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Is Dolby Atmos a Flop For Home Theater Like 3DTV Was?

An anonymous reader writes: Object-based audio is supposed to be the future of surround sound. The ability to pan sound around the room in 3D space as opposed to fixed channel assignments of yesterday's decoders. While this makes a lot of sense at the cinema, it's less likely consumers rush to mount speakers on their ceilings or put little speaker modules on top of their existing ones to bounce sound around the room. Leading experts think this will be just a fad like 3DTV was. What do you think?

29 of 197 comments (clear)

  1. What do I think? by Frosty+Piss · · Score: 3, Insightful

    I think: "File Not Found".

    Bad linky...

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    1. Re:What do I think? by AmiMoJo · · Score: 2

      It's okay, no-one was going to read it anyway.

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  2. Ambisonics by wiredlogic · · Score: 4, Interesting

    A more rational pannable surround could be implemented with just four speakers using Ambisonics. It isn't patentable and doesn't sell lots of speakers so it will continue to be ignored.

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    1. Re:Ambisonics by the+eric+conspiracy · · Score: 3, Informative

      The primary developer of Ambisonics was Micheal Gerzon, one of the best minds to ever work in digital audio. His academic background was in the field of axiomatic quantum theory.

      Aside from Ambisonics he devloped

      Noise Shaping Dither
      Meridian Lossless Packing (MLP format used in DVD-A)
      Soundfield Microphone

    2. Re:Ambisonics by iluvcapra · · Score: 4, Informative

      The problem with Ambisonics is it tends to favor a strong Sweet Spot, which is OK in a home theater but will fail in a large room, where people are seated to the four corners of the space. Speakers near the walls will always tend to be perceived as louder, and the further you are from the tuned center of the room, the more the sound field will appear to be warped toward the closest wall. This happens with 5.1 but the effect is mitigated by the fact that there's a center speaker behind the screen, and the mixers have individual control over speaker levels and panner divergence.

      Ambisonic mixes are almost by definition not mono-compatible and don't allow the mixers to address sounds to individual speakers with unlimited panner divergence. There's always some situation where you want a sound to come from every speaker in the room, or to come from speakers on the opposite sides of the room, with equal intensity: the latter is impossible with B-format (and only possible in the limit with n channels), and the former is impossible with any theoretical pure ambisonic sound system.

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  3. Here is TFA by Matt_H · · Score: 5, Informative

    The missing link is http://www.audioholics.com/audio-technologies/5-reasons-dolby-atmos-is-doa

  4. It's all a lot of fun by sjames · · Score: 4, Funny

    until the Sontarans invade.

  5. 3DTV a fad? by jd2112 · · Score: 5, Insightful

    That would imply that it was popular at some point.

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  6. media cos killed it w/compression+Bitstarvation by anthony_greer · · Score: 3, Insightful

    I love good sound, i would be willing to drop 5x or more on sound what a TV costs, but i don't, ya know why? cause I now have the cash but don't see any high end content. I am locked to Comcast which means shit audio streams even on HBO and other high end channels, netflix is better but not much. For music, a 40 year old tech, CD, is still king because all of the streaming and download services, like my choice, Google Music, all are over compressed and bitstarved.

    Blue Ray, DVD-A, SA-CD and any other truly good sounding form of content delivery seem to be flopping because they are tied to physical media.We need high end streaming and downloadable content but this will never happen as long as people can be tricked into thinking Beats and other poorly configured experiances are somehow "good".

    1. Re:media cos killed it w/compression+Bitstarvation by AmiMoJo · · Score: 3, Interesting

      I'm guessing you are one of the people who failed this test: http://mp3ornot.com/

      If you can't reliably tell the difference then good for you, you can save a lot of money. For the rest of us it's pretty jarring though.

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    2. Re:media cos killed it w/compression+Bitstarvation by Chelloveck · · Score: 2

      Well of course they sound the same. That just proves that your speakers are crappy. You need audiophile speakers, a tube amp, monster cable, and a wooden volume knob to really appreciate the difference. Go buy all that, then come back and tell me you can't hear the difference. And if that doesn't work, burn the clips to a CD and color the edge with a green marker. That'll do it for sure.

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  7. Pssssh by gman003 · · Score: 4, Insightful

    It's not even a fad - it's dead on arrival. Most people don't even use 5.1 speakers. Hell, most don't even use 2.1. Anything that requires that much dedication of the room to audio is not going to sell to the mass market. Period.

    3D TV at least had a vague hope of succeeding in the mass market. If they can ditch the glasses, they might actually succeed. But people are lazy and don't want to put any effort into their mindless entertainment. Putting glasses on to watch a movie was too much for them. Do you really think setting up a shitload of speakers all around the room is going to pass?

  8. Re:3dTV is a flop? by Oligonicella · · Score: 2

    If you gotta wear glasses, it's not 3D.

  9. Re:im a music mixer in hollywood... by lgw · · Score: 3, Insightful

    I have 2 speakers. It's the right setup. Center channel is clear, since they have good stereo imaging and each "object" in the front stage sounds like it comes from right where the mixer put it - you don't need more than 2 speakers when your listening positions are close together. (Well, unless it's a badly mixed movie and you can't hear voices over the noise, in which case being able to boost the center channel would actually help a lot).

    As far as the rear? I bothered with rear speakers for years - what a waste. Nothing but noise there. The novelty of hearing a chopper fly over gets old fast. My living room is cluttered enough without that crap.

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  10. Re:3dTV is a flop? by dugancent · · Score: 2

    Because it's another notch I the feature list that no one uses, or cares about.

    That said, I have a sixty inch I just bought that doesn't have 3D.

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  11. Re:im a music mixer in hollywood... by iluvcapra · · Score: 5, Informative

    and yes, you dont have enough speakers and amps for atmos at home. sound bars wont make it. hell, most people i know have their 5.1 systems setup wrong.

    I'm a sound designer in Hollywood, my credits include Men in Black 3 and Zero Dark Thirty.

    The main promise of ATMOS was that it wouldn't matter how many speakers you had -- a mixer could prepare a final mix in Atmos in his 60-horn room, but then when the bitstream on the DCP or Blu-Ray was decoded in the theater or home, it wouldn't matter if the end-user had a 60-speaker Atmos rig, a 9.1, a Barco Auro speaker system, a 5.1, a stereo or even a mono. The Dolby renderering algos would simply take the panned objects and automatically render the correct audio stream for each speaker, as a function of the speaker's position relative to the listener. The Dolby RMU is just a glorified OpenAL audio engine, it gets fed audio streams that have an alt/azimuth data envelope, and this envelope is transformed down to whatever speaker array the end user has.

    What's even more interesting is you could have a significantly more complex speaker array than the person who mixed it -- maybe he mixed it with 32 speakers, and you have some future-ready system with 100 -- and the renderer will still do the Right Thing and expand the spatial resolution accordingly. Atmos mixes are future-proof for any simple, non-phase-related speaker array.

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  12. Re:You only have two ears. by Thagg · · Score: 2

    We have two ears, but you might notice that the ears have fairly complicated geometry. Why would that be? Well, it turns out that the various parts of the ear bounce sound, and sound coming from different directions, both azimuth and elevation, bounces differently. Your brain is very good at figuring this out. This wikipedia page on Sound Localization is quite informative.

    It turns out that humans have among the best direction-sensing hearing of any animal.

    [disclaimer -- I work for Dolby, but in their imaging group]

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  13. Re:im a music mixer in hollywood... by SuricouRaven · · Score: 4, Interesting

    What could be done by reversing this process from the stream? There's a nifty trick on surround sound - some sounds you'll find the center channel is used for lyrics and the sides for instrumentals in songs, making it trivial to isolate them and get clean audio for redubbing with. If it works as you describe, would that make it easy to pull out individual instruments or effects? That could be useful for hobbyist remixers.

  14. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  15. Re:im a music mixer in hollywood... by iluvcapra · · Score: 4, Informative

    The way Atmos works is it can carry up to 128 individual audio channels. 20 of these are set aside for two discrete 9.1 mixes (mixers choice what goes in those), the remaining 108 are set aside for individual pannable objects. In the file themselves, these audio objects are full-rez and lossless; however, these objects don't "live" all the time, the mixer can use them for a few seconds here and there. Nothing as general as "all the dialogue" or "all the car sound effects" lives in the pannable objects throughout the entire project.

    There are discrete sounds in the Atmos bitstream itself though, and in principle it would make remixing easier, so I suspect you'll never see an Atmos bitstream in a consumer format without DRM.

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  16. Re:im a music mixer in hollywood... by msobkow · · Score: 3, Interesting

    What I'd like to hear is an orchestra recording which mics each instrument and gives each of them a channel. It'd be interesting to see how well Atmos can recreate the sound stage of a full orchestra.

    If it can't do that properly, then it's a useless fad, because that's just presenting a "static" sound image, not a moving one. I have a strong suspicion it relies on moving sounds to mask the fact that it's not very accurate about positioning them.

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  17. Cinavia by citizenr · · Score: 3, Interesting

    Cinavia killed any future sound innovation.

    Whats the point of dolby n-teen when you can HEAR the fucking DRM squeaking and reverbing in the background?

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  18. Re:im a music mixer in hollywood... by Chas · · Score: 3, Insightful

    Paul,

    When has DRM seriously hindered anyone (but legitimate consumers) from accessing desired content?

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  19. Re:im a music mixer in hollywood... by iluvcapra · · Score: 3, Insightful

    This is why I suspect Dolby Atmos will never be put on a consumer format.

    "Paul" is my boss.

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  20. Re:im a music mixer in hollywood... by sg_oneill · · Score: 2, Informative

    What I'd like to hear is an orchestra recording which mics each instrument and gives each of them a channel. It'd be interesting to see how well Atmos can recreate the sound stage of a full orchestra.

    Before he died, Frank Zappa was exploring this very idea. His performances with the Ensemble Modern where usually mic'ed with one mic per instrument, then he'd have a surround sound desk where all the instruments could be panned around the room and so he'd incorporate motion into his compositions. Apparently he either did or was going to (death has an unfortunate way of interfering with ambitions) do this in a live setting so the audience could hear the instruments "flying" around over their heads. It would have been pretty spectacular, even if most people where mystified by his avant garde serialist classical music.

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  21. Re:3dTV is a flop? by Golden_Rider · · Score: 2

    Then why do all the TVs over 50 inches include it?

    Included =/= being used. My TV is 3D capable, yet I never use that feature, because I consider it to be a gimmick. If there had been a cheaper version of my TV without 3D capability, I would have bought that one (same for all the "smart TV" Internet features, btw - all I want is a huge display with a couple HDMI inputs...). Sadly, that option did not exist. My totally unscientific research among friends/relatives shows that if they have a 3D TV, at most it has been used for one or two 3D movies like Ice Age "for the kids" to try it out, and that's it.

  22. Re:im a music mixer in hollywood... by TheRaven64 · · Score: 2

    The useful gadget to sell would be something cheap (under $50) that has a small array of microphones and listens to a predefined set of tones, then produces calibration data telling your audio source what it needs to do to compensate for the poor acoustics and speaker placement in the owner's living room.

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  23. Re:im a music mixer in hollywood... by iluvcapra · · Score: 2

    This really isn't how we do music recording. I had the opportunity to work with John Eargle before he passed on, he had a bunch of Grammys and had done hundreds of classical and jazz albums, and his standard rig for live-house music recording was an 8-track recorder, with maybe 2 of those tracks set aside for spot mics -- the rest were a Decca tree or other stereo array, plus room mics. We use more spot mics for film music recording, but we do that specifically so we can reposition and alter the relationship between the soloist and ensemble, not to preserve it.

    Also, nobody uses the pannable objects for music, it's just not done. The composer's scoring engineer makes a 7.1 or 9.1 and this is what you end up hearing.

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  24. Re:im a music mixer in hollywood... by iluvcapra · · Score: 2

    Better for doing this is a wavefront system, where you capture the whole wavefront of the soundwaves approaching the listener.

    There is a film wavefront synthesis system: IOSONO. There were a few screens at the Mann Chinese here in LA wired for it, it sounds amazing and you get real 3D depth through the screen, but it never really caught on for business reasons. These mixes didn't use live recording either, they were multitrack, but IOSONO had a panner algorithm that could position a sound source in depth by artificially synthesizing a wavefront for it.

    Dolby isn't interested in this because the theaters aren't. Dolby didn't really want to make Atmos: AMC came to them and asked them to develop a sound system that would justify a $20 ticket in AMC's premium rooms. The Atmos speaker array is the "Fuck It, We're Going to Five Blades" approach, and the theater owners make sure that all the speaker emplacements are clearly visible to the audience, so they know that they're paying for all those speakers, and Moar is Better.

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