This 'SimCity 4' Region With 107 Million People Took Eight Months of Planning
Jason Koebler writes: Peter Richie spent eight months planning and building a megacity in vanilla SimCity 4, and the end result is mind-boggling: 107.7 million people living in one massive, sprawling region (video). "Traffic is a nightmare, both above ground and under," Richie said. "The massive amount of subway lines and subway stations are still congested during all times of the day in all neighborhoods of each and every mega-city in the region. The roadways are clogged at all times, but people still persist in trying to use them."
The rent's too damn high. He built the city, but some of us are forced to live in it.
All we need now are Street Judges!
--- I was far from home, and the spell of the Eastern sea was upon me. -Lovecraft-
Just need more corruption and less jobs.
SJW's don't eliminate discrimination. They just expropriate it for themselves.
All they need now is someone to be Judge, Jury, and Executioner....
https://www.youtube.com/watch?v=aavS_XUITXU
I haven't played Simcity since the original...but if you can still create and cause disasters....I would LOVE to see that.
too bad it is over 10 years old at this point.
lose != loose
Did it also crashed 107 million times while simulating this city?
So, it's Los Angeles?
When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
Tetsuoooo !!!!
(Couldn't he have credited the music ?)
I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
Another cool effort, in SimCity 3000.
I wonder if, in time, we will see a regression back to city-states once urban populations get big enough. Tokyo is basically its own country, and the same goes for SF, LA, and NYC.
They are judge, jury, and execution.
... you expect me to buy this? Hahahahaha! I'd sooner have a boil on my dick lanced.
purposes *BSD is chaanel, you might GAY NIGGERS from AWESOME
Seriously,,, If they had to default back to SC4, it shows that SC5 was not a real enough simulator and totally incapable of fielding such a project.
A company I once worked for took 12 months planning to update all their systems to a "client / server" model a decade and a half ago.
It was, as I'm sure you've already guessed, an enormously expensive, badly managed failure.
This article is all about speculations on our megacity future, I was more interested in how he got the city that big.
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...on a computer what it took fifty years of uninterrupted Democratic rule to do in real life!
Lawrence Person (lawrencepersonh@gmailh.com (remove all "h"s to mail)
http://www.lawrenceperson.com/
Building using a grid layout never changes. Back when I first played sim city on the Super Nintendo, the strategy to build megalopolis (population 500k+) was building on a grid. You build using 3x3 clusters of R, C or I but left the center of the 3x3 open. Instead you put special buildings and police/fire buildings in the center of the 3x3. To reduce pollution you built rail instead of roads. Fun game for its time and a friend and I came close to a megalopolis on stock maps without beating the scenarios, alien invasion and getting the water free map. I think we had 480-490k people.
This city sounds like an incarnation of Hell.
Eight months? Wouldn't it be more efficient to learn programming(if needed), understand the layout of the map file, and write a script to generate this very well structured and organized hell on earth?
... in a white country, doesn't it...
Millions of hate-filled, fucked up, parasitic, criminal, selfish non-white SCUM, invading your country, and the Jews are laughing their heads off as they destroy everything the white race created.
www.nazigassings.com
Man! Aliens would invade and most people wouldn't even know!
Maybe, but I don't think that any real discussion could be had about our megacity future based on this type of video game. Notice there is no food growing anywhere, very little greenery (think pollution), every inch of terrain was flattened, there was no water, etc..
Don't get me wrong, I think SimCity is a cool game. I don't think it's simulation software, and therein lies the big issue.
-The wise argue that there are few absolutes, the fool argues that there are no probabilities.