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Ask Slashdot: How To Avoid Becoming a Complacent Software Developer?

An anonymous reader writes: Next year will be the start of my 10th year as a software developer. For the last nice years I've worked for a variety of companies, large and small, on projects of varying sizes. During my career, I have noticed that many of the older software developers are burnt out. They would rather do their 9-5, get paid, and go home. They have little, if any, passion left, and I constantly wonder how they became this way. This contradicts my way of thinking; I consider myself to have some level of passion for what I do, and I enjoy going home knowing I made some kind of difference.

Needless to say, I think I am starting to see the effects of complacency. In my current job, I have a development manager who is difficult to deal with on a technical level. He possesses little technical knowledge of basic JavaEE concepts, nor has kept up on any programming in the last 10 years. There is a push from the upper echelon of the business to develop a new, more scalable system, but they don't realize that my manager is the bottleneck. Our team is constantly trying to get him to agree on software industry standards/best practices, but he doesn't get it and often times won't budge. I'm starting to feel the effects of becoming complacent. What is your advice?

3 of 275 comments (clear)

  1. This happened to me by NoImNotNineVolt · · Score: 3, Interesting

    I'm 32. I didn't really get a "real job" as a developer until I was 27. I've been coding for fun since I was 13. Now I daydream about doing anything other than writing code.

    I don't know how it happened. All I know is that I went from having fun coding for free to hating coding for money. Perhaps the moral of the story is to never get a job doing what you love, because it will turn your love into hate. Or maybe the moral of the story is that Java kinda sucks, but Spring causes suicidal tendencies.

    My job consists of figuring out a way to solve problems with Spring MVC. It doesn't matter what the problem is, Spring MVC is the answer. It doesn't matter if you can produce a solution using 5 lines of perl, Spring MVC is the only answer. If this is what development has become, I weep tears of nostalgia for the days of assembly language.

    Recently purchased Kerrisk's "The Linux Programming Interface", Bovet's "Understanding the Linux Kernel", and Corbet's "Linux Device Drivers" hoping that delving into the guts of awesomeness will counteract some of the stupid that I've had to endure. Let's hope.

    --
    Chuuch. Preach. Tabernacle.
  2. You _already_ have the answer ... by UnknownSoldier · · Score: 5, Interesting

    > I think I am starting to see the effects of complacency. In my current job, I have a development manager

    Why do you think the Peter Principle and Dilbert Principle got coined? :-)

    Programmers become 9-to-5'ers because of cynicism and pessimism. Why do your best effort when your project is just cancelled in one year because management doesn't understand "what business solution it provides" ??

    Companies constantly fail to learn that it not only important to motivate people, it is extremely important to NOT de-motivate people.

    There are 2 really insightful comments from last year which perfectly explain why older programmers become cynical:

    http://apple.slashdot.org/stor...

    "> What he's saying is that Apple has an actual functional internal milestone systems
    Exactly. Look, Apple designers have to come up with just as many bad ideas ad the Philips designers, but at Apple, they get killed of early. At Philips, they spend resources pulling those bad ideas along until they're almost ready to ship, and then decide which will die. It means most of the development cycle is a farce, and if the engineers/designers know there's a 90% chance that the thing they're working on will never be manufactured, it means you're not going to get their best, most serious effort.

    If you find managers who can actually identify the best ideas when they're in an unfinished, formative state, then you can focus a lot more of your 'make this the best possible widget' energy on the good ideas and waste less time putting round corners on internet-connected razor blades."

    and

    "The big difference between Philips and Apple isn't whether projects are killed earlier or later.

    The difference is how the projects come to be and reach these milestones.

    Philips uses a "technology platform" system, or at least did during the time Tony was there. I don't know what they use now. That means someone in a technology division at the company develops a technology. Then they develop some platforms that use the technology. They then produce reference platforms or designs that use the technology. Then they take those reference designs around the company and try to find a product group in the company that wishes to ship a product like that.

    The problem with this is that it is pushing a rope. You frequently will make up products that show off a technology but that few people would want to use let alone buy. This system was commonplace with companies at the time. You can still see this system if you look at something like dealextreme or meritline. You will see many companies (barely more than entrepreneurs in these cases) who make products simply because the technology lends itself to them, regardless of whether anyone would want to use it.

    The big difference in how Apple did it, and still does it, is that Apple identifies a product people would want to use and doesn't currently exist or at least doesn't broadly exist in an easily usable form. Then Apple goes out and buys, develops or partners with a company to develop technologies that make that product work or work better. The company then evaluates the product before shipping it, deciding if the product is really something people would use. Rarely does the company have a change of heart about the basic product, but sometimes products get killed because the result doesn't really work in a way the customer would like it. For example, if a product doesn't work smoothly, it may be delayed until faster processors come along. The G5 MacBook Pro was fully developed and then killed because (among some other issues) the battery life was so short no one would f

  3. Re:Truly an unanswerable question by Anonymous Coward · · Score: 3, Interesting

    I saw a talk on youtube where a consultant was talking about the aging microsoft and other tech companies. When he was there in the 1990s .. he went to a burger and movie with the guys -- at about 9pm on a Friday after the movie they asked -- "Are you going into work?" he asked why? and their answer "what else better is there to do?"

    The consultant commented - this person now is in their 40s, has less energy, has a house, a wife, children and indeed some other things to do.
    The big question is .. should a company encourage those 12 to 14 hour days? What happens when their staff ages and wants to do other things?
    I know someone who is now rich changing those 80 hr weeks working for the man into working for himself. The wife mentioned he make more per hour flipping burgers. Some time later .. He also lost his wife. for obvious reasons.

    Food for thought.
    no easy answers.