Euclideon Teases Photorealistic Voxel-Based Game Engine
MojoKid writes Not many would argue that current console and PC graphics technologies still haven't reached a level of "photo-realism." However, a company by the name of Euclideon is claiming to be preparing to deliver that holy grail based on laser scanning and voxel engine-based technologies. The company has put together a six-minute video clip of its new engine, and its genuinely impressive. There's a supposed-to-be-impressive unveil around the two minute mark where the announcer declares he's showing us computer-generated graphics rather than a digital photo — something you'll probably have figured out long before that point. Euclideon's proprietary design purportedly uses a laser scanner to create a point cloud model of a real-world area. That area can then be translated into a voxel renderer and drawn by a standard GPU. Supposedly this can be done so efficiently and with such speed that there's no need for conventional load screens or enormous amounts of texture memory but rather by simply streaming data off conventional hard drives. Previously, critiques have pointed to animation as one area where the company's technique might struggle. Given the ongoing lack of a demonstrated solution for animation, it's fair to assume this would-be game-changer has some challenges still to solve. That said, some of the renderings are impressive.
I think the stuff at the end is fairly close to photorealistic, assuming the photo is low-resolution. What it *isn't* is camera-realistic. Their camera engine uses pans and zooms that in no way reflect how a physical camera would move through real space -- this makes the entire effect look fake.
What they needed to do to make the demo a "wow" demo is put the camera inside the physics engine, and give it the mass and movement of a real camera. The results would have been much better.
The one bit of the video where I thought "hey, that's actually decent" was on the zoom-in on the stair tread, as the zoom was similar to what you'd get on a camera on a tripod, and the stair looked pretty photorealistic. For the rest, our brains enter the "uncanny valley" not because of the images presented, but because of the surreal way they are presented.