Elite: Dangerous Dumps Offline Single-Player
Robotron23 writes: The developers behind the sequel to legendary video game Elite have, to the anger and dismay of fans, dropped the offline single-player mode originally promised. The game is due for full release in under a month. With the title having raised about $1.5 million from Kickstarter, and millions more in subsequent campaigns that advertised the feature, gamers are livid. A complaints thread on the official Elite forums has swelled to 450+ pages in only three days, while refunds are being lodged in the thousands. It is down to the discretion of Frontier, the game's developer, whether to process refund requests of original backers.
This Kickstarter stuff isn't very well regulated...
“He’s not deformed, he’s just drunk!”
They lied. They claimed offline was part of the project in 2012 and took a lot of money in on the back of that. Now they're going back to the original plan after raking in all that money. They should at least be offering refunds to those they conned, but their refund statement is almost two years out of date and leads nowhere.
This outfit will not make anywhere near month they need to sustain their product. Therefore the online only requirement means this project will disable all copies of the game when they shut up shop in a few months.
Or, perhaps the best option of all:
4. The project team reinstates offline single-player mode.
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
You got all excited about this new funding opportunity. The ability to get funded directly by your customers rather then going through the big scary publishers.
And it could have worked except you crapped all over your customers the instant it became possible. You told them what they wanted to hear until the checks cleared... and then you betrayed them.
Again and again.
All these crowd funding systems need to have some sort of refund clause built into them.
We're very happy to fund you guys... but if you intentionally fuck us over then you deserve to have the money pulled.
Obviously you can't afford that happening. You already spent it. I get that. That is in fact the fucking point. You make your commitments and you damn well follow through. Alternatively, just bail on the whole project and never get funded again. Either way, this sort of behavior needs to be a third rail. It needs to mean financial ruin or career suicide.
The first rule of crowd funding is DO NOT fuck over your sponsors.
The second rule of crowd funding is DO NOT fuck over your sponsors.
I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
You're still obliged, in law, to deliver what you promised you would.
No, you are absolutely not in this case. Kickstarter is microfunding investments in a project/company, not a purchase of a product with a specific guarantee or warranty. The fine print says as much.
The fine print is less important than the law. In the US, microfunding commercial for-profit enterprises is illegal -- this is why Kickstarter, Indiegogo et al don't offer equity: it would get them thrown in jail. In the UK (where Frontier Developments is based), there are no "competent investor" laws so all microfunding is legal, but because there is no equity stake, Kickstarter is not considered microfunding. Last I knew it was considered a commercial transaction ruled by the Sale and Supply of Goods Act, and Kickstarter income was subject to VAT (similar to US "sales tax"). This means that they have to deliver the promised rewards, or declare insolvency.
This is ABSOLUTELY incorrect. It's not a payment at all, you are NOT buying a product. You are investing in one,
As I say, if this was true, the Kickstarter team would now be in jail for breaking investment law.
Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
4. The project team reinstates offline single-player mode.
Game creators seem to hate single player anymore. I guess it is because they have to make an actual game with a plot, and goals, and an actual AI to fight against you. It is so much easier nowadays to take an engine (licensed and written by someone else) and create a bunch of pretty graphics for it. Then setup a server and charge monthly fees, no pesky AI or plot to worry about.
Online-membership-only is killing gaming for me. I'm not paying $120/year, forever, to link up my XBox 360s to play with my son sitting across the room. (I scrounge for games that support system link, but there are hardly any.) Nor am I going to watch a bunch of commercials before every game (mobile gaming). The deal is, I pay money for a game, which I can then play as much as I like. Take it or leave it. They're leaving it.