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Microsoft To Buy Minecraft Maker Mojang For $2.5 Billion

jawtheshark writes The rumors were true. Mojang, the company behind Minecraft, is being sold to Microsoft. Of course, the promise is to keep all products supported as they are. From the article: "Microsoft said it has agreed to buy Mojang AB, the Swedish video game company behind the hit Minecraft game, boosting its mobile efforts and cementing control of another hit title for its Xbox console. Minecraft, which has notched about 50 million copies sold, will be purchased by Microsoft for $2.5 billion, the company said in a statement. The move marks the tech giant's most ambitious video game purchase and the largest acquisition for Satya Nadella, its new chief executive. Minecraft is more than a great game franchise - it is an open world platform, driven by a vibrant community we care deeply about, and rich with new opportunities for that community and for Microsoft,' Nadella said in a statement."

14 of 330 comments (clear)

  1. An end to XBox? by gameboyhippo · · Score: 1, Interesting

    I wonder if this is a step towards becoming a software company since they haven't done so well in the device industry... especially in Japan.

    1. Re:An end to XBox? by Ash-Fox · · Score: 1, Interesting

      They only make exceptions for "luxury" brands (like Apple).

      They don't have high standards for luxury apparently...

      --
      Change is certain; progress is not obligatory.
  2. Microsoft can now kill Java by Anonymous Coward · · Score: 4, Interesting

    Minecraft is the only game out there that uses Java, but the Xbox 360, iOS and such versions do not use Java, so what I expect to see is the Java version gets dumped and work continues on the non-Java versions, which would benefit everyone.

    1. Re:Microsoft can now kill Java by UnknownSoldier · · Score: 3, Interesting

      Another gem from betelgeux

      You want to see the future of Minecraft all you need to do is look at Flight Simulator.
      They had a solid community building planes and terrain and with every release the graphics and flight engine got better. There was some payware but 95% was free.
      In Jan 2009, citing financial pressure, the last of the design team for Flight Sim was laid off and the tasks for ongoing development were distributed throughout the rest of the company.
      In Feb 2012 Microsoft Flight was released as a free to play game. All previous aircraft, terrain, instruments from previous versions were incompatible. Only a single island of Hawaii and a single aircraft was available. The flight model was simplified to make it easier on the console players. Additional areas to fly in as well as aircraft were available for purchase. Reviews from longterm sim users were unkind to say the least. It was now an arcade game - it simulated nothing and was useless as a learning tool. It was nothing the community wanted or needed.
      July 2012 the game was cancelled.
      Aug 2013 the XBox.com closure ended the ability to get a new copy of game.
      There has been no Flight Sim available from MS since 2012. 2006 was the last actual Sim release honestly. It had been on the market since 1979.
      I want to be wrong about this, but MS has a history of not understanding and not listening to it's customers.
      The start button that they spent 17 years getting customers used to was removed and they are still don't seem to understand why Win8 isn't the huge success they hoped it would be. In spite of the fact that they have been told time and again that this is a major issue for many users they steadfastly refuse to correct it - promising that it might be there in the next update.
      MS knows better than it's users apparently and it will do what it wants like the 800lbs gorilla they are.

  3. Will continue to be developed for other platforms by Sockatume · · Score: 4, Interesting

    According to Mojang, Microsoft has agreed not to meddle in the development of the game for other platforms, although they point out that they can't do anything about any objections platformholders might have about distributing a Microsoft game.

    --
    No kidding!!! What do you say at this point?
  4. from Notch by Dave+Whiteside · · Score: 5, Interesting

    http://pastebin.com/n1qTeikM
    to quote :-
    I'm leaving Mojang

    I don’t see myself as a real game developer. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. Minecraft certainly became a huge hit, and people are telling me it’s changed games. I never meant for it to do either. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.

    A relatively long time ago, I decided to step down from Minecraft development. Jens was the perfect person to take over leading it, and I wanted to try to do new things. At first, I failed by trying to make something big again, but since I decided to just stick to small prototypes and interesting challenges, I’ve had so much fun with work. I wasn’t exactly sure how I fit into Mojang where people did actual work, but since people said I was important for the culture, I stayed.

    I was at home with a bad cold a couple of weeks ago when the internet exploded with hate against me over some kind of EULA situation that I had nothing to do with. I was confused. I didn’t understand. I tweeted this in frustration. Later on, I watched the This is Phil Fish video on YouTube and started to realize I didn’t have the connection to my fans I thought I had. I’ve become a symbol. I don’t want to be a symbol, responsible for something huge that I don’t understand, that I don’t want to work on, that keeps coming back to me. I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter.

    As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.

    Considering the public image of me already is a bit skewed, I don’t expect to get away from negative comments by doing this, but at least now I won’t feel a responsibility to read them.

    I’m aware this goes against a lot of what I’ve said in public. I have no good response to that. I’m also aware a lot of you were using me as a symbol of some perceived struggle. I’m not. I’m a person, and I’m right there struggling with you.

    I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can’t be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, it’s belonged to all of you for a long time, and that will never change.

    It’s not about the money. It’s about my sanity.

    --
    who where what when now?
    1. Re:from Notch by Anonymous Coward · · Score: 4, Interesting

      If I hit the lottery I'd walk away from my job too.
       
      And not to say he doesn't love what he does, I believe every word of what he says. I just couldn't imagine being under the thumbs of others when there is a world of possibilities out there. Even if I left my job I'd still be productive but I'd do it on my own terms.

  5. Re:Ads by ZombieBraintrust · · Score: 5, Interesting

    54 million sold already. Lets assume they can sell the same amount for Minecraft 2. If they priced it at $10 they would make half a billion. They can probably make more money off DLC on the existing game. And make money off DLC for Minecraft 2. Then there is stuffed creapers and toys. They are still loosing money at 2.5 billion. Was good deal for Notch.

  6. Re:Ads by Anonymous Coward · · Score: 2, Interesting

    Why would they sell Minecraft 2 for only $10? The current version is $26.95 USD on the PC and $20 on the console. I can easily see MS charging $40 - $60 for a game that is bound to be popular. Hell, the new SIMS game will run you $60, you can bet MS is planning to milk this. Plus they can then release Minecraft 3 two years later and do the whole thing again :p

  7. Re:This is insane... by Anonymous Coward · · Score: 2, Interesting

    It's small change for Microsoft, but this is yet another desperation move by Microsoft, as explained in this Reuters article.

    Microsoft needs Minecraft to boost mobile ambitions
    http://www.reuters.com/article/2014/09/12/us-mojang-microsoft-idUSKBN0H72EV20140912

  8. Re:hope for improvements by Tyr07 · · Score: 3, Interesting

    You're obviously modding the game.

    Default minecraft vanilla installations with default graphics pack eats like 800 MB of ram.
    Cpu is not used that much.

    Now, the mod pack I put together, uses 2.3GB of ram for the client and a lot more CPU.
    Mods aren't designed for performance, more for compatibility, which means they drastically increase resource requirements.
    If they were developed by a single team and placed directly into the game, you would see a significant performance boost for those 'mods'

  9. Re:Ads by GNious · · Score: 4, Interesting

    They are purchasing this to get Minecraft on the Windows Phone-no-longer-called-Phone platform, in the hope that people will buy their devices to play Minecraft on.

    Yes, I'm not actually bullshitting you on that one.

  10. Re: Ads by loufoque · · Score: 3, Interesting

    Minecraft is a simplistic game any software developer can code in 6 months.
    It has zero value.

    What they bought is the community.

  11. Re:The big question is 'why' ? by MaWeiTao · · Score: 3, Interesting

    I'm not sure what rock you've been living under if you believe Minecraft is last week's news. I might have thought so too until I started noticing that kids are more into Minecraft than at any point in the past. I think the cultural impact of that game has thus far been underestimated.

    Outside of Farmville, Candy Crush and that class of social games I've never seen a game cross gender lines like Minecraft. I can't recall every seeing a game with such widespread, universal appeal, period. Super Mario Bros doesn't even come close. Walk through any store with a Minecraft book or toy in hand and you'll have a half-dozen kids comment on it. Every boy I've met under 14 plays the game and seems to do so on a regular basis.

    It's possible Minecraft is peaking, but I personally think this is uncharted territory for any game. It's on the level of a Facebook in it's ubiquity. Someone will eventually unseat both, but it won't be easy. In the meantime there's so much that can be added to Minecraft to sustain that popularity, and significant updates still come on a regular basis.

    Not that Microsoft couldn't kill the game by sticking everything behind pay walls but hopefully they'll be smarter than that.