Elite: Dangerous Dumps Offline Single-Player
Robotron23 writes: The developers behind the sequel to legendary video game Elite have, to the anger and dismay of fans, dropped the offline single-player mode originally promised. The game is due for full release in under a month. With the title having raised about $1.5 million from Kickstarter, and millions more in subsequent campaigns that advertised the feature, gamers are livid. A complaints thread on the official Elite forums has swelled to 450+ pages in only three days, while refunds are being lodged in the thousands. It is down to the discretion of Frontier, the game's developer, whether to process refund requests of original backers.
Disappointing but not at all surprising.
Their focus on the online multiplayer has been pretty obvious for awhile.
They sell different colored ships and stuff - can't have people running their own multiplayer servers or cheating and give stuff like that away, not if they're trying to run a business.
This Kickstarter stuff isn't very well regulated...
“He’s not deformed, he’s just drunk!”
Sure, it sucks when projects don't meet their exact launch goals, but I don't have too much sympathy for the "backers" on Kickstarter in general.
The whole thing is clearly labeled as "crowdfunding", not "preorder". If you want to preorder a game, go to Gamestop. If you want to be a backer, i.e. basically micro funding of a startup project, go ahead and use Kickstarter, but in that case you really aren't *guaranteed* anything. There will be poorly managed Kickstarter projects that fail miserably and blow through their investment without ANY decent return/reward. And since you basically agreed to be an investor in the venture (that's why you get a "reward", not a "purchase"), do you know what you can do about that in most cases? Jack and shit.
It's definitely for the backers' own good that the experience be the same for all players... so just one month before release we tell them that we didn't bother to implement the single player offline component.
/s
It took a while for me to decode all that marketing speak to figure out that they were canning single player. It was a deliberate design decision they must have made months ago, and just conveniently "forgot" to tell the backers.
I FEEL ENTiTLED AND MY OPiNION MATTERS BECAUSE LOUD
Elite Dangerous is a shower.
I'm one of the backers of the Kickstarter. I am absolutely TIRED of being asked for more money for every damn thing they do.
The number of paid Alpha's, premium content, several Beta's (Beta Premium!) is unbelievable and they seem to want to make me wait until the very day of release before I get anything out of my backing unless I pay more money.
Sure, I get a "reserved Commander name" and a couple of bits of digital content but I have seen nothing of the actual game in all that time except for the occasional screenshot. They have probably made more from the Beta's than they have from the Kickstarter, and every damn newsletter is "just another $15 will get you this...".
I've totally lost any interest and regret backing but, unlike some, I'm true to my word so have written off the money I've given them so far. I've truly not expected to see the game because every preview/screenshot/update still without any access by myself but with begging all the way through it just disappoints me further. If they are milking it that early, what the hell is going to happen in-game when they want to form the economies?
I'm honestly fatigued by the requests for money, which they are still putting in every newsletter. It makes me worry that any final game is going to die from budgetary shortages the second it's release because the begging is so intense.
Meanwhile, all I have to show for backing it is a cart with one item "bought" that I can't touch for another month or so and that's all I ever had.
Honestly? I'm sick of it already. And I haven't even got to play it. Given that it was one of the largest and most successful Kickstarter projects there was, I'm a bit disgusted by how much more they seem to want in order to let me see how it plays, even in a tiny demo.
It's gonna be an over-hyped flop, isn't it? Or crash and burn in the first few months when the servers can't be kept running due to lack of budgeting. And to leave it until NOW to tell people about the lack of single-player, while you're still pasting in 4K screenshots and plugs for various books written in the Elite:Dangerous universe (that doesn't exist yet as far as I'm concerned)? I just don't care any more.
The one Kickstarter project that I really regret backing.
Another disappointed backer from the kickstarter in late 2012.
I have wasted over $500 on this game with the PROMISE that it will be offline.
Now a few days before its official launch, they drop this bombshell, and are not even responding to refund requests.
Absoulutely shattered.
Frontier, hang your heads in shame. I will NEVER purchase anything from you again.
You could say that (and in a way it's true), but technically there is no "buyer" since it's NOT a purchase, it's financial backing of a project.
Right, but when grown-ups accept investment in their company/fund/whatever, they normally publish various information about their strategy so investors know what they are backing. If the officers/fund manager/whoever then deviate significantly from that strategy, investors typically have some redress in law and regulatory action may be involved.
It's a simple analogy to look at backing a Kickstarter campaign that states certain things about their project goals in the same way. Whatever the legal position, in practice a deliberate and unnecessary deviation from what backers were explicitly told they were supporting seems likely to end only one of three ways:
1. The project team relent to save their reputation/project and issue refunds to those who feel it's not a project they would have backed under the new conditions.
2. Kickstarter themselves step in to protect their own reputation, somehow forcing the project to issue refunds. This issue could be an existential threat for the crowd-sourcing business model, after all.
3. Kickstarter and/or the project admins argue that a bait and switch is OK under Kickstarter rules and say something weaselly about legal terms and the deal not being what everyone thought it was. If too many backers take a different view and pursue this with their card providers claiming fraud, good luck doing any further business after the resulting chargebacks.
It's not clear to me how significant and widespread the objections to this actually are, but if it's a real problem, I don't really see any way it ends well for either the project or Kickstarter if they don't proactively do something to make things right with backers who thought they were being ripped off.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
Beware of gamers developing games. Too often you find them preferring their own game play style, ramping up difficulty, no bones thrown to casual players, and so forth. Then it gets defended as "by real games for real gamers" or something like that.
I get a sneaky suspicion this might fall into that category. They've got a "vision" of what they want, and damn the paying customers who say differently.
I mean isn't this part of the whole reason kickstarter games are popular, because they're supposed to listen to customers which is the opposite of what the big name game publishers do?
There's already a single player mode, for days when you don't feel like interacting with other players, and a 'friends only' mode where you only interact with people on your friends list.
Your ships and money are shared between modes. If they added an off-line mode too, then they'd face complaints like "I've just spent 60 hours in off-line mode working my way up to an Asp, and now you're telling me that I can't use it when I play with my friends??!? W.T.H. You guys suck!"
Hello /.
I've purchased the game plus it's early access, and I've had a lot of fun with it. I've played games like X3 and earlier so I know what a decent single player game consists of.
Frankly, I think it's about time we received a game that was even of better quality that was just online, we have great single player space games, we really do. However, I always wished they were online, that those ships out there were other players I could comm with or do things with my friends. Elite dangerous, has brought me that. Eve online is a fantastic game, but I always wanted a first person cockpit, full docking procedures, aiming, the whole I'm a spaceship in space experience, not the mmo style.
Elite brought it. They also added new features, and patched them quickly to make the game stable, playable, look fantastic, fun, and immersive. Sitting in the cockpit with voice attack, astra, engaging in combat yelling divert power to weapons! Full impulse! and shooting down npcs or players is great fun.
If they focused on a single player offline mode, I think the game would really suffer, we need that open ended focus where players get the drive the story and history of the game by their actions, not by a predefined script.
I want to see alliances of mercenaries that you know to avoid or that will steal cargo from you. You'll eventually see player factions I'm sure that you recognize as pirate. You get the joy of someone pulling you out of hyper drive, and fighting to stay in it. If they pull you out, you see what it is, oh crap it's system authority, do I fight or run? I kick my engines to full speed as I have a bounty on me and as soon as they scan me, they'll open fire.
I'm trying to get away and spin up my hyper drive engines, and I hear the dreaded 'Ship scan detected' Next thing I know, shots are wizzing past me, I'm under attack. Fortunately my quick reflexes allowed me to get away this time.
It's not always like that though, I've had players pull me out and open fire right away. I was in a slow cargo ship, their proximately slowed the spin up of my hyper drive, I couldn't get away, they destroyed me.
Other times, I was in a small attack ship, the eagle, and I inderdicted other players. Some got away, had enough distance to spool up and run before I could get them, others, not so lucky.
Plus all the docking is fantastic, it's actual ports, you go in the actual station, there is no state change to dock, and land in a landing port. Also even when you're waiting after you landed, and told the platform to pull you in, which it literally does and hides your ship in the station, if you want to go to the outfitting and it 's not done yet, your interface says 'please wait'. That is, your ships interface. You have several consoles, can still look around and muck with them still.
So it's quite well done to make you feel like you're in that ship and things are happening as they should with no loading trickery.
The only state changes are entering hypercruise, which with a bit of network lag you can tell it's a state change, but once in it, it feels natural, and if it's instant exiting and entering feels like it's not a state change. Also hyper jumping to other systems can tell it's a bit of a state change, but you never see a 'loading' screen.
Let this small detail go. It's one of the few games that will really benefit from online play.
Yeah, as it turns out, "from time to time" means (in the dev's words): "At the moment it's whenever you need to conduct a server moderated transaction like trading." and "The servers handle more than just the data, they handle all the key processes for interaction in the game, so trading, mission generation and background simulation to name a few." Anecdotally, in the beta at least, the client apparently lasts between 2 and 5 seconds if you pull your 'Net connection. The enormous rage-thread about this on Frontier's forum is hither: https://forums.frontier.co.uk/... (is at nearly 500 pages now). Another useful thread to check out is this one: https://forums.frontier.co.uk/... which just has stuff the company has had to say since the whole thing blew up (although they haven't posted since Saturday).
-- It sucks to be a pilot in the bonus wave.
Kickstarter is best described as a donation.
Even donations come with obligations though. If I donate to a charity to support science education in country A and they use the money instead to purchase needles for drug addicts in country B then you could sue them to get you money back since they are using it for a significantly different purpose even though both might be considered good causes.
Whether the a single player game is sufficiently different from the delivered MMO game is something for the courts to decide if it ever gets that far. However what is very shabby about this whole thing is that the announcement has come only 1 month before the release. Given their description of how essential the online servers are to the game it seems highly likely than they have known about this for a very long time and have only just come clean.
It's also a real shame. Part of the beauty of the previous games was that they made such a detailed, massive open sandbox which you could explore and admire the intelligence that went into crafting the procedural generation. Now you are going to be sharing the galaxy with immature, adolescent school kids and any unusual features you will ascribe to a human moderator putting them there. It's going to have more similarity to Eve Online than Elite.
Single player still seems to exist, but will need to sync your universe with that of the multiplayer universe "from time to time". That's perfectly acceptable
no, that online DRM, like simcity
Who logs in to gdm? Not I, said the duck.
You got all excited about this new funding opportunity. The ability to get funded directly by your customers rather then going through the big scary publishers.
And it could have worked except you crapped all over your customers the instant it became possible. You told them what they wanted to hear until the checks cleared... and then you betrayed them.
Again and again.
All these crowd funding systems need to have some sort of refund clause built into them.
We're very happy to fund you guys... but if you intentionally fuck us over then you deserve to have the money pulled.
Obviously you can't afford that happening. You already spent it. I get that. That is in fact the fucking point. You make your commitments and you damn well follow through. Alternatively, just bail on the whole project and never get funded again. Either way, this sort of behavior needs to be a third rail. It needs to mean financial ruin or career suicide.
The first rule of crowd funding is DO NOT fuck over your sponsors.
The second rule of crowd funding is DO NOT fuck over your sponsors.
I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
I do not want to synchronize anything with any server which might or might not make it for some years until it is shut down. This is DRM nothing more. I bought this game to play on my own not bothered by any other player... Kickstarter should be able to penalize companies which are not willing to fulfill their promises.
If you are one of the 17% that posted you want a refund because Frontier tried and failed to make their online game work offline, then good luck. The guy who put ã5,000 in the KickStarter (Liqua) says while disappointed, he's NOT going to ask for a refund, and "The game is awesome - a good solid foundation. FD just need some PR lessons (and I in some self control)" if you didn't already have the game (as most complainers are saying) then you backed to the tune of less than ã50 - I don't think that gives you a seat on the board. Frontier have been honest. They could just have easily waited until after December 16th to not hurt sales, but they put their hand up and said "we just cannot do it". Most posters, which really annoy me are saying "I was going to buy this, now I'm not + rage comment". So no interest or commitment to Elite: Dangerous, just want to rage at someone. Nice. It's a shame that the offline option isn't open, but to anyone who had followed the game development you'd have to have been wearing a blindfold to see this announcement as a shock.
Yes, I think it's a bit unfair that they got so much negative attention about this one thing while the solid steady development of their amazing game has struggled to get serious attention at all. I guess people love to have something to complain about, but for a fan of this amazing piece of technology, it can be very frustrating.
(disclaimer: this turned into a general letting-off-of-steam rather than a direct focussed reply to your specific points)
What does it matter if there is cheating in singleplayer mode?
I backed this game to the tune of around a hundred quid on the basis that there would be a singleplayer mode; I bought Beta and Lifetime Expansion Pass. And there still will be a singleplayer mode, it's just that it will require an internet connection. That's fine for as long as the game remains profitable enough to keep the servers running (and for as long as I don't move back to the sticks or join the armed forces; the latter is unlikely, the former is possible).
The problem is that it was funded as a one-off-purchase game, not a subscription game, and therefore I'm having trouble identifying how they will keep the money coming in to fund the servers past the initial, say, 18-month sales peak. As I've mooted elsewhere, Frontier need to commit to releasing the server modules as freeware on or before the day the servers inevitably become unprofitable. I appreciate the servers are cloud-based with multiple interdependencies, but it's not like the Elite fanbase is short of technical skills - the community WILL be able to manage it, even with near-zero documentation.
As far as the "it was always obvious it was going to be an MMO" goes, I disagree strongly.
I backed this because it was Elite, and not because it was Eve Online Plus. If I'd wanted an Elite MMO, Eve Online already exists.
I have neither the patience to deal with the minority but significant number of griefers, spammers and general idiots that proliferate in online games, nor do I have the time required to grind my skills up to the level required to participate fairly against those who can put 20+ hours a week into the game. I used to be one of those 20+ hour/week gamers (what I don't know about TFC:Badlands isn't worth knowing), they're mostly lovely people, but now I have kids and a mortgage, which was my choice, and a choice which informed which Kickstarter games I backed and which I didn't.
I backed a singleplayer game with up-front paid lifetime pass.
Now it looks like "lifetime" means the lifetime of the game, and with that lifetime is looking pretty short.
(And while I'm having a moan, have I just forgotten how steep the original's learning curve was, or are all the available control systems in E:D really, really hard, or is this just another symptom of me not being a 20+H/week gamer any more?)
Andrew Oakley - www.aoakley.com
Just to think that a company would change there mind on what to leave out and put in..... in a game....
You realise that if the backers had been a company (eg Electronic Arts) and Frontier had changed the product without consulting them, they would be in trouble, right? Either the Kickstarter backers have preordered a product (in which case "changing there [sic] mind" nullifies the contract of sale) or they are investors who have control over what their investment is used for.
Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'