Old Doesn't Have To Mean Ugly: Squeezing Better Graphics From Classic Consoles
MojoKid writes If you're a classic gamer, you've probably had the unhappy experience of firing up a beloved older title you haven't played in a decade or two, squinting at the screen, and thinking: "Wow. I didn't realize it looked this bad." The reasons why games can wind up looking dramatically worse than you remember isn't just the influence of rose-colored glasses — everything from subtle differences in third-party hardware to poor ports to bad integrated TV upscalers can ruin the experience. One solution is an expensive upscaling unit called the Framemeister but while its cost may make you blanch, this sucker delivers. Unfortunately, taking full advantage of a Framemeister also may mean modding your console for RGB output. That's the second part of the upscaler equation. Most every old-school console could technically use RGB, which has one cable for the Red, Green, and Blue signals, but many of them weren't wired for it externally unless you used a rare SCART cable (SCART was more common in other parts of the world). Modding kits or consoles cost money, but if you're willing to pay it, you can experience classic games with much better fidelity.
Seriously, just buy a good CRT. Stop fooling around with all this line doubler crap
I've done this with all my classic consoles, and the results are worth it. Most consoles can support RGB without any mods, but a few require building an amp or a special board (the NES is the hardest to mod). I'm using RGB for my Genesis, SNES, Saturn, Dreamcast, N64, Neo Geo, NES, PSX, TurboGrafx, and SMS. On systems that could already support S-Video (Saturn, PSX, SNES, N64, DC) RGB isn't a huge step up but it is noticeable, but on systems that were stuck with composite (NES, Genesis, Neo Geo, TurboGrafx, SMS) it's a night and day difference.
I have all my consoles using Euro style SCART cables (these are fairly cheap and easy to find on ebay). The biggest issue is finding a nice CRT that supports RGB as most end user monitors do not. This is where the Sony PVM comes in. It's a high end CRT display that was mostly used by video production and television companies. These monitors support RGB along with S-Video and composite (although why you'd want to use composite after you have RGB is a mystery). They used to be pretty cheap, but now that more people are getting into RGB modding they've shot up in price over the past year or two. 20" models can still be found for $100 or so, but the larger models (27" tubes) can run $300 or more. If you're resourceful enough you can find them locally or on Craigslist as many local companies are finally starting to junk them. I have some friends who use the Frame Meister, but I think the PVM looks better. These systems were meant to be played on CRTs (not to mention you can use light guns).
In the end it's really not that hard to do, but there is an upfront cost involved. Still, if you're into classic gaming on original systems you should really look into it. This site has a lot of good info: http://www.chrismcovell.com/go...
I'm not sure I'm buying the "NES relied on blur and shadowing" argument.
Here's an example that may convince you. From a snes game, but still 240p.
Crisp Blocky pixels: http://files.tested.com/upload...
With NTSC blur and artifacts: http://files.tested.com/photos...
Which do you think is closer to the artist's intention?