How Women Became Gamers Through D&D
An anonymous reader writes: To add some historical context to the currently controversy surrounding attitudes toward women in gaming, Jon Peterson provides an in-depth historical look at the unsurprisingly male origins of the "gamer" identity. It also examines how Dungeons & Dragons helped to open the door for women in gaming — overturning a sixty-year-old dogma that was born when Wells's Little Wars first assumed the "disdain" of women for gaming.
Women are no longer really the minority in gaming: http://www.dailydot.com/geek/adult-women-largest-gaming-demographic/
My other UID is three digits.
several marriages have emerged from my gaming group, Lots of dating, I've been running games since I was 13, I'm 49 now. In college, I was running groups that were always co-ed. after college, once I was married, I was running games with a mix of married and unmarried couples. Nowadays I pick my gamers based on whether their kids get along with my kids.
Retirement is going to rock, a bunch of old fogies, rollin' for initiative.
I really hate things that are made to "appeal to women". There's no reason a screwdriver needs a pink handle, and there's no reason why women can't play and enjoy the same games that man do. When you start a game of Skyrim it doesn't ask "do you have a penis?" and boot out of the game if you answer no.
Skyrim's actually really popular with women. Partly because it's so open-ended and exploratory, and is presented more as an adventure and less of a proving grounds ("I'm so hardcore I killed all the halo aliens on the level in 4 minutes"). You're free to play the way you want to play, and your decisions are meaningful.
Even just being able to play as a lady character makes a big difference, rather than having to play as Generic Grizzled White Dude #58.
So yeah, building games that appeal to women isn't hard to do - but it does require that you build games that don't cater exclusively to the "hardcore gamer" audience.
There generally isn't any rage. The problem is you have a whole swathe of 'journalists' who are pushing their wheel-barrow full of opinion that there's oppression against women and other minority groups. Part of the backlash towards the 'journalists' is how duplicitous they are, but also how heavily slanted they push these view-points, to the detriment of their main readership and audience.
People suspected that at first it was just provocative click-bait. But when it started to become visible that a lot of the authors genuinely believed it, people started to see it more like a conspiracy. The 'journalists' have always run the line that any criticism is misogyny or bigotry, closed comments and then proceed to stroke their ego's about how brave they are. I'm no bigot, but I really hate constantly being preached to like as if I am one. Then to top it off, this holier-than-thou attitude completely turned on its head when people started uncovering mountains of evidence that the 'journalists' have no ethics in their work, since having relationships with people they cover, or actually having monetary ties with them is completely fine, according to them. It has really turned into an us vs them issue and I can't see it finishing any other way. They want to continue doing what they do; have a soap box to infect everyone with their miserable lives!
I for one have decided to 'check-out' from games; I'm no longer spending any money on games with anyone for anything. I'm not pushing a boycott, I've just decided that the well has been so poisoned, that I don't want to be supporting anyone with my custom. This is all due to the constant propaganda that gamers hate women amongst other minority groups, and the constant pandering of the industry to promote that fiction. So much of the industry has been goose stepping together on this issue, and so ready to throw their customers and readers under a bus. I feel like this has been an abysmal failure on the part of the games industry.