Elite: Dangerous Dumps Offline Single-Player
Robotron23 writes: The developers behind the sequel to legendary video game Elite have, to the anger and dismay of fans, dropped the offline single-player mode originally promised. The game is due for full release in under a month. With the title having raised about $1.5 million from Kickstarter, and millions more in subsequent campaigns that advertised the feature, gamers are livid. A complaints thread on the official Elite forums has swelled to 450+ pages in only three days, while refunds are being lodged in the thousands. It is down to the discretion of Frontier, the game's developer, whether to process refund requests of original backers.
This Kickstarter stuff isn't very well regulated...
“He’s not deformed, he’s just drunk!”
Agreed. However, crowdfunding for something and then completely abandoning the idea is only going to prompt ire.
You're still obliged, in law, to deliver what you promised you would. Sure, it's almost impossible to enforce that, but you can't go spending the money on holidays in the Caribbean nor can you use it to develop an entirely different game or product. People have had their projects shut down and been chased through the courts for failing to deliver on Kickstarter. It's not easy, but it's no different to any other payment. If you misrepresent what you're going to receive in return for someone's money, it's fraud whether it's an investment, crowdfunding, or written into a sales contract.
To be honest, E:D is my worst Kickstarter. I've contributed to a handful and they've all been great, whether for physical products, digital content, or whatever. I've got several rare beauties of games (I collect mathematically-interesting board / card games), good video games on Steam (including copies), video graphics hardware, all kinds from it.
E:D is disappointing, however, mostly because of the constant demands for more money and the complete under-delivery of the base product. I backed it out of retropathy, yet I have ZERO idea how it plays as yet. That doesn't bother me. But being told "Just X amount of money more and you could see how it plays!" every week in an email is really grating. I regret backing E:D just because of the lack of real return for the backers as yet, and the constant demands for more cash.
That said, it was such a pittance that I don't really care because I always follow your "rule": Never crowdfund with money you can't afford to lose.
They lied. They claimed offline was part of the project in 2012 and took a lot of money in on the back of that. Now they're going back to the original plan after raking in all that money. They should at least be offering refunds to those they conned, but their refund statement is almost two years out of date and leads nowhere.
This outfit will not make anywhere near month they need to sustain their product. Therefore the online only requirement means this project will disable all copies of the game when they shut up shop in a few months.
Agreed. However if you lose the money that you can afford to lose, you still have the right to complain about it. And that's what people are doing. Telling them to stop complaining is kind of dumb. At the very least there's some moral obligation to warn potential customers to stay away from Frontier and its games.
I'm disgusted that you're disgusted that you didn't receive more than what you paid for.
I paid the price to include the beta access, and I've had a lot of fun with the game, it's actually a lot of fun. I combined it with voice attack and astra and it's quite immersive. Especially playing with friends, its amazing.
You're really missing out over your bitterness that you didn't pay for early access. Personally I'm fine with no single player component, there are plenty of excellent single player space games like the X series (X-2, x3 etc). It's about time we got a quality game like this, that was online and that was their primary focus.
Imagine if you just ignored all the emails, and waiting for the game to come out. Would you be satisfied? Probably. Your real issue, is a bunch of us paid more and are having fun, and you feel you deserve what we got as an extra for you because you're some special cupcake. Suck it up, spend the extra, good game development costs money, and I've seen enough shitty games just trying to make a dime I'm happy to seriously invest money (on a game purchase anyway) for a quality game.
Single player still seems to exist, but will need to sync your universe with that of the multiplayer universe "from time to time". That's perfectly acceptable
no, that online DRM, like simcity
Who logs in to gdm? Not I, said the duck.
Or, perhaps the best option of all:
4. The project team reinstates offline single-player mode.
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
You got all excited about this new funding opportunity. The ability to get funded directly by your customers rather then going through the big scary publishers.
And it could have worked except you crapped all over your customers the instant it became possible. You told them what they wanted to hear until the checks cleared... and then you betrayed them.
Again and again.
All these crowd funding systems need to have some sort of refund clause built into them.
We're very happy to fund you guys... but if you intentionally fuck us over then you deserve to have the money pulled.
Obviously you can't afford that happening. You already spent it. I get that. That is in fact the fucking point. You make your commitments and you damn well follow through. Alternatively, just bail on the whole project and never get funded again. Either way, this sort of behavior needs to be a third rail. It needs to mean financial ruin or career suicide.
The first rule of crowd funding is DO NOT fuck over your sponsors.
The second rule of crowd funding is DO NOT fuck over your sponsors.
I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
I do not want to synchronize anything with any server which might or might not make it for some years until it is shut down. This is DRM nothing more. I bought this game to play on my own not bothered by any other player... Kickstarter should be able to penalize companies which are not willing to fulfill their promises.
You're still obliged, in law, to deliver what you promised you would.
No, you are absolutely not in this case. Kickstarter is microfunding investments in a project/company, not a purchase of a product with a specific guarantee or warranty. The fine print says as much.
The fine print is less important than the law. In the US, microfunding commercial for-profit enterprises is illegal -- this is why Kickstarter, Indiegogo et al don't offer equity: it would get them thrown in jail. In the UK (where Frontier Developments is based), there are no "competent investor" laws so all microfunding is legal, but because there is no equity stake, Kickstarter is not considered microfunding. Last I knew it was considered a commercial transaction ruled by the Sale and Supply of Goods Act, and Kickstarter income was subject to VAT (similar to US "sales tax"). This means that they have to deliver the promised rewards, or declare insolvency.
This is ABSOLUTELY incorrect. It's not a payment at all, you are NOT buying a product. You are investing in one,
As I say, if this was true, the Kickstarter team would now be in jail for breaking investment law.
Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
Back on topic; How about offline play with an option to update at each launch? Seems like a good compromise; You don't *need* an internet connection to play, but you can still keep in synch with updates.
You won't be able to do that with this game, because the game requires the server, and instead of giving the server to the backers so that they can run their own single-player games like they would do if they gave one fuck about the players, they are keeping it for themselves so that they can profit from it. They are keeping half of what they promised to deliver to the backers. That is bait and switch, and therefore fraud, because they are able to provide single-player: simply deliver the server component to the player.
I predict that if they have free servers that they will be shit, and that you will have to pay a monthly fee for access to a server that doesn't lag you into oblivion. As my internet connection is crap, an online-only game is simply not an option for me at all, so I would be livid if I had backed this kickstarter.
I've backed two kickstarters so far. The first one was the new space quest game, which the discerning reader will note is years overdue. YEARS. That is to say, it's still not there. The other was the infrablue photography kit which was actually delivered. Until I get the rewards from my first Kickstarter, though, I'm not even going to look at their site. I am not even considering contributing to any more projects.
Kickstarter is a Bad Deal if you don't have money to throw away.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
4. The project team reinstates offline single-player mode.
Game creators seem to hate single player anymore. I guess it is because they have to make an actual game with a plot, and goals, and an actual AI to fight against you. It is so much easier nowadays to take an engine (licensed and written by someone else) and create a bunch of pretty graphics for it. Then setup a server and charge monthly fees, no pesky AI or plot to worry about.
You picked literally the worst analogy possible. I'll give you two important facts.
First, investment funds don't actually support the things you buy. A company's stock isn't directly tied to the company, and buying into it doesn't put money into the hands of the company. The big Harvard divesting projects to sell out of oil companies is more likely to make the oil companies huge profit in temporary corporate buybacks and stock reissues than anything.
Second, stocks work by buying off other people and selling to other people. What you call "growing your money in the market" amounts to "sucking cash out of stupid people's retirement funds". The stock market is a partial information game, like poker or blackjack. Some players have access to more information--one or three cards in an opponent's hand, the top card on the deck, and so on--and others have just the minimum. In the stock market, information amounts to understanding of the game itself: high-information players (investment bankers) know how to read technical charts, react to news, and overall predict the market; they also often buy into level 2 quotes, and know which purchase orders in which clearing houses are likely to relate to bankers rather than retailers (i.e. they know when other big firms are making a move).
Overall, 401(k) holders are there to funnel in money; day traders are picking at scraps (and paying loan fees for it); and big banks are leaning over everyone's shoulders and making enormous gains by outplaying everyone. If you make any money in the market, you do it by robbing someone stupider than you.
Enjoy your ethical investment.
Support my political activism on Patreon.
Online-membership-only is killing gaming for me. I'm not paying $120/year, forever, to link up my XBox 360s to play with my son sitting across the room. (I scrounge for games that support system link, but there are hardly any.) Nor am I going to watch a bunch of commercials before every game (mobile gaming). The deal is, I pay money for a game, which I can then play as much as I like. Take it or leave it. They're leaving it.
Game creators seem to hate single player anymore. I guess it is because they have to make an actual game with a plot, and goals, and an actual AI to fight against you.
I fear there is a much simpler explanation: on-line games are far less susceptible to piracy and generate more reliable financial returns.
Next time some pirate posts about how copyright isn't theft because the developer didn't lose anything, they wouldn't have bought the game anyway, and DRM is pointless, consider that the modern games industry is the logical result. Copyright infringement is economic damage and the big game publishers have routed around it.
Unfortunately, in doing so, they have almost killed off entire chunks of the industry, such as single player games with any serious depth, or games with novel gameplay and new ideas. Why bother with little things like creativity and making fun new games when Call of EVE: Advanced WarCraft 2017 is a safe bet to make a fortune?
Most of the innovation in the industry these days is done by the little guys. On very rare occasions, those little guys make it big, but mostly you just don't get the same kind of epic scale and production values at that end of the market.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
OMG...is slashdot going to turn into another forum for spoiled MMORPG players to whine about not getting exactly what they want?
It's more like they're not getting the product that they donated money for.
The larger problem is this: If a Kickstarter developer can renege on the promises they made to get people to donate to their project, and not suffer any negative repercussions from it, it's going to make it a lot harder for other developers to get people to donate - once somebody gets away with a bait & switch, everybody else comes under suspicion.