Crytek USA Collapses, Sells Game IP To Other Developers
MojoKid (1002251) writes Game developer Crytek's problems have been detailed recently from various sources, and it's now clear that it wasn't just the company's UK studios that were affected. Crytek announced today that it has officially moved development of its F2P shooter Hunt: Horrors of the Guilded Age to a German developer, ignoring the fact that the majority of the US team had apparently already quit the company. The problem? Just as in the UK, the US employees weren't getting paid. In a separate announcement, Crytek also declared that development of the Homefront series had passed entirely to developer Deep Silver. The company has stated, "On completion of the proposed acquisition, the Homefront team from Crytek's Nottingham studio would transfer their talents to Koch Media in compliance with English law and continue their hard work on upcoming shooter, Homefront: The Revolution. Both parties hope to finalize and implement a deal soon." It's hard to see this as good news for Crytek. The company can make all the noise it wants about moving from a development studio to a publisher model, but Crytek as a company was always known for two things — the CryEngine itself, adapted for a handful of titles and the Crysis series. Without those factors, what's left?
You pay your employees. Period.
The world is not any poorer for their loss. They will not be missed.
How about they release Cryengine open-source? That'd be awesome
I was reading last month's Edge, and it had a studio profile with Crytek UK that was written and published just before the word of non-payment started coming out. The angle of the piece was all "Free Radical had an awful experience, David Doak had a nervous breakdown and quit, but things are okay now" which was kind of heartbreaking to read.
No kidding!!! What do you say at this point?
I don't understand the last bit.
Crysis and the CryEngine are developped by the Frankfurt studio AFAIK. As long as this studio remains, they remain.
now crytek cant even run crysis.
Good people go to bed earlier.
Is it a common thing for employees to stick around when they're not getting paid? I've read a lot of stories of software development houses where the paychecks dried up, but people stayed on holding out hope for a paycheck.
How often do companies recover from a situation where they're unable to pay salaries for a period of time?
Development is going to continue in Germany, in Crytek's main studio.
What does this mean for StarCitizen? AFAIK their complete work is based on the CRYTEK engine...
The REAL problem is they spelled Gilded wrong. Who would want to work on that?
The problem? Just as in the UK, the US employees weren't getting paid.
Who needs to get paid? Everyone knows software is free and there is no cost associated with creating it.
Silly rabbits, thinking they should get paid for their work.
We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
Imagine a Beowulf cluster of those developers, huddled around a makeshift campfire, dreaming of the days when they were masters of their own software universe, and wondering what might have been.
2014 is the year of Linux on the desktop at the bankruptcy auction.
*a black and white photo of some hot grits while a melancholy piano plays*
No kidding!!! What do you say at this point?
I wonder if this could be another case of an effects/software company chasing various government incentives and wrecking their company in the process? I think it has been a fairly big thing in the movie industry with several big name companies going belly up (Rhythm & Hues Studio comes to mind). According to wiki they were opening/buying studios all over the place (UK, US, SK, Turkey, etc), I can appreciate a studio wanting a few satellite offices but 7 in about 4 years?
For so long Crytek looked like they were doing so well. What went wrong?
Every light carries a shadow
Developers pushing the graphics boundaries but leaving behind the gameplay and that's the problem. Once in a while if I have time I play the old consoles(emulators); nes, master system, genesis, turbografx16, snes, psx, n64, ps2, gamecube, mame. These are just fun. Graphics don't make a game good just look how the nes put the sega master system and turbografx16 to shame.
As much as I like the Crysis games and Crytek's work in general, I've got a little schadenfreude going on because they were kinda pretentious dicks a few years back when they switched to console development.
For a recap: they came out with Crysis (the first one) in 2007, and it didn't sell as much as they wanted it to. They blamed piracy. I'm sure the game was pirated, probably a lot, but I don't think that's why it wasn't selling like they wanted it to. It wasn't selling like they wanted it to because it was released at a time when PC's weren't powerful enough to run it. By which I mean, in 2007 when it launched it was literally impossible to run it at the best settings. Like, it was impossible to build a PC that could run it at max settings at a high resolution at a high framerate.
And people knew this because they released a demo. You got a first hand look at how this game was going to turn your PC into a slideshow. So people didn't buy the game because they knew they didn't have the pipe to smoke it. Releasing a demo probably hurt Crysis' initial sales.
And this wasn't unforeseen - in the runup to the game's release people expressed surprise that EA, who had been all about cross platform development or cutting off the PC, here they were releasing a game just for the PC which a lot of people couldn't run.
So, the game didn't sell either because of system requirements or piracy or both. And again, I'm not saying the game wasn't pirated, I'm just saying that Crytek claimed this was the only reason it wasn't selling, and in no possible way could it be linked to the fact that they released a game which just told every PC owner on earth their system wasn't good enough.
That's not the real dick part to me though. The real dick part was when the CEO said their "proof" of piracy was that the patch for the game was downloaded more times than the copies of the games that had been sold.
OK, think way back to 2007. Hard as it is to believe, Crysis wasn't on Steam. Back then it wasn't a given that your PC game would be on Steam. Consider Fallout 3 was released in 2008 on disc-only, no digital services at all, and had GFWL baked in. Two years after that Fallout: New Vegas launches as a Steamworks title on Steam on day one, no GFWL in sight. The switch was quick but in 2007 it hadn't happened yet.
So by that logic when Crytek released a patch for Crysis, people had to go manually download it. So I can see a shred of logic to the idea that if more people are downloading the patch than buying the game then some number of pirated copies are getting patched.
The thing is, the statement doesn't make sense. How many more times are we talking here? I know back then I personally downloaded the patches a few times, usually after I would format and reinstall the game (this being before Steam made that sort of unneccessary). If the patch was downloaded 10x as much then you might have a point. But how do you even know how many times it was downloaded? The file was mirrored everywhere (I think FilePlanet still existed, etc.) did you add up all the downloads? Do all those services even give download numbers? Why are you not providing more evidence for your case?
Crytek's CEO also lamented how the Call Of Duty games were selling more copies. At the time, Crysis had sold less than a million copies whereas the CoD game of the year had sold ten million. The CoD games which had the advantage of being on consoles as well. Disregarding the fact that Crysis would hit the 1M mark soon (and according to Wikipedia has sold over 3M overall as of 2010), the CoD game sold better due to better marketing and just generally being a better game.
To be fair this was that dark era in PC gaming of the console games selling 9-10x their PC counterparts, to the point where some developers wanted to drop the PC entirely. However, if Cryek wanted to get into console gaming just do it, don't give us some sort of "you're all horrible software pirates" argument on your way
Schnapple
I know it's nothing to do with this, but I still blame Haze.
They shouldn't have bought Free Radical.
The only thing I could give a damn about is this: what is going to happen to Timesplitters Rewind now?!
Homefront, Crysis and every other one of those god-awful games can go to fuck, Free Radical is (was?) the only good part of that company.
I own a medium sized business between myself and my business partner. Just wanted to chime in and say the parent is 100% correct about when to leave and when to sue.
For any business of any kind, payroll is #1 priority. If you can't make payroll, you have no business and your business is on the path to bankruptcy. Please, please, please do not let any company stiff you for wages. Anyone telling you that is standard operating procedure is wrong and trying to take advantage of you.
I actually did like the game, I was excited to play it and build a new PC to handle it. Starting the game and sneaking around with invisibility or super speed was a ton of fun. I felt outnumbered but I had a super powered suit to even the odds. I'm a simple guy with simple tastes. BUT, my problem with the game was the Securom DRM. I couldn't create an ISO and run it without my cd drive constantly running. I also hated that it was a PC game but then with Crysis 2 they went to console and gave the PC a stupid port. No quick saves, just checkpoints. I always liked being able to play a PC shooter like a PC shooter. If I want to play using checkpoints, give me that option but don't take away quick saves. Also, why not have cheat codes available or god mode versions? It's not hard to have those options unlock once you beat the game. But whatever. I feel like Crytek was just hostile to customers and I never bought Crysis 3. Crytek paid too much attention to the business bean counters and not enough to what the customers want in a game. Just my 2 cents.
so i need origin to play C3? thank you, but no thank you.
Misspelling or pun on "guild"?
where everybody forgets CryTek created the Far Cry series? They didn't start with Crysis, no matter what you guys want to believe :)
If the pay starts drying up you get the president of your branch/company etc to sign a 'I won't get paid until you get paid' contract with the unpaid developers set to recieve an increasing stake in the company until their paychecks return. If they're not willing to, you ditch the place.
I actually went through something similiar a while back in a non-tech field. Only difference was I didn't want the equity stake because then I would've been liable for some of the questionable business practices that were going on there.
I have been wondering how there could ever be dozens or hundreds of sith if they were always gay and only worked as pairs until either the master or apprentice killed the other.
Nevermind the Jedi: Hookay, so you live life celibately and only abduct other people's kids with strong force abilities? Wouldn't it be better to just breed an army of force-empowered individuals from amongst your current and well-founded crop?
(And yes I'm aware there is extended universe lore covering this, but since the extended universe has been given the birdie....)
Not sure why that is. But they seem to be really REALLY bad at getting foreign employees paid.
Maybe if they didn't raid their subsidiary companies like they were a personal expense account...
I'm truly sorry to all the people who got screwed by this.
Chas - The one, the only.
THANK GOD!!!