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Fixing Steam's User Rating Charts

lars_doucet writes: Steam's new search page lets you sort by "user rating," but the algorithm they're using is broken. For instance, a DLC pack with a single positive review appears above a major game with a 74% score and 15,000+ ratings.

The current "user rating" ranking system seems to divide everything into big semantic buckets ("Overwhelmingly Positive", "Positive", "Mixed", etc.), stack those in order, then sort each bucket's contents by the total number of reviews per game. Given that Steam reviews skew massively positive, (about half are "very positive" or higher), this is virtually indistinguishable from a standard "most popular" chart.

Luckily, there's a known solution to this problem — use statistical sampling to account for disparate numbers of user reviews, which gives "hidden gems" with statistically significant high positive ratings, but less popularity, a fighting chance against games that are already dominating the charts.

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  1. Valve Time by UnknownSoldier · · Score: 4, Insightful

    Like all things Valve does on Valve Time, Steam is _slowly_ getting better so I'd imagine this will get fixed ... eventually.

    At least we can give a thumbs up or down to games. The ability to write reviews takes advantage of the best kind of marketing:

    Word of Mouth.

    1. Re:Valve Time by Jupix · · Score: 4, Interesting

      What Steam reviews are actually filled with is information about the games... exactly what you should be interested in, as opposed to a score or a conclusion of some kind.

      The aggregate score in the style of "very positive" etc. can be useful in filtering out the genuinely terrible games, but outside of that, not so much. What's needed for decisionmaking is a lot of information, a search engine, and your own thinking. Steam provides descriptions, tags, and now reviews, and for me anyway it's been incredibly easy lately to figure out whether I want to buy a particular game, or at least investigate it closer elsewhere.

      Scores are almost completely worthless. Doesn't matter what kind they are (Metacritic, user review average, magazine review score). Steam has already done enough for the scoring system. What is there to fix? IMHO they should concentrate on important things like search, GUI and customer service, all of which are pretty terrible for 2014.

    2. Re:Valve Time by hairyfeet · · Score: 4, Informative

      Exactly. I have enjoyed some games that many considered truly terrible, "You Are Empty" springs to mind because while it wasn't anything new or revolutionary the Russian writers created a story that was as batshit as David Lynch movies and it had TWENTY FOOT TALL MUTANT ATTACK CHICKENS...seriously how could I not love a game that considered those a serious enemy type?

      But when I score a game like that I make it clear it is not getting a good review because its some amazing game, instead its strictly for the cheesy goodness. Take a game like "Two Worlds", sure the gameplay is just a generic "hack and slash" just like every other Diablo clone...but the dialog, that dialog was fricking great! It was like a fifth grader had all these "old English" words like "pray" and "forsooth" and had NO fucking idea what they meant but said "Yeah that sounds all cool and hamlet and shit, lets use 'em!" and when combined with actors that sound like they come from a dinner theater in SD doing Macbeth? Priceless!

      On the flipside you have GTA 4 which reviewers tripped over themselves to praise...Dafuq? That game is irritating as shit! Too damned many of the missions can only be gotten by kissing the correct ass and that involves hauling their stupid asses around and doing stupid mini-games to make their worthless ass happy...Why in the fuck am I taking a dope dealer out for dinner like I'm trying to bang him? Just give me the damned mission and STFU! Hell it was so bad there are fricking parody songs making fun of it, yet what did the majority of critics give it? 9s and 10s!

      So give me real gamers ANY day of the week, I'd much rather hear "Its decent, just don't buy it for more than $5 because X/Y/Z makes it not worth more" than listen to the critics which seem more and more to just kiss the industry booty.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    3. Re:Valve Time by Anonymous Coward · · Score: 5, Insightful

      As much as people forget, Valve are not in this to make gaming a better place. They're there to make gobs of money, and have been rather successful at doing so thus far.

      Valve makes gobs of money *because* they make gaming a better place.
      Valve is the sole reason why I'm probably not buying a console this generation, or maybe ever again. Gaming is so much better on PC these days that it just doesn't make sense to lock yourself into the console market anymore. And that's all on Valve.

      So you might be cynical and say Valve only cares about money, but the fact of the matter is that in order to generate that money they need a healthy market. Their interests are aligned with ours.

      Considering the sort of talent they hire and have hired in the past, if they truly wanted to fix things, they'd be fixed. If they're not, they either don't consider it important or have a reason for not fixing it.

      Maybe they've just got better things to do. Valve has their hands on so many pies that I'm sure they could double their workforce tomorrow and still keep everyone occupied.
      The new recommendations system is still new, I'm sure it's under close scrutiny and updates will be coming. But as someone else said, it'll happen on Valve Time.

  2. It's too bad... by Charliemopps · · Score: 4, Interesting

    It's really too bad the way Valve has screwed the pooch with Steam over the last few years. They literally had The gaming platform for PC all locked up. There was a time where I was desperately hoping they'd have an IPO so I could invest. But they tried to make the store so user friendly to Game controllers... a use case that may very well never become popular... that it's almost useless. Now, the only reason I think they are still relevant is because no one has bothered to try and challenge them. But I think they are 1 clever startup away from losing their position for good.

    There are games on steam to this day, that I cannot find... even using Google searches with the site:steampowered.com modifier. I have to go to the damned games external website and use their link to get to the thing I want to buy. I want to buy it and Steams own search doesn't bring it up because their search algorithm is so broken. I try to browse games and it limits what I can browse to a few dozen. Yet, when I go back 2 days later, its the same few dozen... why doesn't it just show me game after game until I've seen them all? There are over 4000 games on Steam!!

    And you know... I know what people are going to reply to me with... "You didn't click X!" or "You moron, you have to go to the blah page!" or whatever... I'm sure it's entirely my fault for not knowing how to do it right. But let me tell you something... the biggest moron on the planet can walk into Walmart and leave with less money. That's the key to their success. You cannot enter a Walmart and avoid seeing something you need to buy today. You don't have enough money? No worries there's a god damned bank on premises to give you a loan! It's easy to find something you like, it's easy to get it to the register and its easy to get it to your car.

    Why Valve? Why is it so god damned hard to give you my money?!?! I can go on the google play store and spend money with one damned finger! My 4yr old spent $20 on Angry birds slingshots before my wife locked her phone. He couldn't even figure out how to launch a game from your damned app!

  3. Ratings is just one thing. by Anonymous Coward · · Score: 5, Informative

    As a developer with a title on Steam, I can say ratings are just 1 of many issues with the store.

    I can't tell you how many support tickets I have to go through because steam can't properly launch or update the main binaries that are covered under their drm. Most of the time it's AV issues, but once in a blue moon it's steam borkin' out. (0.25-0.5% of sales)

    In the backend specific game information can't be shown to specific users. So I'm locked out of my real time statistics because my publisher has other titles from other developers...

    But the worst, the god awful worst, are games on Early Access that are pure shit or have been abandoned... They drag the entire system down and majorly screw over legitimate titles that are in Early Access. IMO Steam should have a purging system for these titles. Perhaps even give coupon codes to users who bought games that have been purged.

    As for the rating system. It definitely needs to be weighted. But there should also be incentive to give a ratings (even if they give a review anything) and there should be at least a "maybe" option. The thumbs up/thumbs down system doesn't really do it for me. Specially since I have negative ratings on my project such as "Game needs a German translation. 5/10" :\

  4. A much simpler method by PacoSuarez · · Score: 5, Interesting

    If the only two choices are positive/negative (or thumbs up/thumbs down or some other equivalent 0/1 scheme), here's a formula that should work fairly well:

    (n_positive + 1) / (n_positive + n_negative + 2)

    So a single positive review gives you a score of .6667, and a single negative review gives you .3333. For large numbers of reviews, the score quickly converges to the actual fraction. If you don't have any reviews, you are at .5000.

    The mathematical justification for this formula is that if you try to use a Bayesian approach to estimating the true probability of getting a positive review, and you start with a flat prior, this formula gives you the average of the posterior probability after observing the given number of positive and negative reviews. The full posterior distribution is a beta distribution with parameters alpha=n_positive+1 and beta=n_negative+1.

    This formula is often used when applying Monte Carlo techniques to the game of go. I believe a lot of programmers simply start the counters of wins and losses at 1 to avoid corner cases (like division by 0), and they accidentally use the correct formula.

  5. Re:Ethics can't be patched in by Luckyo · · Score: 4, Interesting

    The said comment is complete and utter bullshit. When he did his Guns of Icarus thing with other people, he always disclosed it in video description. After some desperate gamasutra folks (who notably have massive vested interest in sinking Bain, NerdCubed and a couple of other big youtube gaming commentators, because they have been massively eating into their audience numbers) started whining that disclosure in video description was not enough (according to the laws, yes it is), he added a short message to the beginning of every such video where he states any potential sources of interest he may have, down to having received a review copy.

    Notably, gamasutra itself does not do this, and has been central to the whole gamergate scandal which revolves exactly around this kind of acting, only with gamasutra folks not disclosing their conflicts of interest anywhere. Not in descriptions, not in topics, not in articles. Nowhere.

    Frankly, Bain goes to ridiculous lengths to disclose any potential conflict of interest he has nowadays, to the point of holding 3-hour talk marathons with developers (including CEO of the company that bought the sponsored content you talk about) and games media journalists partially on this topic and then puts those on his channel:
    https://www.youtube.com/watch?...

    If you really care about the issue, join #gamergate and go after people who actually do this crap.

  6. Professional vs User reviews by RogueyWon · · Score: 4, Informative

    I've noticed one big difference between the "professional" reviews on major sites and user reviews on Steam/Amazon etc.

    By and large, the professional game reviews tend to cluster their scores in the 6/10 - 8/10 range. You have to be exceptionally good to get above that level or exceptionally bad to fall below it. You also - in most cases - get relatively little variation between professional review scores. A game might be 8/10 on one site and 9/10 on another, but it is rare to see a gap larger than 2 or at most 3 points. It does happen - Alien Isolation has had professional reviews ranging from 4/10 to 10/10 - but generally only with unusual games that go outside the usual templates (like Alien Isolation).

    User reviews on the other hand, tend to be much more polarised. It's by no means unusual for games to pick up 10/10s from some users and 1/10s for another. Personal biases are much more likely to feature in user reviews ("I'm giving this game a 1/10 because I don't like something the developer said on twitter" or "I'm giving this game a 10/10 because I've spent the last 2 years boring everybody rigid about how good it is going to be and don't want to backtrack"). Often, the scores tend to average out in more or less the same place as the professional reviews once you have enough of both, but with much more divergence on the user reviews.

    So which is more useful?

    By and large - and with some important caveats - I find the professional reviews more honest and useful. A lot of people complain about the clustering of scores in the 6/10 to 8/10 range, but the nature of the modern games industry (quite risk-averse, with a lot of project oversight) means that most commercially produced games tend to fall into that range. If you assume a 6/10 is "not great, but overall more good than bad" and an 8/10 is "high enjoyable but not ground-breaking", then you're left with a spectrum into which most major releases fit. The industry does throw out the occasional piece of brilliance - which is usually recognised. And sometimes, things go wrong and it throws out the odd turkey (Aliens: Colonial Marines being perhaps the most recent example). When those things happen, most of the big review sites do seem to reflect them.

    But those caveats I mentioned before are important. The first is that at the end of the day, the people doing the professional reviews are still human and they still have their own biases, preconceptions and agendas. True, they have people watching them to make sure that they don't give free reign to those... but occasionally, those checks and balances fail. In fact, most of the big review sites have a few known quirks that you learn to watch for. Eurogamer, for instance (which despite the criticism I'm about to hand out, I do, in general, rate highly), has a real Nintendo-nostalgia fetish and a habit of over-scoring first party Nintendo games. At the same time, until fairly recently, it went through a phase of trying to shoehorn political correctness into its reviews and marking down a few games which committed real or perceived transgressions (though I've noticed less of this recently).

    The next big caveat with professional reviews is around bugs. The big review sites are often given pre-release copies of games, so that the reviews can go live before release. Indeed, a lack of pre-release reviews is often an early sign that a game will be a turkey (again... Aliens: Colonial Marines had a review embargo until its release day). Thing is, sometimes those review copies are unfinished code. And sometimes they aren't. But regardless, there is a tendancy for professional reviewers to either ignore or to be instructed to ignore bugs, on the basis that "they'll be fixed for release". And, surprise surprise, they often aren't fixed for release. User reviews are often your first warning that a game is a buggy mess - though on PC you do have to try to separate out the inevitable complaints that pop up on every new release's forms to the effect that "it won't run on my 8 year old PC running a