For Game Developers, It's About the Labor of Love
Nerval's Lobster writes With "GamerGate" and all the debates over who counts as a "gamer," it's easy to forget that games are created by people with a genuine love of the craft. Journalist Jon Brodkin sat down with Armin Ibrisagic, game designer & PR manager for Coffee Stain Studios, the Swedish studio that made Goat Simulator, to talk about why they built that game and how it turned into such a success. Brodkin also talked to Leszek Lisowski, founder of Wastelands Interactive, about the same topic. While these developers might debate with themselves (and others) over whether to develop games for hardcore gamers, or jump on the mobile "casual gaming" bandwagon, they'll ultimately in it because they love games — a small but crucial detail that seems too easy to forget these days.
Goat Simulator's actually quite a lot of fun. Maybe not $10 worth of fun, but if you want something that's fun to screw around with for an hour or so, it's actually quite fun.
Especially when you find out you can combine powers like "summon minions," the jetpack, and the black hole.
You are in a maze of twisty little relative jumps, all alike.
I played with it for a while, was initially amused and then got bored.
But my 5 year old grandson loves it and keeps coming back. It's the game on which he finally cracked the WASD/Mouse thing, which is a pretty important life skill in my book.
I should use this sig to advertise my book ISBN-13 : 978-1501515132.