French Health Watchdog: 3D Viewing May Damage Eyesight In Children
dryriver (1010635) writes with this clipping from the BBC: A French health watchdog has recommended that children under the age of six should not be allowed access to 3D content. The Agency for Food, Environmental and Occupational Health and Safety (Anses) added that access for those up to the age of 13 should be 'moderate'. It follows research into the possible impact of 3D imaging on still-developing eyes. Few countries currently have guidelines about 3D usage. According to Anses, the process of assimilating a three-dimensional effect requires the eyes to look at images in two different places at the same time before the brain translates it as one image. 'In children, and particularly before the age of six, the health effects of this vergence-accommodation conflict could be much more severe given the active development of the visual system at this time,' it said in a statement.
Isn't this agency a little too spread out in various domains? Shouldn't there be three agencies for those?
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According to Anses, the process of assimilating a three-dimensional effect requires the eyes to look at images in two different places at the same time before the brain translates it as one image.
Isn't that how normal vision works anyway?
You can put a password lock on 3d mode on the 3DS, the oculus rift comes with a big 'ol "not for kids" warning, and I wouldn't be surprised if 3d movies include warnings(but who buys those?)
People were already aware of this risk, but thanks France.
By making them go outside and play instead of sitting in front of the TV/computer/tablet.
See here for the gruesome truth :)
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Try reading the text on the box on panel 2.
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And what research is this referring to? The article gives no information about the alleged research, though it does mention Nintendo's warning on the 3DS which just happens to say the 3D feature should only be used by children 7 years or older.
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My eyes are very slightly near-sighted, and have remained exactly this near-sighted since I was 14. I blame 11-year-old me's extensive use of the VirtualBoy (and my barely following through with its programmed 5-minute breaks between 30-minute sessions). It's nice to see confirmation that this kind of thing is bad (though the screens being very close probably contributed as much as the screens being 3d).
Normally, your convergence and focus operate together. With 3D imaging your convergence varies but focal point remains the same. No where outside of viewing a 3D image will your eyes ever experience such a scenario. www.alamnisaa.com
I'm blind now!
Oh wait... No I'm not...
I had a pile of viewmaster reels and a viewer that I'd spend hours looking at when I was between 4-6 and I made my own 3D pictures and posters using red/blue markers as a pre-teen.
I'll agree that back to back marathon viewings of 3D content probably isn't good but I think that's just basic common sense and just as bad as watching back to back marathon viewings of 2D content... which I also did as a child on Saturday Mornings... :/
> If the study had some claim about BAD 3d, that would be a different thing.
I saw Spacehunter Adventures in the Forbidden Zone in 3D as a kid and suffered horrible brain damage.
I don't think it was the 3D tech though...
I went through a big "red/blue glasses" 3D phase when I was a kid. I'm now 37 and to this day I have a slightly different color balance between my two eyes: if I look with only my right eye everything is slightly reddish and is I look with only my left eye everything is slightly bluish (this is, IIRC, the opposite of the lens). It's only noticeable if I specifically pay attention to it, but it appears to be permanent.
The reality is that TV, 3D or not, is unsuitable for people of any age. Have you watched Cartoon Network? That stuff MUST cause brain damage for sure!
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Well, Nintendo is a good company. They always have been.
But there is something to it, and it doesn't have to be a new 3D screen. I'm not sure I've even seen one yet. On a regular old 2D screen, intensively watching a 3D world that you're walking around in eventually does this damage. I'm talking about Warcraft, which I had to quit playing. It got to where I couldn't converge my eyes, which gives double vision. That's a real bitch when driving.
Anyway, I had gotten good enough for rated battlegrounds (#1 team on server for a few minutes..) so I am really intensively staring at the screen, getting into it as much as possible. Tricking my brain to accept this 1920x1080 square as reality. You begin to accept that the tree or flag or whatever, is really 30 or 80 yards away.
I quit, it got better, I went back; it came back much quicker with a vengence... I can't play; it's like a disability now. I'm older - I'm sure younger eyes recover quicker, etc. And I'm not 100% over it, it's got a long tail, and the remnants of it may well be permanent.
What are you talking about? The key issue even made it into the Slashdot summary: "the health effects of this vergence-accommodation conflict could be much more severe". This is the defining characteristic of bad 3D. Let's hope microlens array-based lightfield displays make it to the mass market sooner than later so we can leave this issue behind.
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Comming to think of it, a plain old 2D display has the same issues.
The distance from viewer to display is fixed, yet the watched content changes from close-ups to wide panorama, so both convergence and focal point are in conflict with what the viewer sees. On top of that the camera FOV creates permanently blurry areas that can't be fixed by the viewer changing focus. Blue tint on the picture of supposedly far mointains lies about the real distance and the focal point of the viewer is, again, in conflict colour shift preceived by retina. Moving viewers head doesn't show the scene from a slightly different perspective, as it should. A film watched from an angle looks really awkward. Camera movement isn't backed up by the inner ear receptors and that may lead to motion sicknes. Depth usually isn't essential for the story telling, but colour isn't either, and picture (radio anyone?) and sound for that matter (books existed long before movies).
The panic on the Lumiere Brothers train film shows clearly that cinema is in opposition to the natural human capabilities and a mere century certainly didn't change much in that respect - evolution doesn't work that fast.
Think how weird a person wearing early stereophonic headphones looked to people not too long ago. Almost as weird as a person wearing stereoscopic googles looks to many of us today. Think of all the issues with stereophonc audio, compared to the real world experience - stereo audio is not even close to real, just like stereoscopic video. To make it slightly closet, the 3D covers of BluRay discs use shots from 8 angles to mimic 3D picture, just like 7+1 audio systems do to mimic 3D sound.
The stereoscopic 3D is no that different from other techmologies. It's not perfect, but what is?