YouTube Opens Up 60fps To Everyone
jones_supa writes Four months ago YouTube promised support for 60 frames per second videos. Back then, the feature was limited to some selected demonstration clips. Now the capability to upload 60fps videos has been opened to everyone. By searching YouTube, a lot of interesting high-FPS material can already be found. For now, some caveats apply though. To watch the clips at 60fps you currently need to use Chrome (further browser support is on the way) and be sure to select 720p60 or 1080p60 from the settings menu of the video player. A fair amount of decoding power is also required, so you will need good hardware. In addition, YouTube says that the content format will be only available on "motion-intense" videos, and the average cat video may not be detected as such. Of course gaming will be the most obvious genre that can take advantage of the higher frame rate.
This is Google favoring their own browser. There's nothing Mozilla can do about it.
If you don't like this attitude, don't use Chrome.
A Google website only working with Chrome.
I'm shocked, I tell you. Just absolutely shocked. *LOL*
I do not fail; I succeed at finding out what does not work.
If you edit the video (even doing nothing) with YT tools, it will reprocess it from the source that's still kept by Google, according to https://twitter.com/Christophe...
They don't support all browsers, so your standards have been met.
I really hope, people are going to re-upload all those C64 and Amiga demos that just stutter like hell in 25/30fps in their original 50/60fps glory!
No this is Google favoring new standards before some browsers are quite ready for it. Firefox supports 60fps if the video is encoded in WebM (VP9) which only happens on Youtube if it has enough views to warrant encoding it in additional formats. Mozilla is still working on Media Source Extensions and MPEG-DASH support which is needed to play back h.264@60fps but afaik it should be in FF36 although it's not ready yet in nightly 36 builds.
Google could have added support in the Flash player but why would they put in the effort for a fairly novel feature when they are trying to replace flash with HTML5? In a few months every browser will support the HTML5 features and nobody will remember this story.
Indeed.
So i opened in firefox, watch a little, then opened up in chrome. Initially i didnt' really notice. So i watch a few minutes (nice vid indeed).. then switched back to firefox. Amazing..
It's not only the resolution, it's also that the increased fps visually increases resolution too, and overall smoothness, even color perception (why that latter, i'm not sure).
I admit. I turned from an unbeliever ('my eyes can't see better than 25fps anyways') to a believer. 60fps footage really improves video quality.
A glitch a day keeps the bugs away.
Just to add to this, 60fps works fine in Internet Explorer 11 and in Safari as well. In fact both have supported it for some time. Of the major browsers, at this point Firefox is the odd man out.
That bug report seemed to be somewhat inconclusive about where the trouble was (aside from the fact that it became visible in Chrome). At this point 'HW decoding' can mean Nvidia (probably several flavors/feature sets between GPU generations; but all under the same driver team), AMD (ditto), and at least two for Intel (the one that does decode assist in the GPU 'Pure Video' and the one that does it in an on-CPU fixed function block as the decode step of 'Quick Sync'), and probably a few of the Broadcomm decoders floating around. And that's just x86.
Is this a browser level bug that breaks across all drivers? A nasty interaction with certain drivers but not others? Hardware assisted video decode hasn't exactly been nailed down into the core x86 ISA yet.
I think Mozilla may privately be in panic mode, or should be if they aren't already.
Firefox is quickly sliding into irrelevance. It's down to around 10% or 11% of the market, with no sign of a reversal happening.
All of Mozilla's recent initiatives have failed. Australis was a disaster. Firefox OS has gotten tons of bad reviews, it's crippled compared to pretty much every other modern mobile OS, and it's unwanted by the general public. Persona was rejected, when not outright ignored. Rust has missed the boat by staying in development mode for so long (C++14, Swift and Go beat it to market). Firefox on Android is unremarkable, and they have no iOS presence. Nothing else they're working on sounds particularly appealing.
Mozilla needs to get back to making good products that people actually want to use. These pointless ventures involving stuff that users vocally despise clearly aren't working. I don't see Mozilla surviving as an organization if it has no users.
Until they don't support all browsers I don't care about 60fps.
Totally agree. Support all browsers!
I'm particularly upset about the lack of support for Lynx!
Everyone should just be glad that it doesn't require Google+ integration. Seems like just about everything they do now is getting tied to that millstone in one way or another.
Apparently you missed the memo... Google+ is being deemphasized, and the guy behind it is no longer with the company.
http://www.theverge.com/2014/9...
If I can't see it by telnetting to port 80 it isn't there!
Can someone explain why a video decoder cannot decode at any arbitrary frame rate? The algorithm doesn't change.
...before some browsers are quite ready for it? Who says the Internet is ready for it? Seriously, why on earth should we even be thinking about routinely streaming stuff at 60fps over the internet. If net neutrality has any downside at all, this is it. It's bad enough that Netflix is eating up 30% (or whatever) of the available bandwidth. I'm not saying that ISP's should be instituting fast lanes, etc. But this is just asking for it...
And seriously, it reminds me of the push to put 4K displays on 5 inch cellphones. Really, why? Someday, the infrastructure (or battery tech on phones) will support this kind of thing without a hiccup, but that day is not today. You might say we need things that push the envelope in order to bring that someday into being - but Netflix is doing a pretty good job of that as it is.
Posted from my Android phone. Oh, I can change this? There, that's better...
Firefox is the odd man out because they chose not to support a patent encumbered file format. Out of Microsoft, Apple, Google and Mozilla, they are the only ones to care about user freedom.
Frames are similar to each other (this is a big way that H.264 gets compression) and the more FPS you have, the more similar the frames are since each is a smaller time slice away from the last one. So you may not need a whole lot more bandwidth.
A good example is AVCHD, that's the H.264 camera format that is popular with consumer and pro cameras. The 2.0 spec supports 30fps and 60fps. At 30fps you store data at 24mbps, at 60fps you store it at 28mbps. Same visual quality, only 4mbps more to get the extra 30fps.
Same idea scales down to lower bitrates. You do need more bits to maintain the same quality, but not a ton.