12. Re:schadenfreude by JustNiz · · Score: 1

      Thats exactly what I had. A pair of factory overclocked and watercooled (EVGA) 8800 GTXs in SLI.

      Like I said, it worked fine on my rig.

  16. Haze by Anonymous Coward · · Score: 0

    I know it's nothing to do with this, but I still blame Haze.

    They shouldn't have bought Free Radical.

  17. Fuck all those games by Anonymous Coward · · Score: 0

    The only thing I could give a damn about is this: what is going to happen to Timesplitters Rewind now?!

    Homefront, Crysis and every other one of those god-awful games can go to fuck, Free Radical is (was?) the only good part of that company.

  18. Business owner here by Anonymous Coward · · Score: 3, Insightful

    I own a medium sized business between myself and my business partner. Just wanted to chime in and say the parent is 100% correct about when to leave and when to sue.

    For any business of any kind, payroll is #1 priority. If you can't make payroll, you have no business and your business is on the path to bankruptcy. Please, please, please do not let any company stiff you for wages. Anyone telling you that is standard operating procedure is wrong and trying to take advantage of you.

    1. Re:Business owner here by Anonymous Coward · · Score: 0

      That entirely depends on the client. My wife's company had to skip some payroll thanks to the US govt cocking up paperwork. The US govt is sitting on over $1 million in unpaid invoices to this one small company. You can't sure or start winding up orders against the government, even if you could, losing such a large client is commercial suicide.

  19. I liked crysis... by Anonymous Coward · · Score: 1

    I actually did like the game, I was excited to play it and build a new PC to handle it. Starting the game and sneaking around with invisibility or super speed was a ton of fun. I felt outnumbered but I had a super powered suit to even the odds. I'm a simple guy with simple tastes. BUT, my problem with the game was the Securom DRM. I couldn't create an ISO and run it without my cd drive constantly running. I also hated that it was a PC game but then with Crysis 2 they went to console and gave the PC a stupid port. No quick saves, just checkpoints. I always liked being able to play a PC shooter like a PC shooter. If I want to play using checkpoints, give me that option but don't take away quick saves. Also, why not have cheat codes available or god mode versions? It's not hard to have those options unlock once you beat the game. But whatever. I feel like Crytek was just hostile to customers and I never bought Crysis 3. Crytek paid too much attention to the business bean counters and not enough to what the customers want in a game. Just my 2 cents.

  20. ea by Anonymous Coward · · Score: 0

    so i need origin to play C3? thank you, but no thank you.

  21. Pun perhaps by tepples · · Score: 1

    Misspelling or pun on "guild"?

  22. Is this the thread by Anonymous Coward · · Score: 0

    where everybody forgets CryTek created the Far Cry series? They didn't start with Crysis, no matter what you guys want to believe :)

  23. That's really the by Anonymous Coward · · Score: 0

    If the pay starts drying up you get the president of your branch/company etc to sign a 'I won't get paid until you get paid' contract with the unpaid developers set to recieve an increasing stake in the company until their paychecks return. If they're not willing to, you ditch the place.

    I actually went through something similiar a while back in a non-tech field. Only difference was I didn't want the equity stake because then I would've been liable for some of the questionable business practices that were going on there.

  24. I dunno. by Anonymous Coward · · Score: 0

    I have been wondering how there could ever be dozens or hundreds of sith if they were always gay and only worked as pairs until either the master or apprentice killed the other.

    Nevermind the Jedi: Hookay, so you live life celibately and only abduct other people's kids with strong force abilities? Wouldn't it be better to just breed an army of force-empowered individuals from amongst your current and well-founded crop?

    (And yes I'm aware there is extended universe lore covering this, but since the extended universe has been given the birdie....)

  25. Happens a lot with German gaming/tech companies by Chas · · Score: 1

    Not sure why that is. But they seem to be really REALLY bad at getting foreign employees paid.

    Maybe if they didn't raid their subsidiary companies like they were a personal expense account...

    I'm truly sorry to all the people who got screwed by this.

    --


    Chas - The one, the only.
    THANK GOD!!!