Slashdot Mirror


New "Crescent Bay" VR Headset Revealed and Demo'd At Oculus Connect

Oculus Rift revealed today its new 'Crescent Bay' prototype wearable display, at its inaugural Oculus Connect conference. (You can find more in the company's blog too.) From Gamasutra's coverage: The new headset has 360 degree tracking and integrated audio, as well as improved performance that allows better presence, says Iribe. It has higher resolution and a better refresh rate than even its recent DK2 headset. It's also much lighter than earlier prototypes. The company has also licensed technology from RealSpace 3-D for improved 3D audio on Oculus moving forward. Audio is becoming a priority for the company, [CEO Brendan] ]Iribe said. Road to VR has a gushing hands-on review: One of the stand-out demos put me in front of an alien on some sort of Moon-like world. The alien was looking at me and speaking in an unfamiliar tongue. When I moved my head, its gaze followed me. Its big and detailed eyes, combined with reaction to me as I moved, imbued it with a sense of living that was really cool. Spaceships flew over head and drew my gaze behind me, leading me to look at some incredibly detailed scenery.

65 comments

  1. Virtual Reality? by Mister+Liberty · · Score: 1

    Virtual Fairy Tales!

    1. Re:Virtual Reality? by Anonymous Coward · · Score: 0

      You forgot: Get off my lawn.

  2. Slashdot Hate Machine by MildlyTangy · · Score: 5, Insightful

    I tried the old and relatively crappy DK1 Rift, and for all its instantly perceivable limitations, and as a VR first timer, it was still an exercise in pants-wetting, literally jaw-dropping awe. No technology has ever come close to it in the levels of amazement and excitement for the future. ( seeing my first 3D video card render from the days of software rendering is the closest, but not that close)

    But im pretty disappointed at the typical new-Slashdot reaction to what is truly an exciting and literally awesome technology. The Slashdot Hate Machine is inexplicable and relentless, and nothing is spared from the stomp of its soul crushing boots. It seems, no matter what technology is created, the hate and adolescent invective knows no bounds.

    I want the old Slashdot back. It was very informative, genuinely funny at times (dont tell me a shark-laser joke is genuinely worth the now-guaranteed +5 Funny), and was the only place on the 'net that I could find and share in that level of expertise and genuine interest and excitement in Science and Technology. The last few years have been a sad and disturbing decline in the quality of commenters in Slashdot.

    I miss Old Slashdot :(

    OK, downmodders and trolls, come at me.

    1. Re:Slashdot Hate Machine by Anonymous Coward · · Score: 0

      This hate you sense is because a company with a strong history of growing a closed ecosystem has bought it out. The technology was already widely celebrated before that. This isn't an anti-technology mindset but the complete opposite, an example of expecting the worst because greed and related personal interests have taken over the reigns to another fundamentally useful technology.

    2. Re:Slashdot Hate Machine by maliqua · · Score: 0

      I for one will wait until china starts selling knock offs because fuck FB.

    3. Re:Slashdot Hate Machine by BringsApples · · Score: 4, Interesting

      Yup. There was a guy here the other day talking about how much he hates slashvertizement, and asked if anyone had a recommendation for another site. Sadly the people that make up the world today are what sucks, it's not just these websites that allow for such talks. It seems that there's a newer generation of folks that are here to stay, and their main understanding of the world is derived from arguing. If you watch TV these days at all of the reality shows, that's all that they really do, argue intensely.

      One thing that you didn't point out about how weird it is at slashdot lately is the mods. Man, what the shit? People get mod points and just seem to go silly-willy. I suspect that some folks just get on their hate-wagon, and seek out certain people's comments, and regardless of what they say, they mod them down, purely based on the screen name. The result is that a lot of AC posts make it to the top (maybe there are folks that mod their own AC post up, dunno). Either way, it's a sad truth - slashdot isn't as informative as it used to be. I kind of wish they'd do away with AC, or only allow moderation privileges to certain folks. But both of those are shitty ideas.

      --
      Politics; n. : A religion whereby man is god.
    4. Re:Slashdot Hate Machine by Anonymous Coward · · Score: 0

      New technology will be purchased and used against you. Google, Microsoft, Yahoo, any publicly owned personal data vacuum is powerless against a uber-rich government that is afraid of everyone on the planet. Including its own people.

      I miss the old Slashdot too (Really, I miss the old Slashdot time period). OMG Ponies, Google was cool, the internet was pretty new, Phoenix was a lean, mean browser etc etc etc.

    5. Re:Slashdot Hate Machine by Anonymous Coward · · Score: 2, Interesting

      I'm posting as AC because I like my responses to be moderated based on their content and not based on my posting history. I intentionally log out to post.

      Regarding using mod points to mod things down, I stick to the 80/20 rule - 80% of my moderation points are for modding up good stuff and 20% if modding down Trolls/Flamebait/Offtopic and I try to use them all in a single thread that is of particular interest to me. It's somewhat self-serving, but I think I can say that I have modded things as Insightful that I disagreed with - my agreement with the post has nothing to do with it's value to the discussion, which is the purpose of the mod system as I see it. Please feel free to respond if you feel differently - I'm always interested in the views of others. Except trolls. People who live under bridges might as well live under rocks.

      captcha: resolve

    6. Re:Slashdot Hate Machine by Anonymous Coward · · Score: 0

      I just returned to slashdot after years of absence and had exactly the same thoughts about how bad slashdot comments have become! You're not alone unfortunately.

    7. Re: Slashdot Hate Machine by Anonymous Coward · · Score: 1

      You know this company just put the firmware to the DK1 and all of its design specs up on github?

    8. Re:Slashdot Hate Machine by Mr+Thinly+Sliced · · Score: 2

      FYI - Since everyone started twatting and facebooking the newsgroups have come back to life.

      The Eternal September has more or less ended - the newbies that can work out how to install a newsreader can't deal with the patience needed waiting for a reply.

      I've moved my technical discussions over there and use reddit and other sites as news feeds.

      I mean, why didn't slashdot have any news items on the Mill CPU architecture?

    9. Re: Slashdot Hate Machine by Anonymous Coward · · Score: 0

      Well if they actually do that for versions good enough for mainstream use, and not make it exclusive to a platform or service, and not start a nasty patent offensive to kill competition then I'll be singing their praises too.

    10. Re:Slashdot Hate Machine by Anonymous Coward · · Score: 0

      I'm posting as AC because I like my responses to be moderated based on their content and not based on my posting history. I intentionally log out to post.

      Ok, but if everyone did that, it would suck. But you seem like a bright person, maybe I'll try it for a while. Cheers!

    11. Re:Slashdot Hate Machine by Bite+The+Pillow · · Score: 1

      Sounds like Dagoth Moor Zoological Gardens is out of beta. .

    12. Re:Slashdot Hate Machine by Scottingham · · Score: 1

      Thanks for the tip about the Mill CPU!! People have been bitching about how Slashdot has gone down the shitter since I was in High School (~2002). There has always been a variable signal to noise ratio, but the signal has consistently proven to be worthwhile enough to come back. Case in point: this.

      http://millcomputing.com/docs/belt/

    13. Re:Slashdot Hate Machine by Anonymous Coward · · Score: 0

      I'm happy to see the technology finally starting to advance, but as someone who has used a Glasstron, this thing isn't very exciting. The fact that it's a Facebook product and still vapourware isn't very encouraging either.

      I'll just buy an HMD from another company and I'm no hurry to do so.

    14. Re:Slashdot Hate Machine by Osgeld · · Score: 2

      no technology except the 20 years of old technology

      VR has not gotten smaller or more responsive in 20 years, inf act its gotten larger and heavier than it was in the late 90's and the only improvement is resolution and source material

      when a new, exciting technology is stagnated so long to the point its MOVING BACKWARDS, then there is a fundamental problem with the technology that is not worth getting all happy pants about, in fact its a 100% target of hate

      why did a pair of I glasses in 1998 weigh half as much as current tech, have the same response time and COST less using state of the art screen tech for the time, and why do you expect me to be excited that the current tech weighs MORE, and cost more than both the set I had in the late 90's but also the set I had in the EARLY 90's

      great we went from 480P tft lcd's to 1080P tft lcd's but it cost more and is heavier than what was available at EB games 25 years ago!

    15. Re: Slashdot Hate Machine by Anonymous Coward · · Score: 0

      Why would it suck if everyone did that?

    16. Re:Slashdot Hate Machine by jones_supa · · Score: 0

      I want the old Slashdot back. It was very informative, genuinely funny at times (dont tell me a shark-laser joke is genuinely worth the now-guaranteed +5 Funny), and was the only place on the 'net that I could find and share in that level of expertise and genuine interest and excitement in Science and Technology. The last few years have been a sad and disturbing decline in the quality of commenters in Slashdot.

      I challenge you to show me an old Slashdot article and its discussion that represents what you mean with "good old times". They are all archived. I have occasionally read them again. There is about the same amount of trash-talk and sophisticated comments as we have here today. The only clear difference is that back then there was a lot more mod points in circulation.

    17. Re:Slashdot Hate Machine by drinkypoo · · Score: 1

      One thing that you didn't point out about how weird it is at slashdot lately is the mods. Man, what the shit? People get mod points and just seem to go silly-willy. I suspect that some folks just get on their hate-wagon, and seek out certain people's comments, and regardless of what they say, they mod them down, purely based on the screen name.

      I can't speak for anyone else, but this actually used to happen to me a lot "back in the day", and obviously as well; the mods would simply apply to five consecutive comments, many of which had nothing wrong with them. Then I'd post the list of URLs to my journal, and often some of my fans would help me out with some cancelling, corrective positive moderation. Thanks, fans! Lately there's been a lot less of that. It's happened maybe twice in two years that I can recall, it used to happen every couple months or more.

      I kind of wish they'd do away with AC, or only allow moderation privileges to certain folks. But both of those are shitty ideas.

      How about a word filter for ACs? Treat them like the children they're acting like. After all, it's trivial to acquire a slashdot account, which need not be tied to an actual identity.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    18. Re:Slashdot Hate Machine by BringsApples · · Score: 1

      How about a word filter for ACs?

      This is a good idea. Slashdot could simply ban certain words from an AC post: "You are posting as AC but used the following word(s): $WORD_LIST. Please edit your post to not include this word(s)." I imagine it would detour some people from posting AC, but certainly would disable trolling to a large degree. If you look at the number of people commenting on slashdot today, and look at the numbers 10 years ago, staggering difference.

      --
      Politics; n. : A religion whereby man is god.
    19. Re:Slashdot Hate Machine by Anonymous Coward · · Score: 0

      You can pretend the Oculus is no better than that bullshit they had in 1998...but your delusional.

    20. Re:Slashdot Hate Machine by david.given · · Score: 2
      I rather like the StackOverflow moderation system, where it costs _you_ karma to downvote someone else.

      In general, I don't think Slashdot's moderation system is effective at promoting interesting discussion. I think the bulk of the problems are the moderation cap at 5, which means there's a very limited dynamic range of interestingness; and there's no visible karma score, which means there's no point in taking the long view --- StackOverflow's system of gamifying karma so that people deliberately try to post good stuff so as to improve their score is total genius.

      Plus, of course, the now-ingrained culture of ultra conservatism and whiny hate which permeates the comments section, but that's largely an artifact of the above. Sheesh, even Youtube comments can be better.

      I, too, miss the old Slashdot. [sad face]

    21. Re:Slashdot Hate Machine by Pseudonym+Authority · · Score: 2

      Wrong. Also, they would just make new accounts, like the GNAA did. I realize that you and GP have invested a large portion of your heart into the names `DrinkyPoo' and `BringsApples', but most people don't give nearly as many shits about fake internet names and online reputation on an irrelevant site as you do.

    22. Re:Slashdot Hate Machine by Anonymous Coward · · Score: 1

      2 shills in the 3.4mil range with remarkably similar names promoting the product under discussion. Quelle surprise.

    23. Re:Slashdot Hate Machine by LordWabbit2 · · Score: 2

      I only mod up, when I think it's justified. Most time my points expire. And I still think /. is informative et al. Maybe it doesn't have the same tone as a couple years ago but things change, so...

      --
      There are three kinds of falsehood: the first is a 'fib,' the second is a downright lie, and the third is statistics.
    24. Re: Slashdot Hate Machine by SuperDre · · Score: 1

      really? well at least they haven't for DK2.. and DK1 is not compatible with DK2 or the CV1. So if you are actually serious in developing for the CV1, than you better dump the DK1 and go with the DK2..

    25. Re:Slashdot Hate Machine by Anonymous Coward · · Score: 0

      Did you hear that shit? WOOOSH!

      Seriously though, he's talking about the ability to spark up hatred and needless debate, because some 14-yo (like yourself) decided that their mommy didn't give them their chocolate milk this morning, and so now someone must pay. And since they're a little kid, knowingly not as witty/smart/and don't understand the good side of the world like the cool kids do, then they take to some virtual world, where their attitude is supported by all the other 14-yos.

    26. Re:Slashdot Hate Machine by Anonymous Coward · · Score: 0

      your slashdot user number is too large for you to be so cynical

  3. Mod parent down! by Anonymous Coward · · Score: 0

    We have replaced you with an improved digg/reddit user base. Loser's remorse. Get over it. This is our webpage now.
     
    captcha: armpits

  4. Avegant Glyph by tricorn · · Score: 3, Interesting

    I'm really looking forward to seeing how the Rift and the Glyph compare. They both seem to be converging from different sides to be very similar, but with the delivery tech being quite different. I'm excited about the form factor of the Glyph and the emphasis on audio. The video doesn't have the resolution of the Rift yet, but it sounds like it is still very good.

    It would be really interesting to see innovations from both put together. I really like the idea of using micro-mirror arrays to create the virtual image, and I really like that the Glyph can be used without corrective lenses.

    If the two companies could have merged and joined the best of both, that would have been really excellent.

  5. Microphone? by Anonymous Coward · · Score: 0

    That looks nice and all, but without a microphone the headphones are useless (for multiplayer games).

    1. Re:Microphone? by Osgeld · · Score: 2

      microphones are the devil, nothing says game immersion better than a foul mouth 10 year old having a spaz atack

      I have never in my life had a microphone connected to my computer, doubt I ever will

  6. A really impressive demonstration of VR... by Michael+Woodhams · · Score: 3, Interesting

    ... would be if you walked into the company's hospitality suite at a conference, put on the VR headset, looked around you ... and couldn't tell the difference.

    An alien landscape is very cool and photogenic, but might be hiding flaws because we don't know what it is supposed to look like. It is a fair demonstration of immersive game worlds, which will be one of the big initial uses of VR, so the demonstration is not invalidated by this.

    --
    Quattuor res in hoc mundo sanctae sunt: libri, liberi, libertas et liberalitas.
    1. Re:A really impressive demonstration of VR... by sexconker · · Score: 2, Funny

      ... would be if you walked into the company's hospitality suite at a conference, put on the VR headset, looked around you ... and couldn't tell the difference.

      An alien landscape is very cool and photogenic, but might be hiding flaws because we don't know what it is supposed to look like. It is a fair demonstration of immersive game worlds, which will be one of the big initial uses of VR, so the demonstration is not invalidated by this.

      So, your ideal VR headset is blank glasses frame with no lenses?
      Works for me - VR is trash.

    2. Re:A really impressive demonstration of VR... by Anonymous Coward · · Score: 0

      I mean, that's an impressive demo, but I'm not sure that we're there yet (or will ever *be* there yet :/ ) with real-time 3D rendering.

      I guess if you wanted to do what you're looking for *today*, you could paste some fast cameras on the front of the headset and pipe their output back into the headset.

      Would that meet your requirement?

  7. Motion sickness issues ... by ubrgeek · · Score: 1

    I had a chance to play with the Rift but could only do so for a few second before motion sickness kicked in big time. I can't do first person shooters without the same thing happening. I'm wondering what will happen as we move more and more toward these types of immersive HCI's and how folks like me will be affected. As some point will these devices become ubiquitous and this type of reaction be considered a "handicap" because it will require special accommodations in the workplace?

    --
    Bark less. Wag more.
    1. Re:Motion sickness issues ... by Anonymous Coward · · Score: 1

      Don't worry. The motion sickness (which is apparently very common) comes from latency, bad tracking and other such flaws. The majority of the work is being done working on exactly these issues. Once its "good" it won't be any worse than simply looking around the real world. Valve has been doing some great research in this area, here is one of their papers on the subject (PDF)

    2. Re:Motion sickness issues ... by Dutch+Gun · · Score: 1

      Don't worry. This technology seems really great for entertainment, but I fail to see a real use for it in most workplaces. How exactly is typing a letter or filling in data in a spreadsheet enhanced by VR? If anything, augmented reality would be more helpful, allowing contextual data to be displayed on-demand.

      Besides which... hell, Windows 8 was too radical for the corporate world. And remember the furor over MS changing the Office interface? You really think they're going to start strapping VR headsets on people anytime in the near future?

      --
      Irony: Agile development has too much intertia to be abandoned now.
    3. Re:Motion sickness issues ... by Anonymous Coward · · Score: 0

      You must be super susceptible to motion sickness then. At a tech talk last week, Michael Antonov said that Brendan Iribe, co-founder of Oculus, is one of the most motion-sickness-prone people he knows, and one of the main tests for motion sickness on various prototypes was to test it on Brendan.

    4. Re: Motion sickness issues ... by Anonymous Coward · · Score: 0

      You are defective. Report to the euthanasia complex for appropriate disposal.

    5. Re:Motion sickness issues ... by ColdWetDog · · Score: 1

      Some of us, praise his Noodliness, do things other than typing in letters or filling in spreadsheets.

      You must live in New Jersey or someplace like that.

      --
      Faster! Faster! Faster would be better!
    6. Re:Motion sickness issues ... by ubrgeek · · Score: 1

      Unfortunately, I am. For example, I can't play a FPS for more than a minute or so - regardless of distance from the TV, lighting, etc. (I've tried all of the recommended things). The worst part is when it hits it lasts for hours.

      --
      Bark less. Wag more.
  8. Fukushima Daiichi nuclear disaster 11 March 2011 by Anonymous Coward · · Score: 0

    According to my original research, that event more or less, to the day marks the decline of the internet, from something smart and exciting to the schlock you are experiencing now. Server sales, websites sales, PC sales, it all starts going downhill just about exactly on that date.

    I don't think the disaster had anything to do with the internet comments going to crap, but the decline sure shows up in the graphs run against server logs, google trends and news items.

    Then we got the Eric Snowden in June 2013. Things got serious.

    Commenting with wit, snark and the very occasional bit of insight went from a light whimsical passtime, to a grave risk of the men in black showing up and disappearing me.

    To restate the last bit, commenting on slashdot went from a fun passtime (one of many, many passtimes) to a grave risk against personal safety.

    I am a nerd, not a revolutionary.

  9. cardboard by globaljustin · · Score: 2, Insightful

    Your post seems fishy...your UID is in the 3.4 millions but you reference the 'old slashdot'...and your whole "hate machine" thing, it seems like you expected to get comments that disagreed so you pre-emptively call anyone who disagrees a troll. Also, you should know that people on /. do not like fake users who break out elaborate rhetoric with no substance other than to hype a product.

    Slashdot old & new hates hype. Wild-eyed, fanboi hype is fine of course, but you can't call us trolls for disagreeing and making our opinion known.

    Occulus never deserved its hype.

    When people "ooh and ahh" about Occulus, they're really reacting to the *novelty* of the technology...technology Occulus cannot claim to originate in any way.

    Google did a good job of subverting Occulus's hype machine with Cardboard

    https://cardboard.withgoogle.c...

    It's a cheap cardboard version of Occulus...I wouldn't buy it but it's hilarious in how it critiques Occulus without actually saying a word.

    --
    Thank you Dave Raggett
    1. Re:cardboard by ColaMan · · Score: 2

      And there are certainly a lot of gushing reviews and no shortage of hype.

      The crotchety old man in me wonders precisely what we're going to use it for again? Apart from teh awesome!1! games.......

      And with regards to old-school slashdot, need we bring up CmdrTaco's review of the iPod? There's been plenty of hatin' round these parts going on for decades now.

      --

      You are in a twisty maze of processor lines, all alike.
      There is a lot of hype here.
    2. Re:cardboard by Anonymous Coward · · Score: 0

      What the hell are you even going on about? How is an inferior product (that rips off another that was created by Oculus founder well before) a critique of the Rift?
      Oh, by the way, Oculus (one c) is the company. The product is the Rift. Good job looking informed.

    3. Re:cardboard by Anonymous Coward · · Score: 0

      The Oculus founder-child ripped off a bunch of other HMDs that came before he was probably even born.

  10. Really? by Jarik+C-Bol · · Score: 1

    This is fairly interesting news, but did we need SIX links to the same information on six different websites in the FIRST sentence of the summary? What that all about?

    --
    I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
  11. More hype about Oculus, news at eleven! by Mr.+Freeman · · Score: 0

    I'll believe it when I can buy it, put it on, download a game, and play in 3D. Until then, it's just more vaporware. We've been hearing about the Oculus for years now, and everyone keeps claiming that it's "almost ready", but it's still not available yet. Their insistence that it'll be ready "when it's ready" is less than comforting.

    --
    -1 disagree is not a modifier for a reason. -1 troll, flaimbait, redundant, overrated are NOT acceptable substitutes.
  12. Avegant Glyph by Anonymous Coward · · Score: 0

    At 45 degrees the FoV of the Glyph isn't even competing with Oculus, they're competing with Sony's HMZ line.

  13. Open-design headphones...? by Anonymous Coward · · Score: 0

    VR headset with open headphones...? :/ I hope it's just the prototype, or they can be easily removed (it would seem so from the photo)... Any outside noise could be very immersion-breaking :/ And it doesn't help not bumping into stuffs anyway, beside people...

    Although, if you're in a very quiet room, an open design sure could give a slightly more realistic environmental audio (well, if you're in an open area at least), and could be a bit more confortable for long uses (if the pads are good...). But I would suppose there could be a small risk of hearing reverberations from your real room if the headphones are noisy, and the mind trying to interpret them, possibly increasing the risk of nausea, because the virtual space you are in has a very different shape...?

    Finally, there is the problem of headphone quality... Particularly if you think about listening to music or watching movies, in a virtual space... (which is easily imaginable even in games...). Average quality headphones could break immersion (even subconsciously...).

    1. Re:Open-design headphones...? by Osgeld · · Score: 1

      dont worry no one is going to be near you when you isolate yourself in a fuck you go away helmet

  14. Another day another Oculus prototype.. by Anonymous Coward · · Score: 0

    After so much time, so many press releases and so much hype Oculus have made it really hard to care.

    Consumer version is still coming 'soon'...... 2015? ...... 2016?

  15. Anyone know what the resolution is? by PJ6 · · Score: 1

    All I can find is that the resolution is "higher" than the DK2, and the screen door effect is gone, or nearly so.

    Can anyone confirm that they've gone to 4K?

    1. Re:Anyone know what the resolution is? by Anonymous Coward · · Score: 0

      1440p

      rtfa if you care

    2. Re: Anyone know what the resolution is? by Anonymous Coward · · Score: 0

      Yes please read the article yourself carefully first. The author assumes it is 1440 vertical or better. I would say that it was 2160 vertical, because I couldn't make out individual pixels anymore and that requires 4k. No one at the conference has been told about the resolution.

  16. That's what you get when... by Anonymous Coward · · Score: 0

    Go back to your bubble watching Fox News, Alex Jones, Glenn Beck, Rush and all the other scumbag tin-foil-hat-wearing opportunists. Your ranting is a sad sight to behold.

  17. Re:Fukushima Daiichi nuclear disaster 11 March 201 by ColdWetDog · · Score: 2

    Things got serious.

    Commenting with wit, snark and the very occasional bit of insight went from a light whimsical passtime, to a grave risk of the men in black showing up and disappearing me.

    This, ladies and gentlemen, is why bath salts are bad for you.

    Get off of it. NSA and friends cares not one flying fuck what goes on around here. You aren't dangerous. A group of overweight, Cheetos flavored clowns locked in basement isn't a threat to anyone.

    --
    Faster! Faster! Faster would be better!
  18. Re:That's what you get when... by ColdWetDog · · Score: 1

    I'll simply point out that several decades ago we gear-heads/propeller-heads/geeks/nerds/etc could freely get together to discuss technical stuff in person, or online, without having politics involved.

    That's different. We were all democrats back then.

    --
    Faster! Faster! Faster would be better!
  19. Will have to wait long time, my IPD is too narrow. by caseih · · Score: 1

    Sadly, none of the Oculus headsets out so far will work for me, as my IPD is too narrow (52 mm). Most devices go from 57 or 58 mm to wider. I guess I'll have to wait for the technology to be ubiquitous enough that they start making children's headsets. If this ever happens, I'd love to check it out. I've always wanted this sort of immersive 3D.

  20. a long way to go.. by SuperDre · · Score: 1

    I own a DK2, but even if it's superior to anything else that was/is on the market for under $1000, it still needs a lot of work. Having seen the new prototype, it sure looks ugly like hell, also the headphones really look like the crap you get on a plane.. Compare that to the full headset you got on the forte VFX-1 (which IMHO is still one of the most comfortable HMD's ever, especially with it's flipup visor).. Also with the DK2 there really isn't any good calibration, which it certainly needs to try and get rid of motion sickness, as a wrong IPD can induce it.. Most headsets I've used had much better adjustments as the DK2 (you could adjust left right eye independantly on the X, Y and Z axe).. But one thing as a DK2 owner is ofcourse their unveiling of the new prototype so soon after the release of the DK2.. But I don't think there will be a DK3 before the release of the CV1, well at least not until a few weeks before the release of CV1, because if they are going to release DK3 this year, I'll be very pissed..