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Elite: Dangerous Dumps Offline Single-Player

Robotron23 writes: The developers behind the sequel to legendary video game Elite have, to the anger and dismay of fans, dropped the offline single-player mode originally promised. The game is due for full release in under a month. With the title having raised about $1.5 million from Kickstarter, and millions more in subsequent campaigns that advertised the feature, gamers are livid. A complaints thread on the official Elite forums has swelled to 450+ pages in only three days, while refunds are being lodged in the thousands. It is down to the discretion of Frontier, the game's developer, whether to process refund requests of original backers.

14 of 473 comments (clear)

  1. Buyer Beware by fustakrakich · · Score: 5, Insightful

    This Kickstarter stuff isn't very well regulated...

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    1. Re:Buyer Beware by SeaFox · · Score: 5, Insightful

      You could say that (and in a way it's true), but technically there is no "buyer" since it's NOT a purchase, it's financial backing of a project.

      I don't think it's possible to apply a blanket label to Kickstarter, which is the first mistake people seem to make with comments on Kickstarter stories.

      In my mind there are three distinct types of Kickstarter campaigns.

      1. The Distribution Campaign - This is for a tangle good generally, and it's an item the maker already has planned and maybe prototyped as well. The reason for these campaigns is lots of times "we can't get this mass produced unless we order at least x units". So they take the minimum number of units and multiply by the price they want to charge and that becomes the funding goal. These are very straight-forward and the goals are, too. You will get one of the (widgets) in (color) for this backer level. There's little way you wont know what you're getting or for the maker to "rip you off". It's clearly defined what you get. These Kickstarters also have fairly short turnaround times between funding ending and backers getting rewards, because it's a pre-sale drive for the most part.

      2. The Charity Campaign - This is a campaign that oftentimes is for a visual art, theater, or dance companies. The money is used to fund a tour for a play to be performed by a company, or a series of exhibits, and another popular example as of late is small independent movie chains being caught with their pants down with the end of film-reel distribution of movies (forced upgrade to digital projection). The rewards are often times simple thank-you's, shout-outs on official websites or Facebook. You name on a "wall of fame" at the business. The higher dollar rewards for these might be admission to a show, or if you're a real high funder, actual face-time (dinners or private Skype discussions) with important individuals about the project. Most backers don't really get any "thing" so there's little to dispute about (unless someone embezzles the money and runs off).

      3. The Production Campaign - This is the one that causes the most issues, generally because the goals are not very concrete. Lots of times it's "we want to make a video game and we have these ideas and here's some characters sketches and maybe even some initial computer graphics work, but we can't really focus on this because we have to maintain our day jobs. Please give us monies so we can stop taking all these freelance gigs to pay the rent." Lots of times the backer rewards are copies of said game when it gets released. But the exact form of the game is something that can change during production, which can be delayed, too. This is also the type of Kickstarter that generally can take years to get rewards to its' backers because it requires the people who started it to actually spend time creating something from scratch something afterwards. Another example of this is musicians pre-selling an EP or new full-length studio album they haven't recorded yet. They might have a song or two to demo to you, but the Kickstarter is to front the money needed for studio time, engineering, and disc production of the album.

      The problem is lots of people get involved in Kickstarter and don't recognize campaigns for the type they are, and adjust their expectations accordingly. They back one campaign and expect every campaign to be as clear cut or easy as the last, completely ignoring what Kickstarter is -- a showroom for completely unrelated groups of people to reach a geographically diverse audience to seek financial support. They each have their own unique work ethic, and definition of meeting expectations.

      I personally avoid Production-type Kickstarters because of the long turn-around times and lack of clear-cut goals. I fund some Donation-types, but mostly focus on Distribution-type campaigns and I generally am very satisfied with what I get in all of them.

  2. Re:Apparently "backers" don't understand the term by Idimmu+Xul · · Score: 5, Funny

    If you helped crowd fund my shoe, then I deliver you a hat, I think you'd be a little disappointed. Even if it was an awesome hat.

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  3. "Just pay extra..." by ledow · · Score: 5, Informative

    Elite Dangerous is a shower.

    I'm one of the backers of the Kickstarter. I am absolutely TIRED of being asked for more money for every damn thing they do.

    The number of paid Alpha's, premium content, several Beta's (Beta Premium!) is unbelievable and they seem to want to make me wait until the very day of release before I get anything out of my backing unless I pay more money.

    Sure, I get a "reserved Commander name" and a couple of bits of digital content but I have seen nothing of the actual game in all that time except for the occasional screenshot. They have probably made more from the Beta's than they have from the Kickstarter, and every damn newsletter is "just another $15 will get you this...".

    I've totally lost any interest and regret backing but, unlike some, I'm true to my word so have written off the money I've given them so far. I've truly not expected to see the game because every preview/screenshot/update still without any access by myself but with begging all the way through it just disappoints me further. If they are milking it that early, what the hell is going to happen in-game when they want to form the economies?

    I'm honestly fatigued by the requests for money, which they are still putting in every newsletter. It makes me worry that any final game is going to die from budgetary shortages the second it's release because the begging is so intense.

    Meanwhile, all I have to show for backing it is a cart with one item "bought" that I can't touch for another month or so and that's all I ever had.

    Honestly? I'm sick of it already. And I haven't even got to play it. Given that it was one of the largest and most successful Kickstarter projects there was, I'm a bit disgusted by how much more they seem to want in order to let me see how it plays, even in a tiny demo.

    It's gonna be an over-hyped flop, isn't it? Or crash and burn in the first few months when the servers can't be kept running due to lack of budgeting. And to leave it until NOW to tell people about the lack of single-player, while you're still pasting in 4K screenshots and plugs for various books written in the Elite:Dangerous universe (that doesn't exist yet as far as I'm concerned)? I just don't care any more.

    The one Kickstarter project that I really regret backing.

  4. Shattered by Anonymous Coward · · Score: 5, Informative

    Another disappointed backer from the kickstarter in late 2012.

    I have wasted over $500 on this game with the PROMISE that it will be offline.

    Now a few days before its official launch, they drop this bombshell, and are not even responding to refund requests.

    Absoulutely shattered.

    Frontier, hang your heads in shame. I will NEVER purchase anything from you again.

  5. Re:Apparently "backers" don't understand the term by Anonymous Coward · · Score: 5, Insightful

    They lied. They claimed offline was part of the project in 2012 and took a lot of money in on the back of that. Now they're going back to the original plan after raking in all that money. They should at least be offering refunds to those they conned, but their refund statement is almost two years out of date and leads nowhere.

    This outfit will not make anywhere near month they need to sustain their product. Therefore the online only requirement means this project will disable all copies of the game when they shut up shop in a few months.

  6. Real investments come with guidance by Anonymous+Brave+Guy · · Score: 5, Interesting

    You could say that (and in a way it's true), but technically there is no "buyer" since it's NOT a purchase, it's financial backing of a project.

    Right, but when grown-ups accept investment in their company/fund/whatever, they normally publish various information about their strategy so investors know what they are backing. If the officers/fund manager/whoever then deviate significantly from that strategy, investors typically have some redress in law and regulatory action may be involved.

    It's a simple analogy to look at backing a Kickstarter campaign that states certain things about their project goals in the same way. Whatever the legal position, in practice a deliberate and unnecessary deviation from what backers were explicitly told they were supporting seems likely to end only one of three ways:

    1. The project team relent to save their reputation/project and issue refunds to those who feel it's not a project they would have backed under the new conditions.

    2. Kickstarter themselves step in to protect their own reputation, somehow forcing the project to issue refunds. This issue could be an existential threat for the crowd-sourcing business model, after all.

    3. Kickstarter and/or the project admins argue that a bait and switch is OK under Kickstarter rules and say something weaselly about legal terms and the deal not being what everyone thought it was. If too many backers take a different view and pursue this with their card providers claiming fraud, good luck doing any further business after the resulting chargebacks.

    It's not clear to me how significant and widespread the objections to this actually are, but if it's a real problem, I don't really see any way it ends well for either the project or Kickstarter if they don't proactively do something to make things right with backers who thought they were being ripped off.

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    1. Re:Real investments come with guidance by mwvdlee · · Score: 5, Insightful

      Or, perhaps the best option of all:

      4. The project team reinstates offline single-player mode.

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    2. Re:Real investments come with guidance by Anonymous Coward · · Score: 5, Insightful

      4. The project team reinstates offline single-player mode.

      Game creators seem to hate single player anymore. I guess it is because they have to make an actual game with a plot, and goals, and an actual AI to fight against you. It is so much easier nowadays to take an engine (licensed and written by someone else) and create a bunch of pretty graphics for it. Then setup a server and charge monthly fees, no pesky AI or plot to worry about.

  7. Even Donations Come with Obligations by Roger+W+Moore · · Score: 5, Informative

    Kickstarter is best described as a donation.

    Even donations come with obligations though. If I donate to a charity to support science education in country A and they use the money instead to purchase needles for drug addicts in country B then you could sue them to get you money back since they are using it for a significantly different purpose even though both might be considered good causes.

    Whether the a single player game is sufficiently different from the delivered MMO game is something for the courts to decide if it ever gets that far. However what is very shabby about this whole thing is that the announcement has come only 1 month before the release. Given their description of how essential the online servers are to the game it seems highly likely than they have known about this for a very long time and have only just come clean.

    It's also a real shame. Part of the beauty of the previous games was that they made such a detailed, massive open sandbox which you could explore and admire the intelligence that went into crafting the procedural generation. Now you are going to be sharing the galaxy with immature, adolescent school kids and any unusual features you will ascribe to a human moderator putting them there. It's going to have more similarity to Eve Online than Elite.

  8. You're screwing it up devs by Karmashock · · Score: 5, Insightful

    You got all excited about this new funding opportunity. The ability to get funded directly by your customers rather then going through the big scary publishers.

    And it could have worked except you crapped all over your customers the instant it became possible. You told them what they wanted to hear until the checks cleared... and then you betrayed them.

    Again and again.

    All these crowd funding systems need to have some sort of refund clause built into them.

    We're very happy to fund you guys... but if you intentionally fuck us over then you deserve to have the money pulled.

    Obviously you can't afford that happening. You already spent it. I get that. That is in fact the fucking point. You make your commitments and you damn well follow through. Alternatively, just bail on the whole project and never get funded again. Either way, this sort of behavior needs to be a third rail. It needs to mean financial ruin or career suicide.

    The first rule of crowd funding is DO NOT fuck over your sponsors.

    The second rule of crowd funding is DO NOT fuck over your sponsors.

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  9. Re:Apparently "backers" don't understand the term by RogueyWon · · Score: 5, Interesting

    You're right that "backers" need to realise that Kickstarter is not a pre-order mechanism. But developers also need to realise that turning to crowdfunding means, by necessity, a different kind of development model to a "traditional" game.

    If this game was - as is more usual - being funded by a big publisher and Frontier decided that the offline mode wasn't working out, then that would be the cue for them to begin a negotiation with the publisher. The publisher might be fine with the change. It might not be. The publisher might want to change its funding committment. It might even want to walk away and leave the project looking for a new publisher. But at the end of the day, it's a commercial negotiation.

    Now generally, when a game Kickstarter goes horribly wrong, the root cause is that the developer was a "two men and a dog" team with little to no experience of games development. That's not the case here; Frontier are an established studio with a long track record of delivering games (even if most of those games for the last decade-and-a-bit have been low-profile franchise tie-ins). But they're attempting to behave here as though the absence of a traditional publisher means that they have licence to do what they want without the usual accountability to backers. There's no possible world in which that is reasonable.

    So it's no wonder backers are upset.

  10. Re:Apparently "backers" don't understand the term by Half-pint+HAL · · Score: 5, Insightful

    You're still obliged, in law, to deliver what you promised you would.

    No, you are absolutely not in this case. Kickstarter is microfunding investments in a project/company, not a purchase of a product with a specific guarantee or warranty. The fine print says as much.

    The fine print is less important than the law. In the US, microfunding commercial for-profit enterprises is illegal -- this is why Kickstarter, Indiegogo et al don't offer equity: it would get them thrown in jail. In the UK (where Frontier Developments is based), there are no "competent investor" laws so all microfunding is legal, but because there is no equity stake, Kickstarter is not considered microfunding. Last I knew it was considered a commercial transaction ruled by the Sale and Supply of Goods Act, and Kickstarter income was subject to VAT (similar to US "sales tax"). This means that they have to deliver the promised rewards, or declare insolvency.

    This is ABSOLUTELY incorrect. It's not a payment at all, you are NOT buying a product. You are investing in one,

    As I say, if this was true, the Kickstarter team would now be in jail for breaking investment law.

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  11. Re:To be expected by timeOday · · Score: 5, Insightful
    Minecraft allows people to run their own servers, for free, and is doing awfully well.

    Online-membership-only is killing gaming for me. I'm not paying $120/year, forever, to link up my XBox 360s to play with my son sitting across the room. (I scrounge for games that support system link, but there are hardly any.) Nor am I going to watch a bunch of commercials before every game (mobile gaming). The deal is, I pay money for a game, which I can then play as much as I like. Take it or leave it. They're leaving it.