YouTube Opens Up 60fps To Everyone
jones_supa writes Four months ago YouTube promised support for 60 frames per second videos. Back then, the feature was limited to some selected demonstration clips. Now the capability to upload 60fps videos has been opened to everyone. By searching YouTube, a lot of interesting high-FPS material can already be found. For now, some caveats apply though. To watch the clips at 60fps you currently need to use Chrome (further browser support is on the way) and be sure to select 720p60 or 1080p60 from the settings menu of the video player. A fair amount of decoding power is also required, so you will need good hardware. In addition, YouTube says that the content format will be only available on "motion-intense" videos, and the average cat video may not be detected as such. Of course gaming will be the most obvious genre that can take advantage of the higher frame rate.
This is Google favoring their own browser. There's nothing Mozilla can do about it.
If you don't like this attitude, don't use Chrome.
They don't support all browsers, so your standards have been met.
No this is Google favoring new standards before some browsers are quite ready for it. Firefox supports 60fps if the video is encoded in WebM (VP9) which only happens on Youtube if it has enough views to warrant encoding it in additional formats. Mozilla is still working on Media Source Extensions and MPEG-DASH support which is needed to play back h.264@60fps but afaik it should be in FF36 although it's not ready yet in nightly 36 builds.
Google could have added support in the Flash player but why would they put in the effort for a fairly novel feature when they are trying to replace flash with HTML5? In a few months every browser will support the HTML5 features and nobody will remember this story.
Firefox is the odd man out because they chose not to support a patent encumbered file format. Out of Microsoft, Apple, Google and Mozilla, they are the only ones to care about user freedom.